Was wondering if someone who's done a lot of 'grouping' could answer a question for me. How much of the game is duo-able? My brother and I like to play any game we play as a duo; and I'm wondering how compatible STO will be with our playstyle. Can we play together for 95+% of the content together, or do you need more(or forced solo)? Obviously the end-end-game content is probably more fleet oriented; but what about general content? Do rewards scale(for better or worse) for a duo? Any help greatly appreciated
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except for Fleet Actions - which require multiple groups of five and a lot of masochistic tendencies.
D'oh, I forgot these.
So if alone, you might encounter 3 ships at a time. The same encounter grouped might give you 6. So they can get harder. Significantly so if the group gets large. but with more kills you'll get more xp to make up for it.
Just something to keep i mind. In most games where solo is often the slower harder route. Here its, in some ways faster and easier.
That's actually better, IMHO. One thing we've noticed that in more 'solo oriented' games we blow through content without any issues at all - which really makes the game un-fun in many respects. Thanks for throwing this information out there, I wouldn't have ever known! This is great news. That being said; when selecting the difficulty in the options menu - does that increase rewards or is it just for 'TRIBBLE and giggles'?
To recap: Being in a group naturally increases difficulty by increasing mob density - which can be also increased by selecting a higher difficulty tier in the options menu?
Adjusting the difficulty increases NPC health and damage, and can do so significantly. Torpedos can be a real threat on elite. In addition to this, increased difficulty activates the death penalty system. With each loss having a chance of adding incremental injuries that can reduce combat effectiveness. As the injuries pile up combat becomes increasingly difficult. And there is a cost to repair these injuries.
The up side of all this is rare and very rare drop rates increase with difficulty. Ive been told its a 30% increase, but 30% on a 0.005 percent chance isn't anything anyone is going to notice. Increased difficulty should be done for its own enjoyment not for any chance at more drops.
One other thing to note. The difficulty scaling isn't very even between ground and space. So while playing at one setting in space might provide a enjoyable challenge. The same setting on the ground could be a nightmare of endless death. And there is no way to separate the two settings. Ground combat on Elite is do'able but most agree it can be incredibly difficult without careful micromanagement and planning.
First of all, Quoted from the Book of Forums Thou shall deem a thread older than 30 days with no reply to be dead. Death of a thread shall not be mourned, but shall pass as Fall does unto Winter. However, one shall not reply to such a thread in kind, or risk raising the dead from their eternal slumber.
Second of all, When teaming for a mission, make sure that the original person, the lowest level one, is both the team and squad leader. Second if you are doing an episode, make sure that everyone has that episode on their mission list. Everyone will have to rendezvous at the mission starting point, such as the system in question before embarking. Then, at every map transition, everyone must agree to change maps and will beam/warp in together.