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Armitage Bridge :: The Starchaser~II 3d Modeling Project

danwaiganddanwaigand Member Posts: 13 Arc User
edited July 2012 in Ten Forward
[Deleted, As we can't delete threads.]
Post edited by danwaigand on

Comments

  • rahhmirahhmi Member Posts: 145 Arc User
    edited July 2012
    The Tribbles are going to be quite happy with this bridge and it's reflections... Yes yes yes. =)
  • thoroonthoroon Member Posts: 409 Arc User
    edited July 2012
    I appreciate your work, but must admit, I prefer the Defiant Style Bridges on Escorts.
    The Galaxy Class Interior looks nice on screen and is perfect for photoshoots but rather crappy for combatsituations.
    [SIGPIC][/SIGPIC]
  • danwaiganddanwaigand Member Posts: 13 Arc User
    edited July 2012
    thoroon wrote: »
    Defiant Style Bridges on Escorts.
    Starchaser~II, as we roleplay it, is more a carrier than an escort. It also leans toward cannons over torpedoes. Immediately at the captain's disposal, and almost in smacking distance are 8 stations... About as many as the odyssey.

    This is still combat effective for a stafleet ship, especially considering that it can be functional in canon when controlled by one person from the captain chair's arm. Though... it's arguable that the wings attaching the nacelles on most trek-ships aren't the least bit efficient.

    With addional photonic interface that could no doubt project right in front of the captain's chair, not to mention that theoretically ship ai could automate functions and a realistic control method would be one person controling it similarly to a videogame itself... combat efficiency becomes less and less important in a realistic physical sense.

    Ops, Nav,
    logistics, science
    Captain, first officer, Specialist
    security, tactical (behind captain's chair?)

    some additional planned options as well including carrier control.. convenient weapons storage and computer access. a transporter in the rear (not built yet) like odyssey...
    thoroon wrote: »
    The Galaxy Class Interior looks nice on screen and is perfect for photoshoots but rather crappy for combatsituations.

    I wasn't specifically mimicking the galaxy Class beyond "the horse shoe". Also worth noting that As of TNG, 3-5 phaser/disruptor shots would result in a warp core going critical or a ship exploding.

    ...The outer shell is based on the exterior of the ship we're using, which actually has the giant wrap-around window. This is simply something that fits within that space.
  • rahhmirahhmi Member Posts: 145 Arc User
    edited July 2012
    thoroon wrote: »
    rather crappy for combatsituations.

    Arguably, the most efficient bridge design is a holodeck that allows users to switch bridge types on a moment-to-moment basis, utilizing something akin to "desktop themes".
  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited July 2012
    Nice job I must say. Though if I may, I would recommend Blender 3d. Much better than 3ds Max in every way possible. ;)
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