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STF Commendation Tiers

storexlusestorexluse Member Posts: 3 Arc User
I had this idea for improving the STF experience for both veteran players and newcomers to the STF Elites? The idea is because there are no consequences to being a jerk some veteran players make the experience so miserable for newcomers that people either quit or don't even try. What if there was an incentive for being helpful OR a way to reward veterans that in fact shoulder most of the burden throughout an Elite STF?

Basically the idea is this: After the completion of an Elite STF (either Ground or Space) a Team Leader board pops up (similar to PvP). Next to the stats there is a vote button. Players can acquire votes (collectively over multiple missions) which can lead to reward tiers. Now you don't have to vote for the highest damage or heal leader, but maybe somebody who helped you out during the mission. In any event you CANNOT vote for yourself, and if you don't vote at all then it automatically goes to the damage leader.

Commendation (Tier 1) = 200 votes = Accolade and 5000 Dilithium
Commendation (Tier 2) = 500 votes = Accolade and 40 EDCs
Commendation (Tier 3) = 800 votes = Accolade and 10 Very Rare Borg Salvage
Pike's Medal (Tier 4) = 1200 votes = Accolade and 1 Prototype Borg Tech

Once you acquire the votes a new mission dialogue pops open and you receive your reward. Maybe an optional pinning ceremony too. The votes are a running total as you move through the tiers. After you gain 300 you go back to zero and can start the process over again (minus the Accolade... Although there should be Pike Second Recipient, and so forth accolades).

Now 200 votes doesn't sound like a lot but you figure you can only possibly get 4 votes per STF that is still 50 missions. Tier 4 would require 300 missions AND every single person voting for you every time. I think that is worthy of Prototype Borg Tech, no? Even if a Fleet wanted to help only each other out that would take awhile and would require that only 1 player was reaping the rewards. Even if you don't get all the votes, maybe you walk away with 1 or 2 depending on how well you held your own, or demonstrated your teamwork.

This model could also be effective in Fleet Actions, PvP, general teaming, and the new Fleet System. Ultimately it is an incentive for players in random teaming to be more cooperative.

What do you think?
Post edited by storexluse on

Comments

  • topsettopset Member Posts: 0 Arc User
    edited June 2012
    storexluse wrote: »

    Commendation (Tier 1) = 50 votes = Accolade and 5000 Dilithium
    Commendation (Tier 2) = 125 votes = Accolade and 40 EDCs
    Commendation (Tier 3) = 200 votes = Accolade and 10 Very Rare Borg Salvage
    Pike's Medal (Tier 4) = 300 votes = Accolade and 1 Prototype Borg Tech


    Now 50 votes doesn't sound like a lot but you figure you can only possibly get 4 votes per STF that is still 200 missions.

    Errrr, am I the only one that things you might have gotten this wrong? If you need 50 votes and you can get 4 votes per STF, that's only 12.5 missions, not 200. No idea why you're multiplying them instead of dividing.

    I think the rewards are too high, and it's too open to abuse. I know if this were implemented we would just run STFs in the fleet and work it so everybody voted for someone different.
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited June 2012
    I'm sorry, but I really do not like such a system. You're turning it into a type of popularity contest.

    And if there is any free STF salvage rewards, I rather it be given for completing the STF accolades (after doing 50/100 Infected, Cure, Khitomer Runs).
  • storexlusestorexluse Member Posts: 3 Arc User
    edited June 2012
    topset wrote: »
    Errrr, am I the only one that things you might have gotten this wrong? If you need 50 votes and you can get 4 votes per STF, that's only 12.5 missions, not 200. No idea why you're multiplying them instead of dividing.


    Sorry, had my table backwards. Thank you. It's fixed.
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited June 2012
    I think rewarding PuGging is good and more effective than penalizing bad behavior.

    In general, my solution would be:

    - Compensate remaining players whenever anyone drops. Ie. a salvage drops whenever someone leaves.

    - Offer added rewards for random groups, both per run and over time.

    - Give veteran players better loot drops based on their existing accolade progress, to entice them to play alongside new players. I would also suggest, if possible giving the high end player better rewards for every teammate they have that is further behind in accolade progress.

    - Make normal mode optionals easier. Make elite mode optionals harder.

    - I've also suggested having a commendation category for PuGGing. I can see it offering titles like Morale Officer and Companion and visual things to show someone is new player friendly. I'd make the ultimate reward a playable Talaxian species that provides team buffs to sector space travel, runspeed, etc. as well has boosts to Development XP.

    This last one, I wouldn't bother with a vote system. I would simply award it for random STF queuing.
  • quiscustodietquiscustodiet Member Posts: 350
    edited June 2012
    Popularity contests rarely turn out as well as you dream/wish they will... popularity rarely correlates with quality.
    Also, there's a lot of potential for abuse in any such system.
  • storexlusestorexluse Member Posts: 3 Arc User
    edited June 2012
    If the 18-20 minutes it takes to run an STF is your opinion of popularity, then I feel very sorry for you.
  • carmenaracarmenara Member Posts: 0 Arc User
    edited June 2012
    I think rewarding PuGging is good and more effective than penalizing bad behavior.

    In general, my solution would be:

    - Compensate remaining players whenever anyone drops. Ie. a salvage drops whenever someone leaves.

    - Offer added rewards for random groups, both per run and over time.

    - Give veteran players better loot drops based on their existing accolade progress, to entice them to play alongside new players. I would also suggest, if possible giving the high end player better rewards for every teammate they have that is further behind in accolade progress.

    - Make normal mode optionals easier. Make elite mode optionals harder.

    - I've also suggested having a commendation category for PuGGing. I can see it offering titles like Morale Officer and Companion and visual things to show someone is new player friendly. I'd make the ultimate reward a playable Talaxian species that provides team buffs to sector space travel, runspeed, etc. as well has boosts to Development XP.

    This last one, I wouldn't bother with a vote system. I would simply award it for random STF queuing.


    This and the OP appear to be good ideas.

    I would like to add the following: -

    1) Very few people play a medic on ground STFs - science buffs and heals can make the difference between a team of initiates failing to complete the map, and winning it fairly with determination, mutual support and learning from their 'hard knocks'. There should be some sort of quest or accolade for x number of teammates revived too.

    Suggestion - "Starfleet Medical" team support quests for STF and PvP

    Issues - Can be abused. Send someone to die 500 times and get revived for the accolade. Not sure if anyone is silly enough to do this but you know gamers. Someone will grind for medic bonuses.

    2) Team healing or team buffing in space STFs - a lot of people in PUG will never know how to help each other out in space STFs by sharing redundant Aux2SIF, science teams, tac teams, AP: Delta and the almighty Engineering Team III that can save a lot of newbies from mistakes. And of course the Kang from exploding.

    In fleet run STFs you can always rely on heals, but in PUGs I have to send over hazard emitters to random people so that they know to look out for one another to ensure team victory. After all, when cadets explode less they do more DPS and save time/frustration while learning the map.

    Suggestion - "Starfleet Corps of Engineers" fleet support quests

    3) Coaching system

    This can be a player run thing. I run a fleet for the specific purpose of running a self-designed "Starfleet Command Course" and bring a lot of new players to Elite STF level not by following textbook protocol but achieving mastery in systems and boff powers synergy, and learning how to fly and fight as part of a tactical strike force.

    I teach people that regardless of ship type, a good Captain can make it perform in STF and the entertaining part of PUGs is helping save optionals by applying riot control powers at certain strategic chokepoints. They also learn to identify said chokepoints in the map and deploy themselves or teammates/friends to run certain team roles... and in turn the good info is shared to their own social group as well for a participative, newbie friendly learning environment.

    Suggestion:

    There are in-game help channels - STFRecruits for instance. But no one is manning them. Why? This is wasted potential. You can do a lot of good stuff reaching out to new players and getting them to work as a team (which is indirectly, what OP desires in the ending paragraph)
    Why not start new, active channels for the express purpose of player development?
    STF Flight Instructor since Early 2012. Newbies are the reason why STO lives and breathes today. Do not discriminate.

    My Youtube Channel
  • captgriffencaptgriffen Member Posts: 0 Arc User
    edited June 2012
    1) 90+% of the population who pug it wouldn't know good play if it hit them in the face. Number of times I've been blaming for messing things up right after I pull the team's incompetent backside through, optional and all? Very many.

    2) Partial pug groups. If I run with 3 fleet members, do you think that poor pug is going to get voted for?

    3) Science ships. Crowd control, disables, debuffs, shield stripping - none of this shows up on a leaderboard. Since people are just likely to look at the damage and healing statistics, this'll TRIBBLE over science ships even more.

    4) Leaderboards also ignore damage resistance buffs, AP:Beta (the most important debuff in STFs by far, a single player's usage of which might double or more his damage contribution), etc. Healing is rewarded over resistances, direct damage dealing over enhancing others, etc. - all perverse incentives.

    5) Damage dealt != useful damage dealt. FAW spammers who spend half their time hitting regenerating targets will have an overinflated damage score.

    So all in all...no.
  • fraghul2000fraghul2000 Member Posts: 1,590 Arc User
    edited June 2012
    1) 90+% of the population who pug it wouldn't know good play if it hit them in the face. Number of times I've been blaming for messing things up right after I pull the team's incompetent backside through, optional and all? Very many.

    2) Partial pug groups. If I run with 3 fleet members, do you think that poor pug is going to get voted for?

    3) Science ships. Crowd control, disables, debuffs, shield stripping - none of this shows up on a leaderboard. Since people are just likely to look at the damage and healing statistics, this'll TRIBBLE over science ships even more.

    4) Leaderboards also ignore damage resistance buffs, AP:Beta (the most important debuff in STFs by far, a single player's usage of which might double or more his damage contribution), etc. Healing is rewarded over resistances, direct damage dealing over enhancing others, etc. - all perverse incentives.

    5) Damage dealt != useful damage dealt. FAW spammers who spend half their time hitting regenerating targets will have an overinflated damage score.

    So all in all...no.

    This pretty much sums up my opinion as well.
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