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New Diplomatic Power: Sanctions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I came up with a new Diplomatic Power: Sanctions.

Sanctions is what a victor imposes on a losing enemy.

So defeating 1,000 Breen would mean disabling the Frigate Tractor beams and the Cruiser SNB for example.

Defeating 1,000 Cardassians would mean no more Galor FBP and no more Photonic Fleet for Keldons.

I can hear the detractors, "That would leave them helpless!"

Kind of like a ship stuck in 3! Tractor beams, or SNB'd, or unable to fire without hurting ones own ship, or having to battle imaginary ships. :rolleyes:
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    neat idea, but i think the "power" is a tad over the top.
    while i am not a fan of the breen tractors, simply being able to disable them all at once as well as SNB and the other ones you mention is too much.

    (did i just say that?)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I like this idea, however: sanctions should last a maximum of 48 hours, they should be something you activate rather than a passive accolade, and you should not be allowed to save them up so you have to use them before you kill another 1000 ships.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thlaylie wrote: »
    I came up with a new Diplomatic Power: Sanctions.

    Sanctions is what a victor imposes on a losing enemy.

    So defeating 1,000 Breen would mean disabling the Frigate Tractor beams and the Cruiser SNB for example.

    Defeating 1,000 Cardassians would mean no more Galor FBP and no more Photonic Fleet for Keldons.

    I can hear the detractors, "That would leave them helpless!"

    Kind of like a ship stuck in 3! Tractor beams, or SNB'd, or unable to fire without hurting ones own ship, or having to battle imaginary ships. :rolleyes:

    I'd rather have a diplomatic discount on stores or something.

    Breen tractor beams can be countered with any number of powers like polarize hull, photonic shockwave or jam sensors. Science team will restore you after a SNB.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Something like a sanction system could replace (or be added to) the current top diplomatic rank voting system. Vote one day which faction's trade partners to sanction to make them fight with one arm tied behind their back on the next day.

    This'd be across the board. It'd be a tangible benefit to new players for instance - regardless of diplomatic rank - if it's applied to the Klingon Empire. (Though obviously it shouldn't affect PvP.) And if Cardassians are having their life made difficult by the diplomatic corps, that'd also benefit Klingon players going up against them in their empire defense missions. It's only realistic.

    Though what exactly the disadvantages should be - different from one faction to the next, like a power they can't use, or just a flat change to their overall ability to do or absorb damage - I don't know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thlaylie wrote: »
    I came up with a new Diplomatic Power: Sanctions.

    Sanctions is what a victor imposes on a losing enemy.

    So defeating 1,000 Breen would mean disabling the Frigate Tractor beams and the Cruiser SNB for example.

    Defeating 1,000 Cardassians would mean no more Galor FBP and no more Photonic Fleet for Keldons.

    I can hear the detractors, "That would leave them helpless!"

    Kind of like a ship stuck in 3! Tractor beams, or SNB'd, or unable to fire without hurting ones own ship, or having to battle imaginary ships. :rolleyes:

    I like where you are going with this idea but I don't like this idea. first think of this from a developers perspective or trying to impliment this into game mechanics. it is not a simple if x=z then b=t-a that maybe non programmers think.

    I think it is very annoying to be caught up in these enemy skills but it prepares you for other things, namely PvP. Understanding skills and how to work around them can only improve you as a captain, placing sanctions on your enemies powers when you have defeated 500/1000 of them while they use these abilities actually to me makes little sense.

    Though I understand there are a large number of non PvPers in this game that my argument may sound a bit off target but it was a general refernce.

    I do like where this idea could lead though like maybe being able to aquire missions and/or items from your defeated foes. For example defeating 1000 Borg could open up access to a Tactical Borg BO. Defeating 500 Borg ships grants you the Borg Bording Party ability. Those may be redundit or op but again just a general reference.

    I think you are on to something but maybe a little more fleshing out is in order...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    i like this idea
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I would have to concur, the powers can easily be countered (I do it all the time)...perhaps something else? Like you get fleet assist for up to 48 hours where you can activate it like photonic fleet if you get overwhelmed by the enemy as a last resort........something like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Tragamite wrote: »
    I do like where this idea could lead though like maybe being able to aquire missions and/or items from your defeated foes. For example defeating 1000 Borg could open up access to a Tactical Borg BO. Defeating 500 Borg ships grants you the Borg Bording Party ability. Those may be redundit or op but again just a general reference.
    That would be more along the lines of diplomatic trade rather than sanctions but it is more viable.

    I don't see the point in sanctioning the main power that a particular race has. These races have been balanced so their ships are noticably weaker but it is offset by their extra capability to hold you. Take away that ability and it's like shooting ducks in a barrel.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Tragamite wrote: »
    I like where you are going with this idea but I don't like this idea. first think of this from a developers perspective or trying to impliment this into game mechanics. it is not a simple if x=z then b=t-a that maybe non programmers think.

    I think it is very annoying to be caught up in these enemy skills but it prepares you for other things, namely PvP. Understanding skills and how to work around them can only improve you as a captain, placing sanctions on your enemies powers when you have defeated 500/1000 of them while they use these abilities actually to me makes little sense.

    Though I understand there are a large number of non PvPers in this game that my argument may sound a bit off target but it was a general refernce.

    I do like where this idea could lead though like maybe being able to aquire missions and/or items from your defeated foes. For example defeating 1000 Borg could open up access to a Tactical Borg BO. Defeating 500 Borg ships grants you the Borg Bording Party ability. Those may be redundit or op but again just a general reference.

    I think you are on to something but maybe a little more fleshing out is in order...

    Since some of the Accolades give you buffs or debuffs for powers I think a high resistance to these annoying powers could be implemented using their current programming.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    It's not like you get surprised by the breen, you have to go to the breen area to encounter them.

    Load a boff with polarize hull and science team and swap them in for the breen. You dont even have to have both skills on the same boff since the cruiser and frigate groups are seperate. Swap seats soon as red alert goes down to the right boff for the encounter.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Oh I counter them just fine, I just thought it would be nice after putting up with their TRIBBLE for so long to actually inconvenience them in a realistic manner while rewarding us for it as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I have, never in a single moment, in this game thought, "Hey wouldn't a fight be better if I cut the legs of my enemy off?"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    I dislike the thought of this power, it's bad enough that pve is easy as is, i mean MOBs can't even heal stacked themselves or each other like players can, now you want to cut off their only real chance of even destroying us. Talk about easy mode.

    And about this pvp is holds and cutting people's abilities off, sorry but "real" pvp is about fighting, and fighting means for both sides, if you can kill your opponent while he can fight back, then that to me is pvp, but when you sit there and kill him because he can't even fight back, then you might as well go pve. People who stun/hold/heal spam all day long aren't pvp'iers in my book, if you want to choose to play the easy route by all means more power to you, keep following the Flavor of the month tactics of constant disabling of your enemy and feel good about yourselves knowing you just killed someone that couldn't even fight back. Otherwise, meet in battle, don't run away, and give me all you've got, and let's dog fight till one of us dies. Ka'Pla!

    Godfather,
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thlaylie wrote: »
    You must not PvP as a Sci Captain then.

    This game is all about holds and cutting your opponents legs off.

    Umm... Jexai is my main, and is a Science Officer...

    But it is ok, I don't PvP much because I don't want to cut off the legs of my enemy...

    Seriously dude... you should be careful about those kind of accusations.

    But regardless you are not talking about PvP, which is good. You have proven, by your sig alone, to not understand it. So my response was towards PvE...

    Good job on the red herring, almost had me fishing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    1234567890
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    Thlaylie wrote: »
    PvE currently consists of opponents repeatedly applying the same holds and leg cuts you described over and over.

    I was just trying to break up the monotony by being able to give it back to the enemy.

    Using some non pertinent fact about someone such as their sig to attempt to discredit them is a low and common tactic.

    I could come back here with a crack about you obviously fitting the Sci Captain role if I were similarly motivated.

    I have no idea what world you are PvPing in inaphase as current PvP consists of Sci Ships pinning opponents with SNB, Beam Target: Shields Engines and Weapons and a Tractor Beam and Tykin's rift just to be sure while blowing them apart with weapons.

    I think Sci Ships should have to mount emitters for all these powers in their weapons slots, that would balance the broken Sci Ships.

    If you can't beat your opponent with just weapons, then you are cheating.

    Well do not need the signature now... you called Sci Ships OP....

    Not enough laughter in the world for that fail.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    That's OK, we will agree to disagree then. Everyone deserves to have their own opinions.

    I totally ignore and bypass Sci Ships when I can. Unless I totally have to destroy them for the mission I just leave them behind.
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