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Foundry Objectives out of Sync Bug?

I have not had this issue before, but for some reason the mission isn't following the storyboard order with objectives being shown out of sync with the design. Does anyone else have this issue of late?

Specifically, it is occuring when the map is being resused for a later objective. For example, Objective on is to scan debris, then transport to diferent map for interaction. Instead of this happening, it is requiring that all objectives for the first map be occomplished before enabling access to the second map for story flow.

Is the only way around this multiple-repeat maps? If so I find that troubling as there is a very low map limit.....
Post edited by sleepingowl on

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    zorbanezorbane Member Posts: 1,617 Arc User
    edited July 2012
    Unfortunately you can't go back to an old map, you'll have to create a duplicate
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    drogyn1701drogyn1701 Member Posts: 3,606 Media Corps
    edited July 2012
    Unfortunately, you can't go back to the same map twice. The system doesn't seem to be set up to handle it and it will throw off your objectives.

    If you want to use the same map, you have to duplicate it, which does take up a map slot.
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    sandukutupusandukutupu Member Posts: 179 Arc User
    edited July 2012
    He he, I tried reusing maps and had the following happen;

    Map A --> Map B --> Map A --> Map B (The End)

    But it kept looping and looping and looping. So I just dup like the guys up there said. I just try to make the most of the set I am on before moving to the next one.
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    woghdwoghd Member Posts: 146 Arc User
    edited July 2012
    Can't reuse maps bro.
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    markhawkmanmarkhawkman Member Posts: 35,231 Arc User
    edited July 2012
    I once tried it but the result was that I had to complete every objective on map a before I could continue. Then when I returned from map B it automatically sent me to map C since I'd done the objective already.
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