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Guramba left in the dust, no fleet version in season 6(solutions?)

molen#7916 molen Member Posts: 55 Arc User
edited August 2012 in Klingon Discussion
I just listened to the Priority One Shipyard Supplemental podcast and as a Guramba owner I was disappointed to hear that the Guramba Siege Destroyer is one of the very few ships that won't be getting a +1 fleet version in season 6. If you haven't heard it yet, basically all high tier ships including the c-store ships will be getting an upgraded fleet version in season 6 but without the c-store versions consoles. The thought is that if you want the ultimate ship you will have to buy the c-store version and move the console to the fleet version.

The problem is that the Guramba doesn't have a console so it won't be getting a fleet version since Cryptic understandably don't want to give away a better version of the Guramaba than exists in the c-store.

This unfortunately means that us Guramba users will have to switch to another ship to stay competitive going forward, not fun when you spent 2000 c-points on a ship you want to use.



I propose two possible solutions:

1. Instead of getting a ship you get a "tech manual" that you can use to upgrade a Guramba you own to the fleet version or let you visit some vendor(/c-store) and get it from there provided that you have the Guramba unlocked on your account. As long as the description is clear that the fleet project only give you a tech manual not a ship I think people will be fine with it. I don't know if there is a technical reason that this wont work so I have a second solution.

2. Redesign the Guramba and give it an additional console slot and make the siege mode/javelin a console that only can be used on Guramba ships.

I hope Cryptic can take a second look at this and try to find a work around as I really want to have a fleet version of the Gurmaba in the game instead of giving it up to get a fleet version of another ship. Don't give up on the Guramba.
Post edited by molen#7916 on

Comments

  • zackarysszackaryss Member Posts: 61 Arc User
    edited June 2012
    i ewant a fleet version of the garumba too i hope devs sees this
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  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    It looks like they're pushing the Fleet Scourge Destroyer to fill the Garamba's role (albeit a more nimble less tanky version). It is a shame they are just abandoning it, it's too cool of a ship to deserve that.
  • retunred4goodretunred4good Member Posts: 0 Arc User
    edited July 2012
    I just got one and fell in love with it. This sucks huge Mugato balls. Was the fleet version idea so right that they had to throw something in there as an afterthought just to make sure they screwed up in some way?
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  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited July 2012
    Yeah I just bought one a few days ago when the sale first started, not impressed much at all by this whole season 6 fleet ship concept, a terrible idea and not adding this ship adds to my disappointment and buyer remorse greatly.
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  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    Yeah I just bought one a few days ago when the sale first started, not impressed much at all by this whole season 6 fleet ship concept, a terrible idea and not adding this ship adds to my disappointment and buyer remorse greatly.


    Eh, 15 *newish* modified ships at the cost of the Garamba isn't a bad deal. Plus, it'll still be the best escort by a large margin on the KDF side (aside from the Jem'hadar ship) for the next couple months at least, plus however long it takes you to unlock and buy a Fleet Retrofit Scourge Destroyer.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2012
    The problem with the guramba as it stands is it has 9 consoles slots, but its power is a siege mode which makes it stronger and a javelin lance. that in itself is 2 abilities right there and they are totally free and they take up no console slots unlike just about every other ship.

    that already give the guramba an attractive advantage over most escorts/raptors.

    the fleets escorts all have an extra console slot, but if you give the guramba another one it makes it even more powerful than the fleet ships.

    the solutions, (if technically possible which im guessing may not be as they never updated it during the last pass) is as the OP says is to turn its power into a console ability and then make a fleet version with 10 slots, but that nerfing the ship everyone has bought. why would you want the ship you have nerfed just so you can buy what you already effectively had? at the the expense of maybe a few K of hit points the fleet version will probably have, the guramba will still be on a good footing with any fleet ship out there.

    the tech manual to upgrade the one you have to include any hit point advantages is quite a good one but again im not sure if its technically possible with the way ships are set up. i guess they could add another console slot to the normal ship but it will only be able to carry that one upgrade schematic and nothing else.
  • rickpaaarickpaaa Member Posts: 637 Arc User
    edited July 2012
    The Garumba is a ship for all others to catch up with. In siege mode, it is tanky and powerful. I suspect that it will continue in its desirability.
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  • captkirrahecaptkirrahe Member Posts: 117 Arc User
    edited July 2012
    rickpaaa wrote: »
    The Garumba is a ship for all others to catch up with. In siege mode, it is tanky and powerful. I suspect that it will continue in its desirability.

    Yeah, I actually agree with this, the Goomba is a tough ship with flexibility in builds and can do good dps with many. I don't think it needs upgrading to fit in with the new fleet patch of ships.
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  • xantrisxantris Member Posts: 0 Arc User
    edited July 2012
    Yeah, I actually agree with this, the Goomba is a tough ship with flexibility in builds and can do good dps with many. I don't think it needs upgrading to fit in with the new fleet patch of ships.


    Probably. I figure it's about on par w/ the new Fleet Somraw, and better than the Qin.
  • sesshoseki7sesshoseki7 Member Posts: 0 Arc User
    edited July 2012
    The problem as I see it is that everyone else on God's green Earth is getting the "Fleet Treatment" and the Guramba is getting a middle-finger...

    Whether or not the Guramba is a great ship now, which it is, is irrelevant... Many other great ships are getting the Fleet revamp, and to single one out because it's already good is frankly logically vacant.


    -=Devil's Advocate=- Said in hyperbole to drive home the point that it's ridiculous

    Let's just not make Fleet-revamps of MVAM, Tactical, or Fleet escorts then... They are already very good, if not exceptional in their own way(s), so why do they need to be even better?

    -=Devil's Advocate=-




    I -LOVE- my misc. escorts on my Federation admirals, of which I have THREE, and many various setups of Escorts of every type... I want to see Fleet versions of them in Season 6, but I also don't want to see a deserving ship get screwed over solely because it's good... If that's the criteria then -=NO=- ship should be getting a Fleet upgrade version. That's akin to punishing a player with less loot/money/advancement simply because he doesn't suck at the game... Punishing or simply ignoring the improvement of one ship based solely on it being good is not a sufficient reason.



    What is the solution?
    What should be done to the Guramba to make a Fleet version of it?

    I honestly don't know... I'm not one to ask for imbalance, and I don't know if it should get another console (not a tac, obviously... Perhaps a sci... Don't think it needs an eng either)...


    Frankly I'd prefer being able to have some higher rank BoFF's skills, maybe on the Engineer slots.




    There are numerous things that could be done to make a Fleet Guramba perfectly in balance with the future Fleet edition ships without making it super-powerful... But telling everyone who's got a Guramba "you don't get any improvement because everyone else, who was already good, should be even better while you are left where you are" falls awfully flat...

    Everyone else gets cake, you only get to watch them eat it because you've had cake before...


    Even keeping the identical stats, layout, and so forth, but tinkering with innate ship bonuses or something of the like, perhaps bonuses for certain weapon types...


    There are innumerable solutions to be found to what is not a problem to begin with, and for it to be made into a problem by Cryptic/PWE is disingenuous and mildly insulting. The players giving their endorsement to ignoring the ship solely because it's a good ship make one wonder of their own motivations...
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2012
    I don't know if it's been said but I've been under the impression to get a Fleet Variant of a C-Store ship you needed to own said C-Store ship already.

    Meaning only a person who owns the Garumba can get a Fleet Garumba if it existed. Or can somebody confirm all Fleet ships are freebies.
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  • ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited July 2012
    Fleet Scourge may be a case of the same then.

    Regarding Fleet Garumba or any other C-store ship, why not make the fleet versions, and gate them to owners of the ship the same way they did with Spiral Wave Disruptors and the Galor?
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  • bawj4wsbawj4ws Member Posts: 102 Arc User
    edited July 2012
    Fleet Scourge may be a case of the same then.

    Regarding Fleet Garumba or any other C-store ship, why not make the fleet versions, and gate them to owners of the ship the same way they did with Spiral Wave Disruptors and the Galor?

    yes and include the lockbox ships while you are at it.
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  • ebeneezergoodeebeneezergoode Member Posts: 227 Arc User
    edited July 2012
    bawj4ws wrote: »
    yes and include the lockbox ships while you are at it.

    To be honest, I think they would need only a small nudge to be at "fleet" standard, I'd rather like a fourth tactical console on the Galor though.:D
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  • synthiasuicidesynthiasuicide Member Posts: 458 Arc User
    edited July 2012
    I just find it depressing that Ive supported the game, Bought plenty from the C-Store.
    And outta the 8 ships I bought, only one of those is getting a "Fleet" version. The Defiant.
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  • sesshoseki7sesshoseki7 Member Posts: 0 Arc User
    edited July 2012
    I just find it depressing that Ive supported the game, Bought plenty from the C-Store.
    And outta the 8 ships I bought, only one of those is getting a "Fleet" version. The Defiant.

    While I don't like it, I completely expected it...

    Cryptic/PWE are in it for nothing but squeezing as much money out of the player-base before the game goes belly-up, and the best way for them to get more money is to perpetually pander to the largest population.


    I've said for the longest time that they should just save time, and "write into the story" a fully fledged alliance between the Federation and the KDF. They clearly aren't at war anymore, any sector-space engagements can be written off as rogue-factions, pirates, and the like. Meanwhile both sides will have unfettered access to the other...

    One faction, as disgusting as it may seem to KDF players, would greatly improve the game for both of the current factions. More ships, the devs would no longer be able to give the KDF the middle finger (by default) since they'd automatically get in on what everyone else gets, and it plays in well to the threats encountered so far... Borg, Iconians, Species 8472 (I don't like "Undine"), and even some Dominion left-overs all causing trouble for the galaxy and the best way to counter them is a full alliance like the Allied powers in WW2.

    Britain and Russia had tanks and materials of their own, but were all too eager to use whatever else could be provided by their allies because the need was great. That's what allies are for, to reinforce and even augment your own forces...



    Better yet, by unifying the factions, and just letting players PLAY THE GAME as whatever they like and use whatever they like, they could -potentially- introduce other factions/races (and their ships) like Cardassians, Breen, Hirogen, and ROMULANS, without the need for an entirely separate faction... They will be part of the larger alliance but still independent and BOTH sides will already have access to the ships and technology. They won't be faction specific, so no issues with CBS since the Jem'ship, Galor and D'Kora have already passed that hurtle on the same grounds.



    Best of all, Cryptic/PWE won't be able to ignore the smaller population anymore since they will be part of the one larger population.
  • lianthelialianthelia Member Posts: 7,891 Arc User
    edited July 2012
    The problem as I see it is that everyone else on God's green Earth is getting the "Fleet Treatment" and the Guramba is getting a middle-finger...

    Not everything is, the Galaxy-X isn't getting a fleet version for the same reason, I enjoy carriers and so far from what I can tell, every ship capable that uses fighters that I bought from the C-store short of the flight deck carrier isn't getting a *fleet* treatment.

    The Kar'fi I could live without, great ships but I don't like the battle carp shape. But I like me shield eating Atrox and my Escort carrier Armitage! I would love to see them both get fleet treatments as well! Not to mention the Gorn ships aren't getting a fleet pass.

    The Varanus is a awesome looking ship and without it that leaves the Klingon's without a true science vessel at the fleet level. If any of the gorn vessels get a treatment it should be the Varanus since its the only ship with a ship specific console or in the least it should be changed so it can work on any ship.
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  • cryptiecopcryptiecop Member Posts: 239 Arc User
    edited July 2012
    I bet the players who spent 4k C-Store points for those Fed / KDF ship packs feel just as bad...
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  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited July 2012
    While I don't like it, I completely expected it...

    Cryptic/PWE are in it for nothing but squeezing as much money out of the player-base before the game goes belly-up, and the best way for them to get more money is to perpetually pander to the largest population.


    I've said for the longest time that they should just save time, and "write into the story" a fully fledged alliance between the Federation and the KDF. They clearly aren't at war anymore, any sector-space engagements can be written off as rogue-factions, pirates, and the like. Meanwhile both sides will have unfettered access to the other...

    One faction, as disgusting as it may seem to KDF players, would greatly improve the game for both of the current factions. More ships, the devs would no longer be able to give the KDF the middle finger (by default) since they'd automatically get in on what everyone else gets, and it plays in well to the threats encountered so far... Borg, Iconians, Species 8472 (I don't like "Undine"), and even some Dominion left-overs all causing trouble for the galaxy and the best way to counter them is a full alliance like the Allied powers in WW2.

    Britain and Russia had tanks and materials of their own, but were all too eager to use whatever else could be provided by their allies because the need was great. That's what allies are for, to reinforce and even augment your own forces...



    Better yet, by unifying the factions, and just letting players PLAY THE GAME as whatever they like and use whatever they like, they could -potentially- introduce other factions/races (and their ships) like Cardassians, Breen, Hirogen, and ROMULANS, without the need for an entirely separate faction... They will be part of the larger alliance but still independent and BOTH sides will already have access to the ships and technology. They won't be faction specific, so no issues with CBS since the Jem'ship, Galor and D'Kora have already passed that hurtle on the same grounds.



    Best of all, Cryptic/PWE won't be able to ignore the smaller population anymore since they will be part of the one larger population.

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  • lianthelialianthelia Member Posts: 7,891 Arc User
    edited July 2012
    cryptiecop wrote: »
    I bet the players who spent 4k C-Store points for those Fed / KDF ship packs feel just as bad...

    I wouldn't say they have much reason to feel real bad, some might but I don't. I mean the way things are going the fleet retrofits are catching up to the flagships, they just had a head start with the 10th slot. They aren't going to be as advantageous but they still will be nice with the consoles and still be able to pick what type to put in the Lt Cmdr slot.
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  • scbypwrscbypwr Member Posts: 177 Arc User
    edited August 2012
    Ideas for fleet version:

    Universal 4 slot boff
    Universal 1 slot boff upgrade from 1 slot eng boff

    Extra hit points
    0.99 shield modifer
    4 tac consoles
    3 eng consoles
    3 sci consoles

    :cool:
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