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Quad phasers worth keeping at lvl 50?

originaltoastmanoriginaltoastman Member Posts: 7 Arc User
edited July 2012 in The Academy
So I just hit level 50, and I'm still running with the quad phasers I acquired when I bought the tactical escort refit. Are they worth keeping for end-game? If so, I'll probably equip the rest of my energy weapons with phaser energy type and get two phaser relay tac consoles. But before I spend the bank on that, I'm wondering if that is a wise decision, or if I should ditch the phaser and go with a more exotic energy type. As a more "casual" player (I don't do PvP), I'm not necessarily looking for the absolute best, just something that is a good balance between effectiveness and cost efficiency. For example, I know antiproton is favored by many for end-game, but for just starting on lvl 50, I can't afford to outfit just yet with 100% antiproton. If the quad phasers don't hold up to mk XI or XII gear, perhaps tetryon? Tetryon gear doesn't appear to be horrifically expensive, and extra shield dmg is always nice.

Thanks for any input!
Post edited by originaltoastman on

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    mustrumridcully0mustrumridcully0 Member Posts: 12,963 Arc User
    edited June 2012
    They grow with you in level, if that's a concern. Unfortunately, they are not really good. Their performance is similar to Dual Cannons, which are (due to the way energy drain works) already a bit worse than Dual Heavy Cannons. On top of that, they have effectively 4 [DMG] Mods. That may be more Mods than any other weapon has, but [DMG] is widely considered the weakest. [ACC], [CritH] and [CritD] are better. And they drain 10 engine power.

    If you like the visuals, they're okay and if you're flying an Escort in PvE, you don't really need the marginal differences. But if you're looking for the best type of weapons to equip, the Quad Cannons do not appear on the list.
    Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
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    thoroonthoroon Member Posts: 409 Arc User
    edited June 2012
    Very Rare MK XI is better damagewise, but ...

    Quads are good enough to help you grind those weapons in STFs and/or via crafting.
    So unless you want them instantly, you may be better off grinding a bit first (STFs are quite fun for a while).
    [SIGPIC][/SIGPIC]
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    gornman47gornman47 Member Posts: 146 Arc User
    edited June 2012
    I also have the defiant re-fit with the phaser quad-cannons and I love them. I used to run the ship with anti-proton but once started getting mark XI and mark XII phaser cannons and turrets with the extra bonus of hurting Borg more I came to love them even more. As I'm sure you know with all phaser type you get the chance to disable a certain sub-system on enemy ships so I find that to be another good reason to use all phaser BUT I have experienced this the chances for this happening against Borg ships is very little.
    Anyways I rock STFs pretty well on Elite using all phaser with my quads and not only are they useful but they are fun!
    Q: [quoting Hartley] "Nothing reveals Humanity so well as the games it plays..."
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    lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited July 2012
    Quad cannons also proc more often than the DHCs (it's on a per-shot basis so the higher rate of fire matters), so one has to take that into account in comparing them. Also, the latest update on Tribble has supposedly buffed them by an (unspecified) amount--can we get any numbers on that change?
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    tebsutebsu Member Posts: 372 Arc User
    edited July 2012
    you guys might check the latest tribble news. They increased DPS of the Quad cannon. I dont know if it now makes sense to keep it but i am testing a build on tribble right now
    What ? Calaway.
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    lavinjolplavinjolp Member Posts: 10 Arc User
    edited July 2012
    I think u should keep your quads
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    theultimatefunkytheultimatefunky Member Posts: 8 Arc User
    edited July 2012
    for stf's i run 1 quad cannon, 1 dual cannon and 1 dual heavy cannon with a quantum, all those with rapid fire III and torp high yield III = huge ammounts of damage,
    [SIGPIC][/SIGPIC]
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    nalonalo Member Posts: 0 Arc User
    edited July 2012
    I have been tempted to swap em out but as of yet and yep its been awhile now it still hasnt happened :) Maybe today when I get back from the parade :eek:
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    angelus214angelus214 Member Posts: 77 Arc User
    edited July 2012
    Well the latest tribble notes state the Quad Phaser and Disruptor cannons are having there damaged increased.

    And from what ive been told a dev said it would be slightly in excess of MK XII purple Dual Heavy Cannons

    See here http://sto-forum.perfectworld.com/showthread.php?t=294611
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    Executive Officer of Alpha Squadron
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    darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited July 2012
    I thought the OP was asking about Phasers and Antiprotons... he said the Antiprotons are too expensive, and asked what would be a good runner up instead of Antiprotons.
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    nalonalo Member Posts: 0 Arc User
    edited July 2012
    So I just hit level 50, and I'm still running with the quad phasers I acquired when I bought the tactical escort refit. Are they worth keeping for end-game? If so, I'll probably equip the rest of my energy weapons with phaser energy type and get two phaser relay tac consoles. But before I spend the bank on that, I'm wondering if that is a wise decision, or if I should ditch the phaser and go with a more exotic energy type. As a more "casual" player (I don't do PvP), I'm not necessarily looking for the absolute best, just something that is a good balance between effectiveness and cost efficiency. For example, I know antiproton is favored by many for end-game, but for just starting on lvl 50, I can't afford to outfit just yet with 100% antiproton. If the quad phasers don't hold up to mk XI or XII gear, perhaps tetryon? Tetryon gear doesn't appear to be horrifically expensive, and extra shield dmg is always nice.

    Thanks for any input!
    darkjeff wrote: »
    I thought the OP was asking about Phasers and Antiprotons... he said the Antiprotons are too expensive, and asked what would be a good runner up instead of Antiprotons.

    all I can say is read it again ;)
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    kieshdorfkieshdorf Member Posts: 17 Arc User
    edited July 2012
    I find quad cannons really good on my escorts. The engine drain i find a little helpfull from running low power on that subsystem already on attack runs extending them half a second longer or something close for an extra shot. I believe its a little too bad you cant slot 2 or more. But overall i my self like them even at endgame.
    what the hell is up with the crappy "f" at the end of my name was never there on either website till the crappy change
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    beary666stobeary666sto Member Posts: 0 Arc User
    edited July 2012
    Quad cannons also proc more often than the DHCs (it's on a per-shot basis so the higher rate of fire matters), so one has to take that into account in comparing them. Also, the latest update on Tribble has supposedly buffed them by an (unspecified) amount--can we get any numbers on that change?

    Actually procs are per firing cycle not per shot. So DCs and DHCs have equal chance of proc with turrets I think having the shortest firing cycle, making them the most likely to proc.

    There's a Dev post somewhere in the PvP forums, but with the Forum migration, good luck finding it :(
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
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    darkjeffdarkjeff Member Posts: 2,590 Arc User
    edited July 2012
    nalo wrote: »
    all I can say is read it again ;)
    I know antiproton is favored by many for end-game, but for just starting on lvl 50, I can't afford to outfit just yet with 100% antiproton. If the quad phasers don't hold up to mk XI or XII gear, perhaps tetryon?
    He said he can't afford 100% antiprotons, and if the quad phasers aren't good enough until he can, perhaps tetryon?

    :confused:
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    matteo716maikaimatteo716maikai Member Posts: 823
    edited July 2012
    quads on a galx are just so badass.
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    rickeyredshirtrickeyredshirt Member Posts: 1,059 Arc User
    edited July 2012
    I believe Capt. Gecko (Dev) said these would be getting a buff in the future and they would be the best canon cannons in the game. I would absolutely hold on to them.
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    marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited July 2012
    Last time i saw my Phaser Dual Heavy Cannons Mk XII [acc]x3 had 4 points more DPS, they have better burst, higher Crits.

    And on top of that +10 to severity and no idiotic engine power drain.

    Its a gimmick, a toy, nothing more. Im sure its awesome against NPC's so RP'ers just keep usin them :) kkthxchnk
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    shaanithegreenshaanithegreen Member Posts: 0 Arc User
    edited July 2012
    Yeah, they're mediocre right now. They were buffed in a recent Tribble patch though, so expect improvement soon.
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