Doctor: "I still have some questions about your past"
Garak" I've given you all the answers i'm capable of"
Doctor: "You've given me answers all right, but they were all different! What i want to know is which ones were true and which ones weren't?"
Garak: "My Dear Doctor - There ALL true!"
Doctor "Even the lies?!"
Garak "Especially the lies!"
I had the change to meet Andrew J Robinson in person (Garak) and I found him to be the epitome of his character (who I like greatly). No wonder the book he wrote on Garak's past was so good ("A stitch in time" ~not a time travel read lol).
Funny example of the stereotypical Cryptic/Player relationship there. +1
But I think a lot of the perception of lies boils down to things changing one day to the next.
That's partly PWE (but mostly business stuff). That's partly CBS (but mostly high level IP stuff). That's mostly the fact that 20-40 people on a team is like herding cats and good management means what's true and what's planned change DAILY.
Especially with management in three or so daily design level meetings.
I think Cryptic changes course probably 5-6 times a week in big ways. That's chaos compared to what players expect. The snapshots change because nothing is fixed and Dan Stahl isn't SUPPOSED to have a 100% consistent vision from one day to the next.
For it to be a lie, I think someone has to intentionally say something untrue.
I think what really happens is a mix of creative withholding of information (as a player, you have to read comments like a lawyer, not like a fan) and the fact that Dan and others can tell you what they mean on any given day but that nobody has the power or the desire to have long term plans that are unchanging and fully committed to. So Dan can be 100% about something one day, believe it in his heart, and then believe the opposite thing 100% the next day.
And he has to be a bit like that, even as one of the guiding hands on the project. He has more say over what's planned six months out. What's planned tomorrow is what people hand him in a usable state, even with Zeronious ducking around in funny hats to get people up to speed on projects. But if Dan adopted an ironclad vision for six months out, everyone would make like the final episode of Mary Tyler Moore and walk out in unison.
Disclaimer: I still love STO despite all it's faults:eek:
Frankly, the scene is great, but has absolutely no parallels to STO or Cryptic. From my point of view Cryptic added as much as they talked about into the game. I remember the time they just brainstormed here in the forums or on podcasts. Nothing more nothing less, and now we see some of those ideas either coming or even beeng already integrated.
I do not wish to sound linke a Cryptic fanboy, but this developer studio impressed me over and over since the beginning of STO. These guys do not only talk about what may be but they are really into it making it as possible as it might get.
Look around in the MMO market. Which other MMO's turned up to be as near as the foretolds of their own dev's? (rhetorical question) ...Of course we do not compare the game to the expectations, because most of us wish way more as it might even be possible for diferent reasons.
From this point of view STO is a very good package for the users.
Isn't that Garek's point, though? There is truth in his stories, but detailing which parts are truth not only removes the romanticism around the mystery but also undermines the good that was done.
Dwelling on the past is only useful when there is something useful to learn from it. Doing so as some sort of 'gotcha' exercise is only useful where prosecution is useful... which is unlikely in Garek's case or in Cryptic's.
Comments
Garak" I've given you all the answers i'm capable of"
Doctor: "You've given me answers all right, but they were all different! What i want to know is which ones were true and which ones weren't?"
Garak: "My Dear Doctor - There ALL true!"
Doctor "Even the lies?!"
Garak "Especially the lies!"
Awesome!
Funny example of the stereotypical Cryptic/Player relationship there. +1
I still don't think there's any lying going on.
Deception? Yes. Lies? No.
But I think a lot of the perception of lies boils down to things changing one day to the next.
That's partly PWE (but mostly business stuff). That's partly CBS (but mostly high level IP stuff). That's mostly the fact that 20-40 people on a team is like herding cats and good management means what's true and what's planned change DAILY.
Especially with management in three or so daily design level meetings.
I think Cryptic changes course probably 5-6 times a week in big ways. That's chaos compared to what players expect. The snapshots change because nothing is fixed and Dan Stahl isn't SUPPOSED to have a 100% consistent vision from one day to the next.
For it to be a lie, I think someone has to intentionally say something untrue.
I think what really happens is a mix of creative withholding of information (as a player, you have to read comments like a lawyer, not like a fan) and the fact that Dan and others can tell you what they mean on any given day but that nobody has the power or the desire to have long term plans that are unchanging and fully committed to. So Dan can be 100% about something one day, believe it in his heart, and then believe the opposite thing 100% the next day.
And he has to be a bit like that, even as one of the guiding hands on the project. He has more say over what's planned six months out. What's planned tomorrow is what people hand him in a usable state, even with Zeronious ducking around in funny hats to get people up to speed on projects. But if Dan adopted an ironclad vision for six months out, everyone would make like the final episode of Mary Tyler Moore and walk out in unison.
I have no problem with this comparison.
I like your new nickname and avatar. :cool:
join date: Jan. 2012
LTS, here since...when did this game launch again?
Frankly, the scene is great, but has absolutely no parallels to STO or Cryptic. From my point of view Cryptic added as much as they talked about into the game. I remember the time they just brainstormed here in the forums or on podcasts. Nothing more nothing less, and now we see some of those ideas either coming or even beeng already integrated.
I do not wish to sound linke a Cryptic fanboy, but this developer studio impressed me over and over since the beginning of STO. These guys do not only talk about what may be but they are really into it making it as possible as it might get.
Look around in the MMO market. Which other MMO's turned up to be as near as the foretolds of their own dev's? (rhetorical question) ...Of course we do not compare the game to the expectations, because most of us wish way more as it might even be possible for diferent reasons.
From this point of view STO is a very good package for the users.
Dwelling on the past is only useful when there is something useful to learn from it. Doing so as some sort of 'gotcha' exercise is only useful where prosecution is useful... which is unlikely in Garek's case or in Cryptic's.