I noticed there is a thread on making improvements to the current starship interiors, and Stormshade said that they would be making improvements over time. So I thought it would be a good time to ask if we can get the original Galaxy bridge and ship texture that Cryptic originally had plans to release with the games.
For those who don't remember the epic trailer we saw with them in, here's a recap. Galaxy Bridge: 1

2

3

original Galaxy class ship texture. 1

Cheers.
Comments
But I'd like to point out that those screens you posted seem to indicate that they are from the Perpetual times of STO, before Cryptic got the license.
So the way the bridges are now is as Cryptic intended them to be, those in the screens were the way Perpetual intended them to be.
They come from this video:
http://www.youtube.com/watch?v=loky56-KfdQ
I dont want to say that this issue is a game breaker, but it would be a nice way to make the impression that the game is more than a C-Store money maker.
Thank you for reading.
I believe it was one of the first videos that Cryptic made when they got the license. So they are originally from Cryptic' s champions engine.
This was from the very first Cryptic STO trailer. Nothing to do with Perpetual.
I fact STO is the first game i ever saw that has such unproprtioned interiors, maybe its just me but i find those oversized rooms and objects somehow disturbing.
Thank you for reading.
Okay, my mistake then.
Looks all so different and the trailer came so soon after the change to Cryptic...
Anyway, sorry.
No, I agree. The comically over sized interiors need to be scaled down to be more realistic.
Yes and no.
Cryptic owns Perpetual's art assets and designs and used them for early mock ups. (There's even some wreckage of Perpetual ships.)
Looking at that screenshot:
I believe we use that MODEL in game now.
That LCARS display was shot down by CBS, as was a yellow and lavender one. Blue is the one new style of LCARS that CBS has approved.
Bridges that small don't support NPC AI pathing. Heck, try running bridge officers through the STF maps on The Foundry. Infected alone makes me facepalm at how stupid my BOs are.
Bridges that small don't work very well with the camera tech we have. (Though I think we need a better camera.)
Some of those textures like the bridge railing probably exceed Cryptic's target performance requirements for assets.
Regardless of any of that, that trailer was entirely in-game footage using Cryptics engine, etc.
From what I understand this has been mentioned before, and It was Cryptic's choice to go blue for the LCARS displays. Also you mentioned they turned down the "Yellow and Lavender" color scheme. That I shot I posted of that particular color I found on the Internet, and If you look closely Its the same shot as the others its just someones altered the color of the image. Are you sure your not making that up.lol
The Dev's said the rooms need to be that big or the camera Clips.
Try some of the smaller Klingon Bridges with all the pipes in middle of the room and you will notice how the camere starts to jump arround.
Well instead of whining about the Camera and making bad interriors, how about making a better camera because the game needs it (and there are now 3 games of Cryptic that would be thankfull for better camera tech)....
optional First Person view would also be a very good thing for tight interriors, and something many people asked for.
//edit:
LCARS....
seriously if CBS would give a TRIBBLE about the LCARS in STO then they would kick some rear ends for the horrible LCARS displays we see on all of the Bridges!
I don't even care that it is blue only, i LIKE blue!
But the 3 Textures that are inside the game since launch are just randomly scrambled all over the place, there is no function visible, you can't tell an engineering station from a navigational one, Federation Logo's are inverted and reversed and so on...
i truly believe there is nobody working at Cryptic anymore that can do new Textures... or good ones.
Why isn't there a new Texture Set for the NX-01? Why do new Ships NEVER get a new Icon for the Shield bubble in the UI ???
And why are the LCARS screens allways the same 3 old textures?
...
also the LCARS screens were never static on the Series, there was allways something blinking or rotating or switching through diffrent Visuals... the Screens on these Cryptic Bridges just look dead.
Because i recall that originally the interior camera was locked at the shoulder, but people didn't like that so they instead scaled everything up to allow for the fully free floating camera.
I was unaware of that. I thing it would be petty awesome to have a mass effect style camera angle while on board interiors. If that meant we could have smaller interiors.
Also, I'll really jump on board with the console textures. They should blink and colored sections move around as they are working. Also the logos being mirrored and upside down could stand to be fixed. I remember there being talk of polish being the focus for the time being, not new features.... But I still think the team is doing overall great work and the game just keeps getting better!
Crandall out
Thank you for reading.
agreed. this excuse about the camera is BS too. try playing, I don't know, any third person camera game in the last 10 years and compare the interiors of those games, they are not gigantic cathederals like in STO.
That video was pieced together with a lot of old Perpetual work from before Cryptic had the license to do the game; I doubt that we'll ever see those exact pieces but they've made great strides in improving the Galaxy Class to be more canonical as well as other ships.