In the latest STOked (115), the moderator Chris stated that the explosions animations were "a critical component in the game".
Contrasted by
this thread:, where many people agree with my notion that if our characters do not really die in this game, one could as well admit it openly and let the "death" turn into a "disabled" in pretty much the way the Defiant and the Enterprise in "Boldly they Rode" handle it.
Now, are there more people who find explosions of player ships "a critical component in the game""? Is the above thread maybe just a vocal minority of the forum community?
Currently, there are two explosions: One when you are killed, followed by another one when your warp core goes critical - before the second, there is still a recognizable hull - if "disabled" became the new "death", the first explosion could stay in place.
Comments
Since ship explosions can do massive damage... I'd call them a critical component.
Why change the graphic or death mechanic is death is still irelevant ingame during play?
Seems to be a choice of manpower needed to achieve that offers no difference other than the asthetic and would not change the game.
I think it whould change the game, but it would'nt make it better. You can do much more Dmg when you and your team work together. That also means searching Positions near the Enemys when your Warp Core is near collaps.
Also if you were spawning were you where Shot you could "die through the Levels in PvE" and thats not the meaning of "Break the Blockade".
The poeple in the other thread seem to mostly find it would improve the gameplay experience.
The manpower seems negligible, as they have already implemented such features for Boldy They Rode and for combat pets like the Oddy's saucer.
Well, as soon as you are back, you would have to hit evasive maneuvers plus burn a battery, accompanied by polarize hull if necessary, sure. But I don't see Disabling as a way to be blown up again and again, unless you insist to stay where you were and your enemies do so, too.
There was this fine suggestion to have "Abandon Ship" still blow up and respawn you, for those who'd like to blow up... that could fill that role.
But it is interesting to see the differing opinions here that were almost entirely absent in that thread!
Oh you meant player explosions? Getting disabled and having an option of blowing your ship up would be better then.
Is'nt that like it should be?
Yeah, or like the ships at wolf 359, or in First Contact. etc.
it also works if you time it right, you take out a negh'var and get some BOPs next to it and they go boom as well.
what role do they play? critical? nope, but more like opportunistic as the situation is more luck then anything else.