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Remastering Missions. Which ones do you want to see?

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Only thing they should be working on is
    1 More KDF missions.(with patrols and enemy encounters on KDF side)
    2 Fix the STF' missions and make more of them.
    3 fix most of the patrols on fed side because they are borring, always kill 5 patrols around a system.
    4 Fix the fleet actions , remove the lvl banding.What happend to that ??
    5 Make a new fleet action in gamma that players actually want to play ,say against the Borg.
    6 Give all the vendors, mission contacts and your officers some VO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I'm the only one doing the remastered episodes. The rest of the content team is working on new content (the new weekly series stuff). The remastered episodes are meant to fill in the times between the gaps in the new weekly content. Several things happen when I touch these old episodes, I've already mentioned the cutsceens, but it also includes having the encounters scale to player level. new loot, new accolades, bug fixes, adding optional objectives that are class specific, and much much more.

    Think of them like "Fan Favorite" reruns of TOS,TNG,DS9 you watch on the Sci FI channel. :)

    We won't be remastering everything, just the episodes that have had the most positive feedback (belive me, we know which ones they are). Currently we don't have any plans to remaster fleet actions, but that's not set in stone for the future.

    Anyhow, we will give you more info on these when they get closer to getting them out to you...

    Goz

    What!?!:eek: So you will leave the crappy missions crappy.....WTH are we paying you for.....*mumble*drinking my coffee.....eating my donuts....*mumble*

    You better fix those missions or......or.....or I'll put on my Devidian costume and haunt you.:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    SHARKFORCE wrote: »

    You better fix those missions or......or.....or I'll put on my Devidian costume and haunt you.:D

    wHAT!!! You have a devidian costume!! I didn't get one of those! This is SOOOO unfair.
    Why are Devidian Costume not in the C-store? Why? Why?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Oops, got caught up in the movement.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    The two optional objectives that you mention in "What Lies Beneath" are as follows:
    1. Disrupting the Devidian portal by activating the field and power system controls: These allow you to use a set of consoles that are in the final room. Each console that you use will banish one of the Devidians, forcing it out of synch with the time continuum, so that you don't have to fight it. That includes one of the fairly tough ones. If you activate the earlier consoles but do not then activate the consoles in the final room with the portal . . . no bonus for you. Note: While this is an optional objective, it is not career-specific.
    2. Tactical objective: Tactical officers have the option to activate a pair of defense turrets in the computer core room. In the initial release of the mission the turrets were set to the wrong faction and wouldn't attack the Devidians, but this has since been fixed and tested; they are now capable of helping in combat, although their most important functions is arguably drawing Devidian aggro away from your team.

    Never noticed either, to be honest. But then, like others, I quickly moved from fighting the devidians in the room to fighting them in the hallway, with all my turrets already in place. Set up much more flanking and made for speedier killing.

    The former would probably be better if the consoles were in the hallway, before the room, before the player is fighting, rather than in the room itself, at which time the player is probably getting aggro, assuming he attacks anything, since BOffs do very low damage compared to the player. So unless the player has learned the power of mass turrets...

    Also, if the latter is supposed to be tactical only, that aspect doesn't seem to work. At least in regards that my science officer is offered the same optional objective. And since a lot of my running of that mission were with my science officer (leveled him to use destroyer and doing 4 of the 5 devidian missions over and over is the fastest way to level a klingon), well, that might explain why I got the optional objective, have theoretically done it, but noticed no benefit.
    And the plasma in the environmental systems floor is supposed to actually be lethal, but for some reason the power isn't scaling correctly; next time I have a chance to go back and do bug fixes, you can expect the plasma jets to become fatal. Right now I'm working on the next weekly episode series, though, so I'm kind of busy.

    Good to hear :)
    Remember as well that "What Lies Beneath" was the first time that we had career-specific objectives at all, so it was something of an experiment.

    Oh, I liked career specific stuff, although the science one struck me more as being an engineer solution than a scientific one, if I remember the text correctly. And it is good to hear they actually are supposed to/do have a bigger impact than I've noticed.

    But it not being noticed would seem to indicate that the benefits there of probably should be made a bit more clear.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You know which missions I'd like to see remastered?

    The B'Tran missions.

    "Captain! The Borg are joyriding around Epi-Pen Prime. They're terrorizing the yokels and searching for items from their Third Dynasty."

    Uhm.... Yeah. If I need to explain the problem with this mission then you've obviously never seen the Borg on screen.

    ==========

    "This territory is claimed by us Starfleet!" *Defeat 0/5 Enemy Squadrons*

    What? This IS their territory. Why am I attacking them again? The United Federation of Planets actually has laws against what this mission requires me to do. Did you guys even watch the show? It is available on DvD you know. Just saying.

    ==========

    "Captain's Log, Stardate 88357.69 - We've beamed down to a planet that's in the process of being... Borgified. The trees are interconnected by some strange Borg series of nodes. The plants and the grass are also part of this network whose purpose is known only to the Borg. Patches of rock and dirt are covered with what appear to be giant printed circuits of some sort. This entire planet and all life on it are being converted into one gigantic Borg... something."

    Bridge Officer: "Captain! Hostiles are approaching."

    Captain: "The Borg have discovered us at last. Get ready everyone."

    Bridge Officer: "Actually Captain, they're Strikellions."

    Captain: "WTF???"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I would like to see the tutorial remastered and the Q episode, I enjoyed both, but the tutorial is not available through mission replay :(
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    In fairness, Assimilation's general plot isn't completely stupid. Having to blow the cube up from the inside definitely is; making the objective clearly something to prevent the successful assimilation data from propogating through to the rest of the Collective, with the core breach as a byproduct, wouldn't be complete nonsense.

    That said, the mission execution itself is horrible, starting off with a stealthing portion in which the only reliable way to keep your BOs from sabotaging you is to get them killed, then a pointless trash grind, then a ludicrously trivial 'bossfight'.

    I disagree.

    You're supposed to leave them behind and then pull mobs into the corridor to fight them.

    Personally, I think mandatory BO placements and waypoints should be a standard part of more ground missions and "pulling" tactics should be a part of most missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I disagree.

    You're supposed to leave them behind and then pull mobs into the corridor to fight them.

    Nah, that room doesn't require pulling. Just advancing intelligently is enough :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    "pulling" tactics should be a part of most missions.

    Riker: Ok guys, I'm going to pop out around this corner and shoot that guy with my phaser. He's going to get real mad and he and his buddies are all going to come rushing this way. When they stumble through this door, we'll all jump on them all at once. Got it?

    Other Guys: Makes sense.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You know which missions I'd like to see remastered?

    The B'Tran missions.

    "Captain! The Borg are joyriding around Epi-Pen Prime. They're terrorizing the yokels and searching for items from their Third Dynasty."

    Uhm.... Yeah. If I need to explain the problem with this mission then you've obviously never seen the Borg on screen.

    ==========

    "This territory is claimed by us Starfleet!" *Defeat 0/5 Enemy Squadrons*

    What? This IS their territory. Why am I attacking them again? The United Federation of Planets actually has laws against what this mission requires me to do. Did you guys even watch the show? It is available on DvD you know. Just saying.

    ==========

    "Captain's Log, Stardate 88357.69 - We've beamed down to a planet that's in the process of being... Borgified. The trees are interconnected by some strange Borg series of nodes. The plants and the grass are also part of this network whose purpose is known only to the Borg. Patches of rock and dirt are covered with what appear to be giant printed circuits of some sort. This entire planet and all life on it are being converted into one gigantic Borg... something."

    Bridge Officer: "Captain! Hostiles are approaching."

    Captain: "The Borg have discovered us at last. Get ready everyone."

    Bridge Officer: "Actually Captain, they're Strikellions."

    Captain: "WTF???"

    Yep, these actually don't need to be remastered. They need to be scrapped during the Exploration Revamp. Cryptic can do much better than this if they put their resources to it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I disagree.

    You're supposed to leave them behind and then pull mobs into the corridor to fight them.

    Personally, I think mandatory BO placements and waypoints should be a standard part of more ground missions and "pulling" tactics should be a part of most missions.

    You're referring to the wrong part.

    Getting to the final room to fight all the borg is easy if and only if your BOs don't bug and do something epically stupid and contrary to the standing order the player has set. The latter is uniformly my experience.

    The room with tons o' Borg is not hard, it's just dull. Wave after wave after wave after wave of the same thing, and then a boss that is lucky to survive until I close his dialogue window.

    edit: Also, as pointed out by another poster, pulling is a ridiculous tactic that only works due to Artificial Stupidity, and I'd much rather see a game designed without it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Yep, these actually don't need to be remastered. They need to be scrapped during the Exploration Revamp. Cryptic can do much better than this if they put their resources to it.

    They need to be replaced by Foundry missions and create-and-share alien species - unless they have some super-secret procedural generator for exploration missions that makes the old ways look (more) awful. :)

    I'm curious as to how they're going to develop an authentic feel to each exploration cluster.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    They need to be replaced by Foundry missions and create-and-share alien species - unless they have some super-secret procedural generator for exploration missions that makes the old ways look (more) awful. :)

    I'm curious as to how they're going to develop an authentic feel to each exploration cluster.

    I would guess minor factions for each of the sectors they could bring back the Sheliak, the Acamarian, or even the Talarians. I think the random foe / random mission generator needs a swift kick to keep some pairings from occurring. Baring that, I'm not opposed to some goofy parings--provided they get an explanation in game. I don't mind running into the Klingons in the Zenas Expanse, if you explain why they are there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    jheinig wrote: »
    Whether to use the optional consoles is up to you. It is, after all, optional. :D

    Engineering officers can bypass the stuck door on the first floor, which means that they skip the Devidian ceiling trap.

    Science officers can remote override the plasma fires on the second floor, which will be much more useful once I update them to be lethal.

    The stuck door bypass was the first career-specific check implemented. Where it's located its only effect on gameplay is to allow you to complete the level more quickly and directly. (The Devidian falling ceiling trap is, after all, just a "stinger" designed to build tension, as it is unlikely to kill a character unless something very odd is going on.) Thus the door is a "trainer" that teaches players (you guys!) to expect career-specific material in the future. Normally I'd couple a check like this with an encounter, but that floor of the level was designed so that there are no major encounters until the very end of the floor; everything else is a tension-builder instead of a serious fight.

    i am all for career specific checks. i like the initiative and implementation in this regard. you are going in the right direction.

    i just hope in the future that all classes can have a more equal benefit then what there seems to be in this one.

    tac helped at the end, which is of benefit more then a door to bypass to avoid a falling ceiling trap. if ya get my attempt a relating class specific checks in this way.

    all in all though i am glad you have geared us towards this option. i like the idea and i hope we see more and more.

    thanks for the reply. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Getting to the final room to fight all the borg is easy .
    The room with tons o' Borg is not hard, it's just dull. Wave after wave after wave after wave of the same thing.

    I found the final room at the end of What Lies Beneath easy now, since I figured out JHeinig's optional console thing. It was my second of third playthrough and I wondered why the optional objectives I completed weren't doing anything.

    Then I noticed that I could activate the consoles in the control room. Now, when I play that mission I just run into the room past all the Devidians, activate the consoles and then when I turn around half of them have disappeared and there's only a couple left in the room to deal with. :)

    The optional objectives are definitely one of the coolest things to appear in the game, ever.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You know which missions I'd like to see remastered?

    The B'Tran missions.

    "Captain! The Borg are joyriding around Epi-Pen Prime. They're terrorizing the yokels and searching for items from their Third Dynasty."

    Uhm.... Yeah. If I need to explain the problem with this mission then you've obviously never seen the Borg on screen.

    ==========

    "This territory is claimed by us Starfleet!" *Defeat 0/5 Enemy Squadrons*

    What? This IS their territory. Why am I attacking them again? The United Federation of Planets actually has laws against what this mission requires me to do. Did you guys even watch the show? It is available on DvD you know. Just saying.

    ==========

    "Captain's Log, Stardate 88357.69 - We've beamed down to a planet that's in the process of being... Borgified. The trees are interconnected by some strange Borg series of nodes. The plants and the grass are also part of this network whose purpose is known only to the Borg. Patches of rock and dirt are covered with what appear to be giant printed circuits of some sort. This entire planet and all life on it are being converted into one gigantic Borg... something."

    Bridge Officer: "Captain! Hostiles are approaching."

    Captain: "The Borg have discovered us at last. Get ready everyone."

    Bridge Officer: "Actually Captain, they're Strikellions."

    Captain: "WTF???"

    Cryptic has the strangest priorites I've ever seen. They want to go back and re-do missions that already work and that are already favorites(and that are only playable by one faction) rather than fix the glaring issues in the real repeatable content like you just mentioned. Go figure.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    You know which missions I'd like to see remastered?

    The B'Tran missions.

    "Captain! The Borg are joyriding around Epi-Pen Prime. They're terrorizing the yokels and searching for items from their Third Dynasty."

    Uhm.... Yeah. If I need to explain the problem with this mission then you've obviously never seen the Borg on screen.

    ==========

    "This territory is claimed by us Starfleet!" *Defeat 0/5 Enemy Squadrons*

    What? This IS their territory. Why am I attacking them again? The United Federation of Planets actually has laws against what this mission requires me to do. Did you guys even watch the show? It is available on DvD you know. Just saying.

    ==========

    "Captain's Log, Stardate 88357.69 - We've beamed down to a planet that's in the process of being... Borgified. The trees are interconnected by some strange Borg series of nodes. The plants and the grass are also part of this network whose purpose is known only to the Borg. Patches of rock and dirt are covered with what appear to be giant printed circuits of some sort. This entire planet and all life on it are being converted into one gigantic Borg... something."

    Bridge Officer: "Captain! Hostiles are approaching."

    Captain: "The Borg have discovered us at last. Get ready everyone."

    Bridge Officer: "Actually Captain, they're Strikellions."

    Captain: "WTF???"

    This, with a few extra characters to feed the message board god.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    I'm a new player, discovering these missions for the first time. Though most of the story missions are pretty good (and the Featured Episodes are outstanding), I can see room for improvement, mostly in the places that veteran players have already pointed out.

    "Divide et Impera" is infamous, and justly so. I kept waiting, and waiting, for the opportunity for my captain and bridge officers to do what Picard and his crew did in the TNG episode "Allegiance": with a few significant glances and quiet words, set things up for the sweet "welcome to MY trap" turning-of-tables moment. It never came. My character and his team are supposed to be the best and the brightest, but they had to carry the Idiot Ball right through to the end and weren't allowed to act on any of the clues that were waved at me, the player.

    Similarly, in the mission "Suspect", I wanted something more than a retread of Bashir's experience with Section 31. It seemed to me that the Devs missed an opportunity for a very Star Trek resolution, by having the actual party behind the whole "test" be the Giant Space Flea(s) - you know, the eye-catching system icon? The very organic-looking "subspace anomalies" that are mentioned by your science officer, only to be immediately dismissed as not that important, right before strange things start happening? IMO, the whole thing works just as well if "Drake", the "Cardassian ships" and everything else are just mental projections of these semi-material beings wanting to find out if humans are a threat, and if we'll react with fear and violence to "telepathic alien monsters" - not the Undine, but them. And in fact, that's how it happened in my character's personal story. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    You know which missions I'd like to see remastered?

    The B'Tran missions.

    While remastering them seems tempting, completely replacing the system as a whole with better exploration would be better.

    It's hard to polish rust shavings: there are a few gems from exploration but I'd see most of them grinding from Lt. 1-3, Lt.Cmdr. 1-3, Cmdr. 1-3, Capt. 1-3., RALH 1-.3, RAUH 1-3 til VA)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    HF_Mudd wrote:
    Similarly, in the mission "Suspect", I wanted something more than a retread of Bashir's experience with Section 31. It seemed to me that the Devs missed an opportunity for a very Star Trek resolution, by having the actual party behind the whole "test" be the Giant Space Flea(s) - you know, the eye-catching system icon? The very organic-looking "subspace anomalies" that are mentioned by your science officer, only to be immediately dismissed as not that important, right before strange things start happening? IMO, the whole thing works just as well if "Drake", the "Cardassian ships" and everything else are just mental projections of these semi-material beings wanting to find out if humans are a threat, and if we'll react with fear and violence to "telepathic alien monsters" - not the Undine, but them. And in fact, that's how it happened in my character's personal story. :)

    That would have been pretty cool. Slightly fewer gaping plot holes, too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Every mission from the tutoria lto commander at kleast.
    cut all the different patrol misisons and make it one big awesome tour of duty full of stranded ships, weird space things stopping you and the like.


    The start of sto is lame to the extreme, it really needs fixing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    The multiple Dome Shuttle Crew rescue needs to be re-vamped. I am not at present in game, so do not have sector or system names. It is East end of Sector, and planet at Center of the map. you Beam Down into a Shield Dome, and when you activate the Cross shaped unit, you are transported to another dome without your away team........

    Earlier versions of this mission had only ONE Dome, and all activities were done at that one place. Since Multiple Domes have been added, it has been messed up.

    It either needs the Away Team to be sent with you, to each new dome, or have one dome restored.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Divide et Imperia. I would like to see this one reworked to incorporate class specific tasks to uncover/deal with the glaringly obvious subterfuge. A "wishlist" item for this would also be that once you complete this mission, you do not see the Zelle model at SB 39 anymore, rather she is replaced by another figure. It is really immersion breaking to that episode and still see Zelle there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Divide et Imperia. I would like to see this one reworked to incorporate class specific tasks to uncover/deal with the glaringly obvious subterfuge. A "wishlist" item for this would also be that once you complete this mission, you do not see the Zelle model at SB 39 anymore, rather she is replaced by another figure. It is really immersion breaking to that episode and still see Zelle there.

    Agreed to all of the above. (Class-specific is a nice touch.)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited March 2011
    Divide et Imperia. I would like to see this one reworked to incorporate class specific tasks to uncover/deal with the glaringly obvious subterfuge. A "wishlist" item for this would also be that once you complete this mission, you do not see the Zelle model at SB 39 anymore, rather she is replaced by another figure. It is really immersion breaking to that episode and still see Zelle there.

    Ditto for the Vulcan on ESD. Starfleet - a shuttle in every hanger and an undine on every starbase.
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