With the 20% of sale currently in effect I decided it would be a good time to buy my kdf toons a nice new c-store (zen store?) ship, but I can't decide between the kar'fi or the marauder. I'm currently leaning thinking the kar'fi would be a better fit on my main kdf a tac, but I'd appreciate any advice ether way including a good hanger and weapons loudout. thanks.
If you're a Tac and you absolutely want to pick one of those two ships, I'd say go with Kar'fi. Marauder is an awesome (really fun) ship, but I believe it's best suited for an engineer. I personally am currently using Kar'Fi on my Sci and really enjoy it (although I really hate the design...).
Thanks, I think if I do get a new ship it will be kar'fi I really can't stand the design of the marauder and the kar'fi will be awesome when I role a farsen sci (gorn engi is going to half to lump it with a neg). One more question. what hanger / weps would be good to use and does it handle like a d'kora?
Kar'fi is just a hair slower at turning than a D'Kora without battle mode on (7 degrees for the Kar'fi, 8 for D'Kora). Good enough to mount Dual Heavy Cannons for STFs against the nice predictable Borg.
As far as hangars, grab 2x of everything green (~3K EC each at the shipyard) to play around with and see what you like before plunking down the Dil for Blues. Definitely keep 2x Power Siphon Drones (green) in your inventory for handling large things like Donatra and Tac Cubes. Advanced Slavers give nice loot (it is random on when you get anything),have interesting abilities like stealing away crew and giving them to you, a decent disrupter proc, and mines can rip apart things that run into them(though be wary of using them in Elite Infected and KA, as they can accidentally blow up nodes you don't want too). I never really found a good use for the shield rep. drones. To'Duj and S'Kul are both pretty good, play around to see which you like more. I need to use the Adv. S'Kul more to see my opinion, as they just had their Ramming Speed proc fixed recently (was just doing Warp Core Breach damage before). Adv. To'Duj are pretty nice, straight forward disrupter cannons and micro-quantum torps.
Sets wise, going at least two piece KHG for the nice carrier-helpful bonuses it gives would probably be best.
Cool thanks! I have a vo'qov and some hangers for that. Any thoughts on the frigets? they seem nice but there cd is to long. currently thinking advanced s'kul and advanced slavers
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I keep forgetting about the Frigates, as when I first started playing a Carrier, anything bigger than fighters just sat around twitching most of the time. I need to pick up some advanced frigates and try them out, once I earn up another 30K Dil anyways.
I am liking the Advanced S'Kul and Advanced Slavers combo so far. Keeping track of how many fighters are out becomes a lot easier when one set are suicide fighters. :P With To'Duj I had to keep an eye on things to make sure some weren't on the other side of the map, with S'Kul they'll find a target to fly themselves into pretty quickly.
The Marauder is quite a good ship if you're an engineer. Tanks very nicely and the hanger bay gives you lots of options. And because it tanks so well, I can stick in 3 universal consoles from other ships and still not feel like I'm giving up much. Makes for a really fun ship.
I bought the Kar'Fi last night mainly to unlock the advanced skull fighters for my Marauder, but after a quick fly around in space, the turn rate has me intrigued (12, after skills).
On top of that the Ferji frigates on paper look real interesting too.
For a tac player I can really see the appeal of this ship, but with so few eng abilities I'll have to rework/think my typically tanking play style.
Both good ships, just depends on how you want to play.
Thanks for all the reply's! I think I'll get the kar'fi since I prefer the tac focus and I have plenty of tanky ships on my fed's so I don't need another, not to mention the asymmetrical design of the marauder would REALLY start to bug me after a relatively short time. Last question, I'm going to have enough cp and dilithum to buy a commander level ship and I was planing on getting the vandal destroyer with the plasmonic leech since it seems really nice and I can use it on my bop to, but sovereignman recommended the dacoit instead which would be better?
Get leech first. I stick it on all my KDF builds now. If you're specced into flow capacitors it's a -18 all power to the enemy and +18 power to all your subsystems.
Interceptors are good in combo with other drain abilities but you need to have them and be specced into them to be worth it imo.
Thanks for all the reply's! I think I'll get the kar'fi since I prefer the tac focus and I have plenty of tanky ships on my fed's so I don't need another, not to mention the asymmetrical design of the marauder would REALLY start to bug me after a relatively short time. Last question, I'm going to have enough cp and dilithum to buy a commander level ship and I was planing on getting the vandal destroyer with the plasmonic leech since it seems really nice and I can use it on my bop to, but sovereignman recommended the dacoit instead which would be better?
Thanks
The Dacoit will open access to using Interceptors, which are the superior fighter pet in the game IMO. Not a top tier damage pet, but provides DPS, drains weapons/engines, and chroniton torps which lower speed/turnrate. On top of that they're the fastest pets in the game, which does wonders for getting your Kar'fi in position for things like Gravity Well.
The Frigates are the best DPS pet in the game, you simply can't ignore it being able to use Tricobalt HY2. Plus it drops Tricobalt mines into the mix...
As eradicator84 mentioned, get the Plasmatic Leech, it will stack drains along with the Interceptor... If you want to make the drain better, run with Polaron weapons as well.
All 3 of my KDF 50s fly a Kar'fi... its just too much fun
If you're running the frigates, I'd look into 1 or 2 purple hanger bay DOs for really fast respawn of these wonderful pets.
I've been testing 1 purple and 2 blue hanger bay DOs (15% + 12.5% +12.5% cooldown buff)
and respawn of fighters is almost instant and frigates end up being 10 seconds.
I'm still interested in some feedback on the new DOs...
Thanks for all the reply's! I got the kar'fi and the leech console last night and I'm probably going to do some respecing for this ship later. I may or may not get the interceptors thought they seem really nice. I'm currently running advanced slavers and soon to be advanced frigites.
I've been flying the Kar'fi for a while, and it is my favorite by far. The Commander Science gives you crowd control, and LtComm tactical slot gives you punch. And its just fun! It's more nimble than most of the other carries, and using cannons can boost your DPS if you're going in that direction.
I'm using the Frigate/Power Drain Pods in a Power-Drain specific build. Lots of polarons, Tychen Rifts, Plasmonic leech... very potent and lets a team take out tactical cubes with minimal losses. I'm not the one doing huge DPS, but I'm keeping the cubes from one-shotting our escorts!
With the 20% of sale currently in effect I decided it would be a good time to buy my kdf toons a nice new c-store (zen store?) ship, but I can't decide between the kar'fi or the marauder. I'm currently leaning thinking the kar'fi would be a better fit on my main kdf a tac, but I'd appreciate any advice ether way including a good hanger and weapons loudout. thanks.
the Kar'fi is a true carrier hon, that can turn and perform.
One word of warning however, she is a touch of a glass cannon, with all those tac slots and very limiting engineering slots, you have to get a little bit picky on some defensive skills for the tac and especially science to offset that.
but for the true carrier, the kar'fi is head and shoulders above the marauder.
Karfi is the best ship for tha kdf IMHO. But it isn't for an eng.
The maurauder is invincible. Put 3 shield consoles, honor guard shield and the rest omega.
Put all special consoles on it. Plasma leech and the 2 part omega allows you to go through shields like butter.
It is truly unique for an eng.
IMHO the marauder is a lot better than the bortas
I find the frigate dps significantly less effective than the blue tod'uj fighters.
Are you guys having success with them doing anything special with them command-wise?
hmm?
Nau, I use the advance power drain probes mostly hon, either in PVP support, or elite STF. In the STF I will break out the suicidal Skull's, but I do not use the advance tod'uj fighters.
After giving the Karfi a go over the weekend, I can say I definitely prefer it over the Bortasqu. More manoeuvrable, and can launch a frigate every 30 secs if you stagger it vs the bortasqu pet which is every 3-4 mins. Only give up one rear turret slot though, so is a good trade off.
The Karfi imo is a bit of a glass cannon. In my Marauder I can go many elite STFs (like each one 2-3 times) in a row and not die once, the Karfi though I seemed to die once or twice every 3 STFs. Might have to sacrifice one of the 4 special consoles I have slotted and replace it with an extra shield gen/emitter to help with survivability.
The frigates are good, survive for a long time which is nice vs fighters and do quite a bit of damage.
I don't think I prefer the Karfi over the Marauder though. The Marauder I can survive most things and still have 4 special consoles slotted for extra fun, whilst having a hanger to play with. The Karfi is too brittle for my liking.
The Dacoit will open access to using Interceptors, which are the superior fighter pet in the game IMO. Not a top tier damage pet, but provides DPS, drains weapons/engines, and chroniton torps which lower speed/turnrate. On top of that they're the fastest pets in the game, which does wonders for getting your Kar'fi in position for things like Gravity Well.
The Frigates are the best DPS pet in the game, you simply can't ignore it being able to use Tricobalt HY2. Plus it drops Tricobalt mines into the mix...
As eradicator84 mentioned, get the Plasmatic Leech, it will stack drains along with the Interceptor... If you want to make the drain better, run with Polaron weapons as well.
All 3 of my KDF 50s fly a Kar'fi... its just too much fun
Funny you mention the Orion Interceptors... I think they are great also, and are very good when mixed with the S'kul or Frigates. It must be how the mixed weapon energy types of mixing the pets assit over all damage.
I just started using a polaron weapon build and I am going to have to test drive it on a Kar'Fi.
Comments
As far as hangars, grab 2x of everything green (~3K EC each at the shipyard) to play around with and see what you like before plunking down the Dil for Blues. Definitely keep 2x Power Siphon Drones (green) in your inventory for handling large things like Donatra and Tac Cubes. Advanced Slavers give nice loot (it is random on when you get anything),have interesting abilities like stealing away crew and giving them to you, a decent disrupter proc, and mines can rip apart things that run into them(though be wary of using them in Elite Infected and KA, as they can accidentally blow up nodes you don't want too). I never really found a good use for the shield rep. drones. To'Duj and S'Kul are both pretty good, play around to see which you like more. I need to use the Adv. S'Kul more to see my opinion, as they just had their Ramming Speed proc fixed recently (was just doing Warp Core Breach damage before). Adv. To'Duj are pretty nice, straight forward disrupter cannons and micro-quantum torps.
Sets wise, going at least two piece KHG for the nice carrier-helpful bonuses it gives would probably be best.
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If you can grab the Dacoit from the C-store, Interceptors + Frigates = Kar'fi heaven.
I am liking the Advanced S'Kul and Advanced Slavers combo so far. Keeping track of how many fighters are out becomes a lot easier when one set are suicide fighters. :P With To'Duj I had to keep an eye on things to make sure some weren't on the other side of the map, with S'Kul they'll find a target to fly themselves into pretty quickly.
I bought the Kar'Fi last night mainly to unlock the advanced skull fighters for my Marauder, but after a quick fly around in space, the turn rate has me intrigued (12, after skills).
On top of that the Ferji frigates on paper look real interesting too.
For a tac player I can really see the appeal of this ship, but with so few eng abilities I'll have to rework/think my typically tanking play style.
Both good ships, just depends on how you want to play.
Thanks
Interceptors are good in combo with other drain abilities but you need to have them and be specced into them to be worth it imo.
The Dacoit will open access to using Interceptors, which are the superior fighter pet in the game IMO. Not a top tier damage pet, but provides DPS, drains weapons/engines, and chroniton torps which lower speed/turnrate. On top of that they're the fastest pets in the game, which does wonders for getting your Kar'fi in position for things like Gravity Well.
The Frigates are the best DPS pet in the game, you simply can't ignore it being able to use Tricobalt HY2. Plus it drops Tricobalt mines into the mix...
As eradicator84 mentioned, get the Plasmatic Leech, it will stack drains along with the Interceptor... If you want to make the drain better, run with Polaron weapons as well.
All 3 of my KDF 50s fly a Kar'fi... its just too much fun
I've been testing 1 purple and 2 blue hanger bay DOs (15% + 12.5% +12.5% cooldown buff)
and respawn of fighters is almost instant and frigates end up being 10 seconds.
I'm still interested in some feedback on the new DOs...
Intercept Mode = Accuracy buff
Escort Mode = Damage buff
Recall Mode = Defense buff
Thanks
I'm using the Frigate/Power Drain Pods in a Power-Drain specific build. Lots of polarons, Tychen Rifts, Plasmonic leech... very potent and lets a team take out tactical cubes with minimal losses. I'm not the one doing huge DPS, but I'm keeping the cubes from one-shotting our escorts!
the Kar'fi is a true carrier hon, that can turn and perform.
One word of warning however, she is a touch of a glass cannon, with all those tac slots and very limiting engineering slots, you have to get a little bit picky on some defensive skills for the tac and especially science to offset that.
but for the true carrier, the kar'fi is head and shoulders above the marauder.
The maurauder is invincible. Put 3 shield consoles, honor guard shield and the rest omega.
Put all special consoles on it. Plasma leech and the 2 part omega allows you to go through shields like butter.
It is truly unique for an eng.
IMHO the marauder is a lot better than the bortas
Are you guys having success with them doing anything special with them command-wise?
hmm?
Nau, I use the advance power drain probes mostly hon, either in PVP support, or elite STF. In the STF I will break out the suicidal Skull's, but I do not use the advance tod'uj fighters.
The Karfi imo is a bit of a glass cannon. In my Marauder I can go many elite STFs (like each one 2-3 times) in a row and not die once, the Karfi though I seemed to die once or twice every 3 STFs. Might have to sacrifice one of the 4 special consoles I have slotted and replace it with an extra shield gen/emitter to help with survivability.
The frigates are good, survive for a long time which is nice vs fighters and do quite a bit of damage.
I don't think I prefer the Karfi over the Marauder though. The Marauder I can survive most things and still have 4 special consoles slotted for extra fun, whilst having a hanger to play with. The Karfi is too brittle for my liking.
Funny you mention the Orion Interceptors... I think they are great also, and are very good when mixed with the S'kul or Frigates. It must be how the mixed weapon energy types of mixing the pets assit over all damage.
I just started using a polaron weapon build and I am going to have to test drive it on a Kar'Fi.