I have this idea I'm going to try out, of using the Foundry to tell stories in the holodeck's objective mode (ENT: These are the Voyages et al.)
The idea is that you and your officers are off to the holodeck (the one on Hathon, likely) to watch a holoplay/holonovel/holomovie. The rest of it is the story, which unfolds in front of you. You don't fight, but watch it all happen.
What do you think? Would this be fun? Has anyone tried it?
I'm working on three missions right now that are "holoprograms" in which the player will take on the part of a famous person and act out something mentioned (but not seen) in the shows.
The project I'm working on now is going to put the player and away team as an audience to a holotheatrical play. Essentially, you go to a holodeck (on Hathon, I expect) and the mission is watching a play unfold before you. It's all objective mode - i.e. you don't interact with them, but simply "sit back and enjoy the ride."
Of course I can't make people exit, so both the player and their character will be forced to "suspend their disbelief" somewhat - I'm going to bring elements in to hide the exiting characters from view (smoke etc.). What do people think?
There is an honest danger here when you try to run a "play story" where the characters are not actively the focus. Many players will not enjoy it. There will no doubt be a few that do, so my advice is to build the mission you'd want to play.
Just be aware that unless it is like the idea where the player is assuming the role in the holoprogram, alla Captain Photon, Sherlock Holmes, or any of Picard's detective stories, many people will not enjoy it.
"Grazorak City" got first place in Foundry Challenge#2, and is now being spotlighted on the front page...and for every 5 star rating it recieves for being so huge and open ended, it gets a one-star for lack of combat and direction.
You can't please everyone without being formulaic, so don't try. Make the episode you want to play, and everyone else can like it or not.
There is an honest danger here when you try to run a "play story" where the characters are not actively the focus. Many players will not enjoy it. There will no doubt be a few that do, so my advice is to build the mission you'd want to play.
Just be aware that unless it is like the idea where the player is assuming the role in the holoprogram, alla Captain Photon, Sherlock Holmes, or any of Picard's detective stories, many people will not enjoy it.
That's why I went the route of putting the player in the role of the main historical figure. So they're at the center of everything. Besides its what they used to do in the shows! Picard didn't play Dixon Hill's sidekick lol.
Comments
Of course I can't make people exit, so both the player and their character will be forced to "suspend their disbelief" somewhat - I'm going to bring elements in to hide the exiting characters from view (smoke etc.). What do people think?
Just be aware that unless it is like the idea where the player is assuming the role in the holoprogram, alla Captain Photon, Sherlock Holmes, or any of Picard's detective stories, many people will not enjoy it.
"Grazorak City" got first place in Foundry Challenge#2, and is now being spotlighted on the front page...and for every 5 star rating it recieves for being so huge and open ended, it gets a one-star for lack of combat and direction.
You can't please everyone without being formulaic, so don't try. Make the episode you want to play, and everyone else can like it or not.
To thine own self be true.
Join Date: Sep 2008
:mad: :mad: :mad: :mad: CHANGE THE FORUMS BACK !!!
Hamlet, Act one, scene three! Fortunately my mission won't be in the original klingon...
That's why I went the route of putting the player in the role of the main historical figure. So they're at the center of everything. Besides its what they used to do in the shows! Picard didn't play Dixon Hill's sidekick lol.