When a developer makes a mission they get to use current public areas...we don't
so...
developer mission:
Go to planet A - no map needed
land on planet - 1 map
beam off planet - no map needed
fly to another planet - no map needed
orbit new planet - no map needed
end mission on planet - 1 map
we try the same thing
Go to planet A - 1 map
land on planet - 1 map
beam off planet - 1 map
fly to another planet - can't do it, must simulate ..possible 1 map
orbit new planet -1 map
end mission on planet - 1 map
they made 2 maps, we needed 5-6 maps
Foundry writers write detailed and indepth stories, we need maps to do it.
If we as writers mainly just wanted to have a wham-bam...enemy mob shoot up, fine 10 work but
most of us want to write stories.
I hate making 2 part stories that should be single missions.....20 maps...please.
or let us use public space <unlikely>
They should just fix it so that you can reuse maps more than once.
And it should store whatever you make - maps, costumes, etc. in a personal library of assets so that you can quickly create copies of things and re-use them across several mission projects instead of having to recreate them every time.
They should just fix it so that you can reuse maps more than once.
And it should store whatever you make - maps, costumes, etc. in a personal library of assets so that you can quickly create copies of things and re-use them across several mission projects instead of having to recreate them every time.
I agree with this 1000% - the amount of work we have to do is unecessarily repetitive and should not be not required. Fixing these issues would help streamline our work tremendously.
It becomes even worse when you do make a series and you have to redo everything all over again.
Some basic map and character saves would be great, though I guess the memory sinkhole would get pretty big for them.
It becomes even worse when you do make a series and you have to redo everything all over again.
Some basic map and character saves would be great, though I guess the memory sinkhole would get pretty big for them.
Actually it would be less. If they saved your map once as an asset you could reuse, it takes less space than you having to recreate the map 10 different times and taking 10 times more space, doesn't it?
Map reuse should be supported, I agree. However, I think it's a massive change to the way their game-scripting and instancing engine works. :eek:
Luckily, they could resolve our issues by allowing us to create new maps as copies of our old maps, and also increase the map limit and at the same time, support story-arcs more firmly so that players may move from one story-arc to the other without having to search for the next part of an arc!
Map reuse should be supported, I agree. However, I think it's a massive change to the way their game-scripting and instancing engine works. :eek:
They kind of do it in Night of the Comet. You blast everyone in the bar, then you go talk to Scotty on the same map and when you walk with him back to the bar, everyone has changed positions and is prepared for the next part of the mission (the drink stuff) which is all on the same map being reused again.
I'm thinking of creating a User Palette of maps, costumes and objects for the individual authors.. You put them in your palette for easy quick access across your whole foundry editor setup for use between different missions.
It should be relatively simple to implement and would streamline story arc creation. I can't believe no one on the "other side" did not think of this before in the original concept of an editor/creation system.
In thier defense a bit...they severly limited the foundry on test because they
had no idea if it would work well....or be a mess.
It works...bugs, yes
but overall works.
Time to loosen up on the restrictions.
More maps...even 6 more would be a great help
Copy function on maps, costumes ect..
Full customization on custumes
wander waypoints
destructable objects
player ship interiors
full use of public maps <sector space only>
Inport/export of text files used in story for ease of spelling/grammer check via 3rd party program
customizable interior map creation
and later cut scenes
Foundry works - time to let it show its true power
...everyone has changed positions and is prepared for the next part of the mission (the drink stuff) which is all on the same map being reused again.
I don't think that's map re-use so much as it is using scripted triggers and state transformations that we still do not have access to in the Foundry. It'd be map re-use if there was a map-transfer between the fighting and the craft-a-drink parts of the mission, but I don't remember such a map-transfer, do you?
Comments
And it should store whatever you make - maps, costumes, etc. in a personal library of assets so that you can quickly create copies of things and re-use them across several mission projects instead of having to recreate them every time.
Go from Andoria system to Andoria Ground to Andoria Space
next transition:
Go from P'jem Space to P'jem ground.
Right now we can't do that. If we could it would easily incorporate sector space travel.
Agree 100%!!
one of the three , please
Some basic map and character saves would be great, though I guess the memory sinkhole would get pretty big for them.
Actually it would be less. If they saved your map once as an asset you could reuse, it takes less space than you having to recreate the map 10 different times and taking 10 times more space, doesn't it?
Luckily, they could resolve our issues by allowing us to create new maps as copies of our old maps, and also increase the map limit and at the same time, support story-arcs more firmly so that players may move from one story-arc to the other without having to search for the next part of an arc!
They kind of do it in Night of the Comet. You blast everyone in the bar, then you go talk to Scotty on the same map and when you walk with him back to the bar, everyone has changed positions and is prepared for the next part of the mission (the drink stuff) which is all on the same map being reused again.
It should be relatively simple to implement and would streamline story arc creation. I can't believe no one on the "other side" did not think of this before in the original concept of an editor/creation system.
had no idea if it would work well....or be a mess.
It works...bugs, yes
but overall works.
Time to loosen up on the restrictions.
More maps...even 6 more would be a great help
Copy function on maps, costumes ect..
Full customization on custumes
wander waypoints
destructable objects
player ship interiors
full use of public maps <sector space only>
Inport/export of text files used in story for ease of spelling/grammer check via 3rd party program
customizable interior map creation
and later cut scenes
Foundry works - time to let it show its true power
Meow