Thread topic: Post and discuss your ideas for new rewards, for example: Loot drops, STF store items, accolades, or whatever you like.
Hello,
I'm going to start this thread off by informing you that this thread is here for no other purpose than for us forum users to post and discuss ideas on topic, you and I should not expect anything to come from the ideas within this thread, that is totally the developers prerogative.
So please feel free to post or discuss any idea you like, whether it be a serious, constructive idea or a funny, non-constructive idea, it's cool as long as you respect the user who posted the idea. Most importantly enjoy the thread, use your imagination and have some fun!
My idea's for a new STF reward which is a 4 piece ground set that you would claim from the STF store currently only available at DS9. This is in my opinion quite a serious, constructive idea which would require some new art assets, work to create 12 new items and probably some more work from various other areas of the STO dev team, but I don't see the idea out of the realm of possibility.
My idea is based on...
- Giving players the option to play as a liberated Borg that looks and plays like a liberated Borg.
- Giving non lifetime subscribing players further incentive to purchase a life time subscription.
- Giving lifetime subscribing players something new for purchasing a life time subscription.
The idea is to only allow players who have purchased a
Lifetime Subscription the option to be rewarded with a four piece Borg ground set by playing STF missions. Which once one has acquired a complete set, whether it be Mk X, XI or XII, unlocks a new visual costume allowing the character to look like (from head to toe) a liberated Borg (though depending on which Mk set is unlocked may effect how many parts of the Liberated Borg costume are unlocked.
I've typed up what the Borg ground set specifications could look like below and I'm using quote boxes, just because I like the boxes. Here's a link to the
Borg Drone (click) page at Memory Alpha which shows you what the costume unlock could look like and here's the Borg Drone called
One which could be used as an alternative look.
Borg Exo-plating Armor Mk XIIVery Rare Body ArmorBind On Pickup
Brigadier General,
Lifetime Subscription,
Vice Admiral
Values do not reflect skills or other modifiers+15 Starship Hull Repair
+5% Physical Damage
+17 Physical Damage resistance
+76 Kinetic Damage resistance
+58 All Energy Damage resistance
+2.5% Critical Chance
+2.4 Shield Regeneration every 2 sec
When receiving All Damage, 10% chance of applying
Autonomous Regeneration Sequence when health falls
below 20%
+62% Hit Points to Self and Team over 10 sec
Reduces Damage to Self by 10% for 10 sec
Borg Regenerative Personal Shield Mk XIIVery Rare Personal ShieldBind On Pickup
Brigadier General,
Lifetime Subscription,
Vice Admiral
Values do not reflect skills or other modifiers+15 Starship Shield Emitters
281 Maximum Shield Capacity
Fully regenerates after not taking damage for 3 secs
Reduces All Energy Damage to Shields by 5%
Chance to knock down nearby foes when you take damage.
When receiving All Damage, 10% chance of applying
Multi-Regenerative Personal Shield when shield health falls
below 20%
+62% Shield Health to Self and Team over 10 sec
Reduces Damage to Shields by 10% for 10 sec
Borg Prosthetic - Elite Drone Mk XIIVery Rare Ground WeaponBind On Pickup
Brigadier General,
Lifetime Subscription,
Vice Admiral
Values do not reflect skills or other modifiers+15 Starship Energy Weapons
Rapid Fire Plasma Pulsewave Setting
Cylindrical AOE Plasma Damage and knock Back
136 Plasma Damage (124 DPS)
Damage reduces over range
50% chance: +6 Repel
2.5% chance: 6.8 Plasma Damage for 10 sec
+2% Critical Chance
+40% Critical Severity
Rapid Fire Plasma Arcwave SettingExpose Attack
Cone AOE Plasma Damage and knock Back
227 Plasma Damage (32 DPS)
Damage reduces over range
66% chance: Knocks back +22 meters
2.5% chance: 6.8 Plasma Damage for 10 sec
+2% Critical Chance
+40% Critical Severity
Borg Personal Transport UnitVery Rare Ground DeviceBind On Pickup
Brigadier General,
Lifetime Subscription,
Vice Admiral
Values do not reflect skills or other modifiersPersonal Transport Unit
Transport
Transport approximately 1.5 meters behind your target
Targets Friend or Foe
40 meter range
0.5 sec activate
2 min recharge
Part of a set Liberated Borg Mk XII (4/4)
Borg Exo-plating Armor Mk XII
Borg Regenerative Personal Shield Mk XII
Borg Prosthetic - Elite Drone MK XII
Borg Personal Transport Unit
Set 2:
Multi-spatial Force Field
Targets Self
1.0 sec activate
60 sec recharge
Fixes shield offline debuffs for 5 sec
Increases maximum shield capacity by 30% for 20 sec
Reduces Damage to Shields by 30% for 20 sec
Skills that effect this ability:
Repairs
Set 3:
Adaptation
Passive
When receiving All Damage, 2% chance of applying Borg Adaptation to self
(perhaps only for a short period of time, maybe 15 sec to prevent problematic situations). Once Borg Adaptation is applied to self, you become immune to the energy weapon type you were receiving damage from.
Integral Neural Frequency Remodulation
Targets Self
0.5 sec activate
8 sec recharge
Overcomes Borg adaptation. Requires 2 seconds to apply new frequencies.
Set 4:
Assimilation Immunity
Passive
+15 Threat Control
+15 Willpower
Chance to counteract Borg assimilation nanites. When resisting the Hive Mind, you will hear the the Borg collective calling to you, billions of voices speaking as one.
Comments
Breen Crm-147 Assult Rifle
Primary Fire: Bolt shot
Secondary Fire: Freeze shot (Sniper shot that temporarely holds(freezes) target for X seconds while doing cold damage for those X seconds)
Damage Type: Cold
Breen Armour:
+X Energy Resitance
+X Kinetic Resitance
+X Physical Resistance
+X Perction
+X damage
Breen Shield:
+X Resitance
+X Perception
+X absorbs Y
+X Energy resitance
Breen Kit
Cyro Mortar III
Health Generator III
Ambush III
Tachyon III
2 - set bonus = Remodulator
3 - set bonus = Flanking Damage Bonus (Never turn your back on a Breen)
4 - set bonus = The Breen warrior outfit.
Sorry, my bad!
Here's the link to the old post (bit late for you but thanks for posting (again)!).
Other than that, it's a nice idea. I personally don't want to play a Borg, but you could be right about something like this getting more people interested in an LTS.
Link: How to PM - Twitter @STOMod_Bluegeek
The Amazon Borg has a female basic costume. A male version exists. Tack on Borg NPC gloves (which include assimilation nodes on the arms) and optional Borg bits. Could be interesting.
I'd like to see Reman, Jem'Hadar, Breen, and Cardassian ground sets... Maybe especially a melee centered set that is effective.
I uploaded this video "Star Trek Voyager Clip: One Enhances Systems" moments ago just to show you how easy it would be (as well as canon) for a character using a Borg ground item set to be able to enhance some ship systems.
This was the first clip that came to mind but I also remember Seven of Nine using her Borg enhancements and assimilation tubules to access Voyager's computer system.
Limiting it to just LTS is inviting trouble.
Since the CE is STO's version of a World Boss (Dragons or Gods in other MMOs), with it being so challenging, why couldn't it drop somekind of unique drop or something used for high-end or end-game level crafting? For instance, a piece of the Crystaline Entity that enhanced weaponry in giving it somekind of property.
In TNG, the Entity had a way of absorbing organics and turning into energy. So perhaps it would be like phaser with an energy drain proc? Or a ground weapon that had a bonus to attacking organic beings that got slightly stronger in attacking the next organic being? And as a weakness to prevent being overpowered, it would be ineffective against shielded targets.
Something similar could've been done with the Big Dig as an Old School Dungeon than a Fleet Action, where players would have to adventure through difficult mobs to a unique archaeological find. And perhaps taking it further where you might have to solve a mystery of hard-to-find NPCs in a type of Epic system where the end result is something well worth your time.
Just my 2 cents on the matter.
Mobile Holoemitter
Possession of this item unlocks an optional DOFF mission from Franklin Drake that will allow you to install one of your emergency holograms into the repaired mobile emitter. There is, however, one slight problem...
Since about the second time I played through this mission I wanted the ability to recruit the crazy hologram into my bridge crew so...yeah this is a theoretical way to get him into your crew in a way that makes sense. I.e. the holoemitter's form is locked to that of the crazy one, but the actual programming is that of an emergency hologram. It would require you to have at least one commendation rank in either military, engineering, or medical.
I'd like to see new STF sets because my Ferasan already has too much prototype tech.
Another thing I'd like to see is Account-Bound items that you can put in and take out of the account bank but still not trade (i.e. Borg EDCs, Salvage, Tech, and other things that cannot be exploited) and other Character-Bound items (i.e. Lobies, and other things that can be exploited on). That itself would be a HUGE improvement that everyone would love. At worse you could charge 50 ZEN per bound item transfer too a character on the same account to make some things, like 1 Lobi, not worth transfering, but other things like Borg Tech worth it. The bad thing with that would be that it's another thing people complain about with PWE, something that should be free that isn't. In my opinion, either way, big step forward.
CO noob and STO veteran.
go make us some breen sets.
awesome idea, dont forget a Engeneering and Tactical version of the borg medical kit:
Engeneering Kit: Borg Matinence Analyizer:
Force Feild Dome
Fuse Armor
Equipment Diagnostics
Quick Fix
Tactical Kit: Borg Tactical Analyizer:
Ambush
Battle Stratiges
Supressing Fire
Draw Fire
So thought i'd throw a few idea's out there.
Anytime multiple values are listed they are for MKX/MKXI/MKXII in that order.
All Shield values are the display values you would see on the tooltip with no points in shields skills. I?m not sure how current shields display, I don?t think they take the ship tier into account so I?m not including it.
STO Sets Idea?s
Mirror Universe set:
Background: A set derived from information about salvaged Mirror Universe technology aboard the I.S.S. Stadi.
Mirror universe Efficient Impulse Engines:
Blurb: Like many Mirrior universe items these engines focus on simple raw power, this is combined with an ingenious EPS tap design that allows a great deal of power to be drawn from the engines.
Efficient Engines
Flight Speed: +11
Turn Rate: +11
High Energy Impulse Taps:
+5 to Aux, Weapons, and Sheild power setting for all ranks of engine, (this is in addition to normal efficient bonuses)
Mirror Universe Multi-Dimensional Shield Array:
Blurb: Advanced shield systems designed to reduce the stress and strain of cross universe travel.
Capacity: 7472/7651/7830
Regen: 209/214/219
10% bleedthrough, 0% absorbtion
+15/25/35 all energy resists
2% chance on any energy damage to automatically activate automated shield transfer for 5 seconds.
Note: the automated transfer is basically a short duration tac team transfer effect.
Mirror Universe Deflector:
Blurb: a Deflector primarily designed to aid in the forming and passage through cross universe portals
Grants +14/16/18 to the following skills:
Power Insulators
Inertial Dampers
Particle Generators
Graviton Generators
Grants +18/22/26 to the following skills
Sheild System
Structural Integrity
Note: probably a littlie on the overstated side, but I didn?t want to leave it understated once power insulators and inertial dampers where ignored as they?re not a PVE concern much. Though the PVP balance would need watching carefully.
Set Bonuses:
2-set
Enhanced Weapons System interlinks:
+20/24/28 Starship targeting skill
+15/20/25 energy drain resistance (i.e. a mini passive nadion inversion effect)
3-set
Create Cross Dimensional rift:
3 min CD
Deflector System:
90 degree Targeting Arc
Creates a rift centred on the target. Lasts 20 seconds and inflict 1000 damage per second on all enemies within 5KM with 50% shield bypass
Radius Scales with graviton generators, (0.025KM per skill point).
Damage scales with Particle Generators, (5 damage per skill point)
Cerberus set:
Quick discussion: I envisage this set being a set of consoles rewarded to player who have spent significant amounts in the store. I envisage the Console being rewarded to those who have bought all 3 oddessy?s. The Engines are rewarded to anyone who owns the Atrox and 1 other T5 or T6 Fed C-store ship beside the Oddessy?s, (any other will do however). The Shields are rewarded for the full set of 3 Borteas?s. And the Deflector is rewarded for the Ka?Fir plus one other non-Bortea?s Klingon C-Store T5 or T6 ship.
I?m trying to avoid Pay to win here so I?m focusing a littlie on off the wall idea?s that will remain useful by supporting unusual builds. That said the set is a touch cruiser centric at heart. Though given the 8 cruiser like ships you buy to get it that?s not necessarily a bad thing, and it can still be put to effective use by others.
The descriptions are for the fed side, (as is the listed name), I?m sure the klingons version could have it?s own name and description though.
Basic Background: The Cerberus set is Starfleet?s latest attempt to place several experimental technologies into full service. All of these where either experimental technologies prototyped on Admiral Ross?s Prometheus class flagship, the U.S.S. Cerberus, prior to that vessel entering service under his command in the final months of the dominion war, or technologies proposed for prototyping aboard that vessel.
Dual Cerberus Regenerative Shield Array?s:
Blurb: Starfleet has long attempted to fit vessels with both primary and secondary shield systems, the theory being it would reduce bleedthrough and theoretically increase maximum possible strength or regeneration on a given power supply due to efficiency improvements Sadly until the recent ?gift? of an intact Reman Scimitar by the Reman resistance, Starfleet had been unable to realise this potential. Combining the information gathered with the latest in resilient and Numiri regenerative technologies yielded this prototype system.
Capacity: 4235/4376/4517
Regen: 768/793/819
0% bleedthorugh, 15% Absorbtion
Resilient: Damage which normally bypasses shields, regardless of source, will no longer do so and will instead be applied to the shields.
Cerberus Warp Plasma Bypass Impulse Manifold:
Blurb: By re-routing spent warp plasma from the nacelle vents through internal conduits to the impulse manifold this system allows the plasma to be directly mixed into the impulse engine exhaust, granting increased reaction mass and significantly improved thrust to mass ratios.
+10 Flight speed
+16 Flight Turn Rate
+5/10/15 Ship Inertia
Note: Visually this would have to cover over the normal warp nacelle glow with some kind of plating.
Cerberus Flagship Deflector Array:
Blurb: In battle flagships are always the very centre of the enemies efforts to attack. This deflector is designed to maximise a vessels ability to withstand such focused attention.
+5% defence
+20/22/25 to the following skills:
Starship Shield Emitters
Starshp Hull Repairs
Structural Integrity System
Shield System
25% Chance on initial application of any hold, root, pull, or repel effect to become immune to these effects for 15 seconds, (max of once per minute).
Cerberus Advanced Fire Control Console:
Blurb: Combining the latest I AI theory with the advanced circuit building knowledge of Exocomp Computer circuitry specialists, this console is capable of interpreting command input/output sequences, and predicting several likely possibilities for the next course of action, then pre-programming them into single button selection modes. This drastically decreases the amount of input required from tactical officers when conducting complicated firing patterns.
+2/3/5 Seconds Beam Fire at Will Duration
+2/3/5 Seconds Cannon Rapid Fire at Will Duration
+2/3/5 Seconds Cannon Scatter Volley at Will Duration
On removal of the initial Buff the following abilities will apply a second copy of the relevant buff,(copies will not spawn additional copies however):
Beam Overload
Torpedo High Yield
Torpedo Spread
Dispersal Pattern Alpha
Dispersal Pattern Beta
Set Bonuses:
2-Set Bonuses:
Enhanced Weapons Targeting Sensors:
Passive
+10 Starship Targeting Systems skill
On any weapons hit, 2.5% chance to disable one random subsystem
Note: the proc is basically the same as for phasers, but applies to any weapon type, and in addition to their own procs.
3-Set Bonus:
Cyclic Power Generator Systems:
Passive
Any innate ship power bonuses are doubled. If the ship has no innate bonuses it gets +5 to all systems instead
Note: in case that?s confusing, I?m referring to the values listed in the ship descriptions. i.e. all fed escorts have +15 weapons power, Science are +15 Aux, Cruisers are +5 All, Atrox is +10 Aux, +5 Sheilds, e.t.c. It is those values that will be doubled
4-Set Bonus:
Fleet Command and Control Console:
Passive
-180 Second Fleet, (Tactical Fleet, Science Fleet, Engineering Fleet) skills Cooldown
-600 Second Fleet Support Cooldown
Fleet Support no longer has a health requirement
AEGIS 2
Blurb: Following the introduction of various experimental technologies by Starfleet and the Klingon empire, the standard issue Aegis equipment system has begun to show it?s age. As a result Starfleet has begun updating it?s standard issue advanced gear to a higher standard utilising commonly producible elements there-of.
Aegis 2 Covariant Shield Array
Blurb: Combining the latest in patatranic shield technology with elements derived from examining Klingon Honour Guard shields, and the latest in Starfleet shield technologies Starfleet has produced it?s highest capacity shield to date. The limitation of using mass producible technologies however has resulted in some downsides in comparison to the items produced by the Omega Special Task Force.
Capacity: 21358
Regen: 52
Bleedthrough 15% Absorption 0%
Aegis 2 Graviton Deflector Array
Blurb: Represents starflets latest attempt at graviton deflector technology, tis advanced deflector combined elements drawn from borg shields and field modifications by Starfleet science captains, this deflector not only provides superior performance to standard deflector array of this type, but is capable of modulating and redirecting a portion of the ships incoming damage to negatively effect the starships attackers.
+20 to the following skills:
Graviton Generators
Particle Generators
Subspace Decompiler
Countermeasure Systems
2% chance on any damage: Apply Jam Sensors 1 to damage dealer
2% Chance on any Damage: Apply Feedback Pulse 1 to self
Aegis 2 Gravemetric Hyper Impulse Engines:
Combining the latest in Reman gravimetric designs with starfleets state of the art hyper impulse technologies Starfleet engenders have produced these advanced hyper impulse engines. Learning from side effects observed with the original Aegis systems thoron additives have been added to the impulse exhaust, and this is combined with the innate gravimetric distortion generated by the gravimetric systems granting the engines superior defensive capabilities, as well as superior peak speed. The extra strong gravimetric distortion required for this does however impair flight turn rate. When subjected to sufficient punishment, the distortion may momentarily collapse, releasing a burst of thoron radiation.
Flight Speed: +19
Flight Turn Rate +6
+10% Defence
2% chance on any damage: Apply -10% defence debuff to self for 10 seconds and Apply Photonic Shockwave 1 to self (max of once a minute).
2-Set Bonus:
Gravimetric Weapons Enhancement:
Passive
All energy weapons gain +5% bleedthrough
3-Set Bonus:
Thoron Shock Emitter:
Activatable ability
3 min cooldown
Deflector System
Applies 9000 kinetic damage to target, (scales with weapons power)
Particle generators increases damage (+30 base damage per skill point)
Cutlu?ch Set:
Notes: A Klingon set, fed could maybe get access to it as ?captured? tech. A littlie PvP Centric in all probability.
Basic Background: Named for the traditional Klingon assassins dagger, it was designed primarily for hit and run attacks, Striking hard and then fading into the shadows.
Cutlu?ch Resistant Shields
Capacity: 5438/5619/5800
Regen: 262/270/279
0% bleedthrough, 0% absorption
Resistant: On application of any debuff: 15/20/25% chance to clear all current debuffs from self, (max of once per minute).
Cutlu?ch Suppression Deflector:
+16/19/22 to following skills
Starship Stealth
Starship Sensors
Starship Impulse Thrusters
+X Stealth
+5% stealth sight
Note: the +stealth is meant to be just enough to cause the ship to vanish from sensors at a littlie beyond 10Km. Under no circumstances should it allow someone to be invisible inside 10Km. Since I could find virtually nothing explaining stealth mechanics I haven?t specified a value and I?ve just left this note instead.
Cutlu?ch Stealthed Engines:
+13 Flight speed
+11 Turn Rate
+10 Aux Power
Thrusters
2-Set Bonus:
Cloaking of any kind no loner drains your shield power, and your shields will remain active whilst cloaked.
3-Set Bonus:
Ships without a Cloaking device now gain a basic Cloak
Skips with a Basic Cloaking Device have it upgraded to a Battle Cloak
Ships with a Battle Cloak or Enhanced Battle Cloak gain +20/25/30% stealth
Mak?leth Set:
Notes: Another Klingon set
Basic Blurb: The Mak?leth set was developed for Raptor class vessels, and like it?s namesake adds considerable flexibility to the already versatile raptor class. Now cleared for general issue it is also finding popularity with Nuassican and Gorn captains. Their general disdain for cloaking devices makes this a perfectly suited set for their preferred battle tactics.
Note: The following pieces will make several refferances to Battle Mode, Balanced Mode and Evasive Mode. Battle and Evasive Mode are mutually excusive toggle abilities granted by the 2-set bonus. Balanced Mode is the state that occurs when neither of these is active.
Mak?leth Shield Array:
Capacity: 5850/6045/6240
Regen: 278/287/296
10% Bleedthrough, 0% Absorbtion
Balanced Mode:
+5 Shield power
Battle Mode:
+5 Weapons and Engine Power, -5 Aux and Sheilds Power
Evasive Mode:
+5 Sheild and Engine Power, -5 Aux and Weapons Power
Mak?leth Deflector Array:
+18 to following skills:
Structural Integrity
Shield System
Shield Emitters
Hull Repair
Starship Weapons Training
Energy Weapons Specialisation
Kinetic Weapons Specialisation
+25 Starship Attack Patterns Skill
Balanced Mode:
+5 Aux power
Battle Mode:
+5 Weapons and Engine Power, -5 Aux and Sheilds Power
Evasive Mode:
+5 Sheild and Engine Power, -5 Aux and Weapons Power
Mak?leth Impulse Engines
Flight Speed: +12
Flight Turn Rate+12
+35 Inertial Dampners
Balanced Mode:
+5 Engine power
Battle Mode:
+5 Weapons and Engine Power, -5 Aux and Sheilds Power
Evasive Mode:
+5 Sheild and Engine Power, -5 Aux and Weapons Power
2- Set Bonus:
Battle Mode:
Toggle Ability
20 Second CD
Evasive Mode:
Toggle Ability
20 Second CD
3- Set Bonus:
Balanced: +5% All Hull Resistances, +5% Shield Resistance, +5% All Damage
Battle Mode: +10% All Damage
Evasive Mode: +10% all Resistances, +10% Shield Resistance
I would like to see the sword/shield combo from Bread and Circuses.
I'd actually like to see variations of this in several flavors, including a Gladius and Parmula of Flavius Maximus that is comparable to the new Violet quality (post-Purple) being added in Season 6.
I love some of the ideas that have been posted, such as Breen, Mirror Universe, Tholian themed and the "Cerberus" set is very interesting.
Please try to keep the ideas coming in and the discussion running!
I also don't count the kits as part of the set.
For sake of simplicity, let's just say these are all Mk XII
I don't have really any fancy names for these sets, so it's mostly about each class having it's own set.
Tactical Set:
Tactical Energy Harness Armor: +50 Phys. and Kinetic Damage resistance, +35 Energy resistance, can be improved with the Combat Armor skill. Adds 10% damage to all energy weapons and reduces charge time on all grenades by 3 seconds.
Tactical Personal Shield: 315 capacity, with a chance to provide a 10% energy damage buff when hit with any damage for 5 seconds, along with a chance to slightly reduce the enemy's damage resistance for 5 seconds.
Tactical Antiproton High-Density Beam Rifle: (not sure on exact stats here, think of fleet weapons for a rough comparison), can also cause a good DoT.
Special Tactical Kit:
Plasma Grenade III
Battle Strategies III
Lunge III
Suppressing Fire III
2 Piece: Plus 5% all damage, with a 1% critical hit chance, and a 10% extra critical severity.
3 Piece ability: Activates a secondary targeting system integrated into the armor, increasing your accuracy and placing a large damage buff onto your next attack (think of it like an extra Ambush III without the stealth).
Science Polyalloy Weave Armor: +125 Physical and Kinetic Damage resistance, +50 Energy damage resistance. +50 HP, and provides a small, steady HP regen.
Science Personal Shield: 375 shield capacity. Reduces all energy damage by 5% to shields with a large, steady shield regen.
Science Disruptor Split-Beam Rifle. Has a bonus chance to cause an extra, and seperate, damage resistance debuff, along with a chance to knock back enemies.
Special Science Kit:
Biofilter Sweep III
Triage III
Exothermic Induction Field III
Anesthizine Gas III
2 Piece: 5% bonus to all science kit damage abilities, and 5% bonus to all science kit healing abilities.
3 Piece ability: A large AoE heal and damage resistance buff that reduces in effect from the epicenter.
Engineering Energy Dampening Armor: +75 all energy damage and all kinetic damage resistance, +25 all physical damage resistance, +10 all other damage resistance.
Engineering Personal Shield: 350 capacity, reduces all damage to shields by 10%, causes 10% less kinetic damage bleedthrough.
Engineering Polaron Pulsewave Assault: Has the normal weapons malfunction proc, but when it does, it lasts longer, with a secondary proc of reduced energy damage debuff from the enemy for a short time.
Special Engineering Kit:
Equipment Diagnostics III
Quick Fix III
Shield Recharge III
Weapon Malfunction III
2 Piece: A flat, 10% damage resistance to your character, with a 5% damage reduction to shields.
3 Piece ability: Summon a holographic copy of your character. This hologram has no attack abilities, but will use some abilities on your character (level 1 abilities of the kit above, except for the Weapon Malfunction), along with acting as somewhat of a decoy, possibly drawing fire away from your character.
I realize all these probably sound really OP, but I did try and keep each one more along the lines of what each class is specialized in more.