....it shows mutual respect. Look at Bioware and the whole Mass Effect 3 ending fiasco.
http://www.nydailynews.com/entertainment/mass-effect-3-ending-changed-video-gamer-backlash-bioware-announces-article-1.1048196?localLinksEnabled=false
We, as fans of Trek want nothing but the best for STO. We want this game to have staying power. We don't want to neuter your vision, we just want it to live up to the vision/legacy that Gene Roddenberry founded. Is this too much to ask? Lock boxes and such gimmicks seem so out of place given the Franchise. In the end...do what you wish. With P2W ships, lock boxes and using Fanmade ships for profit. But realize as Bioware did, your most vocal fans tend to be your best source of free press. And we..."the vocal minority" really want to be on your side. Just food for thought.
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the fact there was overwhelming amount of negativity here, which MUST have been read by cryptic, would prove one way or the other if they listen at all (...or care)
companies never listen/read to their fanbases demands, especially when they ar backed by a powerful investor. simple fact is, they may get one or two ideas from the community only if its really well accepted by a few thousand players on the game, otherwise it's most likely ignored while the suits run everything. at the risk of trying to avoid trolling, what would you expect? i have only known a few games in the entire history of gaming that have actually listened to their customer feedback and changed things, the problem was that in the end, there was so many idea's and everyone wanting their own thing that the game maker couldnt continue the game.
i was once a former game guru to Aeria games along time ago, only had the position for a month but in that time i learned that alot of requests from the community were discussed behind closed doosr for a game called project torque, me and a few other game gurus talked and agreed with AG management about what should be added and improved before it was sent out to the company who had the game at the time in order to produce new updates, we even tsted then a week before hand. a few years later i found out that PT was no longer on their games list and infact it was discontinued because there were so many ideas and requests that it became too much to handle for AG.
STO has never ran like this, 2 years down the road and its still going and i dont see it giving up until PWE decides that Cryptic is no longer of use. for now just attempt to offer ideas and see if they get around to it.
Oh? Hi, you mean this?
I could point more ... the fact is the ending blows, I have it ... boxed and uninstalled because I seen the ending on IGN, I bet this makes a hard case for selling DLC and as the article mentions there is the question of who made the decision ... was it EA? or EA BioWare executives?
There is a lot of evidence to suggest that Bioware had planned this outcome long ago. So really, and without spoiling anything for people, they aren't changing a thing - they're just delivering the rest of the story.
The only betrayal of faith that Bioware is guilty of is making people pay for the actual ending... To date, at least we can say Cryptic haven't done that.
based on the reaction from every site i have ran across about ME3, i dont think i ever want to buy the series, never played it before and now i dont think i want to try. lucky cryptic have only made small mistakes compared to that big one.
(Spoiler free) To be totally fair, the ending of Mass Effect 3 - if the going 'theory' is correct (and the evidence to say it is correct is... staggering) then Bioware have probably pulled off the single greatest story twist in any of their games since the original KOTOR, with roots going back to the very start of Mass Effect 1.
When we do see an actual "ending" to ME3, I'll be more than happy to play it.
ME1 and ME2 have that B movie feeling of "Big Goddamn Heroes" were you just beat the bad guys, get the girl and save the world.
ME3 ending is Inception, its off tune with the rest of the series, perhaps its not bad per say but with ME1, ME2 and a lot of ME3 it just off.
And them comes the "artistic" excuse, not the first time they pulled that one since they also pulled it about DA2 narrative, this would be strike 2 for me if I as not already tried of their BS ... ME3 was just like Star Wars prequels to me, except I actually watched those as ME3 ending snaps all will to play it.
same here, but thats the positive from the negative. water under the bridge for bioware.
but pulling back to the point, hopefully cryptic will have seen that and not take a similar route of not listening to their community at all, but then i dont expect a great deal more once again. thats all i can say until one of the cryptic staff can elaborate a bit more (i would eat my hat if they did!).
As for making people pay, multiple endings do cost more to produce.
Listening to clients is important but always has to be balanced against the bottom line. Besides the cost of keeping the servers up at all, in the case of STO there are likely additional licencing fees to be maintained (downside to using existing IP).
ME3 is my fav to date, i played 1 all the way through about 10 times, LVL60 completely on insanity much? Its good that bioware listened to the feedback, and indeed some of the reactions were way to overboard to the point of being shocking. Some people looked like villagers with forks and torchs.
Bioware has a great track record with its fans and its games. It doesnt want to disappoint any of us and it shows that they love their work. Cryptic is the exact opposite, while im sure people like Jman love their work and do a good job. Cryptic fails to listen to feedback at every turn. Tribble is a perfect example of what i mean.
Tribble is a joke to test on, SWG had it down for how to test a game, make everything available to test all the time so that everything could get caught, they failed on actually DOING much about it tho lol. Ambassador/T5 akira being the 2 top asked for ships and yet not in game after 2 years. Cryptic may listen but they certainly dont hear us, and there is a stark differance between the two.
How do you expect Cryptic to make money on this game? That is the ONLY question that bears on whether it stays running and keeps growing. So please, if putting ships up for direct sale is wrong, if chance boxes are wrong, then what is your plan for making the game financially viable?
Please be specific.
Just as latest popular example: We would not be able to turn off the galor message (or any future similar announcement) if they would ignore our worries.
To compare with the ME3 f**kup from Bio they need to release a features series which after the latest mission ends with a bad cliffhanger and a week later release a c-store only mission which is an actual conclusion and the real finale. And even then IMO its just a shallow comparison.
That said, fans are not some monolithic group that agree and think the same.
http://kotaku.com/5882078/mass-effect-producer-suggests-keeping-your-mass-effect-3-save-games
Bioware always intended on post-release DLC.
The story has only ended so much as we saw Master Chief's ship tumbling toward a shield world at the "end" of Halo 3 (Legendary ending required)
*COUGH*5000 EMS*COUGH*
If Shepard's story is over, then I'll eat my ruddy hat.