So we have brace for impact, abandon ship and ramming speed for all captains. So to round it off, how about
deflector burst, as seen in the TNG episode "Best of both Worlds"?
The power could work as follows:
45 degree forward firing arc. If the target leaves the firing arc before the ability completes its cycle, the ability is wasted.
Upon activation:
(Damage listed applies to bare hull. This ability would behave the same way energy weapons do against shields.)
5000 damage per second for 5 seconds at 50% aux power. 500 additional damage per second for every 5 extra power to aux.
Total damage:
50% aux: 25,000
100% aux: 50,000
125% aux: 62,500
(I believe roughly equal to two fully skilled tricobalt torpedoes)
Personally I think damage type should be
proton damage.
Penalty: (begins as soon as ability is activated)
For 15 seconds -
Weapons and engines subsystems disabled.
All captain and boff abilities disabled. (exceot for abilities activated previously)
For 5 minutes -
-25% power to all subsystems
-50% power transfer rate
One critical ship injury.
Total ability cooldown time: 20 minutes.
Comments
Not if five of you fire on the IKS Kaargh all at once. Or if you want to finish off a lone Borg cube.
Then they are all stunned for 15 seconds and defenseless?? That makes sense.
If you can customize which ship, what type of weapons, what abilities and the like...could be pretty epic in the customization sense, and tactics/strategy.
What if the ability spawned the same ship as the one your player was flying and "mirrored" the abilities you make (the abilities would be weaker of course)
What I did not want to do was suggest an overpowered solo-pwn ability. When the Enterprise used it, the ship's deflector was completely burned out and the ship itself was absolutely dead in the water, allowing the borg cube to escape. If the borg had attacked, the Enterprise would've been obliterated.
If you're in a fleet, you'd have your fleet mates to protect and heal you. If you used it solo, it would be more of a finishing move against a big heavy target that you'd have to be judicious about using incase you fired it while other ships were closer than 10km from you.
I did say the disabling effect starts as soon as you fire the weapon (which takes the first 5 seconds to do all its damage). Then you'd have only 10 seconds after where you'd unable to do anything except reinforce shield facings and transfer energy back to shields, etc.
Perhaps the disabling effect should be 10 seconds only from when the weapon fires.
I don't understand your objection. Why in pvp would you want to hit that button first and disable yourself so the enemy can kill you? And by "too much", what do you mean? Too much penalty?
Remember it's also a 45 degree arc weapon, you can't move or turn for 10 seconds once you fire it, and your target can leave that 45 degree arc, thus making the weapon useless. You'd need to tractor or disable the engines of the target first to make it work.
No, it's just that you're derailing my idea thread with your idea when you could start a new thread and get all the attention on your idea that you want.
Sorry mate, my bad for stepping on your toes.
Really my bad, I should apologize for being a little too anal about it.
Now that that's out of the way, I think your idea is a little too close to the fleet support power that we already get. And why would your boff get only temporary command of a ship that you get to fit out and use whenever you need it? Shouldn't you let your boffs move on and become full captains themselves?
The "deflector pulse" was also used in DS9's "Starship Down" with the same effect. The dominion ship was destroyed, but the deflector was overloaded. The rest of the ship was not affected by the pulse.
In that respect...how about the ability really weakening heals/debuffs/buffs.
to Forgotten-Nemesis
It is similar to the fleet support/photonic fleet abilities, but the beauty is that your BO has become a captain and is part "your fleet/squad" therefore following your orders and coming to aid your distress signal...THERE'S THE NAME FOR IT...woot
At the beginning of The Best of Both Worlds, Part II Jordi informs Riker the deflector pulse blew out half the systems and fried the main relays to he deflector dish. This cripple the Enterprise enough that it couldn't follow the cube.
That kind of Reminds me of B5 Crusade. The ship had a similar ability....^^
Well I dont know I dont like that very much. I do not thing that it will balance the game if you make a super--damage ability available for all (including not-Damage dealing classes/ships). And it probably would 1-hit science and escorts and the cruisers would barely get a scratch....
I may be wrong the basic Idea is already intendet to come out with season 4.....
If it was entirely a DoT that could be countered with the right skills/BOff abilities, I wouldn't mind so much. You could then remove the debuff to the attacker to compensate for the lack of immediate damage. At least it gives Escorts and Science vessels a chance that way.
I probably would not make it a Captain ability. It feels a little... too specific for that. You have to consider that almost everyone would use it then (assuming it didn't just suck), and that might get a little ridicilous.