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Are your Aux2Batt builds for lulz or for realz?

redrickyredricky Member Posts: 1,004 Arc User
edited July 2012 in PvP Gameplay
Sci/Kar'fi, I was trying to abuse photonic cd doffs with technician doffs to make PSW3 spammable. After a couple of days I'm starting to think this might not be half bad for other reasons.

I've only got 2 greens and a blue for technicians so I'm only hitting 20% cd reduction, but I'm stacking BO3 (with a weapon batt in between) and HYT2 and getting close to global (or shared, whatever) for other stuff. I'm also playing with running PO1.

The problem is how dependent I've become on two copies EPTS. It's making me think a lot more about my cycle. TSS3 is taking the place of my second copy supplemented with Scattering Field, Science Fleet, Subspace Field Modulator, and shield batteries. Also APB has been replaced by APD, but I don't know if it's going to stay that way.

If you're using it, what are you doing about the conflict with EPTS? And what are you replacing in your doff lineup? And how deep are you going with the technicians, like 2 or 3 purples?

This is seriously making me think not just about which doffs but how many, leading me to wonder if they'll catch on to what a money-maker active duty doff slots would be. "Slot all the doffs!"
_______________
CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
Norvo Tigan@dontdrunkimshoot: hell ya, maybe
Post edited by redricky on

Comments

  • beary666stobeary666sto Member Posts: 0 Arc User
    edited June 2012
    I haven't had a chance to test it out, but once you get 3 purple Tech doffs (Do the B'tran support missions) you'll have a 30% reduction in cooldowns, which brings EPTS very close to the global EPTS cooldown of 30 secs (I think you be at 31.5 cool down on EPTS). So in that case, you'll only need to alternate 1 EPTS and 1 Aux2bat, I think. I haven't gotten around to testing it though.

    I don't think PSW3 is spammable though. Isn't there a 30 sec global cooldown on PSW?
    Join Date: Sep 2009
    [23:35] Horta deals 1738411 (1538303) Toxic Damage to Centurion Engineer with Corrosive Acid.
  • falloutx23falloutx23 Member Posts: 456
    edited June 2012
    It does indeed stay up 100% of the time. My aux2batt build for my valor is mean as hell. Love killing ppl through rsp's with dem and ewp. Makes my soul smile. 1min rsp cd's. Global cd's on my dem and ewp. Its good times. Only place on a team though is a support dps to a tacscort doing good burst though. The other three better be cruiser heal boats though, cause its pretty squishy.

    Edit: I've tried aux2batt builds on the past without 3 purples. It just doesn't work that well unless you completely commit to it with 3 purples.
  • ihaterickybobby1ihaterickybobby1 Member Posts: 23 Arc User
    edited June 2012
    I Know 3 or 4 people who run this type build and it works really well if you have support. it might be hard to pull off pugging in a Kar'fi.
  • husanakxhusanakx Member Posts: 1,611 Arc User
    edited June 2012
    Yep as Fallout and Ricky have said... its not the greatest team build... unless you have a good team that understands what you are doing.

    It IS a great CC ship... so as long as you are not being relied on to provide tons of heals it is a good team build.

    I run it on a tac sci and a sci sci at times with a good team... and both ships provide a ton of AOE bleed and CC which adds what we used to have with sci sci back in the day to the team.

    I have also been using it on escorts lately... The MVAM and the new Escort Carrier are both perfectly designed for Engi and Sci with aux to bat procs. Really being able to keep high level rapid fires and such up on those toons is key... its poor mans Tac Init.
  • naz4naz4 Member Posts: 1,373 Arc User
    edited June 2012
    I remember using that a2b build when the doffs came out and certain people didn't take me seriously :) Now they swear by it.....lol
  • marctraiderzmarctraiderz Member Posts: 539 Arc User
    edited June 2012
    Aux2batt ships are awesome and they are tanky as hell!

    Especially when u use Transfer shield/hazard or BFI doffs and stuff :)

    You are not at all a liability to the team.. whoever said that deserves a kick in the peepee
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited June 2012
    Aux2batt ships are awesome and they are tanky as hell!

    Especially when u use Transfer shield/hazard or BFI doffs and stuff :)

    You are not at all a liability to the team.. whoever said that deserves a kick in the peepee

    MT is right on as always.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • zackarysszackaryss Member Posts: 61 Arc User
    edited June 2012
    i like aux2batt on some ships and builds
    I've never tried it on a carrier perhaps u will?
    @ZackerySS - Joined on Aug 2008: year of the greenpig
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  • husanakxhusanakx Member Posts: 1,611 Arc User
    edited June 2012
    Aux2batt ships are awesome and they are tanky as hell!

    Especially when u use Transfer shield/hazard or BFI doffs and stuff :)

    You are not at all a liability to the team.. whoever said that deserves a kick in the peepee

    Its not that its a team liability as much as it simply slows reaction time on some key heals. (which isn't game breaking... you simply have to learn to play differently).

    I will say though that I don't believe there is room for mulitple aux to bat cruisers on a team... however I would imagine there are people capable of proving me worng on that. :) lol
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2012
    I enjoy my A2EB build, though I must admit if I TRIBBLE up the timing then it squishes quick.
    Last two days in K, has been bad timing days for me.
    I really need those purple Technicians. Greens will not cut it.
    Anybody know where the best chance of KDF techies are found?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited June 2012
    Aux2batt kills kittens!! dont do it! or ill call rspca!
    [SIGPIC][/SIGPIC]
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2012
    Aux2batt ships are awesome and they are tanky as hell!

    Especially when u use Transfer shield/hazard or BFI doffs and stuff :)

    You are not at all a liability to the team.. whoever said that deserves a kick in the peepee

    Would you really be able to fit in more than two BFI DOffs on an AuxtoBatt build? I'm sure you don't need that many to get good odds on the heal proc but I can't recall the numbers off the top of my head.
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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited June 2012
    Aux2batt kills kittens!! dont do it! or ill call rspca!

    You are correct, it does.
    But darn it, they are so fuzzy and lively that they burn very well in the furnaces.
    I tried gerbils but they did not work as well. Bunnies did ok but lacked that Kitteny umph.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • redrickyredricky Member Posts: 1,004 Arc User
    edited June 2012
    I haven't had a chance to test it out, but once you get 3 purple Tech doffs (Do the B'tran support missions) you'll have a 30% reduction in cooldowns, which brings EPTS very close to the global EPTS cooldown of 30 secs (I think you be at 31.5 cool down on EPTS). So in that case, you'll only need to alternate 1 EPTS and 1 Aux2bat, I think. I haven't gotten around to testing it though.

    I don't think PSW3 is spammable though. Isn't there a 30 sec global cooldown on PSW?

    Thanks for the info on B'tran. I don't really move with a purpose on my doff missions, I just kind of fly around and see what's up while waiting for a pop, so that was helpful for me.

    PSW is at 24 seconds right now, I'm guessing the best will be 15 seconds since that's what Photonic Officer starts on it.

    I'm still monkeying with it. It benefits things with longer cooldowns the most, obviously. If you start the 45 sec on PSW and you take 9 sec off Aux2Batt will actually come up again and you can take more time off, like if you run PO to bring Aux2Batt up faster.

    I've gotta mess with it more but it looks like you can run FAW3 with the same uptime as loading both FAW3 and FAW2.

    The thing it doesn't help with is shared cds. Like it won't help you get Sci Team up faster after you pop Tac Team.

    My goal with the Kar'fi at this point is to bring BO3, HYT2, PSW3, and TB off cd at the same time as often as possible. I'll post how fast I can actually manage it after I farm the best doffs.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    Here are some numbers if anybody is interested. Things to note are that Aux2Batt actually seems to work on itself. PO is something odd like 2:40-ish, you can get it to 2, which is effectively 1 minute on, 1 minute off. The down side to PO is that when it ends, the cooldowns actually get longer again. So if you have only 15 seconds left on PO it's not going to help anything you trigger from that point on. If you're TRIBBLE around with cooldowns you'll know you're doing it right when the UI switches from a rotating clock style animation to a horizontal lowering bar animation, that means you've sped it up as much as it's willing to go.

    This is 3 purple technicians. PO2 would get the rest of the stuff to global. Or you could pick your other cd of choice (conn officer for Tac Team, etc) to run what's most important to you at shared and leave a few seconds on the rest.

    Aux2Batt
    ________________

    TSS 32s
    HE 32s
    PSW 32
    TBR 28
    PO 2m
    EPTS 33
    Aux2Batt 28s
    Tac Team 22s
    APD 32s
    BO 21s
    HYT 21s



    PO 1
    ________________

    TSS 37s
    HE 37s
    PSW 37s
    TBR 33s
    PO 2m 42s
    EPTS 37s
    Tac Team 25s
    APD 37s
    BO 25s
    HYT 25s



    Aux2Batt + PO1
    ________________

    TSS 30s
    HE 30s
    PSW 30s
    TBR 22s
    PO 2 min
    EPTS 32s
    Tac Team 20s
    APD 30s
    BO 17s
    HYT 17s

    I forgot to time Aux2Batt for with PO only and both. These times are basically me with a stopwatch, so factor in user error since I was eating a bowl of cereal before work while doing this.

    I think the take away is that it will let you run 1 copy of stuff at a heavy doff investment. Also, like bitemepwe said, the rotation is everything. If you TRIBBLE up the rotation and find yourself about to hit TSS with zero Aux then a battery will save you, but still it takes much more micro management than "EPTWx2 and EPTSx2, bind and mash."

    Aside from setting up a rotation with it, Aux2Batt will bring things off of cd immediately. So if you need that BO now and not in 8 seconds you can have it. It's a pretty steep investment to use that way, though, and it conflicts with EPTx (getting a 15 sec cd), so it might not always be suitable for an oh TRIBBLE button.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • edited July 2012
    This content has been removed.
  • husanakxhusanakx Member Posts: 1,611 Arc User
    edited July 2012
    AuxToBat is also very very nice for long cool down skills... you can in fact aux2bat twice on a number of skill to reduce there cool downs a second time.

    RSP right around 1 min after 2 doses.
    DEM... never timed it but I think the down time is around 20 seconds if you aux to bat twice.

    One other benifit is some skills can in fact be better when used at 5 aux power... *cought* TBR
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    husanakx wrote: »
    AuxToBat is also very very nice for long cool down skills... you can in fact aux2bat twice on a number of skill to reduce there cool downs a second time.

    RSP right around 1 min after 2 doses.
    DEM... never timed it but I think the down time is around 20 seconds if you aux to bat twice.

    One other benifit is some skills can in fact be better when used at 5 aux power... *cought* TBR

    True story, that, about TBR.

    IDK what the horizontal cooldown is on RSP, but once you hit that on other things you don't benefit from a second Aux2Batt. Like getting TSS to 30 seconds, with Aux2Batt at 25, trying to clear those last 5 seconds won't work. If that horizontal cd wasn't there we'd all be stacking PO and cycling powers at ludicrous speed.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • husanakxhusanakx Member Posts: 1,611 Arc User
    edited July 2012
    redricky wrote: »
    True story, that, about TBR.

    IDK what the horizontal cooldown is on RSP, but once you hit that on other things you don't benefit from a second Aux2Batt. Like getting TSS to 30 seconds, with Aux2Batt at 25, trying to clear those last 5 seconds won't work. If that horizontal cd wasn't there we'd all be stacking PO and cycling powers at ludicrous speed.

    Just thought I would mention it ... its always nice to see that 20 seconds on the RSP reset if you need it. :)
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    Has anybody tested Ti, PO and A2b together yet in a build?
    Leonard Nimoy, Spock.....:(

    R.I.P
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    bitemepwe wrote: »
    Has anybody tested Ti, PO and A2b together yet in a build?

    Yes, Tac Initiative is king. It places the applicable Tac abilities at their horizontal cooldown. PO and Aux2Batt don't improve them after that. Mmm... attack patterns might be helped by a couple of seconds, have to check, but not enough to pop PO and TI together.

    My version of Ludicrous Speed would look something like:

    Pop every boff ability except Aux2Batt and PO.
    PO
    Double stack everything that comes back up.
    Aux2Batt.
    APO, GDF, double tap BO with a wep battery
    Tac Init.
    Double stack.
    Double tap BO with Aux2Batt.
    15 seconds later PO is back up. The next cycle will have a full minute with no PO or TI.

    The trick is not shorting your TSS, HE, PH, etc, and rotating EPTS properly with Aux2Batt. When it goes wrong you've got everything on cooldown with only boosted shield and engine power to keep you alive.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2012
    Inspired by this tread, I did the following for the bortas command:

    8 borg mk xii disruptors (for now), 4 tac consoles

    tac3: TT1, APB, FAW3
    tac2: FAW1, APD

    sci1: PH
    eng4: EPTS1, aux2bat, EPTS3, aux2sif3
    sci2: HE, TSS

    boffs: 3 purple techies, 2 hamlets for TT cooldown.

    pve mostly, with the intention to pvp at some point.

    FAW3, APB, aux2bat - offensive stance

    EPTS1,3 + FAW1,3 + APD defensive stance.

    Wondered if mighty pvp players could enlighten me in the error of my ways... :)
  • redrickyredricky Member Posts: 1,004 Arc User
    edited July 2012
    I've been wondering, since I run it in my Kar'fi with only Lt. Eng slot, does Aux2Batt trigger shared with Aux2Sif? If so that's kind of jive since it shares with EPTx already.

    Anyway, I would say you only need FAW3 and one EPTS. That's the purpose of the cd investment.

    I posted my entire Aux2Batt carrier build but the forum ate half of the post and I never really cleaned it up but it's got some numbers on Aux2Batt and PO.

    http://sto-forum.perfectworld.com/showthread.php?t=309231
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited July 2012
    redricky wrote: »
    I've been wondering, since I run it in my Kar'fi with only Lt. Eng slot, does Aux2Batt trigger shared with Aux2Sif? If so that's kind of jive since it shares with EPTx already.

    Anyway, I would say you only need FAW3 and one EPTS. That's the purpose of the cd investment.

    I posted my entire Aux2Batt carrier build but the forum ate half of the post and I never really cleaned it up but it's got some numbers on Aux2Batt and PO.

    http://sto-forum.perfectworld.com/showthread.php?t=309231

    A2batt triggers with the Emergency Power to Subsystem X abilities. It will not trigger A2Sif, unless the changed it in the last patch.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • husanakxhusanakx Member Posts: 1,611 Arc User
    edited July 2012
    Inspired by this tread, I did the following for the bortas command:

    8 borg mk xii disruptors (for now), 4 tac consoles

    tac3: TT1, APB, FAW3
    tac2: FAW1, APD

    sci1: PH
    eng4: EPTS1, aux2bat, EPTS3, aux2sif3
    sci2: HE, TSS

    boffs: 3 purple techies, 2 hamlets for TT cooldown.

    pve mostly, with the intention to pvp at some point.

    FAW3, APB, aux2bat - offensive stance

    EPTS1,3 + FAW1,3 + APD defensive stance.

    Wondered if mighty pvp players could enlighten me in the error of my ways... :)

    You have one to many EPTS... aux to bat with one copy is a perfect roll... 2 copies will mean one goes to waste... so either throw in a Engi Team 1 for when you need it or dump EPTS 3.... DEM is always evil just saying. ;)

    You may also want to consider switching that faw 1 out as you don't really want to use that and push the global on your faw 3 back.... I would suggest something like Target Engines 1 for PvP, a nice extra skill you don't have to rotate but can be handy if the situation calls.
  • the4monkeysthe4monkeys Member Posts: 172 Arc User
    edited July 2012
    Think of the kittens!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
    [SIGPIC][/SIGPIC]
  • abcde123123abcde123123 Member Posts: 342 Arc User
    edited July 2012
    kittens' gotta die, bortas have to live. tis da klingon battle cruiser after all :)

    Thanks for suggestions, I think I really need to drop the second epts for something else. DEM sounds nice, gonna try it for what it's worth.

    The reason I don't wanna put ET in cause it will interfere with TT and I don't really want it. Aux2SIF is great and fast heal and usually enough. But then again, two doffs for a single TT is too high a price. Possibly I'll swap BO -> TT and add 1 evasive and 1 shield distro instead, or possibly shield distro and one hazard.

    But the main problems I see that: when under heavy fire for long period of time I'll be out of epts for about 10 seconds, and I have to be extremely precise with timings on epts and aux2bat. And aux2bat leaves me with now aux and all the heals I got are aux based.

    is PO any good at all?
  • husanakxhusanakx Member Posts: 1,611 Arc User
    edited July 2012
    kittens' gotta die, bortas have to live. tis da klingon battle cruiser after all :)

    Thanks for suggestions, I think I really need to drop the second epts for something else. DEM sounds nice, gonna try it for what it's worth.

    The reason I don't wanna put ET in cause it will interfere with TT and I don't really want it. Aux2SIF is great and fast heal and usually enough. But then again, two doffs for a single TT is too high a price. Possibly I'll swap BO -> TT and add 1 evasive and 1 shield distro instead, or possibly shield distro and one hazard.

    But the main problems I see that: when under heavy fire for long period of time I'll be out of epts for about 10 seconds, and I have to be extremely precise with timings on epts and aux2bat. And aux2bat leaves me with now aux and all the heals I got are aux based.

    is PO any good at all?

    If you have 3 tech doffs... EPTS will be down for exactly 1 second... I think you are covered there. Remember the point is Aux to Bat reduces cool downs (including its own) really one EPTS is up almost 100% with 3 purple tech doffs. Which is why I say you don't need 2 copies. EPTS 1 I find good enough... however I always have friends with heals as a back up... so perhaps you want to stick with 3... Engi team is not something you have to be popping every time its up... but its nice to have it to clear nasty VMs and such more then anything.

    Aux to Bat requires you to pre plan a bit... I normaly fire off my Aux Powered heals before I aux to bat... giving me a nice protection during my zero aux 10 seconds... and it overcaps my weapon power... for things like DEM.
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