I have not had this issue before, but for some reason the mission isn't following the storyboard order with objectives being shown out of sync with the design. Does anyone else have this issue of late?
Specifically, it is occuring when the map is being resused for a later objective. For example, Objective on is to scan debris, then transport to diferent map for interaction. Instead of this happening, it is requiring that all objectives for the first map be occomplished before enabling access to the second map for story flow.
Is the only way around this multiple-repeat maps? If so I find that troubling as there is a very low map limit.....
He he, I tried reusing maps and had the following happen;
Map A --> Map B --> Map A --> Map B (The End)
But it kept looping and looping and looping. So I just dup like the guys up there said. I just try to make the most of the set I am on before moving to the next one.
I once tried it but the result was that I had to complete every objective on map a before I could continue. Then when I returned from map B it automatically sent me to map C since I'd done the objective already.
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Foundry Mission Database
Check out my Foundry missions:
Standalone - The Great Escape - The Galaxy's Fair - Purity I: Of Denial - Return to Oblivion
Untitled Series - Duritanium Man - The Improbable Bulk - Commander Rihan
If you want to use the same map, you have to duplicate it, which does take up a map slot.
Map A --> Map B --> Map A --> Map B (The End)
But it kept looping and looping and looping. So I just dup like the guys up there said. I just try to make the most of the set I am on before moving to the next one.
Join Date: Sep 2008
:mad: :mad: :mad: :mad: CHANGE THE FORUMS BACK !!!
My character Tsin'xing