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Areas Where Star Trek Online Needs Most Work

SystemSystem Member, NoReporting Posts: 178,019 Arc User
1. Social Community Areas
Hello, why is DS9 and areas like Risa and Earth Spacedock so barren and empty. These should be active social zones. It must have something to do with the zoning instances of the Cryptic engine. Why is Risa so barren and desert like? Shouldn't there be like a bar or something?

2. Bugs
Severe bugs ruin the flow of the game. Needs to be fixed or dramatically reduced.

3. Ground Combat
I know this is coming for a revamp, but please make it quick. This is killing the game and preventing it from growing and surviving. Probably the most critical issue.

4. Exploration Revamp
They said this is coming too, but please make it quick. Exploration needs to be rewarding and fun, not the way it is now

5. Ship Interiors
As of now, ship interiors are merely a placeholder. It needs to come alive with missions and boarding parties attacks...functionality...customizations..intractability...new interior sets...bridge control..etc.

6. New Content
New playable races, new areas to explore, new ships, new weapons, new missions, more end-game content

7. Starfleet Academy
This is a must and I was shocked this is missing from Earth.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    So you want everything.

    Shocked.

    Most of the stuff on your list they have already said will be in the game. Eventually.

    Thanks for posting thou. I was just thinking we needed yet another redundant I-WANT list. I would die from shock and withdrawl symptoms if there wasn't one of these or a C Store-IS-EVIL thread posted daily.

    Now I will be able to live to see another day. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My Top Three: :p
    1) Exploration Overhaul: More persistent zones and optional territory control (either directly through PvP or indirectly through PvE progression through a nebula).

    2) PvP. Adding PvP support to the Foundry is great way to start (hopefully, we can spice things up beyond mere kill 15 players or "stay in one place the longest with players"). A few more open pvp systems - like Ker'rat but bug-free would nice. Add in a dash of snix's promised tournaments on the weekends, some territory control, and starbase raids and you've got a winner. Labeling the KDF as a PvP faction when there wasn't much PvP to begin with precipitated a lot of these issues.

    3) Foundry: Ultimately, Cryptic handing over some of their magic powers to us benefits everyone. The Foundry means there will be more content (and generally well-designed, non-exploitable content too). However, Foundry oisn't live yet and it really does need this time to add features like branching dialogue, more triggers, custom skies, and PvP.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Two things:

    1. The Comic Book Guy from The Simpsons is not a role model.

    2. How to Win Friends & Influence People by Dale Carnegie is a wonderful book.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rad-NYC wrote:
    Two things:

    1. The Comic Book Guy from The Simpsons is not a role model.

    2. How to Win Friends & Influence People by Dale Carnegie is a wonderful book.

    LOL!

    You win the thread. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rad-NYC wrote:
    Two things:

    1. The Comic Book Guy from The Simpsons is not a role model.

    2. How to Win Friends & Influence People by Dale Carnegie is a wonderful book.

    hahahahaha
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    boglejam wrote: »
    So you want everything.

    Shocked.

    Most of the stuff on your list they have already said will be in the game. Eventually.

    Thanks for posting thou. I was just thinking we needed yet another redundant I-WANT list. I would die from shock and withdrawl symptoms if there wasn't one of these or a C Store-IS-EVIL thread posted daily.

    Now I will be able to live to see another day. :D

    All due respect, your SARCASM is not really warranted. These are serious deficits in the game, if resolved would really breathe new life into STO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Simeet wrote: »
    1. Social Community Areas Hello, why is DS9 and areas like Risa and Earth Spacedock so barren and empty. These should be active social zones. It must have something to do with the zoning instances of the Cryptic engine. Why is Risa so barren and desert like? Shouldn't there be like a bar or something?

    I want to say because these are meant to be role-play locations, and well...let's face it...there aren't many who really RP to the kind of extent that people like me would like. Its the same thing with ship interiors. These places all have a lot of potential for public RP but I for one don't see many RPers in the game. Could be I'm not looking in the right places at the right times but from my experiences with other MMO's, role-playing players seem to be the minority of video game entertainment.
    Simeet wrote: »
    3. Ground Combat I know this is coming for a revamp, but please make it quick. This is killing the game and preventing it from growing and surviving. Probably the most critical issue.
    This I couldn't agree with more. Check out this most recent thread war -->right here<-- that I had with a guy who would have you and everyone else believe that ground combat right now is just fine and dandy because he has magic formula tactics that make the system "fun" for him, and since people don't agree, we're all idiots. It should prove an interesting if not entertaining read.
    Simeet wrote: »
    6. New Content New playable races, new areas to explore, new ships, new weapons, new missions, more end-game content

    Actually no...this is what I think has been their mistake all through 2010. They need to halt for a bit on new content and prowl through the content that is already existent and fix the myriad of bugs that currently plague the game. Things like typos, missing text which results in visual programming script, and a slew of other things. New content is great and all, but they need to devote more man power into polishing the game with the stuff that's already there. I think Season 4 is going to be very good for the game.
    Simeet wrote: »
    7. Starfleet Academy This is a must and I was shocked this is missing from Earth.
    I guarantee it would just be another lifeless RP location, just like Risa and ship interiors.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Simeet wrote: »
    All due respect, your SARCASM is not really warranted. These are serious deficits in the game, if resolved would really breathe new life into STO.

    All due respect, if you post something original that isn't a list of what has already been talked about 800,000 times and that hasn't already been mentioned as something the devs are planning to get in the game, then I wouldn't need to be sarcastic.

    but you posted a list of what has already been discussed. You posted a list that confirms you already know these things have been discussed and are on the devs to-do list.

    So sarcasm is all I can possibly bring to this table. It is really, truely, all it deserves.

    I can maybe throw in a couple of apples. Maybe.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    boglejam wrote: »
    All due respect, if you post something original that isn't a list of what has already been talked about 800,000 times and that hasn't already been mentioned as something the devs are planning to get in the game, then I wouldn't need to be sarcastic.

    People talk about things on forums. People talk about things that other people talk about. People talk about things that other people have talked about 800,001 times. This is the nature of it.

    So be nice. ^.^
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My Top Three: :p
    1) Exploration Overhaul: More persistent zones and optional territory control (either directly through PvP or indirectly through PvE progression through a nebula).

    2) PvP. Adding PvP support to the Foundry is great way to start (hopefully, we can spice things up beyond mere kill 15 players or "stay in one place the longest with players"). A few more open pvp systems - like Ker'rat but bug-free would nice. Add in a dash of snix's promised tournaments on the weekends, some territory control, and starbase raids and you've got a winner. Labeling the KDF as a PvP faction when there wasn't much PvP to begin with precipitated a lot of these issues.

    3) Foundry: Ultimately, Cryptic handing over some of their magic powers to us benefits everyone. The Foundry means there will be more content (and generally well-designed, non-exploitable content too). However, Foundry oisn't live yet and it really does need this time to add features like branching dialogue, more triggers, custom skies, and PvP.

    1. No, just NO! If you want territorial control, play Eve. I personally don't want to see fleets owning all the best exploration sites with tier 6 data samples and ganking anyone who tries to enter to farm some data samples for their research.

    2. A real neutral zone would suffice. One where any faction can enter and do battle but without the number and level limitations. A slight adjustment on rewards to give you a negative if you gank someone >10 levels lower in an unprovoked attack. If Klingons lose considerable honour for it and similar for Starfleet, it may prevent the high levels ganking lowbies just for giggles.

    3. I'll reserve judgement on this until it's released. It might be a good idea but unless some really good designers get on it, I can see a lot of really crappy missions appearing. I know there are some really good modders around but sadly, they are often few and far between.

    I agree with the OP, the bugs MUST be fixed first, that is a priority. Get the game running properly and THEN add to it. Don't add even more bugs to an already bugged up game before looking at fixing the bugs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Simeet wrote: »
    1. Social Community Areas
    Hello, why is DS9 and areas like Risa and Earth Spacedock so barren and empty. These should be active social zones. It must have something to do with the zoning instances of the Cryptic engine. Why is Risa so barren and desert like? Shouldn't there be like a bar or something?

    I think its the lack of community interaction, most of the interaction happens in the Zone chat and you don't have a localized place to talk, just people spread out of 10+ instances.
    2. Bugs
    Severe bugs ruin the flow of the game. Needs to be fixed or dramatically reduced.

    All MMO's have bugs, they are dealt with asap
    3. Ground Combat
    I know this is coming for a revamp, but please make it quick. This is killing the game and preventing it from growing and surviving. Probably the most critical issue.

    I think killing the game is a bit harsh, it definitely need improving because it needs more variety, but I wouldn't quit over the ground game.
    4. Exploration Revamp
    They said this is coming too, but please make it quick. Exploration needs to be rewarding and fun, not the way it is now

    Agreed, and it isn't really exploring if you keep finding the same bad guys or the same situations on every planet. I constantly feel like im going where everyone has gone before (and I don't mean other players wise)
    5. Ship Interiors
    As of now, ship interiors are merely a placeholder. It needs to come alive with missions and boarding parties attacks...functionality...customizations..intractability...new interior sets...bridge control..etc.

    Yeah I dunno at this point, they would have to do something completely different to anything else in game for me to want to do this.
    6. New Content
    New playable races, new areas to explore, new ships, new weapons, new missions, more end-game content

    Since launch we have had quite a bit, so this is pretty much a given.
    7. Starfleet Academy
    This is a must and I was shocked this is missing from Earth.

    I would of preferred to do the Tutorial/ Trial there and then used Starfleet Headquarters as the Federation Hub, but unless they fix the Community areas as stated above, then its just another pointless area.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    MavrykDH wrote: »
    I think its the lack of community interaction, most of the interaction happens in the Zone chat and you don't have a localized place to talk, just people spread out of 10+ instances.
    I think the bars should all be similar to Quarks Bar on DS9. You load when you enter but it should be kept as a single instance. Anyone on the station would be able to meet up with everyone else in the bar that way. If you want to socialise, the bar would be the place to do it, otherwise you are in seperate instances.

    That would also save a lot of people jumping about in instances trying to find others. Meet in the bar, team up and stay in the same instance when you leave.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    And perhaps if people used local chat and not Zone, then we would see a more communal experience.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    MavrykDH wrote: »
    Ground Combat
    I think killing the game is a bit harsh, it definitely need improving because it needs more variety, but I wouldn't quit over the ground game.

    It's almost there for me. I've literally been in the position, tonight in fact, where I've been deciding whether to do one more patrol mission and have said to myself "better not, might be a ground combat one" and so I've signed off.

    That is of course just my opinion of ground combat, but it's close to a dealbreaker for me. I'll be very interested to see what happens with it in Season 4.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would say the Chief Executives office and bring in a proper gaming person and not a businessman. Bring in someone that can connect to the players, a Trekkie, someone that will take the C-Store and throw it away and start adding more good content for the declining players instead of charging them for it in the store with no other means to get hold of it.

    Treat the players with a bit respect and they may stay until the game is worth actually playing. Treat them as cash cows and they will leave, thats a fact as they are leaving.

    Mine just got cancelled as did my Son and my m8. Three subs down the drain simply because we all refuse to fund this type of company with our hard earned cash.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My Top Three: :p
    1) Exploration Overhaul: More persistent zones and optional territory control (either directly through PvP or indirectly through PvE progression through a nebula).

    2) PvP. Adding PvP support to the Foundry is great way to start (hopefully, we can spice things up beyond mere kill 15 players or "stay in one place the longest with players"). A few more open pvp systems - like Ker'rat but bug-free would nice. Add in a dash of snix's promised tournaments on the weekends, some territory control, and starbase raids and you've got a winner. Labeling the KDF as a PvP faction when there wasn't much PvP to begin with precipitated a lot of these issues.

    3) Foundry: Ultimately, Cryptic handing over some of their magic powers to us benefits everyone. The Foundry means there will be more content (and generally well-designed, non-exploitable content too). However, Foundry oisn't live yet and it really does need this time to add features like branching dialogue, more triggers, custom skies, and PvP.

    My number one wish is also exploration Revamp. Over ground combat overhaul. For reasons very similar to your Voyage home proposal. I feel turning one of the many exploration areas into something similar to that would be amazing. I want some exploration content. I want to discover new things.

    A few things I'd like to see in the exploration areas are:


    Cosmetic:

    1. Make them look more alien. I looooove the new look of sector space. nice and dark like space should be. However, the exploration areas should be very alien to us. Places that when you enter you think. "DANG! Lets go take a look." I'd never wana change sector space as it is now. But these areas should be given a fair amount of artistic license. Take a look at interstellar nurseries and the Orion Nebula. Don't you wana fly into one and take a look around? That's what I think each exploration sector should feel like.

    2. When they figure out the tech which allows them to drop the walls it would be so awesome if flying into these areas was like how it is now flying through the Badlands from sector space. T'ong kinda does it now but you still get the loading screen.

    3. They are already doing this which is nice. but make the systems look like systems and anomalies look like anomalies

    4. make the areas larger. I don't know if this is possible with the engine. but would be kinda neat to raise the roof and lower the floor of the maps to make the double in hight.

    Content:

    1. Discovery accolade mini game. Something simple to do while we run quests. Things like allowing us to scan planets/stars/other various spacial phenomena so we can discover all the classes of these. As well as diplomacy accolades for each sector for gaining high standing rep with factions from each area.

    2. A Voyage Home scenario similar to Darren Kitlor's in his signature.

    3. New first contact Alien faction reputation grinds involving dailies. Reaching a certain standing opens up trade with that species. We can then purchase new equipment and Schematics for new craftable recipes.

    4. Have one major dilemma for each exploration area. A story about each location in the form of a long quest
    chain. Maybe one sector has a race who is being terrorized by some unknown species or another sector has a star about to go super nova so you need to help them recolonize but the only habitable planet is populated buy a less then cooperative race. whatever just something interesting and new for each sector.

    5. Nuke some and rewrite others for every single quest currently in the exploration areas. Most the quest there now are dull. I drives me crazy that every time I detect an energy signal on the planet and beam down to scan the same exact thing as I did 10 minutes ago my crew acts like its the first time they've seen this situation. at least add some dialog changes that occur after you've done a certain quest once. Like "captain we are picking up a similar energy signal as we did is TRIBBLE system." and then try to figure out why this plant live is also on this planet. Did id migrate here with interstellar spores? was it bright here but other space travelers? ect.

    6. Foundry will be amazing for these sectors.

    7. Open up all exploration sectors to KDF.




    Anyway. thats some of my ideas. I am not saying "DO ALL THIS TOMORROW DANGIT!!!" haha I am not even saying "Do all of this". just throwing out some ideas and maybe one might peak someones interest.

    I will say this. If they did add all of that. I'd pay extra for that patch!!!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    How bout these big'uns are addressed before anything else (after bugs, of course).

    More factions
    More missions for the Klingon faction.

    Seriously, I didnt realize how bad they had it until i created a Klingon character only a few days ago (played federation for nearly 2 months). It's a veritable ghost town when it comes to officers offering missions... not to mention that actualy Klingon territory is a single sector block... The federation had _at least_ 3.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    count23 wrote: »
    How bout these big'uns are addressed before anything else (after bugs, of course).

    More factions
    More missions for the Klingon faction.

    Seriously, I didnt realize how bad they had it until i created a Klingon character only a few days ago (played federation for nearly 2 months). It's a veritable ghost town when it comes to officers offering missions... not to mention that actualy Klingon territory is a single sector block... The federation had _at least_ 3.

    Personally I'd put more factions way down on the list. Fix the Klingon faction, fix the game, then worry about adding yet another half-baked faction I reckon.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    In my opinion the major problem of STO is the lack of long term motivation to have an active account (now, since optics of the sector space have been improved :)). Weekly missions are already adressing this and the basic lack of the content for the KDF side as well. The foundry is probably supposed to improve this further.

    More depth to the character progression (ideally not in a grindy way) and a more dynamic environment influencable by actions of player characters (there are many proposals regarding exploration and PvP influencing the environment) would improve the long term motivation to have an active active as well.

    A less basic research and crafting system with advancable skills affecting the efficiency of player characters would help as well in my opinion as long as there is a point to craft items.

    The capability to try a different specialisation for an existing character improves the long term motivation as well, but it is limited by the way how retrain tokens are obtained.

    A more complex skill and attribute system for ground environment would not harm as well. For instance by being able to progress your character in areas currently restricted to other clases by investing skill points into corresponding skills with a more complex setup of ground equipment (e. g. by splitting armour into interchangeable components and introduction of helmets, worn targeting devices, backpacks, etc).

    EDIT: I also think that it would be better to separate character progression in space related areas from the character progression in ground related areas with different types of expirience points used for advancement of space related and ground related skills, since specializing in ground combat limits your profficiency in space and vice versa resulting in orientation towards a certain type of content while limiting capabilities of dealing with other types of content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    For me there are a few things they need to work on:

    1. Break the walls down. To me this is one of the biggest things (after all the stuff they said they are fixing such as exploration, ground combat, etc.) that they need to fix. Sector Space should be one zone and one open world.

    2. I have to agree about giving more meaning to the PVP and have to say that Open World PVP is the best thing to do. The problem that culminates with this is that you can't really have open world pvp that affects the whole world because of the multiple instances.. unless it were in another instanced area where there was just one. Server structure just becomes the big problem with open world pvp.

    3. Making the Four founding members of the Federation mean something. Throughout the shows we've known about the importance of Earth and Vulcan to the Federation.. as STO is much more open than a television show is I think it's extremely important that Earth, Vulcan, Andoria and Tellar Prime be much more significant players in the missions and outcome of everything. I would probably classify this as a direction for the future content and lore.

    4. Do not let the Foundry replace Episodic Missions. This is my biggest fear.. that Cryptic will just slow down production of the Episodic Missions because of the Foundry. The quality of the first two series has been great and I really hope it is continued.

    5. Make the Foundry better than it is being hyped. Star Trek Online for months prior to launch was being hyped for its awesomesauce.. and the whole Federation / Klingon War... for me I think it all fell a little flat and raised many people's expectations to the point where they became very disappointed with what we actually got. If the Foundry is not ready, do not launch it (which is what I think they are planning to do).

    6. More aliens from the series! Give us stuff we already know and have seen from the shows. For a Trekkie there's nothing better than for me to maybe help a Lurian Captain (like Morn) from trouble or something. Even though things are familiar, it doesn't mean that it's a bad thing.

    7. Make use and add to the current sectors in the game. There are tons of known planets and races that could be added in the current sectors for us to go see and do missions for and whatnot. Use what we have before expanding. Sometimes less is more.

    8. Ship Interiors and its usefullness. The only thing I'd like to say to this is Tribble Terrarium.

    9. The Klingon War... and the war with every other major power in the quadrant. I don't think this will be something immediate but in the future I would like to see the Federation waning from all this fighting... they could hardly hold off the Dominion with two other allies... the Federation really should be suffering from all these conflicts with the Klingons, Romulans, True Way, Borg and Undine.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My 2 EC :

    1. Klingon PVE content - The Klingon faction should reach a state where they can level up their characters without grinding starclusters, just like the Feds now. Explore and PVP quests should be the flavour of the leveling experience, not the only way.

    2. Exploration revamp - which is coming in a future seasonal update. I'm looking forward to it.

    3. More (repetable) endgame content - which is somewhat related to the Exploration revamp. But add more STFs, more Fleet Actions for group-oriented players, more dailies for the loners and a territorial PVP metagame for all of us.

    4. Better socialization tools - A global autoassigned chatchannel would be a good start. If I want to do Infected, I need to go to Gamma Orionis and look for PUGs there and wait.. wait.. wait..wait. Not cool. We have custom channels for this, I know, but I think they don't really work that well here IMO. It would be much better if anyone could see a LFG message regardless of their location. Maybe there are 100 VAs grinding Delta Volanis or Eridan Belt, they will never see a LFG message there, but all of them are potential STF players.

    5. Keep on making the Weeklies - The Foundry is a great tool and there's potential for hundreds of excellent missions in the long run. However, The Foundry should never replace Cryptic-made episodic content.

    6. The Foundry - as I said, it is already a great tool in its current iteration but still needs a lot of work and added functionality.

    7. Itemization and Game Currencies - With the Aegis and Borg sets I believe we're on a dangerous road. In its current implementation I think they're too easy to obtain. If I read the developers intention correctly they didn't want to make obtaining these sets too grindy. I don't know.. Maybe I just got used to it running Grand Stairs or Barad Guldur countless times for useless radiance items in LOTRO. Also, the hardest content should provide the best gear achievable in game, with crafted gear and random drops/mission rewards come to a close second. So, no more funny Borg guns from Infected that no-one uses while the best ground weapon to date comes from a non-combat weekly episode. I like it this way, btw. It just doesn't feel right in an MMO in my opinion. Game currencies - I think it's safe to say that more than 10 currencies are somewhat hard to follow, escpecially for new players. Needs to be revamped and streamlined.

    Good news for me that all my points (except for the global chatchannel) are or will be addressed by the devs in the future.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Bolderine wrote:
    1. No, just NO! If you want territorial control, play Eve. I personally don't want to see fleets owning all the best exploration sites with tier 6 data samples and ganking anyone who tries to enter to farm some data samples for their research.
    You didn't read what I wrote - or at least didn't understand it. I mention Territory Control (a highly requested feature the devs ahve planned for a while) and you saw blood.

    Notice I wrote OPTIONAL as in not required and that you could still explore without ever seeing Territory Control in any PvP Aspect.

    Furthermore, I wrote that PvE Progression was an alternative model to any and all PvP ideas.

    So, your opinion is a strawman argument where you misrepresented mine. Read carefully next time.
    2. A real neutral zone would suffice. One where any faction can enter and do battle but without the number and level limitations. A slight adjustment on rewards to give you a negative if you gank someone >10 levels lower in an unprovoked attack. If Klingons lose considerable honour for it and similar for Starfleet, it may prevent the high levels ganking lowbies just for giggles.
    Of course no one wants ganking. I don't know many players that want ganking. I fully support options to curb ganking.
    3. I'll reserve judgement on this until it's released. It might be a good idea but unless some really good designers get on it, I can see a lot of really crappy missions appearing. I know there are some really good modders around but sadly, they are often few and far between.
    Hop on Tribble and test it. You can find out today.
    I agree with the OP, the bugs MUST be fixed first, that is a priority. Get the game running properly and THEN add to it. Don't add even more bugs to an already bugged up game before looking at fixing the bugs.
    The programmers who code the game and fix bugs aren't necessarily the same people who produce art or content. Bug fixes have been ongoing since launch - Season 3 had heaps of bug fixes. Don't worry: the game can be fixed and we can still get nice, new things.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I agree with ground combat and exploration being the weakest parts of the game right now. I hope ground gets a big revamp with season 4 and exploration gets a big shot in the arm from the Foundry. Add lots of new mini-missions from the Foundry and get rid of the worst of the current exploration ones. No more iron-age civilizations with Borg terrain all over, no more beaming down to scan rocks while enemy ships hover nearby. I want to go kill that ship instead of waiting for the to beam down parties all over the place. In other words, I want things to make sense and not break immersion.

    I really liked the idea of using Vulcan, Andoria, and Tellar along with Earth to be the driving force of the Federation. These worlds (and Tellarites don't even have a world yet) are empty right now and should be bustling hubs of trade, science, diplomacy, and intrigue.

    Things need to actually develop again. The Klingon war stays exactly the same forever. I'd like to see a big House war for the Klingons where one faction allies with the Feds. That way the Klingons get access to lots more Fed missions and can join up with Feds for STFs and the like. The Undine story needs to keep going and eventually have a climactic ending. Are the Feds still being influenced by Undine impersonating top leaders? Maybe the Klingons still have Undine under their noses even though they're always looking out for them? Maybe the weekly episodes can do much of this, since that's likely all the new storylines we're going to get in the next year, except for the Foundry.

    I could go on, but a wall of text is already being built here.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Hop on Tribble and test it. You can find out today.

    Well, maybe....if they ever fix the foundry search and relist the missions....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I will concede that STO needs to set realistic testing schedules for features they want to release. Most of the disappointment players have with this game are features that have been promised and withheld from major updates. Cryptic is getting better organized, and they are putting out a lot of "content" very quickly, but they should take care not to burn out and set deadlines that help keep them on-task and us entertained.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    SP3CTREnyc wrote:
    I will concede that STO needs to set realistic testing schedules for features they want to release. Most of the disappointment players have with this game are features that have been promised and withheld from major updates. Cryptic is getting better organized, and they are putting out a lot of "content" very quickly, but they should take care not to burn out and set deadlines that help keep them on-task and us entertained.

    Yeah, I hope that they keep up a realistic schedule and don't burn out. I hope to see new seasons and major updates for at least a few years.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I will agree with ground combat. I could not get through Divide et Impera on my science officer, because of the circular healing mobs. I did everything possible like changing Boffs, Boff skillsets, kits, weapons and still couldn't get through it. I fought the mob in the compartment before the control room for over an hour the last time I tried to solo it. Each side kept dealing damage, and then healing back to full. I finally got fed up and called a friend and asked him for help.

    The same character had a hard time with the Officers and Swordmasters in "The City on the Edge of Never" and the three-shot shield tanks even though they were -2 enemies. Mind you, she is running a Personal Shield Mk IV [Cap][Reg].

    I will throw out the ability to team with KDF for some missions. The war has gone on long enough, and we have a few areas where both factions can mingle socially. It would make sense that some Feds and KDF may have made friends with each other, and on missions involving common enemies they might like to do a joint operation from time to time.

    Level playing field for Feds and KDF in Pi Canis. A few times, I have run into instances where KDF players have gone into Fed DSE instances in Pi Canis. KDF ships to KDF players appear as friendlies, and what I have been noticing is people flying around behind Fed players and constantly healing NPC combatants. It's irritating since the Fed can't shoot at the person healing the NPCs. It prevents Fed players from getting kill accolades and completing DSE missions. Maybe I'm missing something, but I have not yet found an instance where Feds can access KDF DSEs. If this is to be an intended design, can we please at least give the Feds the ability to be just as annoying?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    boglejam wrote: »
    I can maybe throw in a couple of apples. Maybe.

    But, I don't want apples.

    I want oranges. That taste like apples.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My top areas:

    1. Story - Great setting. Great premise for interesting conflict. Give me a good coherent story. Make me care about why I'm blowing things up and I'll keep killing 5 squadrons of ships for a while. Take it from a former commercial text-based game developer... story helps.

    2. Open Exploration - I want to beam down to a planet and be able to explore it. I know this may not be possible for all the randomly generated planets, but I would like to see some planets where I don't feel like I'm walking around in a box or an oval. I'm a strong Explorer on the Bartle scale.

    3. Community - Social areas need more of a purpose.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    My top areas:

    1. Story - Great setting. Great premise for interesting conflict. Give me a good coherent story. Make me care about why I'm blowing things up and I'll keep killing 5 squadrons of ships for a while. Take it from a former commercial text-based game developer... story helps.

    2. Open Exploration - I want to beam down to a planet and be able to explore it. I know this may not be possible for all the randomly generated planets, but I would like to see some planets where I don't feel like I'm walking around in a box or an oval. I'm a strong Explorer on the Bartle scale.

    3. Community - Social areas need more of a purpose.

    Good ideas.
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