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How To Buy A Fleet Starship?

rickpaaarickpaaa Member Posts: 637 Arc User
I have looked, but have not found, how does one gain the privilege of buying a fleet starship?

I know that you need to have:

1. A fleet

2. 20,000 fleet credits

3. Modules (1 to 4) costing $5 a piece

5. A fleet starbase

6. At least a tier one ship yard

7. At least tier one over all

7. Provisions!!!!!


This is what baffles me. It looks as though provisions are a fleet thing, as opposed to a personal possession such as Modules and Fleet Credits. They also look to be a consumable, so if someone in the fleet is acquiring a ship, it precludes anyone else from acquiring a ship.

I hope I am wrong, but it looks to me as if only a few in any fleet will be able to buy a fleet ship, or any fleet items... save the elite or favored in some cases.

Someone please tell me that I have reached the wrong conclusion, and then tell me how this all works?
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Post edited by Unknown User on

Comments

  • direphoenixdirephoenix Member Posts: 0 Arc User
    edited July 2012
    Fleet Provisions are a type of Fleet Project. It essentially stocks up your "Fleet Store" with items that Fleet members can purchase. Your Fleet leadership decides which provisioning projects to run to stock up your store, and the higher tiers that your fleet starbase has in various areas unlock more types of provisioning projects to run.
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  • nyniknynik Member Posts: 1,628 Arc User
    edited July 2012
    Sorry, but you are right.

    You need to join a fleet or create one where you can rely on the management to see you get a piece of the pie by repeatedly provisioning the projects it takes to fill up the store. You can take your fleet credits and modules with you, so its not a total loss if your current fleet (if you have one) makes North Korea look like the Salvation Army.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited July 2012
    I think I am in some great fleets, but if the resources are limited, buying a fleet... anything may simply not be possible for many because of the gated logistics. If this is the case, I may forget the grind, and go do something that is fun and rewarding. Not that this isn't fun and rewarding if is in fact rewarding, which would make it somewhat fun. As fun as a grind might be,
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  • mandrake45mandrake45 Member Posts: 0 Arc User
    edited July 2012
    Fleets can just keep provisioning ships for as long as it takes for everyone to get one. There's no limit on them.
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  • tvlartvlar Member Posts: 1 Arc User
    edited July 2012
    Does anyone have any info ( via Tribble or Holodeck) on what amount of resources are required to provision/build Starships ?
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  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    you can provision 5 at a time. via 2 assignments.

    there is a 30 min assignment that takes 200'000 dilithium if you want a super fast turnaround.

    there is a 20 hours one with more typical project requirements. this still gives 5 but also gives 500 militery xp.

    keeping in mind these ships are expensive in both credits and real world money and not every player will even want them. fleets probably wont burn through them that quickly. a couple of days work can net you 10 or 15 ship provisions or if you have dilithium to burn you could get dozens of provisions in single day.
  • broadnaxbroadnax Member Posts: 340 Arc User
    edited July 2012
    you can provision 5 at a time. via 2 assignments.

    there is a 30 min assignment that takes 200'000 dilithium if you want a super fast turnaround.

    there is a 20 hours one with more typical project requirements. this still gives 5 but also gives 500 militery xp.

    keeping in mind these ships are expensive in both credits and real world money and not every player will even want them. fleets probably wont burn through them that quickly. a couple of days work can net you 10 or 15 ship provisions or if you have dilithium to burn you could get dozens of provisions in single day.

    Do all of the Fleet ships cost real world money? I haven't seen a breakdown of what ships are available and what the associated costs are. I was under the impression from a couple of other threads that it was only ships with c-store counterparts that cost money.

    If all of them cost money as well as a truckload of in-game resources (including dilithium which is the same as money since I mostly use it to trade for CP), then it's pretty much a waste of time for me to pursue these ships -- especially since these are character-based ships and the c-store ships are account-based.
  • zodiemishzodiemish Member Posts: 0 Arc User
    edited July 2012
    broadnax wrote: »
    Do all of the Fleet ships cost real world money? I haven't seen a breakdown of what ships are available and what the associated costs are. I was under the impression from a couple of other threads that it was only ships with c-store counterparts that cost money.

    If all of them cost money as well as a truckload of in-game resources (including dilithium which is the same as money since I mostly use it to trade for CP), then it's pretty much a waste of time for me to pursue these ships -- especially since these are character-based ships and the c-store ships are account-based.

    Yes they do..

    You have two choices with fleets. Fleet Retrofits, and Normal Retrofits.

    The fleet retrofits are the ships with the 10th console slot, and about 4,000 HP more then the normal T5 ship. They cost 4 modules and 20,000 fleet credits.

    The Normal Retrofits, are ships that do not have a T5 version already. They are free, but they lack that extra console slot and 4,000 HP. But they do cost 200,000 fleet credits, and they are T5, just not as good. ( but honestly is an extra console slot and 4,000 HP worth 20 dollars )


    So honestly If you want to get fleet ships for all your characters. then it is going to be 20 dollars each character. This is a one time unlock, if something happens and you dismiss the ship. then you have to pay all over again.

    C-store ships only have to pay 5 extra dollars.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited July 2012
    This is looking better.
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