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MACO Heavy Graviton Beam Suggestion

wong5vewong5ve Member Posts: 0 Arc User
I recently just completed my MACO Space Set and I am quite disappointed with the Heavy Graviton Beam. It doesn't really do anything against the Borg or anyone else except for taking the auxiliary power offline for 5 sec.
I was thinking since the info of the beam in the game said it collapses molecules and causes the ship to suffer mass fluctuations maybe the beam should give a small or medium damage over time to the ship's hull for about 10 sec or more. I also think the beam should inflict extra damage to the Borg since it was especially created for the Borg by Starfleet R&D.

Please tell me what you think of my suggestion :)
Post edited by wong5ve on

Comments

  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited July 2012
    I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.
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    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2012
    I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.

    That's absolutely correct.

    There used to be a thing that you could do, which would shut down things in STFs for the whole time you were in it. Like Infected and KA, you could knock out the Nanite Generators, then kill the transformers no problem, and then easily kill the gate with little problem. Rinse and repeat for KA, just with two gates. For Cure, all the Nanite things under the cubes could be easily taken out, then the cubes could be attacked and killed all at the same time.

    Then for all three, it was just a matter of cleaning up.

    Anyways, I do like your suggestion, although my thought was to instead give a damage resistance debuff for a decent amount of time. Perhaps it would scale somewhat to your current aux power as well. I wouldn't even mind if it only worked on the Borg, it'd make sense after all.

    that said unfortunately, they probably won't ever make the MACO 3-piece useful ever again.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • wong5vewong5ve Member Posts: 0 Arc User
    edited July 2012
    I hope the Devs will see and listen to our suggestions for better gameplay. :rolleyes:
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2012
    I couldn't agree more.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • carl104carl104 Member Posts: 87 Arc User
    edited July 2012
    It's not just the MACO 3 set, Omega isn't much better, in fact i'd go so far as to say nothing compares appropriattly to the Borg 3 set right now and that REALLY need's a change ATM. That set unless it get really heavilly nerfed should be the baseline. And MACO and OMEGA being so much harder to aquire really ought to be stronger.
  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited July 2012
    I know the feeling about the regret when getting the full faction set, trust me, look at the honorguard space set..., maco at the moment has a small use in pvp, HG nothing.. a 5km cloak for... 15seconds. that cant be used in battle either ...

    I digress, if they do read your suggestion, i hope the HG is updated too :3
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  • wong5vewong5ve Member Posts: 0 Arc User
    edited July 2012
    I see... So I guess all the space sets from STFs aren't really that good? :confused: I hope the sets will be rethought by the Devs.
  • robdmcrobdmc Member Posts: 1,619 Arc User
    edited July 2012
    What the need to fix is when the grav beam is charging that your weapons don't stop firing. On an escort I don't want to use the beam since it really cuts into what escorts do best.

    I don't think they should change the Aux offline time since in PvP it can be a death sentence to a science vessel.
  • wong5vewong5ve Member Posts: 0 Arc User
    edited July 2012
    robdmc wrote: »
    I don't think they should change the Aux offline time since in PvP it can be a death sentence to a science vessel.

    I don't really agree because even though it maybe a death sentence for science (I'm not sure), but what about those who are Tactical or Engineering captains in PvP? I'm sure they won't really mind their Auxiliary Power being offline for a mere 5 seconds, especially the Borg (Doesn't seem to affect them) in PvE and 'others' in missions (Klingon, Romulan, Dominion, etc).
    robdmc wrote: »
    What the need to fix is when the grav beam is charging that your weapons don't stop firing.

    That I agree with. I'm flying an escort too. I wouldn't want my ship to stop firing suddenly when I'm using Rapid Fire or Scatter Volley.
  • carl104carl104 Member Posts: 87 Arc User
    edited July 2012
    What i wouldn;t mind Seeing:

    60 second CD

    X (small), amount of Kenetic Damage

    X Repel (About on par with TRB1, so a several KM shove)

    Engines disabled for 15-20 Seconds.


    The New Fleet stuff is placing a real emphesis on Crowd Control. But not everyone has the science to spare to bring TBR 1 without giving up somthing else vital. Giving them a means of shoving a selected target asbout without compromising them elsewhere would be a huge boon right now on so many levels.

    I really hate the way the new fleet stuff have once again taken a couple of skills and elevated their importance to epic levels. My cruiser which i expected to be so great for it's mass aggro generating abilities is bassiclly a giant paperweight. Escorts still have their place, but Science vessals have been elevated almost to god mode sue levels atm.
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited July 2012
    I've heard that the graviton beam used to be a lot stronger but got overnerfed into uselessness.


    Yes, basically.


    The Devs designed the STF sets and then made the final tier powers almost completely useless across the board due to either their low/negligible effects or their overly long cool-downs.

    In fact none of the set bonuses from the MACO set are really useful at all, it easily has the worst of all set bonuses from any STF set.
  • carl104carl104 Member Posts: 87 Arc User
    edited July 2012
    I don't know on a cruiser tha 5% faster recharge rate is pretty useful if it actually does what it says on the tin.

    Realisticlly the MACO Sheild + Deflector are pretty good cruiser peices for other reasons though.
  • wong5vewong5ve Member Posts: 0 Arc User
    edited July 2012
    Is there a way for the Devs to see this or are they omnipresent and actually seeing and noting down our feedback?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited July 2012
    They see and hear only what they want to see and hear. The sooner you accept that and stop care about it, the better. Now that I do not pay monthy subs it bothers me considerably less. Especially when I might quit/return any time, without loosing paid time.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • wong5vewong5ve Member Posts: 0 Arc User
    edited July 2012
    dalnar83 wrote: »
    They see and hear only what they want to see and hear. The sooner you accept that and stop care about it, the better. Now that I do not pay monthy subs it bothers me considerably less. Especially when I might quit/return any time, without loosing paid time.

    Oh well, that's just sad :(
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