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Pi Canis Missions - Still Need work

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited February 2013 in Klingon Discussion
Just tried out the revision of the Erickson and the Transport Raid missions.


I can say the Transport Raid is now possible with a Cruiser on normal difficulty. But from what I hear, Carriers still have a bit of trouble.

Erickson however still needs tweeked.


Suggest distancing the warp points out further.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    With my cruiser, I was able to do the Transport Raid about 90% of the time before the update (unless the fed ship that arrives is a cruiser, then my odds went down), but the Eriksson mission is different. I have only been able to do that one about 5 times alone out of at least 20 times. It is very annoying. No matter what I do, it either takes too long to get the shields down on the freighters, or too long to get to the other side. Once the other escorts shoot me, I lose any speed bonus I may be using. So that ends it right there. If it takes too long for my red alert to end for me to cloak, I fail it. So yes I do agree. We need more time to be able to complete the optional objectives.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Yeah, thats why I suggested these Warp Points get moved out further.

    It took me 3 hours to get the secondary objective with Eriksson, and I managed to disable the second set of transports right at the warp beacon. And I had to replace my Beam Array with a Dual Beam to add in some more DPS with the 3 DHCS I had. Then I had to use Tractor Beams, Boarding Parties, and Warp Plasma just to keep them from moving. Which most cruisers really don't do that.

    So Gozer can distance the warp points 5-10km more or give freighters a delayed start as they undock, then it's might be enough to give players a chance to complete the secondary objectives.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    A delayed start is a good idea, like that raid on the fed base where you blow them up before they launch and 15km extra to the warp outs might work best.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Errikson still need a Fix....PLEASE! :cool:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I concur. I forgot why I stopped playing on my klingons, then I remembered when I tried to do Eriksson and transport raid. I fly a bop and I'm still having trouble tearing these things down fast enough. Should I just switch to Ap weapons and TRIBBLE disruptors if I'm gonna be able to kill them?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Nah it's not you, it's just bad planning. Not sure how these made it through the play test phase without bad critiques.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Got throught the transports on solo but no luck on the Erickson. The thrid one went orange but still warped out on me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    "still"? Have they changed anything in the past month?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    From what I understand, this mission is a low priority on Cryptic's list.

    This is one of the things that angers the community the most is that there old bugs aren't being fixed. And this episode is more than just "hard", its buggy too.

    1) Nearing the Eriksson Starbase, you run into somekind of lag.
    2) If in the process of looting a Transport and you get intrupted, you are unable to reloot. So your efforts are in vein.


    Gozer needs to fix this and at the same time, either slowing the transports in the Transport Raid and Eriksson or have the warp point farther out.


    Right now I in my Negh'var have pretty much got these missions nailed down, but I use DHCs and have to use Boarding Parties, Warp Plasma, and Tractor Beams. But in my Raptor or BoP, I don't. So for Carriers and Beam Cruisers, this mission is very difficult.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The Pi-Canis mission optional objectives are geared toward Tactical ships... I won't be changing that. I expect that they will be harder if you try to solo them in something other than a BOP or Raptor.

    The next set of KDF patrol missions I make I will gear the optionals toward cruisers and carriers, and then the set after that to science... when all three sets are finally done, you'll have three different sectors to choose from. The optional objectives and daily Path mission in each sector will be more taliored.

    It's the only way I can give you challenging content without taking something away from other players.

    So if perfer Tactical ships - go to Pi Canis
    Crusiers or Carriers - Sector - TRIBBLE
    Science - Sector - yyy
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The Pi-Canis mission optional objectives are geared toward Tactical ships... I won't be changing that. I expect that they will be harder if you try to solo them in something other than a BOP or Raptor.

    The next set of KDF patrol missions I make I will gear the optionals toward cruisers and carriers, and then the set after that to science... when all three sets are finally done, you'll have three different sectors to choose from. The optional objectives and daily Path mission in each sector will be more taliored.

    It's the only way I can give you challenging content without taking something away from other players.

    So if perfer Tactical ships - go to Pi Canis
    Crusiers or Carriers - Sector - TRIBBLE
    Science - Sector - yyy

    Sounds like a plan. We've got our Sector TRIBBLE (Psi Velorum), we just need a sector YYY. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The Pi-Canis mission optional objectives are geared toward Tactical ships... I won't be changing that. I expect that they will be harder if you try to solo them in something other than a BOP or Raptor.

    The next set of KDF patrol missions I make I will gear the optionals toward cruisers and carriers, and then the set after that to science... when all three sets are finally done, you'll have three different sectors to choose from. The optional objectives and daily Path mission in each sector will be more taliored.

    It's the only way I can give you challenging content without taking something away from other players.

    So if perfer Tactical ships - go to Pi Canis
    Crusiers or Carriers - Sector - TRIBBLE
    Science - Sector - yyy

    we love you goz.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    The Pi-Canis mission optional objectives are geared toward Tactical ships... I won't be changing that. I expect that they will be harder if you try to solo them in something other than a BOP or Raptor.

    The next set of KDF patrol missions I make I will gear the optionals toward cruisers and carriers, and then the set after that to science... when all three sets are finally done, you'll have three different sectors to choose from. The optional objectives and daily Path mission in each sector will be more taliored.

    It's the only way I can give you challenging content without taking something away from other players.

    So if perfer Tactical ships - go to Pi Canis
    Crusiers or Carriers - Sector - TRIBBLE
    Science - Sector - yyy

    Interesting.

    Would you do something like the Class Specific options in the new missions (Tactical, Engineer, Science)? But instead of Captain class, you get missions based on Ship-type.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Varrangian wrote: »
    Sounds like a plan. We've got our Sector TRIBBLE (Psi Velorum), we just need a sector YYY. :D

    Right.. I just have to get time on my schedule to make KDF stuff for Psi Velorum... or make them in my personal time.. ( I do this anyway, lol it just makes stuff take longer only working on it a day or two a week)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Right.. I just have to get time on my schedule to make KDF stuff for Psi Velorum... or make them in my personal time.. ( I do this anyway, lol it just makes stuff take longer only working on it a day or two a week)

    Well be sure to get some rest at some point. The Psi Velorum will wait, it is open to the Empire now, we can take our time in conquering it :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Azurian wrote: »
    Interesting.

    Would you do something like the Class Specific options in the new missions (Tactical, Engineer, Science)? But instead of Captain class, you get missions based on Ship-type.

    Because of the way or maps work, it's hard to make a single map taliored to every ship type. There are too many trade offs when I have to do that. For instance right now the Pi Canis missions are pretty easy if your in the right ship type, but challenging to carriers and science ships.

    I really need a set of maps tailored for each ship class... Once I get three sectors worth of KDF patrol missions I'll go back and dial in the challenge meter for the ship type each sector is designed for.

    I'm also on the verge of getting the mission tech I need to give you higher mission rewards based on the difficulty you set the map to..(Normal, Advanced, Elite)... I'm sorta waiting on this to do the next set of KDF patrols so I can make it worth your while to try these other difficulties...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Because of the way or maps work, it's hard to make a single map taliored to every ship type. There are too many trade offs when I have to do that. For instance right now the Pi Canis missions are pretty easy if your in the right ship type, but challenging to carriers and science ships.

    I really need a set of maps tailored for each ship class... Once I get three sectors worth of KDF patrol missions I'll go back and dial in the challenge meter for the ship type each sector is designed for.

    I'm also on the verge of getting the mission tech I need to give you higher mission rewards based on the difficulty you set the map to..(Normal, Advanced, Elite)... I'm sorta waiting on this to do the next set of KDF patrols so I can make it worth your while to try these other difficulties...

    Gozer thank you (and really all the Devs) very much for all your work. I know we can seem like and ungrateful bunch at times, but we are after all only Klingon :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm also on the verge of getting the mission tech I need to give you higher mission rewards based on the difficulty you set the map to..(Normal, Advanced, Elite)... I'm sorta waiting on this to do the next set of KDF patrols so I can make it worth your while to try these other difficulties...

    I think this is awesome news, Gozer. That mission tech will probably get people, who wouldn't otherwise think about it, to use the higher difficulty settings. (Well, I can really only speak for myself, but I know I would. :) )
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Personally, it feels unwise to me to slate the mission ideal carreer to sectors. I suppose how it is right now is good, but once the lineup of missions is better fleshed out it makes a lot more sense for me to make sure there's one of each (assuming a total of 3 per sector) per Sector Space zone - to the point of perhaps moving existing ones elsewhere once the KDF has enough of these made up.

    That way, in one sector, there's advantage in going through them while teamed up with different professions; and also, it avoids giving the "Tactical missions are right next door, but Science missions are two sector blocks way - sucks to be a science toon, right?" message.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Because of the way or maps work, it's hard to make a single map taliored to every ship type. There are too many trade offs when I have to do that. For instance right now the Pi Canis missions are pretty easy if your in the right ship type, but challenging to carriers and science ships.

    I really need a set of maps tailored for each ship class... Once I get three sectors worth of KDF patrol missions I'll go back and dial in the challenge meter for the ship type each sector is designed for.

    I'm also on the verge of getting the mission tech I need to give you higher mission rewards based on the difficulty you set the map to..(Normal, Advanced, Elite)... I'm sorta waiting on this to do the next set of KDF patrols so I can make it worth your while to try these other difficulties...

    There's just so much WIN in that post bigman :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm also on the verge of getting the mission tech I need to give you higher mission rewards based on the difficulty you set the map to..(Normal, Advanced, Elite)... I'm sorta waiting on this to do the next set of KDF patrols so I can make it worth your while to try these other difficulties...

    This is what made me play on max difficulty in City of Villains. Looking forward to it!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Zoberraz wrote: »
    Personally, it feels unwise to me to slate the mission ideal carreer to sectors. I suppose how it is right now is good, but once the lineup of missions is better fleshed out it makes a lot more sense for me to make sure there's one of each (assuming a total of 3 per sector) per Sector Space zone - to the point of perhaps moving existing ones elsewhere once the KDF has enough of these made up.

    That way, in one sector, there's advantage in going through them while teamed up with different professions; and also, it avoids giving the "Tactical missions are right next door, but Science missions are two sector blocks way - sucks to be a science toon, right?" message.

    Again... we are only talking about the Optional Objectives for these missions... if your already grouped up, the optional stuff is easy to do no matter what type of ship you are in...

    Every KDF Patrol Mission in Pi Canis has Optional Objectives - Right now these Objectives are geared toward solo players in Tactical Ships...

    Most Players don't have any real issues completing the regular mission objectives in any ship type.
    Most Players don't have any issues completeing the Optional Objectives when they are teamed.
    Most of the players that solo these missions in Tactical ships have no real issues with the Optional Objectives, once they get the hang of how the missions work.

    The Optional Objectives are only frustrating to players that are trying to solo them and don't want to team or use a different ship, because the Optional Objectives are designed with specific ship traits in mind.

    If you're in a group, you wont have any problem doing the Optional Objectives anywhere, and if you prefer to solo you can just go to the appropriate sector block, and play the missions/optional objectives that are designed with your prefered ship class in mind. Everyone wins...

    On top of this once I can reward you mission rewards (not just better loot drops) for completing a patrol on Advanced or Elite.... I can tweak the Optional Objectives on normal difficulty so that they are a little easier for everyone no matter what ship type you are in. Leaving the Advanced and Elite difficulty settings pretty much only accomplishable solo by the players/ship type they are designed for or teamed up with other people.. again everyone wins here...:)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Again... we are only talking about the Optional Objectives for these missions... if your already grouped up, the optional stuff is easy to do no matter what type of ship you are in...

    Every KDF Patrol Mission in Pi Canis has Optional Objectives - Right now these Objectives are geared toward solo players in Tactical Ships...

    Most Players don't have any real issues completing the regular mission objectives in any ship type.
    Most Players don't have any issues completeing the Optional Objectives when they are teamed.
    Most of the players that solo these missions in Tactical ships have no real issues with the Optional Objectives, once they get the hang of how the missions work.

    The Optional Objectives are only frustrating to players that are trying to solo them and don't want to team or use a different ship, because the Optional Objectives are designed with specific ship traits in mind.

    If you're in a group, you wont have any problem doing the Optional Objectives anywhere, and if you prefer to solo you can just go to the appropriate sector block, and play the missions/optional objectives that are designed with your prefered ship class in mind. Everyone wins...

    On top of this once I can reward you mission rewards (not just better loot drops) for completing a patrol on Advanced or Elite.... I can tweak the Optional Objectives on normal difficulty so that they are a little easier for everyone no matter what ship type you are in. Leaving the Advanced and Elite difficulty settings pretty much only accomplishable solo by the players/ship type they are designed for or teamed up with other people.. again everyone wins here...:)

    I agree all are possible solo except the Erickson mission, I've looted the 4 freighters that weren't in the bubble and failed it, yes, all 4 looted, and I failed. How do you ask? well, simple, the freighter I looted first left before I'd taken the 4th freighter, since one had left, even though it was already looted, I failed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Gotta say I agree qith overlordthor on this one. I've done the missions 100 times now and still the only one I ever fail is erickson. of course the only time I ever fail is if im alone and only ever because of some glitch that happens. The first two are quick and simple then I boost over to the second set, get them down take care of the escorts...when I go to raid the freighters which are both down to a quarter health at this point my ship refuses to raid them unless it is alowed to move the nose (this seems to happen in sector space as well) and once I loot the first one as soon as I go to loot the 2nd it takes off for the becon like a bat outta hell. I can get the shields down before it reaches the edge but by that point it warps out. happens that way for both my bop and raptor. If it wasnt for that instant heal the ship gets as well as the speed boost id have that mission in the bag every time. I'm starting to think of using beam target engines II to slow it down. I just wish it didnt insta heal and get away like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited February 2011
    Those optional objectives for the Erikson system and Transport Raid mission really need to be fixed. I thought they added a fix for it a while ago but it doesn't appear to be working.

    I finally worked out my strategy for the Erikson system and can now complete the secondary objective. But I still have a hard time finishing the secondary objective for the transport raid mission. Way too often I fail the secondary objective when transport #6 warps out while i'm just in beaming over the cargo from transport #5. I actually raided 5 transports but still fail it because one transport warps out just before i finish raiding the 5th? Looks really bugged to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    anything new? I just reroll a KDF sci, and never tried the patrol
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Q4s4R wrote: »
    anything new? I just reroll a KDF sci, and never tried the patrol

    I've run them recently without problems.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    Q4s4R wrote: »
    anything new? I just reroll a KDF sci, and never tried the patrol

    Depends on the ship you use.

    Raptors and BoPs have an easy time with these raids.

    Negh'vars and Vor'chas, its doable but you need DHCs and Tractor Beams.

    New Orion, Gorn, Nausicaan ships, might be tricky.

    Carriers, you need to be a really top notch captain to do the dailies. You likely need help.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    everyone wins here...:)

    A big thanks to you for creating them.
    These missions are among the crown jewels of KDF gameplay in STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited April 2011
    My issue is that I can't do the optional objectives in a team because there are only like 7 KDF players left. I can't seem to solo them either, in a Vorcha. My General can't in a carrier either, not that it matters at her level but that wasn't the point.

    Have these been fixed? I haven't tried them in weeks now due to always failing erickson.
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