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Rethinking the Uniform Slots

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I think we can all agree that the current uniform system is awkward and could use an overhaul.
Afterall we are not superheors with a civilian outfit and a hero costume.

How about this as base:

1. Slot - Your default uniform.
2. Slot - Alternate uniform
3. Slot - Cold Weather Environment
4. Slot - Hazardous Environment
5. Slot - Space Environment
6. Slot - Undercover
7. Slot - Holosuit

The special environment slots hold your special outfits that allow your character and its boffs to operate in such environments, automaticly switching to them when you beam into the mission. And back when you beam out again.

Also the characters physical statistics should be looked execpt for the undercover slot. It makes little sense that when yu want to change into your beachware you can also chnage how you look, including body mass and size and other things.

Undercover uniform can only be change in a med bay, reason is that in the show character going undecover nearly always change their appereance to fit better into the environment and that was done in the med bay.

And finaly the holosuit slot lets you wear anything you want, but its restricted to actual holosuits, should they become part of the game one day.

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Hell fricking no

    I like my uniform each which makes perfect sense, I got some normal duty clothing, I got some workot clothes, I got dress clothes, I got civilian clothes for the black ops, for a nice party and last some nightwear.
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