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Autofire saves lives

SystemSystem Member, NoReporting Posts: 178,019 Arc User
It was a dark and stormy night (well, kind of, it's always dark in space...)

Captain Kerngan and his crew are sleeping soundly, with the IKS Ridorrin parked in some backwater planet full of goombas.

Suddenly, they heard the sound of the ship's klaxxon, indicating red alert status! Federation ships are in the vicinity! What's more, they fired some sort of virus into the Ridorrin's computer, locking out all bridge officers from controlling the ship!

WIth the crew and captain helpless, they awaited their fate, because staring them in the face was a Federation fleet with no less than TWO state of the art battleships!

The crew managed to restore some sort of control to the ship, having use of thruster and impulse engines plus limited weapons capabilities. They could not balance their ship's shields nor could they send out hazard or engineering teams to damaged portions of the ship, as emergency force fields were suddenly put in place due to the Feddie virus.

Oh well, it is a good day to die, afterall! Boldly, the Ridorrin -just a humble science vessel with less firepower and hull armor than any ship she's facing- charged into battle!

Click this for the video, Qa'pla!

also, please nerf autofire and the continual usage of A and D keys, they're overpowered in PvE
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Nothing new, Cruisers can AFk- drift a whole isntance if they just have to fly into the same direction using autofire. If the game is too easy for you try Advanced or Elite difficulty settings.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    It looks like you've mastered normal difficulty. Move on up! :-P
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Nothing new, Cruisers can AFk- drift a whole isntance if they just have to fly into the same direction using autofire. If the game is too easy for you try Advanced or Elite difficulty settings.

    And this is exactly the point. There IS no bar of competence required for normal difficulty. Only that you autofire, that's it. Anything more like actual usage of skills and one gets labeled elitist.

    And the only thing that's upped in adv and elite is HP and damage. On elite one's required to actually balance their shields, and maybe use 2-4 abilities to save their skin.

    Cryptic's bar of pve is set so low that one does not have to actually play the game in order to advance in it. This is the definition of casual as it is now, so casual you can literally get up off your computer and allow it to play for you. 1-51, the playstyle is the same.

    EDIT: I would add that the only elite difficulty that continually challenges someone is through PvP.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Totally agree. The NPC's are more then dumb, and indeed the only thing which increases on Advanced/Elite is hull and weapon power, which is actually pretty lame. It just takes a longer time to shoot down the target.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    That´s an epic video lmao.

    And yes everybody who thinks that advanced or elite requires some skill .......... :rolleyes:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    Ii could have sworn one of the latest release notes said that pve grounds get more powers and harder weapons on the higher ups... not just massive health.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited August 2011
    wrote:
    Ii could have sworn one of the latest release notes said that pve grounds get more powers and harder weapons on the higher ups... not just massive health.
    Now they just have to apply this to space, and we might be getting somewhere.
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