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New Jump Animation is Terrible

SystemSystem Member, NoReporting Posts: 178,019 Arc User
...Seriously, it is. The old and better animation is still in the game though, but only if you're holding a weapon and running. Please consider reverting it back to what it was.
Post edited by Unknown User on

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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    Agreed... the new jump does suck.
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    I have to agree, I'm not impressed with the new jump animation either, I much preferred the old one.

    When there are so many other things that need attention, why do Cryptic insist on "fixing" things that aren't broken :confused:
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    Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited July 2011
    If I had to guess, I'd probably say that new combat system required changes to the way the the animations handle things like upper body blending. This might have forced them to make new jumps and walks to avoid spine twisting or some other technical issue. So while they're now less than ideal, they might have found themselves painted into a corner and forced to compromise. Stuff like that happens when you're working with systems as complicated as these.

    Just sayin.
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