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Lets Talk Plasma Weapons... Devs plz take a look!

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    As far as I understand it, the OP's request is easy, and this isn't the first time this has been brought up either.

    Basicly, all Cryptic need to do is "cut and paste" the weapon stats for Borg Plasma Weapons, Remove what tags the mas "Plasma", replace it with "Borg", and have the sets resist that, as opposed to plasma. As it stands now, an entire energy type has been rendered even more of a joke than it alreayd was due to four of the endgame equipment sets granting massive resists against it.

    There's nothing to stop the devs from creating weapons with the exact same stats and numbers as plasma, but having them tagged differently so to speak. Just duplicate the values and call it something else, simple.

    exactly. been saying this needed to happen since i first saw the stats on these sets. if terradome ever gets fixed, i expect to see a set shield with 20% resist to antiproton :rolleyes:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Phasers are known for their ability to be very tightly controlled as to their power and frequencies. I think we should change their Proc to actually allow them to have a chance to shoot through shields and resistances by managing to hit that lucky frequency required.

    This would free up Plasma to have the Phaser Proc which makes more sense. We rarely see Plasma used but the Plasma Torp used by the Romulans back in ToS was known for overloading systems with its plasma and blowing them out all over the ship it hit. So it would make more sense to give this power to plasma weapons.

    Or be completely negated by the wrong frequency...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    I have to wonder why the ONLY end game plasma weapon was nerfed into the ground...

    ...oh your wonder what plasma weapon?...

    ...i speak of the always wonderful Plasma disruptor hybrid cannons and arrays :D


    there was nothing more fun than a weapon that battered down shields and caused a plasma DoT and i freaking LOVED them (so much i still have a cap Lv defiant equipped with them) to the point that i specifically geared to take advantage of both energy types as anti Borg weapons.

    I am still shocked to this day how effective they are in PVE as a primary weapon and pre nerf they were THE choice of fire power for STF's.

    Then i got a little smug and took myself into PVP....

    ....er.....yea....nuff said really...


    ....Plasma weapons are a nearly flawless support craft weapon allowing for fast hit and run attacks with a chance to DoT and burn hull despite shields and when combined with heavy yield plasma torps an escort could with a little skill hold off against incredible odds and cut through much more powerful and durable ships shields and hull's with a decent chance of coming out the other side in one piece.

    as a PVE weapon Plasma is a dominating force on par with anything else in the game but as a PVP weapon against even first level STF gear they instantly become a joke.

    give STF gears "Vs Borg" dont punish those players that understand that used properly a plasma weapon is a real option for PVE & PVP rather than force an entire weapon class out the window when it comes to player vs player combat.

    exactly. been saying this needed to happen since i first saw the stats on these sets. if terradome ever gets fixed, i expect to see a set shield with 20% resist to antiproton :rolleyes:


    Then again i still think carriers with Anti proton's and an escort with PD Hybrids make the best anti borg kill teams in the game for daily's and STF's so i expect specific "anti borg" weaponry to have a shield induced Nerf in PVP very VERY soon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    easiest way? have borg have their own unique energy type that players cannot get and make those sets resist only that energy type. not quiet as good for PvP anymore, but still good for fighting borg.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    perhaps they are planning some revamp.
    because in current state of the game the new reman set is not really a step in some new direction..
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    starlazers wrote:
    OK so as we all know plasma weapons are not worth having fitted to your ship for pvp as all the STF maco/omega/HG/borg sets have resist to the damage type in turn as the borg use plasma based weapons...

    This leaves them at bottom pick for weapons loadouts...

    *** IDEA: what i would like to see happen, is all STF space sets changed to resist against 'borg weapons' and not plasma as a whole, so to make it fair for players that would like to use plasma in there loadouts or just to balance the whole problem out... inkeeping with the stf goal of fighting the borg and giving tech to help fight the borg and not anyone that uses plasma based weapons... also on a side note this makes the new reman set, HY plasma bonus kind of laking as almost everyone you will fight in pvp has a plasma resisted shield on from the stf gear.

    What do you lot think?

    Also to the Dev team. can you even make this happen? and would it be hard to do ? ie. change the STF shield sets resist bonus to 'borg only' and not plasma damage?

    thanks for reading.

    Nova.

    Right now Plasma weapons are worthless because everyone is using those sets..

    However, I suspect with a lot of the new proposed gear and sets that they mention will be coming with Season 6. You will start to see that not everyone will have to use those sets.

    The only reason everyone uses them right now is because they are the best sets in the game. There are not enough options thereforth it basically renders plasma weapons useless.

    However, when they flesh out gear.. and have mulitple sets that do other great things.. it will make people choose about using those MACO shields etc. Instead they will use something else, and only throw that MACO on if they are fighting borg. There will be sets im sure that add resistance to other types of weapons like the Breen Set does. However, they will be epic sets like the MACO, Omega, etc. etc.

    In time Plasma weapons will make their return. Wait til everyone stops using borg sets to PvP in. It will happen, the game just needs a wider array of good gear that can be options for players to use. That is all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2012
    Element_0 wrote:
    Interesting question in return... Would it make cruisers more valuable in STF runs? Science ships too? As heals and tanking might become important again....

    If people actually played the roles fair enough but no one does, i dont think this is a good idea they already added a death penalty which is pretty rubbish if you ask me considering they have invisible torps that take you out in one hit even though they said they fixed so now we get killed by them and have to wait to respawn and you now want them to make our weapons weaker?

    I disagree.
  • mriedstra95mriedstra95 Member Posts: 6 Arc User
    edited June 2012
    I would like the borg to have some different beam type, along with the torpedoes. Not only that, I would like them to also be player equipable.

    Gravemetric torpedoes would be cool to have on a klingon ship :D
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2012
    Disable ALL "borg" items in PVP
    Live long and Prosper
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited June 2012
    I'm tired of my gameplay getting nerfed due to the whining of the smallest minority in the game - PvPers.
    [SIGPIC][/SIGPIC]
  • retunred4goodretunred4good Member Posts: 0 Arc User
    edited June 2012
    eulifdavis wrote: »
    I'm tired of my gameplay getting nerfed due to the whining of the smallest minority in the game - PvPers.

    Amen. Some of the would-be coolest items in the game got spoiled from nerfing cause someone got their TRIBBLE kicked and whined to have the item nerfed to accomodate their pitiful lack of skill.
    -It is better to keep your mouth closed and let people think you are a fool than to open it and remove all doubt.-- Mark Twain.
  • sorwensorwen Member Posts: 0 Arc User
    edited June 2012
    It might have been a mostly different dev team, but this is the same company that caved because a few Champions Online players whined that their Intelligence characters couldn't punch as hard as Strength characters. How many years later and I still can't wrap my head around that argument.
    Forever and always forward
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited June 2012
    eulifdavis wrote: »
    I'm tired of my gameplay getting nerfed due to the whining of the smallest minority in the game - PvPers.

    How does this have anything to do with this topic?

    Heck, how does this even have anything to do with STO? I can't remember the last time we got a pvp related balance tweak.
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2012
    The fact that the devs inexplicably made set shields resist plasma instead of Borg-specific weapons was probably one of the worst design choices they ever made. I still honestly can't wrap my mind around what it was they were thinking, my only guess is that it was some kind of communication problem in the dev house.

    One of the game's entire energy types might one day become playable again if Cryptic actually releases more than three-and-a-half competitive shields, but I wouldn't hold my breath.

    EDIT:

    A hard buff to the plasma proc (closer to the strong plasma fires some NPC torps proc), at least for HY torps, would really go a long way in giving non-escorts competitive damage options. The pressure of a weighty DoT would help healers, and other ships without that burst to rely on, be a threat in game.
    [SIGPIC][/SIGPIC]
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  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited June 2012
    well i started a plasma build and then i see this thread. now i'm not sure what to do. i was planning on putting the reman set on one of my oddys with plasma weapons just to see how it works out.

    i guess i will proceed. i'm i crazy or what?
  • shimmerlessshimmerless Member Posts: 0 Arc User
    edited June 2012
    rdm1958 wrote: »
    well i started a plasma build and then i see this thread. now i'm not sure what to do. i was planning on putting the reman set on one of my oddys with plasma weapons just to see how it works out.

    i guess i will proceed. i'm i crazy or what?

    In PvE you'll be fine (contrary to popular superstition, Borg mobs don't have innate plasma resists). If anything plasma takes advantage of the fact that mobs almost never bother to hull heal. What this thread is talking about is PvP, where one-piece set shields with 20% plasma resists completely cripple it as an energy type.
    [SIGPIC][/SIGPIC]
    vids and guides and stuff

    [9:52] [Zone #11] Neal@trapper1532: im a omega force shadow oprative and a maoc elite camander and here i am taking water samples
  • theultimatefunkytheultimatefunky Member Posts: 8 Arc User
    edited June 2012
    i think they need to up the damage plasma fire causes as plasma weapons are pretty rubbish anyway so make up for it by increacing the damage plasma fire DOT proc....
    [SIGPIC][/SIGPIC]
  • eulifdaviseulifdavis Member Posts: 0 Arc User
    edited June 2012
    dantrainor wrote: »
    How does this have anything to do with this topic?

    Heck, how does this even have anything to do with STO? I can't remember the last time we got a pvp related balance tweak.

    PvP'ers are asking for my equipment to be changed because it inconveniences them. I rather like the fact that I have an effective shield against Borg, Undine, and Romulans, and it is quite useful over the course of my own personal gameplay. Who are all of you to tell me how I should be playing the game?

    Leave the equipment alone. There's every other damage type available to use, so stop whining that you can't use one particular weapon type.
    [SIGPIC][/SIGPIC]
  • atatassaultatatassault Member Posts: 1,008 Arc User
    edited June 2012
    I like the notion of giving the Borg their own energy type, and then making the STF shields resist that energy type. That way you can use plasma weapons in PvP (I don't really care that AP is best for Tacs, and Phasers are best for everybody; I like the visuals and sounds of Plasma).

    Though, on the flip side, due to the year and a half of 20% plasma resist, I've been able to easily pick up very nice purple Mk 11 and 12 plasma weapons.
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited June 2012
    eulifdavis wrote: »
    PvP'ers are asking for my equipment to be changed because it inconveniences them. I rather like the fact that I have an effective shield against Borg, Undine, and Romulans, and it is quite useful over the course of my own personal gameplay. Who are all of you to tell me how I should be playing the game?

    Leave the equipment alone. There's every other damage type available to use, so stop whining that you can't use one particular weapon type.

    Ok, to flip that around, who are you to tell people that they can't use plasma in pvp?
  • stealthymcthiefstealthymcthief Member Posts: 143 Arc User
    edited June 2012
    Sure they can. They just have to live with the fact most people are using STF shields and are thus taking 20% less plasma damage.
  • darren0kitlordarren0kitlor Member Posts: 36 Arc User
    edited June 2012
    dantrainor wrote: »
    Ok, to flip that around, who are you to tell people that they can't use plasma in pvp?

    Plasma was a suboptimal energy weapon type before those shields were added. Improving the player's proc damage & utility is needed--the 20% shields only highlighted this deficiency but they didn't create it.
    [SIGPIC][/SIGPIC]
  • dant158#3249 dant158 Member Posts: 11 Arc User
    edited June 2012
    Plasma was a suboptimal energy weapon type before those shields were added. Improving the player's proc damage & utility is needed--the 20% shields only highlighted this deficiency but they didn't create it.

    Everything is suboptimal, compaerd to phaser.

    The whole weapon proc system needs rebalanced, but even after that, plasma is laughably gimped because of stf set prevalence.
  • rdm1958rdm1958 Member Posts: 822 Arc User
    edited June 2012
    i posted a few days ago that i wanted to try a ship with plasma weapons to go with my reman set. so far i have only acquired 2 plasma weapons - beams level 12. after reading these post i have decided to proceed with my reman / plasma plan for one of my oddys anyway. i will return once i have tried it out to let you know what results i get. i just have to see it for myself.

    i am really confused on weapon types. i have one oddy (science) with poloron that kicks TRIBBLE. another oddy (tac) with antiproton is pathetically weak, although at one time it was a killer. i did not change anything, so again, totally confused why a good ship went sour.

    i am a tac officer so i would think the tactical oddy would deliver the most damage.

    i will not enter pvp with a cruiser. i use escorts in pvp armed with disruptors or tetryon.
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