Regardless of the ship you are flying, when you die you always see the same animation. Your ship floats around until the warp core explodes. I would like to see some real damage similar to when the
Defiant was destroyed.
What we need is a few animations for each ship class that allows us to see some real damage. Once the player loses all health they sit there and blow up. But if there are a few left over torpedos heading their direction we see the ship split into pieces.
Thoughts?
Comments
Ships in the shows often blew up in unique ways, especially if they were hero ships destined to be fixed later by temporal shenanigans. I would like to see some nacelle loss at least, that might be doable with the existing customization skeletons. It's definitely something the tech guys should keep in mind for future tech updates.
Sometimes you will die and the folks will abandon ship with escape pods, othertimes the ship will simply explode or it will just LITERALLY fall apart with bits being shot off.
This is a prime example of battle damage being awesome
Location specific would be rad. Take it a step further by changing the texture used based on what kind of weapon was used (either torpedo or energy).
actually if u fly a shiip with wings (LRSV or BOP) sometimes the ship will blow up in 1 piece or a wing nacell will fly off and blow up seperatly from the rest of the ship.
Sometime the wings get seperated and drift off in the explosion.
try this: http://www.youtube.com/watch?v=lOoedZ8qR9I&hd=1
(hard to believe they did this engine 7 years ago on 7 year old hardware...)
that would be something for the difficulty slider on Elite -> critical injuries and visual damage...
then you have to fly into one of these little Spacedocks to repair it....
hey wait a second Star Trek legacy had something like that!
here it is: https://picasaweb.google.com/107690288451082557730/StarTrekLegacy#5464088952565500098
(bad screen but it's proof of concept ;P)
or this! u gotta love the pure white confeti-ish explosions from TNG
That raises another option. We need to see the core get ejected from time to time when health gets low. So instead of just blowing up, you see your core eject and it just blows up while you drift until the respawn recharges.
oh so kinda like "i'm dead" but if my core ejects which it should 10% of the time then i can respawn where i was killed w/o having to fly back from actuall spawn point.
Yes and when they finally add the Ambassador, they need to have it have a 10% chance of creating a time vortex that allows it to completely heal just as it is about to be destroyed. But it then applies 10% hull debuff.
No too much heal there. Maybe 50% max. problem is if it had to much heal klingon PVP would complain way to hard. and combine that with and ENG's miracle worker hoooooooooooo.
Dont give them ideas...
One of many examples why DS9 was the best series. Wouldn't have seen a suicide run like that on TNG, well not as much as we did on DS9 during the war at any rate.