...PvE - doesn't matter. Just a DPS race, so take whatever. It's too stupidly easy and mind-numbingly boring to be of enough challenge to consider this level of micromanagement and be taken seriously.
...PvP - My vote is on the Runabout. Tractors help in PvP considerably with how often 4 of those things will proc. Combine that with the 360 degree phaser arrays they have for phaser procs (particularly when you and your team run phasers as well) and you get a good number of enemy subsystems knocked offline in a match.
If you're running a healer Atrox, I'd consider shield repair drones.
[SIGPIC][/SIGPIC] "Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
Well, PvE is a DPS race, so the question is - what adds the most DPS?
And there are even a few exceptions - in STFs, some crowd control can be neat to have as well - there teh Runabouts rock again.
DPS-wise, I am not sure if the Stalkers or the Peregrines are better. I usually only see Carriers in PvP, and then it's Danube.
Star Trek Online Advancement: You start with lowbie gear, you end with Lobi gear.
Well, PvE is a DPS race, so the question is - what adds the most DPS?
And there are even a few exceptions - in STFs, some crowd control can be neat to have as well - there teh Runabouts rock again.
DPS-wise, I am not sure if the Stalkers or the Peregrines are better. I usually only see Carriers in PvP, and then it's Danube.
I haven't tested Stalkers, as I don't have the Atrox.
I had some odd results from my testing.
Against stationary targets, Danubes and Peregrines were nearly even. This is due to the Peregrines flying around at top speed whether it's necessary or not.
Against moving targets the Peregrines took the lead, this is due to their slightly better weapons and them now chasing the target as opposed to flying around in circles.
The peregrines also have a much better recast rate, making it easier to bring them back from when they explode (and they will explode).
One of the largest sources of pet damage on STFs is...warp core breaches.
Your pets getting themselves killed all the time is actually them doing you a favor.
PvP issues aside, Danubes are very good for specific things, dealing with negh'vars for example.
Delta flyers were generally much weaker than both, and their shield stripping abilities are not particularly strong (at least with only one caster present).
Also keep in mind that most fighters, you TRIBBLE in their direction and the whole squad is blown apart. The runabouts have a stupid level of 18k hull and can take a pretty decent barrage.
[SIGPIC][/SIGPIC]
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
Also keep in mind that most fighters, you TRIBBLE in their direction and the whole squad is blown apart. The runabouts have a stupid level of 18k hull and can take a pretty decent barrage.
This is very true. Runabouts are similar to launching 4x LTC-level ships with VA weapons.
[SIGPIC][/SIGPIC] "Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
Also keep in mind that most fighters, you TRIBBLE in their direction and the whole squad is blown apart. The runabouts have a stupid level of 18k hull and can take a pretty decent barrage.
The Borg still make quick work of Danubes on Elite STFs.
On top of this, Peregrines have a faster cast time and as I mentioned above pets dying near enemy NPCs is actually a solid contribution of their overall damage output.
It will be mainly PVE that I will play but it's sounding like the runabouts are the good all rounder.
They are, but I would recommend the Adv Peregrine Fighters for your all purpose choice and Danubes if you want some control (I usually use them on CSE).
personally i have tested all but the shuttle craft itself that i chose not to buy advanced. Ranking for damage/effectiveness for me was as followed.
1 Peragine - top dps, love survival, and fast recast. 12 quantum torps tends to finish off any target quickly
2 this is a toss up
Stalker fighters- nice dps, low survival, simi fast recast. Can shut down subsystems which helps at time for donatra. and can strip shield power.
Delta flyer- med dps, med survival, med recast. Can turn off shields works nice for dps since can take a hit- i use this if too many peragines are flying arround.
3. runabout- low dps, high survival, high recast. With a smaller wing size you get low dps. only 1 tractor beam fires at a time and never enough to matter to me for CC. Just GW and destroy with something else is my way.
4.shuttle craft/ shield repair drones. Depending on situation these are nice. Shuttle craft for crystaline entity. Shield repair for pvp/ if you dont know how to use GW/intercept mode for torps on tanking.
This is my experience and testing. Now i only carry adv peragine and adv delta flyers right now on most of my atrox.
3. runabout- low dps, high survival, high recast. With a smaller wing size you get low dps. only 1 tractor beam fires at a time and never enough to matter to me for CC. Just GW and destroy with something else is my way.
Yes, but keep in mind a ship like the Armitage is unlikely to have space for a tractor beam, and can not have Gravity Well at all.
It allows an already solid DPS ship to add an element of control, which as I recommended is very useful on CSE to hold trouble mobs like Negh'var and Raptors.
If I am in my Atrox, I run with two Gravity Wells, and a Tractor Beam (two if you count the Borg set bonus), so, at least for STFs and other PvE content, the Danubes are less useful than additional DPS, shield stripping, or what have you. Occasionally, I might run a mix of a Danube and another hanger, but two hangers of Danubes with that would just be a waste. PvP might be a different matter, but I don't PvP to speak of.
On my Armitage on the other hand, I cannot use Gravity Well because it requires a minimum of a Lt. Cmdr slot for GW I. Likewise, I am not sure it is wise to spend one of my only two Science slots on Tractor Beam given the squishiness of an Escort class, and as someone else mentioned, the Borg set bonus Tractor beam has a long cooldown making it only situationally useful. Since the DPS is not as much of an issue for the Armitage as it is the Atrox, swapping a DPS hanger for the Danubes when CC is needed is the far better choice. A couple of wings of Danubes will cast Tractor Beam far more often and far more reliably that I can (i.e., they won't get distracted trying to DPS or heal and not notice TB is off cooldown).
Keeping probes from getting to the gate in the Armitage with a hanger of Danubes is easy.
i'm new to carriers and i would like to hear from carrier capitans to see what you think is the most effective fighters.
i have the doh to get a new fighter class but not sure which one does the best job.
attack ships or repair ships.
thanks
Keeny
Advanced peregrines are best for unshielded targets, given that their highest damage dealing weapons (quantum torps) are wasted against shields. They are especially effective in STFs, with unshielded generators, transformers and gates. They die easily though.
Shield regen units are extremely useful for tanking or helping defend someone.
Stalkers are good for disabling someones auxiliary power. Their shield drain attack is only really useful against low shielded opponents.
Danubes are good at bringing a target to a halt, allowing you to pummel it.
Delta Flyers have a nice shield drain skill.
Basically it depends on your situation. However if we're talking out and out DPS, advanced peregrines easily.
3 Piece Borg + MACO Shield (Most survivable)
2 Piece Borg + 2 Piece Omega (Borg proc + Tet Glider)
MACO Shield + 2 Piece Omega is also doable, but not a lot of people run it I suspect.
2 Piece Borg (Console/Engines) and MACO Shield/Deflector.
Borg 2-Piece Bonus (Good survivability Boost)
MACO 2-Piece Bonus (5% Better recharge time on all your BOFF powers)
The BOFF Recharge Time buff generally works out superior to the little bit of extra constant firepower from the Omega "Tetryon Glider" bonus; unless you've got a full team all specced to stack shield drain. As a byproduct you get the best shield in the game, plus better survivability buffs from the Deflector than you'd get from the Borg version.
Comments
...PvE - doesn't matter. Just a DPS race, so take whatever. It's too stupidly easy and mind-numbingly boring to be of enough challenge to consider this level of micromanagement and be taken seriously.
...PvP - My vote is on the Runabout. Tractors help in PvP considerably with how often 4 of those things will proc. Combine that with the 360 degree phaser arrays they have for phaser procs (particularly when you and your team run phasers as well) and you get a good number of enemy subsystems knocked offline in a match.
If you're running a healer Atrox, I'd consider shield repair drones.
"Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
And there are even a few exceptions - in STFs, some crowd control can be neat to have as well - there teh Runabouts rock again.
DPS-wise, I am not sure if the Stalkers or the Peregrines are better. I usually only see Carriers in PvP, and then it's Danube.
I haven't tested Stalkers, as I don't have the Atrox.
I had some odd results from my testing.
Against stationary targets, Danubes and Peregrines were nearly even. This is due to the Peregrines flying around at top speed whether it's necessary or not.
Against moving targets the Peregrines took the lead, this is due to their slightly better weapons and them now chasing the target as opposed to flying around in circles.
The peregrines also have a much better recast rate, making it easier to bring them back from when they explode (and they will explode).
One of the largest sources of pet damage on STFs is...warp core breaches.
Your pets getting themselves killed all the time is actually them doing you a favor.
PvP issues aside, Danubes are very good for specific things, dealing with negh'vars for example.
Delta flyers were generally much weaker than both, and their shield stripping abilities are not particularly strong (at least with only one caster present).
[Unrepentant] Lapo@overlapo: the problem with space STF
is that you can't properly teabag your defeated opponent
Unrepentant: Home of the Rainbow Warrior and the Rainbow Brigade.
This is very true. Runabouts are similar to launching 4x LTC-level ships with VA weapons.
"Yes, I fly a Galaxy-X... and yes, I just 1-shotted you with it." -- Alcione@Hakaishin
The Borg still make quick work of Danubes on Elite STFs.
On top of this, Peregrines have a faster cast time and as I mentioned above pets dying near enemy NPCs is actually a solid contribution of their overall damage output.
Are the healers any good to make a difference?
They are, but I would recommend the Adv Peregrine Fighters for your all purpose choice and Danubes if you want some control (I usually use them on CSE).
I haven't used the heal pets.
what's CSE?
1 Peragine - top dps, love survival, and fast recast. 12 quantum torps tends to finish off any target quickly
2 this is a toss up
Stalker fighters- nice dps, low survival, simi fast recast. Can shut down subsystems which helps at time for donatra. and can strip shield power.
Delta flyer- med dps, med survival, med recast. Can turn off shields works nice for dps since can take a hit- i use this if too many peragines are flying arround.
3. runabout- low dps, high survival, high recast. With a smaller wing size you get low dps. only 1 tractor beam fires at a time and never enough to matter to me for CC. Just GW and destroy with something else is my way.
4.shuttle craft/ shield repair drones. Depending on situation these are nice. Shuttle craft for crystaline entity. Shield repair for pvp/ if you dont know how to use GW/intercept mode for torps on tanking.
This is my experience and testing. Now i only carry adv peragine and adv delta flyers right now on most of my atrox.
CSE stands for 'Cure Space Elite'. Its one of the Borg focused STFs (Special Task Force).
Yes, but keep in mind a ship like the Armitage is unlikely to have space for a tractor beam, and can not have Gravity Well at all.
It allows an already solid DPS ship to add an element of control, which as I recommended is very useful on CSE to hold trouble mobs like Negh'var and Raptors.
That's one tractor beam, that you only get to use ever 4 minutes.
It also requires you to use the Borg shield, as opposed to the MACO / OMEGA / KHG Shields, which are generally considered superior.
Yes, I'm looking forward to retesting them.
Is that still coming, saw it in test a while back but no news about it since.
It won't go live until Season 6 hits Holodeck.
On my Armitage on the other hand, I cannot use Gravity Well because it requires a minimum of a Lt. Cmdr slot for GW I. Likewise, I am not sure it is wise to spend one of my only two Science slots on Tractor Beam given the squishiness of an Escort class, and as someone else mentioned, the Borg set bonus Tractor beam has a long cooldown making it only situationally useful. Since the DPS is not as much of an issue for the Armitage as it is the Atrox, swapping a DPS hanger for the Danubes when CC is needed is the far better choice. A couple of wings of Danubes will cast Tractor Beam far more often and far more reliably that I can (i.e., they won't get distracted trying to DPS or heal and not notice TB is off cooldown).
Keeping probes from getting to the gate in the Armitage with a hanger of Danubes is easy.
I had no idea the MACRO and OMEGA shields where better. Would else would you replace in the Borg set that I have?
Delta Flyers are probably meant to be launched in pairs, not threes. Expect this to be fixed next season at the latest.
In general these are the most common Fed set ups:
3 Piece Borg + MACO Shield (Most survivable)
2 Piece Borg + 2 Piece Omega (Borg proc + Tet Glider)
MACO Shield + 2 Piece Omega is also doable, but not a lot of people run it I suspect.
Advanced peregrines are best for unshielded targets, given that their highest damage dealing weapons (quantum torps) are wasted against shields. They are especially effective in STFs, with unshielded generators, transformers and gates. They die easily though.
Shield regen units are extremely useful for tanking or helping defend someone.
Stalkers are good for disabling someones auxiliary power. Their shield drain attack is only really useful against low shielded opponents.
Danubes are good at bringing a target to a halt, allowing you to pummel it.
Delta Flyers have a nice shield drain skill.
Basically it depends on your situation. However if we're talking out and out DPS, advanced peregrines easily.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
2 Piece Borg (Console/Engines) and MACO Shield/Deflector.
Borg 2-Piece Bonus (Good survivability Boost)
MACO 2-Piece Bonus (5% Better recharge time on all your BOFF powers)
The BOFF Recharge Time buff generally works out superior to the little bit of extra constant firepower from the Omega "Tetryon Glider" bonus; unless you've got a full team all specced to stack shield drain. As a byproduct you get the best shield in the game, plus better survivability buffs from the Deflector than you'd get from the Borg version.