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Why Cryptic should have played some old ST-Games... (and you too!)

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Question: Did you ever play Star Trek Elite Force II ?

If not, you should, because in there is the answer on how to make Start Trek environments, missions and textures.

Already the map and design of the Starfleet Academy and decks on Enterpise E early ingame could be copied one to one to STO. Even the quality of the textures and the whole warm atmosphere of the environment of this 7 years old game do a better job than STO with his blue cold sterile hospital corridor look like.. Play and learn! :cool:
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The onlt ST game I have ever played before STO is this one;

    http://i782.photobucket.com/albums/yy103/Halfburntroach/150px-AZC-StarTrek.jpg
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Elite Force 2 was nothing but wasted potential, imo. The only thing wrong with the corridors in STO, for me, is their size (width and height, not length).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I shake my head at thee...

    Design is not as easy as you like to think it is. I know you would like it to be as cut and dry as you protray it to be. Sorry it is not. In a perfect world everything is, well, perfect. But perfection is not part of the world you live in. Accept it.

    EF2 was a FPS STO is a MMORPG. They are totally different critters with their own separate design problems. one cannot be the other. The biggest difference between the two is how the camera systems work. MMORPGs have a much more difficult to manage camera system than FPS. Also, avatar collision poses problems as well.

    I doubt your complaints can or will be addressed.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Yes, I agree that the planetside missions shouold have been a real first person shooter with NPC allied sprites accompany the player. I'm sure we can get easily of topic by arguing about which game engine is the best. (By the way, I like THQ's Engine for Red Faction 2).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I remember when this game first came out and people said that this game was Starfleet Command. I have to agree. This game is Starfleet Command. What does that mean? For one, I've already played that game, so in a way, this one offers nothing unique. There was something about the slow-paced Starlfeet Command that made it fun, but maybe STO missed that part, or maybe I'm remembering wrong or something. Maybe what it comes down to is that a slow-paced game like that isn't fun in the long run whatsoever. All I know is that Klingons can wipe ANY Starfleet team at any time 15-0 no matter what ultra-rare super omega weapons they have.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Ayenn wrote:
    I shake my head at thee...

    Design is not as easy as you like to think it is. I know you would like it to be as cut and dry as you protray it to be. Sorry it is not. In a perfect world everything is, well, perfect. But perfection is not part of the world you live in. Accept it.

    EF2 was a FPS STO is a MMORPG. They are totally different critters with their own separate design problems. one cannot be the other. The biggest difference between the two is how the camera systems work. MMORPGs have a much more difficult to manage camera system than FPS. Also, avatar collision poses problems as well.

    I doubt your complaints can or will be addressed.

    Thanks for the voice of reason and saving me typing time. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I have only played one other Star Trek game through to completion (well kind of completion I didnt have the second disk so I dont know how it ended but I did beat the first disk.). I have played others like the sega next gen game, and delta force, but the first one i mentioned was to be honest one of my favorite games (still). I dont remember the exact name for it, but it was released back in the DOS prompt days and was on a 5" floppy.

    From what I remember the game play was awsome and their starship combat was something I miss in this game, though I guess it was simmilar. Essentailly the ground missions were a point and click mystery solving adventure and each mission was a new entire episode with diffrent plots and so foth.

    The space battling was cool you sat on the bridge of the enterprise and you looked out the main view screen and on the radar, infront of kirk and between sulu and chekov, you would follow the movements of the enemie ships so that you could orient yourself on them and fire when you were hit you would notice the shield strength indicator above spok and scott's heads demonstrate where the shot came from, and you could even look and the enemies shield strength. If it was getting rough scotty could be ordered to throw more power into the enginges (shield boost). The was you chose your mission was on a starmap that if you selected the wrong one you would wind up on a space battle map against 1-3 romulans or klingons. awsome game even for the day.

    I wish this one could make me have as much fun as that old one did back in the day... who knows perhaps with time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I have only played one other Star Trek game through to completion (well kind of completion I didnt have the second disk so I dont know how it ended but I did beat the first disk.). I have played others like the sega next gen game, and delta force, but the first one i mentioned was to be honest one of my favorite games (still). I dont remember the exact name for it, but it was released back in the DOS prompt days and was on a 5" floppy.

    From what I remember the game play was awsome and their starship combat was something I miss in this game, though I guess it was simmilar. Essentailly the ground missions were a point and click mystery solving adventure and each mission was a new entire episode with diffrent plots and so foth.

    The space battling was cool you sat on the bridge of the enterprise and you looked out the main view screen and on the radar, infront of kirk and between sulu and chekov, you would follow the movements of the enemie ships so that you could orient yourself on them and fire when you were hit you would notice the shield strength indicator above spok and scott's heads demonstrate where the shot came from, and you could even look and the enemies shield strength. If it was getting rough scotty could be ordered to throw more power into the enginges (shield boost). The was you chose your mission was on a starmap that if you selected the wrong one you would wind up on a space battle map against 1-3 romulans or klingons. awsome game even for the day.

    I wish this one could make me have as much fun as that old one did back in the day... who knows perhaps with time.

    Interplay made a few origianl star trek games back in the day.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They should have learned how to do camera follow target mode from Star Trek Legacy:
    http://www.youtube.com/watch?v=dgcqg24NYbI&feature=related

    Notice how the enemy is ALWAYS near the center of the screen in the video? More often than not my camera is BARELY keeping him on my screen in STO so I normally run with free camera mode & do it myself. I never really liked the mechanics of how Legacy worked, but their camera control was a class act. It's probably because the game was made for XBOX where we don't want to worry about camera movement because we have a limited controller. If this game had balanced weapons differently, and had the ability to reassign keys it would have been great.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Personally I wish they would add in more of the terain objects from Klingon ACademy. Flying through a Ring was always kinda epic. dodging stuff you could barely see trying to chase soemone down. Or jumping into a gas giant to elude an enemy and praying you survived teh ordeal. Even that planets wiht an atmoshpere had more going for it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I can say one thing: Star Trek was never designed to be a first person shooter in any way, shape or form. Are the graphics in STO perfect? Nope. But frankly I think the planets have the right kind of feel, reminiscent of the original series(which I like best but that is just opinion), and they are adding new things to the game everyday.

    The missions that take the time to carefully tell a story are some of the best "quests" I have ever played in an MMO. IDK how you cannot be impressed with where this game is now compared to launch.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cancrizans wrote: »
    I can say one thing: Star Trek was never designed to be a first person shooter in any way, shape or form. Are the graphics in STO perfect? Nope. But frankly I think the planets have the right kind of feel, reminiscent of the original series(which I like best but that is just opinion), and they are adding new things to the game everyday.

    The missions that take the time to carefully tell a story are some of the best "quests" I have ever played in an MMO. IDK how you cannot be impressed with where this game is now compared to launch.

    Wasn't meant to be an FPS? Evidence from the series not withstanding. What do you call the viewscreen?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    1.) Bridge Commander - I would love for this to be replicated in our own STO Bridges

    2.) Elite Forces w/ Expansion Pack - this was a fun FPS slight RPG elements and I loved the tour mode of Voyager

    3.) Captain's Chair from Simon Schuster - not a game exactly, but allowed you to check out the canon bridges with stations and LCARS

    4.) Star Fleet Academy - not my favorite, but I enjoyed the story line elements to it.

    5.) Star Trek 25th Anniversary and Judgement Rites - Now if you WANT to know how to do stories for Episodes this NEEDS to be checked out. Yes it's MS-DOS Days, yes the Pixels are funny, but it's great fun.. good pacing, and just plain felt like Star Trek :)

    Also as a runner-up Star Trek Next Generation Final Unity was well done too :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Doogie wrote:
    Interplay made a few origianl star trek games back in the day.

    Interplay made some great Star Trek games in the day...can't think of one that I didn't like.....

    Star Trek: Starfleet Acadamy and the Klingon Acadamy were epic. William Shatner, George Takei wre in the first, Christopher Plummer in the second, and Walter Koenig in the sequel, Checkov's Missions.

    I miss those games.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    NeilCell wrote: »
    Yes, I agree that the planetside missions shouold have been a real first person shooter with NPC allied sprites accompany the player. I'm sure we can get easily of topic by arguing about which game engine is the best. (By the way, I like THQ's Engine for Red Faction 2).

    I would cast my vote against a First Person Shooter look. The last one of those I played was Doom, and I have avoided any like that since. I like the looks of STO with the Toon out in my field of view, and would very much like it to remain that way.

    If it were to get changed, then what would be the need for everyone to moan and groan about the Costumes and looks of their Toons? If you could not see it, then what would be the point of caring how it looks?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    while elite force 2 had good textures etc... the story was completly ****

    How can they turn their power off?! their animals! Game over man game over!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    They should keep the 3rd person by default. If someone wants to switch to first person mode in the options (assuming it ever gets offered) that's fine with me, but I don't normally want to be in first person mode. I like to see my character and her animations and such how it is. That is not to say that there isn't a huge amount of room for improvement in ground stuff in general, there is. I have no problem with a first person view option, but I prefer 3rd person for this game and would like it to remain the default.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited January 2011
    They should make the planet maps a lot bigger, that they feel like planets and not only like maps with borders! Maybe put some interesting "Points of Interests" on planets like in SWG to discover and some vehicles for exploring.. :rolleyes:
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