Now, I love the space combat, although I wish there were more than the three STFs and Deferi dailies to do (but that's another thing entirely).
Still, while I do work out of the house, my work days tend to be 10-12 hours on average, sometimes being full 7-day weeks (but not so often as to drive me crazy). Simply put, I don't really log into STO enough to really be all that beneficial to a Fleet -- I'd just be some guy who logs in every few days, maybe for an hour for some PVP arenas, STFs, or maybe a Foundry mission.
Basically, does this mean I will have not have access to the new, better versions of all the ships? Am I going to have to find a fleet that doesn't mind me not really doing a whole hell of a lot to help out, but will still let me get, say, a Fleet Tactical Escort Retrofit? That honestly doesn't seem very fair to the fleet.
I don't mind working towards a goal, but I'd just like to work towards it without really mooching off of others, on my own time.
What have I got to contribute though? I haven't got a ton of time to spend each day grinding Starbase mats.
If I can contribute doing what I already do -- mostly STFs and some PVP -- by pumping in Dilithium or ECs, then that's one thing... but if I gotta do Fleet-specific dailies or whatever, then I might just be SOL. I dunno.
There are ways for everyone to contribute, wether soloplay or fleetplay.
It boils down to: "Do what you always do, we will find a way to make it helpful."
(you just need to be in a fleet).
Since I'm fleetless from the start, I might find me a fleet someday, want some of those ships...
What have I got to contribute though? I haven't got a ton of time to spend each day grinding Starbase mats.
If I can contribute doing what I already do -- mostly STFs and some PVP -- by pumping in Dilithium or ECs, then that's one thing... but if I gotta do Fleet-specific dailies or whatever, then I might just be SOL. I dunno.
You get credits by helping to build starbases. you can contribute bridge officer points, dilithium, duty officers, commodities, batteries, fighter pets, weapon platforms, colonists etc, fleet marks (earned by playing the new events)
these then give you credits you can spend in stores. the only slight problem is you need to pay attention to when projects are due to be made and be on around that time to help contribute. in big fleets it can be tricky as everyone is trying to do it at the same time, but there are quick special projects that require large amounts of resources to help people get credits.
or join a small fleet and its easier as the project wont fill up so quickly.
you can always take your credits too another fleet if you find you dont like the one you are in.
edit - there is a suggestion that ways like the doff system may also provide ways to earn credits as well.
Basically if your online and you can spend sometime gathering stuff to add to the starbase (credits, Dilithium? data samples etc) And just put in what you can, that should be enough, most active fleets also sometimes have a routine of doing STFS at this time on this day, so maybe see if you can find a fleet that either A: does stuff at a good time for you or B: are Flexible enough to let you join in. Or both
the whole thing depends on the fleet. there are fleets that do not really care about things, there are fleets that are paramilitaristic, and if you do not call someone by their rank, you are kicked
you just need to find a loose fleet that doesnt mind if you are not so helpful. (however if you play stfs you attribute that, there are always ppl who want to play stfs, and joining someone is really good, so for many fleets that is contribution enough)
the whole thing depends on the fleet. there are fleets that do not really care about things, there are fleets that are paramilitaristic, and if you do not call someone by their rank, you are kicked
Indeed - make sure you find the right fleet. Many will have hardcore activity requirements, and many will be pretty casual and understanding.
Some Fleets just don't give a monkeys. In the one I'm in, you could not contribute a single thing and you'd be fine. Heck, once some guy cleaned out the Fleet Bank energy credits and he's still there! Though there are tighter restrictions on that cash now.
I'm not saying join this one, just that there are definitely Fleets out there that are really flexible
Tier 1 is pretty easily in the reach of a solo player if you can get some people to help you form the fleet. The upgrade project will take some grinding, and fleet marks will be the limiting factor most of the time, but focus on military provisioning projects and you can get there probably in a month. If you look at the 12th fleet's tribble leaderboard, three people have done 90% of the contribution and kept projects running in all the slots pretty much continuously, and I've filled out a couple projects short of fleet marks in one go myself. Tier 1 military already includes some of the new ships, including some of the fleet retrofits.
Upgrade projects will get soul crushing from there, but provisioning projects are something solo player could make an attainable goal of. You might not be able to keep all five project slots running all the time, but at the same time with only one person to equip you'll produce far more stuff than you'll need.
Your still not guaranteed to "get" new ships even in a fleet. First come, first served at the fleet store, once the requisition for 5x Particular Ship is complete, as far as I know atm.
Your still not guaranteed to "get" new ships even in a fleet. First come, first served at the fleet store, once the requisition for 5x Particular Ship is complete, as far as I know atm.
i think, without being sure, the fleet can just run another provisioning mission and add some more but it could be a pain, especially if the fleet leaders keep getting requests to run more provisioning instead of more important things. we'll have to see how it all works out.
i think, without being sure, the fleet can just run another provisioning mission and add some more but it could be a pain, especially if the fleet leaders keep getting requests to run more provisioning instead of more important things. we'll have to see how it all works out.
This is why I'm glad I'm in a (very) small fleet. Although it'll take longer to get to the T5 Shipyards there'll also be a lot less drama along the way as people don't get what they want as quickly as they feel they should.
Your still not guaranteed to "get" new ships even in a fleet. First come, first served at the fleet store, once the requisition for 5x Particular Ship is complete, as far as I know atm.
It's an extremely dumb system (and one that isn't even congruent with the rest of the game: where else are you locked out from your own ships, other than arguably standard dil classes?)
Your still not guaranteed to "get" new ships even in a fleet. First come, first served at the fleet store, once the requisition for 5x Particular Ship is complete, as far as I know atm.
Wait, what? When you unlock a new ship it's not permanently available, but instead only a small number (5?) is available? In a fleet with hundreds of people that could be a problem. Essentially someone could put in a lot of work towards the fleet base in order for the fleet to acquire new ships and then not even be able to get one of the new ships unless he happens to be online at the right time. That's whack yo!
If you don't play STO that often, why should you get everything? And moreover, why should you care?
If everything is available with negligible time put in, then what is the point to the game for those willing to put more time in? Get everything on day one, then be bored to death?
Your still not guaranteed to "get" new ships even in a fleet. First come, first served at the fleet store, once the requisition for 5x Particular Ship is complete, as far as I know atm.
Which is why I'm building my fleet up to about 10 players at most.
Wait, what? When you unlock a new ship it's not permanently available, but instead only a small number (5?) is available? In a fleet with hundreds of people that could be a problem. Essentially someone could put in a lot of work towards the fleet base in order for the fleet to acquire new ships and then not even be able to get one of the new ships unless he happens to be online at the right time. That's whack yo!
Probably more like 10 per provisioning mission, but yeah.
There will only be so many ships available at one time and when they're gone the fleet has to run another provisioning mission.
Wait, what? When you unlock a new ship it's not permanently available, but instead only a small number (5?) is available? In a fleet with hundreds of people that could be a problem. Essentially someone could put in a lot of work towards the fleet base in order for the fleet to acquire new ships and then not even be able to get one of the new ships unless he happens to be online at the right time. That's whack yo!
In a fleet of 100's, wouldn't there be more people to run whatever unlock mission is needed too?
Frankly, guilds that large are usually problematic for other reasons too... what is the advantage to being in that large a fleet? The fleet bank is smaller per person, you don't have any better chance to get to know anyone than if you were just doing so in general chat....
Putting together a huge fleet just so you can say you have done so is also 'whack', yo!
If you don't play STO that often, why should you get everything? And moreover, why should you care?
If everything is available with negligible time put in, then what is the point to the game for those willing to put more time in? Get everything on day one, then be bored to death?
When did I ever say I wanted something on Day One?
I want a goal I can work towards without having to mooch off of another Fleet, and be able to do it in my own time.
I don't mind if Fleets are the only way to get Mk XIII gear, or the higher rarity items, or whatever... but I'd still like to be able to work towards a higher quality ship.
I'm thinking about making a bunch of dummy accounts with Gmail, or just asking people to help, and make a fleet of just myself so I can work towards getting a new ship.
Maybe next time, try not assuming solo players are lazy.
Comments
If I can contribute doing what I already do -- mostly STFs and some PVP -- by pumping in Dilithium or ECs, then that's one thing... but if I gotta do Fleet-specific dailies or whatever, then I might just be SOL. I dunno.
It boils down to: "Do what you always do, we will find a way to make it helpful."
(you just need to be in a fleet).
Since I'm fleetless from the start, I might find me a fleet someday, want some of those ships...
You get credits by helping to build starbases. you can contribute bridge officer points, dilithium, duty officers, commodities, batteries, fighter pets, weapon platforms, colonists etc, fleet marks (earned by playing the new events)
these then give you credits you can spend in stores. the only slight problem is you need to pay attention to when projects are due to be made and be on around that time to help contribute. in big fleets it can be tricky as everyone is trying to do it at the same time, but there are quick special projects that require large amounts of resources to help people get credits.
or join a small fleet and its easier as the project wont fill up so quickly.
you can always take your credits too another fleet if you find you dont like the one you are in.
edit - there is a suggestion that ways like the doff system may also provide ways to earn credits as well.
you just need to find a loose fleet that doesnt mind if you are not so helpful. (however if you play stfs you attribute that, there are always ppl who want to play stfs, and joining someone is really good, so for many fleets that is contribution enough)
10k DPS Vesta threads: 1; 2
Indeed - make sure you find the right fleet. Many will have hardcore activity requirements, and many will be pretty casual and understanding.
I'm not saying join this one, just that there are definitely Fleets out there that are really flexible
Upgrade projects will get soul crushing from there, but provisioning projects are something solo player could make an attainable goal of. You might not be able to keep all five project slots running all the time, but at the same time with only one person to equip you'll produce far more stuff than you'll need.
i think, without being sure, the fleet can just run another provisioning mission and add some more but it could be a pain, especially if the fleet leaders keep getting requests to run more provisioning instead of more important things. we'll have to see how it all works out.
This is why I'm glad I'm in a (very) small fleet. Although it'll take longer to get to the T5 Shipyards there'll also be a lot less drama along the way as people don't get what they want as quickly as they feel they should.
It's an extremely dumb system (and one that isn't even congruent with the rest of the game: where else are you locked out from your own ships, other than arguably standard dil classes?)
vids and guides and stuff
[9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
Wait, what? When you unlock a new ship it's not permanently available, but instead only a small number (5?) is available? In a fleet with hundreds of people that could be a problem. Essentially someone could put in a lot of work towards the fleet base in order for the fleet to acquire new ships and then not even be able to get one of the new ships unless he happens to be online at the right time. That's whack yo!
@DevolvedOne
If everything is available with negligible time put in, then what is the point to the game for those willing to put more time in? Get everything on day one, then be bored to death?
Which is why I'm building my fleet up to about 10 players at most.
Probably more like 10 per provisioning mission, but yeah.
There will only be so many ships available at one time and when they're gone the fleet has to run another provisioning mission.
In a fleet of 100's, wouldn't there be more people to run whatever unlock mission is needed too?
Frankly, guilds that large are usually problematic for other reasons too... what is the advantage to being in that large a fleet? The fleet bank is smaller per person, you don't have any better chance to get to know anyone than if you were just doing so in general chat....
Putting together a huge fleet just so you can say you have done so is also 'whack', yo!
When did I ever say I wanted something on Day One?
I want a goal I can work towards without having to mooch off of another Fleet, and be able to do it in my own time.
I don't mind if Fleets are the only way to get Mk XIII gear, or the higher rarity items, or whatever... but I'd still like to be able to work towards a higher quality ship.
I'm thinking about making a bunch of dummy accounts with Gmail, or just asking people to help, and make a fleet of just myself so I can work towards getting a new ship.
Maybe next time, try not assuming solo players are lazy.