I thought I would summarize my thoughts because I just played with a decent team for 4 hours and didn't get through the cure when I have many times before.
FIX THE ELITES
FIX THE HOLDS - 30 seconds? really what moron thought this would be "FUN"?
FIX THE TRANSFORMERS - Frustrating the hell out of the casual players is a really good method to kill subscriptions, and interest from the lifers (of which I am one). The purist loves the hard challenge but isn't that why elite and advanced were created?
FIX THE RESPAWNS - Because nothing says "FUN" like running for a solid 3 minutes if you have to respawn and wipe. You've known about this from the begining of the STF's
FIX the BOSS - enough threads about bugs on this one.
Now usually there is a reply posted about how if you were as awesome as "me" then you wouldn't need any of these fixes. And to those people, great and how many times do you go and fight the crystal entity a day? Another example of stupidity.... unless of course they finally fixed it.
If the focus is fun and getting more people to stick around and enjoy the game and bring their friends please cryptic don't frustrate the majority of casual gamers with TRIBBLE gameplay. You've done some great things and it keeps me personally coming back because I enjoy the fun part of the game.
The cure can be buggy at times, but you can get through it.
Are you running it on RA or VA?
3rd fleet has been running the cure this last few week like crazy. I will admit we had some problems at first. Typical time, if we have the right combination and that includes at least one science officer to heal everyone is about an hour and half.
Team work is the key here. We have past it numerous times now. I know there are times that the boss can be buggy where he does not want to move. You can get through it. It just takes time and patience. Once you find what works for you all, you will be running it real quick. I posted about this not that long ago about what we did to get through the boss.
After months of trying to finish this mission tonight I finally did for the first time. It took about 6 hours of play and we had to replace people who needed to leave for RL (sleep) on two occassions. But eventually and finally we got it done. It was not easy and I used about 20 large and medium hypos during the night.
Even though I finished it, I have to fully agree with the OP. The time it takes is just way to long. It's not a fun mission, and time and time again people in the mission made comments about how it wasn't fun and how it seemed to have been completely inane in it's play. Nobody really enjoyed it. Something certainly needs to be done. Not just for this mission but all of them, they are just... exhausting. They need to be constructed to play for the way the game is played, casual, with and for PUG's. Not for some fantasy idea of how the game might have been played if so many people hadn't left. But how it is played by most people.
Agreed with OP. I finished it with my fleet but it was a miserable experience that I'm unlikely to repeat. I was so busy just doing what they said I didn't pay attention to the story.
2 hours, 33 minutes... That is my fleets record for The Cure...
A PUG I did it with took 2 Hours 16 minutes...
Rumor has it that some teams have it down to about an hour...
Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
2 hours, 33 minutes... That is my fleets record for The Cure...
A PUG I did it with took 2 Hours 16 minutes...
Rumor has it that some teams have it down to about an hour...
Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
I have to agree with this... I mean yeah it can be a pain but theres a reason it goes "Infected" then "The cure".
STF's aint designed to be easy going and complete joys and laughter.
Our fleet has managed it down to maybe... 2 hours and 40-50 minutes not 100% sure. If you're running an STF you really need to use a VOIP program like Ventrillo or Teamspeak it makes this 70% easier being able to co-ordernate and keep track of things.
I find theres nothing wrong with the transformers... You just need the right tactic to get it done we've managed to almost get them down on first tries except the last one takes 2-3 tries. Use Security escorts + Tactical Inititive then hit the escorts again so you're running 4 Sec's + Yourself and have atleast 2-3 tac officers if possible, spawn a redshirt army! if you have too. Have engineers to use Covershields and Force Field Domes on the transformers, yeah they may not last long but it shoves them away. Run a mix of both Expose and Exploit attack weapons to deal max DPS on the drones.
All it takes is a little organisation and it will fly through. Believe it or not we run through a checklist before every STF to make sure we have everything we need, Try it out trust me it works.
Hmmm... I did not see anyone hurling insults... to what do you refer specifically? My opinion that Most Players are Lazy and Spoiled is not a specific insult to any particular person... it is an Opinion about the general makeup of the playerbase... It is not specific to anyone... it seems some people might think that pertains to them... if the shoe fits I suppose...
I reported you for the above too. You need to stop putting other people down and offer some advice. If you can't do that, I'll continue reporting you for flaming.
My fleet usually runs the cure in hour and 30 mins give or take above or below. We experimented the other day on different parts of the cure and we think we can make it even faster now with better weapon setup and kits. Learn if you can and mess around. There are bugs but you can work around them. As for the Armek bug, him not moving from the center of the field, wait till his shield respawns and he will move again. Also, he has a big AoE attack, no more then one person should be up close to him, rest at 30 m away.
Methinks someone is a little upset... I'm not flaming anyone... The Cure is very challenging and in my opinion should remain that way... there are many sources available for tips & tricks for every STF mission. I suppose I'm too lazy to bother typing them all in for you.. Is this why you are so upset and insulted? I guess you make my point for me... you do not wish to have to find these tips and tricks for yourself? Just ask Cryptic to make it easy for you.
I reported you for the above too. You need to stop putting other people down and offer some advice. If you can't do that, I'll continue reporting you for flaming.
You really need to calm down. Nobody is throwing insults at anyone, everything is straight facts. Players are lazy and they expect everything to be spoon fed to them like there babies.
STF's are ment to be challanging, They're ment to take time, they're designed for team work and co-ordernation, which barely any PUG's do. Like i said previously join a fleet, if they use Ventrillo or Teamspeak use it. If you're still having issues with STF's even after that then you need to rethink your tactic.
Methinks someone is a little upset... I'm not flaming anyone... The Cure is very challenging and in my opinion should remain that way... there are many sources available for tips & tricks for every STF mission. I suppose I'm too lazy to bother typing them all in for you.. Is this why you are so upset and insulted? I guess you make my point for me... you do not wish to have to find these tips and tricks for yourself? Just ask Cryptic to make it easy for you.
Now that you have made everyone aware that you have absolutely nothing constructive to offer and will only spew insults to those of us that do have constructive feedback, I can put you on ignore and know I'm not missing anything. :rolleyes:
You really need to calm down. Nobody is throwing insults at anyone, everything is straight facts. Players are lazy and they expect everything to be spoon fed to them like there babies.
STF's are ment to be challanging, They're ment to take time, they're designed for team work and co-ordernation, which barely any PUG's do. Like i said previously join a fleet, if they use Ventrillo or Teamspeak use it. If you're still having issues with STF's even after that then you need to rethink your tactic.
This whole post is more of the same as the other guy. You don't know anyone to be insulting folks as lazy or babies so you got reported too. Vent and TS3 as required for completing STFs makes no sense. PUGs should be able to do these as they can do Infected and Terradome. I don't mind working for it, I don't mind strategizing for it, I don't mind reasonable amounts of trial and error. But making a puzzle where the only way to get through it is to find someone who already knows the solution does not make a game that new players wish to play any more than they have to, let alone repeat. STFs are basically a necessary evil that few people actually enjoy, even the experienced folks.
2 hours, 33 minutes... That is my fleets record for The Cure...
A PUG I did it with took 2 Hours 16 minutes...
Rumor has it that some teams have it down to about an hour...
Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
I lead one with my fleet last night and we did it 2 hours and 24 minutes and that is with two players who never done it before.
Best team setup is 2 Tactical with Bat'leth and that following kits: Fire Support, Team leader, Close Combat, and Operative with ground skills. Then either two of Engineers with Fab Kit or Two Science with healers kits. The fifth officer should be either Engineer or Science depending on weather you are running which two engineers or two science.
Must For all SFT:
Range weapons like snipers so you can pull groups and kill nodes. Antiproton or Plasma base weapons are best. All gears and weapons should be Mk X-XI purples which will help make these runs easier. 60 Large Hypos and Large Energy Cells. All officers should have multiple kits so they can change out gear to fit the current team make up.
While I agree the STF's Should be challenging, I do not agree that they are challenging in the way they are set up... the thing that makes them annoying as hell is the constant bugs. and if you cant stand an insult get off the forums LoL ... i digress... back on topic... This mission would be just fine if the bugs (The Boss not moving, The gates not shutting down when hit by the beam, teamates DCing and having to start over, the respawn point being FOREVER LONG, the Node groups respawning over and over and over, and respawning between you and places you have been already when respawning... just to name a few) These make the game unplayable and quite putrid. the plot itself... not so hard, the bugs along that plot... annoying as hell!
is there a report button for excess reporting due to Babay syndrome? Oh and maybe we should all report you for your signature... it can be labeled as an insult no?
I have run the Cure before the loot set came out and after. I have definitely noticed a change. We have had people that had gone through before very rarely dropping from team because they were bugged. I have noticed an increase in that. I have as well noticed that the transformers are a bit wonky...There is a particular setup that I favor...and it works...well, most of the time...lol. The problem I am seeing is toward the end. The three nodes before the boss, when you take down the generator, now that has been increased in difficulty. Rarely have I come across the ability to take it down without almost...or a party wipe (now I am not an STF noob..I have been doing these with veteran players too...lol). We are adapting to that part (how borgish of us...lol).
ANYWAY...
The part I really hate is the end boss fight on the ground. People that have spec'd into their borg medical analyzer kit, or another healing kit are almost unable to solo the boss. If that player has ANY lag, well, they are toast. The party has to then wipe because the boss resets (no matter how occupied you get him), and you start all over again. Heck, he even takes down shields completely and 1/4 health on some in the opening shot. I know that the STF's are supposed to be challenging, but with the release of the STF set, I have seen too many people get frustrated at the mission. To tell you the truth, you can craft a AEGIS set that will provide similar deflector bonuses, and some purple drop deflectors/craftable ones are as good or better than the borg fare.
I am not here to gripe though...if it sounds like it, I apologize...but I think that the mission needs to be looked at. Out of all of the Borg STF's that one got the most work done on it I think. I believe also that it might need a looking over to see if something can be done about the boss, or at the very least the spawn point (having to go all the way from near the beginning to the end...I mean really....I hate that run.... However, I won't hold my breath. I would rather state that if you get agitated easily, or feel it is too hard urrently, don't do it. Craft the Aegis set, and wait for some of the bugs or parts to be ironed out. There's no reason to get bent out of shape over the mission. Though I would consistently ask in all of your posts if they would agree to look into the problem, and solve it. I would hate to see their work for the sets go to waste because players cannot finish the ground mission.
Perhaps if someone was to share their fool-proof strategy on the forums it might give others an idea of what they can do if they come across a particular scenario.
My only response to you if a parady of your own signature:
A famous philosopher once said, "What a man covets most but can never have, he passionately hates."
I wonder how many STF haters are still in high school?
I was going to ignore this post as more STF whining, but since you're being rude to others, had to respond...
FIX THE TRANSFORMERS - Frustrating the hell out of the casual players is a really good method to kill subscriptions, and interest from the lifers (of which I am one). The purist loves the hard challenge but isn't that why elite and advanced were created?
I do think the third group is pointless and just there for annoyance... generally if you can get past the second, you can get past the third. That aside, it really isnt that hard of a concept. Kill the workers. Push them back. Turn on all the transformers at a decent pace. Anyone can do it, so long as they are willing to put a minimal amount of effort in.
FIX THE RESPAWNS - Because nothing says "FUN" like running for a solid 3 minutes if you have to respawn and wipe. You've known about this from the begining of the STF's
Only thing wrong here is that stupid bug where you get transported way, way back if you die toward the end of the mission, instead of at the second checkpoint. Think its just a problem with calculating the closest spawn point instead of checking the pathing to the closest one (or why not just send people to the most recent...). Do agree with you here...
Now usually there is a reply posted about how if you were as awesome as "me" then you wouldn't need any of these fixes. And to those people, great and how many times do you go and fight the crystal entity a day? Another example of stupidity.... unless of course they finally fixed it.
I do it whenever a group of friends and I get together, take over an instance, and fill it up with people what are competant. Same with STFs. Run with people that listen, and it's easy. Run it with people that dont pay attention, dont read, dont listen, and you're going to get frustrated.
If the focus is fun and getting more people to stick around and enjoy the game and bring their friends please cryptic don't frustrate the majority of casual gamers with TRIBBLE gameplay. You've done some great things and it keeps me personally coming back because I enjoy the fun part of the game.
I do agree with you, it should be made fun for everyone. I heard there was talk of making single player versions of all the STFs. I assume it wouldnt give assimilated borg set and higher tiered gear as reward, but at least it will let others have fun and experiance the story line. I am all for something like that (lets call it easy mode ) But if you are trying to make STFs overall easier, then I have to say no. They are frustrating to do in PUGS. Easy to do with a group of good, competant people. So stop pugging if you care so much.
Gozer is back and at some point is slated to re-visit the STF's to polish them up and fix bugs. There is also another STF called " Into the Hive" which is yet not active but something he will be working on as well. We just need to give them time to make the changes.
I have run the Cure before the loot set came out and after. I have definitely noticed a change. We have had people that had gone through before very rarely dropping from team because they were bugged. I have noticed an increase in that. I have as well noticed that the transformers are a bit wonky...There is a particular setup that I favor...and it works...well, most of the time...lol. The problem I am seeing is toward the end. The three nodes before the boss, when you take down the generator, now that has been increased in difficulty. Rarely have I come across the ability to take it down without almost...or a party wipe (now I am not an STF noob..I have been doing these with veteran players too...lol). We are adapting to that part (how borgish of us...lol).
Right, Left, Center- All the help I will give here.
Boss fight- Weapon from the Devidian missions- great for hitting shields and Boss at same time for 4 teammates sitting way back
White Knight- Prefered 3 tac, 1 Eng, 1 Sci. You need Dps in this mission to kill borg and nodes faster. Eng- Domes only last seconds and is useless to have more then person and giving up dps. Sci- specd for healing and used to breaking combat to help teammates. Disagree with Bat'leths after watching a 43minute run Cure video. Yes, someone did it and put it on youtube. Full Auto assualt gives great damage but none of the aggro. Split beams for their exploit after exposing with the Full Auto. Tip, node groups count but patrols dont, skip some. Tac kits- fire team, squad leader, grenade satchel. At the tansformers, use grenade satchel to spam the trasnformer with plasma and everything else. The workers will not approach it and you can keep the plasma on it.
I do agree with you, it should be made fun for everyone. I heard there was talk of making single player versions of all the STFs. I assume it wouldnt give assimilated borg set and higher tiered gear as reward, but at least it will let others have fun and experiance the story line. I am all for something like that (lets call it easy mode ) But if you are trying to make STFs overall easier, then I have to say no. They are frustrating to do in PUGS. Easy to do with a group of good, competant people. So stop pugging if you care so much.
Can I ask where you heard this solo STF information? I've never heard anything nor my fleet.
hmm ok i like challening missions too i really was upset after the beta and cryptic nerved this wonderful nebula mission (cant remember the name) so the nebula dont do any damage.
But i also did infected and cure, and infected was challening but not frustrating, cure was not challening it was simply frustrating, some people always forget 1 or 2 things.
1. Not all people who pay and play this game wanna first go to some sort of university to learn all tricks and exploits to do a STF , many people only wanna team up and do a STF and that should be possible too.
2. Not all people wanna go to a universtiy for the actual best working build some people make a character build that fits to their personal playing style or that fits good for the RP aspect of their character.
Also normally a mission should be designed to be playable and challening, but thats something cryptic really need to learn, cause most missions in STO are 1. totally overpowered enemys or 2. totally underpowered enemys, balacning is something cryptic really need to learn, for me it sometimes looks like the devs creating a mission trying it with the dev chars with god mode and all powers and if they see they can beat it its ok for life server but they most of the time forget that the normal player dont have any GM powers.
Sure in WOW i killed the lich king alone but only with a GM char, with a player char i had no chance alone.
And thats the problem in many missions, sure the cure is a good story but the endboss sorrry thats simpyl crazy and more like
"ok we dont have any good working KI in groudn combat so we must make the NPC cheating like hell so people cannot see our not working KI"
As far as i remember correclty in STartrke normally all known races are nearly at the same level in technology, but not in STO , sure its another time its war , but thats still somethign that wont work, or can someon eplease explain me why the hell as example a klingon swordmaster get my personal shields down with 1 attack and also reduce my lifepoints, and at the other side my 4 BO´s and me dont get his shields down with the first attack, same with breen, borg, cardassian, romulans and all other races, and thats somethign that dont work. Sure it should not be to easy but it cant be that our NPC enemys have much more powerful weapons and much more powerful shields and possible much more powerful armor.
The cure woudl be a challenge also if the enemys got nearly the same shields, weapons and armor as the player has. Ok borg shoudl be harder sure but uhmm can someone explain me why the hell we have holding powers? Cant remember that a borg in the entire STartrek universe ever used some sort of ranged holding attack, sure they have assimilating powers but thats not really a hold.
At moment after our fleet beat infected and cure we dont do kithomer cause we all dont wanna do such a 5 hours or more STf anymore until ground combat is really fixed and possibly the STF are patched . We still hope that enemys are getting same weapons level and same shield level as the player have or players getting more powerful groudn weapons, cause it dont make fun to fire 20 shots only t get the shields of 1 enemy down and on the other side you needed to use buffs, hypos shield rechargers and hope you dont die until you get the enemyss shields down.
I was a member of the 43 minute Cure Team and I can tell you that we did not plan for or attempt to set a record... We started with Infected and just kept rolling non-stop through the Cure and KA without a break, no teamspeak or vent and no big planning session.
All three of these were recorded and posted here in the forums & on U-Tube. KA was finished in 1:06. Infected ran 0:31 That is 2 hours and 20 minutes to do all three.
Now, can you tell me how this was done with "Broken" STF's? You can go watch the videos for yourself and find out. No big giant secret. I did not need a nursemaid to tell me what to do or when, or a Developer to make them any easier...
We just got it done... no fancy tutorials or anything else... a little practice and common sense is all you need... but We have given You much more... A Shinning Example of How it Can Be Done.
I would suggest that if you are having troubles that it is your own fault and that if you want to improve your game that there are plenty of resources here in the forums to help you educate yourself.
If you choose not to help yourself to the many, many threads of Tips and Tricks & Videos that Many players have kindly offered to help you become a better player, that is your choice.
Insisting that developers keep looking into these missions because you "think" they are broken is a waste of precious resources and is counter-productive.
I was a member of the 43 minute Cure Team and I can tell you that we did not plan for or attempt to set a record... We started with Infected and just kept rolling non-stop through the Cure and KA without a break, no teamspeak or vent and no big planning session.
All three of these were recorded and posted here in the forums & on U-Tube. KA was finished in 1:06. Infected ran 0:31 That is 2 hours and 20 minutes to do all three.
Now, can you tell me how this was done with "Broken" STF's? You can go watch the videos for yourself and find out. No big giant secret. I did not need a nursemaid to tell me what to do or when, or a Developer to make them any easier...
We just got it done... no fancy tutorials or anything else... a little practice and common sense is all you need... but We have given You much more... A Shinning Example of How it Can Be Done.
I would suggest that if you are having troubles that it is your own fault and that if you want to improve your game that there are plenty of resources here in the forums to help you educate yourself.
If you choose not to help yourself to the many, many threads of Tips and Tricks & Videos that Many players have kindly offered to help you become a better player, that is your choice.
Insisting that developers keep looking into these missions because you "think" they are broken is a waste of precious resources and is counter-productive.
Love the video. Watched the entire cure video so far. I assume your using full auto assualt with split beams? I also noticed some weapon changes around the transformers and kit changes. Do certain weapons have shorter cool downs on their secondary attack? Per say a faster sniper recharge or so....Fire team and Squad leader I saw plus a grenade satchel. My only big qestion for cure, where did the rest of the team position around the 4th gate since we cant see them?
Now that you have made everyone aware that you have absolutely nothing constructive to offer and will only spew insults to those of us that do have constructive feedback, I can put you on ignore and know I'm not missing anything. :rolleyes:
This whole post is more of the same as the other guy. You don't know anyone to be insulting folks as lazy or babies so you got reported too. Vent and TS3 as required for completing STFs makes no sense. PUGs should be able to do these as they can do Infected and Terradome. I don't mind working for it, I don't mind strategizing for it, I don't mind reasonable amounts of trial and error. But making a puzzle where the only way to get through it is to find someone who already knows the solution does not make a game that new players wish to play any more than they have to, let alone repeat. STFs are basically a necessary evil that few people actually enjoy, even the experienced folks.
Go ahead mate, You're welcome to throw as many reports at me as you wish. Really please do because at the end of the day it just shows how immature you really are.. refusing to view another players views or logic which doesnt support yours at all. Also having Vent and TS3 required for completeing STF's mean no sense? In the time it takes you to co-ordernate with someone through typing oh look at that... Either you or they have died. Vent and TS3 is quicker and more efficient along with effective ways to keep organised and get it done quickly and almost instantly.
Also STF's arent MENT to be Enjoyable how many more times do people need to say that? Also if your a "New Player" at the rank of Vice Admiral (In which barely anyone does STF's under the VA rank except a small few) then it doesnt hurt to get involved with fleets and such to help you not be so NEW at STF's.
You're trying to win a discussion with only your logic and you refuse to see the logic of others. I've lost count how many times we've died during a PUG team because 1. Nobody communicates or barely even reads team chat. 2. There mainly designed ( From my point of view) one of the small few things a fleet can actually DO together. 3. Experience means nothing... A first time run of the Cure if you're using TS3 or Vent for even a first time player of the cure without any experienced players you can complete the puzzle in 1-3 tries because you can co-ordernate alot easier and quicker increasing your respond times AGAINST any beam in enermy's.
Also calling somebody Lazy isn't an insult. I could of said much worse but its a known fact, You seem to be set on what you think "Should happen" and you're refusing to view the logic of everyone else even the experienced STF runners, i have nothing against helping people through STF's but the problem is nobody wants helping, they dont pay attention to team chat, they dont pay attention to what needs to be done they think they can do what they want and expect everything completed for them.
Oh btw... If you think the Cure is bad wait till you hit Khitomer Accords... Good luck trying to do that with a PUG team without any form of quick and easy communicated. My Statement still stands though you refuse to accept anyone elses logic which doesnt agree with your own and you are welcome to report my posts as much as you wish.
No they do not need to nerf the STFs so everyone can complete them easily. There are tons of missions you can replay if you just want to roll through something with no regard for teamwork, tactics, strategy etc. There are 4, only 4! missions (STFs) that are a challenge in the whole game. Leave them at the current difficulty for those who like the them. If they are only for 10% of the playerbase, guess what STFs account for less than 10% of the content in the game. Sounds fair to me. Don't like em, don't do them. I don't like PvP much, so I don't do it, and I don't cry because I of it. There is plenty of other stuff to do . If it's not enough for you find a new game. Don't try and ruin what others find fun in the game.
I run Squad leader kit and alternate between plasma and AP split beams... the cool down on the split beams lends itself to a very nice rhythm for combat with the target optics and photon grenades... this is key for me because it has a cadence to it and sets the tone for battle...
Rally cry is essential for buffing and healing the entire team and security escorts and fabricated turrets and such. You have to remember that when you deal out lots of damage it paints a big target on your back so be ready... I have never carried shield charges but use a lot of Weapon batteries, but not so many as of late...
I used to carry a pair of sniper rifles for the Cure doing the non-aggro method but that really is not my style... I really did not care for it... but I could usually hold the first transformer by myself. In my opinion the sniper rifle sucks... I can shoot 2 or 3 workers with split beams and knock them around with photon grenades and kill both workers in the time a sniper rifle takes to kill 1, but that's my opinion.
Now I usually hold transformer # 2 and try to turn so that a stray split beam does not aggro anything other then the workers. This usually gets nasty but security teams and tact. initiative and more security teams help a lot...
Rifle butts are effective somewhat when things get desperate. The key is once the gate is down you need to just get moving out of the area ASAP... don't hang around to bother killing everything... and NEVER Leave a Man Behind to have to Respawn.
If someone does accidently respawn for one reason or another they can run up along the sides of the "canyons" to avoid any aggro of the multiples of borg groups hanging around... but this is poor team work at best and unnecessary.
As far as I know... Cutter Slade (The Most Brilliant Player I've EVER SEEN) was handling Transformer 4 with the sci T'Azure... this Trans must be activated ASAP and only attack workers... let Security Redshirts distract the spawned borg and get down and dirty with the rifle butts and grenade satchels.
Also if you put plasma grenades on the trans and have a knockback shield it will go off quite regularly if you stand in the fire... and keep the trans clear of everything. I've seen some of his work and he changes kits and weapons frequently for the situation and has inspired me to be a better player...
As far as positioning goes at Trans 4 you should P.M. him and ask because I've never been up there to actually see what he is doing or where he's at but I can assure you it is not the "Non-Aggro" method for sure. He's in Germany so He's generally not around in the U.S. evenings.
Generally I have to look for a message saying shield down and then I run quickly... keep jumping to try and get more distance before you get "rooted". Usually by the time I see the message I'm already really in deep trouble with one or 2 Elite Borg that have strayed into my split beams and I'm pretty desperate & figure the encounter has somehow gone south, but the shield is down and we run to the next group.
I hope you find this helpful and appreciate that some people remember those great times I had with the best Players I've ever seen and had the pleasure of teaming with.
Right, Left, Center- All the help I will give here.
Boss fight- Weapon from the Devidian missions- great for hitting shields and Boss at same time for 4 teammates sitting way back
Are you sure that gun is effective? I believe it was nerfed...How has that played in since the nerf in cure?
Can I ask where you heard this solo STF information? I've never heard anything nor my fleet.
It was brought up months ago, around the time the Undine STF came out. Wasnt anything official, just discussion about the idea, which most seemed against... I'll see if I can find the threads...
Comments
Are you running it on RA or VA?
3rd fleet has been running the cure this last few week like crazy. I will admit we had some problems at first. Typical time, if we have the right combination and that includes at least one science officer to heal everyone is about an hour and half.
Team work is the key here. We have past it numerous times now. I know there are times that the boss can be buggy where he does not want to move. You can get through it. It just takes time and patience. Once you find what works for you all, you will be running it real quick. I posted about this not that long ago about what we did to get through the boss.
Even though I finished it, I have to fully agree with the OP. The time it takes is just way to long. It's not a fun mission, and time and time again people in the mission made comments about how it wasn't fun and how it seemed to have been completely inane in it's play. Nobody really enjoyed it. Something certainly needs to be done. Not just for this mission but all of them, they are just... exhausting. They need to be constructed to play for the way the game is played, casual, with and for PUG's. Not for some fantasy idea of how the game might have been played if so many people hadn't left. But how it is played by most people.
A PUG I did it with took 2 Hours 16 minutes...
Rumor has it that some teams have it down to about an hour...
Don't blame the game... Blame the player. (Sorry to be blunt, but really: It may not be you, but someone obviously did'n pay attention, because once you get the mechanics right, cure can be over quick.).
I have to agree with this... I mean yeah it can be a pain but theres a reason it goes "Infected" then "The cure".
STF's aint designed to be easy going and complete joys and laughter.
Our fleet has managed it down to maybe... 2 hours and 40-50 minutes not 100% sure. If you're running an STF you really need to use a VOIP program like Ventrillo or Teamspeak it makes this 70% easier being able to co-ordernate and keep track of things.
I find theres nothing wrong with the transformers... You just need the right tactic to get it done we've managed to almost get them down on first tries except the last one takes 2-3 tries. Use Security escorts + Tactical Inititive then hit the escorts again so you're running 4 Sec's + Yourself and have atleast 2-3 tac officers if possible, spawn a redshirt army! if you have too. Have engineers to use Covershields and Force Field Domes on the transformers, yeah they may not last long but it shoves them away. Run a mix of both Expose and Exploit attack weapons to deal max DPS on the drones.
All it takes is a little organisation and it will fly through. Believe it or not we run through a checklist before every STF to make sure we have everything we need, Try it out trust me it works.
Report at will commander...
Steady...
You really need to calm down. Nobody is throwing insults at anyone, everything is straight facts. Players are lazy and they expect everything to be spoon fed to them like there babies.
STF's are ment to be challanging, They're ment to take time, they're designed for team work and co-ordernation, which barely any PUG's do. Like i said previously join a fleet, if they use Ventrillo or Teamspeak use it. If you're still having issues with STF's even after that then you need to rethink your tactic.
Now that you have made everyone aware that you have absolutely nothing constructive to offer and will only spew insults to those of us that do have constructive feedback, I can put you on ignore and know I'm not missing anything. :rolleyes:
This whole post is more of the same as the other guy. You don't know anyone to be insulting folks as lazy or babies so you got reported too. Vent and TS3 as required for completing STFs makes no sense. PUGs should be able to do these as they can do Infected and Terradome. I don't mind working for it, I don't mind strategizing for it, I don't mind reasonable amounts of trial and error. But making a puzzle where the only way to get through it is to find someone who already knows the solution does not make a game that new players wish to play any more than they have to, let alone repeat. STFs are basically a necessary evil that few people actually enjoy, even the experienced folks.
I lead one with my fleet last night and we did it 2 hours and 24 minutes and that is with two players who never done it before.
Best team setup is 2 Tactical with Bat'leth and that following kits: Fire Support, Team leader, Close Combat, and Operative with ground skills. Then either two of Engineers with Fab Kit or Two Science with healers kits. The fifth officer should be either Engineer or Science depending on weather you are running which two engineers or two science.
Must For all SFT:
Range weapons like snipers so you can pull groups and kill nodes. Antiproton or Plasma base weapons are best. All gears and weapons should be Mk X-XI purples which will help make these runs easier. 60 Large Hypos and Large Energy Cells. All officers should have multiple kits so they can change out gear to fit the current team make up.
is there a report button for excess reporting due to Babay syndrome? Oh and maybe we should all report you for your signature... it can be labeled as an insult no?
ANYWAY...
The part I really hate is the end boss fight on the ground. People that have spec'd into their borg medical analyzer kit, or another healing kit are almost unable to solo the boss. If that player has ANY lag, well, they are toast. The party has to then wipe because the boss resets (no matter how occupied you get him), and you start all over again. Heck, he even takes down shields completely and 1/4 health on some in the opening shot. I know that the STF's are supposed to be challenging, but with the release of the STF set, I have seen too many people get frustrated at the mission. To tell you the truth, you can craft a AEGIS set that will provide similar deflector bonuses, and some purple drop deflectors/craftable ones are as good or better than the borg fare.
I am not here to gripe though...if it sounds like it, I apologize...but I think that the mission needs to be looked at. Out of all of the Borg STF's that one got the most work done on it I think. I believe also that it might need a looking over to see if something can be done about the boss, or at the very least the spawn point (having to go all the way from near the beginning to the end...I mean really....I hate that run.... However, I won't hold my breath. I would rather state that if you get agitated easily, or feel it is too hard urrently, don't do it. Craft the Aegis set, and wait for some of the bugs or parts to be ironed out. There's no reason to get bent out of shape over the mission. Though I would consistently ask in all of your posts if they would agree to look into the problem, and solve it. I would hate to see their work for the sets go to waste because players cannot finish the ground mission.
Perhaps if someone was to share their fool-proof strategy on the forums it might give others an idea of what they can do if they come across a particular scenario.
My only response to you if a parady of your own signature:
A famous philosopher once said, "What a man covets most but can never have, he passionately hates."
I wonder how many STF haters are still in high school?
I was going to ignore this post as more STF whining, but since you're being rude to others, had to respond...
On topic:
Stay back from the borg, stop trying to melee them
I do think the third group is pointless and just there for annoyance... generally if you can get past the second, you can get past the third. That aside, it really isnt that hard of a concept. Kill the workers. Push them back. Turn on all the transformers at a decent pace. Anyone can do it, so long as they are willing to put a minimal amount of effort in.
Only thing wrong here is that stupid bug where you get transported way, way back if you die toward the end of the mission, instead of at the second checkpoint. Think its just a problem with calculating the closest spawn point instead of checking the pathing to the closest one (or why not just send people to the most recent...). Do agree with you here...
Some bugs, still easy to beat. One person melees close range, others distract the borg. Fairly simple and hard to TRIBBLE up, even with random bugs.
I do it whenever a group of friends and I get together, take over an instance, and fill it up with people what are competant. Same with STFs. Run with people that listen, and it's easy. Run it with people that dont pay attention, dont read, dont listen, and you're going to get frustrated.
I do agree with you, it should be made fun for everyone. I heard there was talk of making single player versions of all the STFs. I assume it wouldnt give assimilated borg set and higher tiered gear as reward, but at least it will let others have fun and experiance the story line. I am all for something like that (lets call it easy mode
Right, Left, Center- All the help I will give here.
Boss fight- Weapon from the Devidian missions- great for hitting shields and Boss at same time for 4 teammates sitting way back
White Knight- Prefered 3 tac, 1 Eng, 1 Sci. You need Dps in this mission to kill borg and nodes faster. Eng- Domes only last seconds and is useless to have more then person and giving up dps. Sci- specd for healing and used to breaking combat to help teammates. Disagree with Bat'leths after watching a 43minute run Cure video. Yes, someone did it and put it on youtube. Full Auto assualt gives great damage but none of the aggro. Split beams for their exploit after exposing with the Full Auto. Tip, node groups count but patrols dont, skip some. Tac kits- fire team, squad leader, grenade satchel. At the tansformers, use grenade satchel to spam the trasnformer with plasma and everything else. The workers will not approach it and you can keep the plasma on it.
Can I ask where you heard this solo STF information? I've never heard anything nor my fleet.
But i also did infected and cure, and infected was challening but not frustrating, cure was not challening it was simply frustrating, some people always forget 1 or 2 things.
1. Not all people who pay and play this game wanna first go to some sort of university to learn all tricks and exploits to do a STF , many people only wanna team up and do a STF and that should be possible too.
2. Not all people wanna go to a universtiy for the actual best working build some people make a character build that fits to their personal playing style or that fits good for the RP aspect of their character.
Also normally a mission should be designed to be playable and challening, but thats something cryptic really need to learn, cause most missions in STO are 1. totally overpowered enemys or 2. totally underpowered enemys, balacning is something cryptic really need to learn, for me it sometimes looks like the devs creating a mission trying it with the dev chars with god mode and all powers and if they see they can beat it its ok for life server but they most of the time forget that the normal player dont have any GM powers.
Sure in WOW i killed the lich king alone but only with a GM char, with a player char i had no chance alone.
And thats the problem in many missions, sure the cure is a good story but the endboss sorrry thats simpyl crazy and more like
"ok we dont have any good working KI in groudn combat so we must make the NPC cheating like hell so people cannot see our not working KI"
As far as i remember correclty in STartrke normally all known races are nearly at the same level in technology, but not in STO , sure its another time its war , but thats still somethign that wont work, or can someon eplease explain me why the hell as example a klingon swordmaster get my personal shields down with 1 attack and also reduce my lifepoints, and at the other side my 4 BO´s and me dont get his shields down with the first attack, same with breen, borg, cardassian, romulans and all other races, and thats somethign that dont work. Sure it should not be to easy but it cant be that our NPC enemys have much more powerful weapons and much more powerful shields and possible much more powerful armor.
The cure woudl be a challenge also if the enemys got nearly the same shields, weapons and armor as the player has. Ok borg shoudl be harder sure but uhmm can someone explain me why the hell we have holding powers? Cant remember that a borg in the entire STartrek universe ever used some sort of ranged holding attack, sure they have assimilating powers but thats not really a hold.
At moment after our fleet beat infected and cure we dont do kithomer cause we all dont wanna do such a 5 hours or more STf anymore until ground combat is really fixed and possibly the STF are patched . We still hope that enemys are getting same weapons level and same shield level as the player have or players getting more powerful groudn weapons, cause it dont make fun to fire 20 shots only t get the shields of 1 enemy down and on the other side you needed to use buffs, hypos shield rechargers and hope you dont die until you get the enemyss shields down.
All three of these were recorded and posted here in the forums & on U-Tube. KA was finished in 1:06. Infected ran 0:31 That is 2 hours and 20 minutes to do all three.
Now, can you tell me how this was done with "Broken" STF's? You can go watch the videos for yourself and find out. No big giant secret. I did not need a nursemaid to tell me what to do or when, or a Developer to make them any easier...
We just got it done... no fancy tutorials or anything else... a little practice and common sense is all you need... but We have given You much more... A Shinning Example of How it Can Be Done.
I would suggest that if you are having troubles that it is your own fault and that if you want to improve your game that there are plenty of resources here in the forums to help you educate yourself.
If you choose not to help yourself to the many, many threads of Tips and Tricks & Videos that Many players have kindly offered to help you become a better player, that is your choice.
Insisting that developers keep looking into these missions because you "think" they are broken is a waste of precious resources and is counter-productive.
Love the video. Watched the entire cure video so far. I assume your using full auto assualt with split beams? I also noticed some weapon changes around the transformers and kit changes. Do certain weapons have shorter cool downs on their secondary attack? Per say a faster sniper recharge or so....Fire team and Squad leader I saw plus a grenade satchel. My only big qestion for cure, where did the rest of the team position around the 4th gate since we cant see them?
Go ahead mate, You're welcome to throw as many reports at me as you wish. Really please do because at the end of the day it just shows how immature you really are.. refusing to view another players views or logic which doesnt support yours at all. Also having Vent and TS3 required for completeing STF's mean no sense? In the time it takes you to co-ordernate with someone through typing oh look at that... Either you or they have died. Vent and TS3 is quicker and more efficient along with effective ways to keep organised and get it done quickly and almost instantly.
Also STF's arent MENT to be Enjoyable how many more times do people need to say that? Also if your a "New Player" at the rank of Vice Admiral (In which barely anyone does STF's under the VA rank except a small few) then it doesnt hurt to get involved with fleets and such to help you not be so NEW at STF's.
You're trying to win a discussion with only your logic and you refuse to see the logic of others. I've lost count how many times we've died during a PUG team because 1. Nobody communicates or barely even reads team chat. 2. There mainly designed ( From my point of view) one of the small few things a fleet can actually DO together. 3. Experience means nothing... A first time run of the Cure if you're using TS3 or Vent for even a first time player of the cure without any experienced players you can complete the puzzle in 1-3 tries because you can co-ordernate alot easier and quicker increasing your respond times AGAINST any beam in enermy's.
Also calling somebody Lazy isn't an insult. I could of said much worse but its a known fact, You seem to be set on what you think "Should happen" and you're refusing to view the logic of everyone else even the experienced STF runners, i have nothing against helping people through STF's but the problem is nobody wants helping, they dont pay attention to team chat, they dont pay attention to what needs to be done they think they can do what they want and expect everything completed for them.
Oh btw... If you think the Cure is bad wait till you hit Khitomer Accords... Good luck trying to do that with a PUG team without any form of quick and easy communicated. My Statement still stands though you refuse to accept anyone elses logic which doesnt agree with your own and you are welcome to report my posts as much as you wish.
No they do not need to nerf the STFs so everyone can complete them easily. There are tons of missions you can replay if you just want to roll through something with no regard for teamwork, tactics, strategy etc. There are 4, only 4! missions (STFs) that are a challenge in the whole game. Leave them at the current difficulty for those who like the them. If they are only for 10% of the playerbase, guess what STFs account for less than 10% of the content in the game. Sounds fair to me. Don't like em, don't do them. I don't like PvP much, so I don't do it, and I don't cry because I of it. There is plenty of other stuff to do . If it's not enough for you find a new game. Don't try and ruin what others find fun in the game.
Rally cry is essential for buffing and healing the entire team and security escorts and fabricated turrets and such. You have to remember that when you deal out lots of damage it paints a big target on your back so be ready... I have never carried shield charges but use a lot of Weapon batteries, but not so many as of late...
I used to carry a pair of sniper rifles for the Cure doing the non-aggro method but that really is not my style... I really did not care for it... but I could usually hold the first transformer by myself. In my opinion the sniper rifle sucks... I can shoot 2 or 3 workers with split beams and knock them around with photon grenades and kill both workers in the time a sniper rifle takes to kill 1, but that's my opinion.
Now I usually hold transformer # 2 and try to turn so that a stray split beam does not aggro anything other then the workers. This usually gets nasty but security teams and tact. initiative and more security teams help a lot...
Rifle butts are effective somewhat when things get desperate. The key is once the gate is down you need to just get moving out of the area ASAP... don't hang around to bother killing everything... and NEVER Leave a Man Behind to have to Respawn.
If someone does accidently respawn for one reason or another they can run up along the sides of the "canyons" to avoid any aggro of the multiples of borg groups hanging around... but this is poor team work at best and unnecessary.
As far as I know... Cutter Slade (The Most Brilliant Player I've EVER SEEN) was handling Transformer 4 with the sci T'Azure... this Trans must be activated ASAP and only attack workers... let Security Redshirts distract the spawned borg and get down and dirty with the rifle butts and grenade satchels.
Also if you put plasma grenades on the trans and have a knockback shield it will go off quite regularly if you stand in the fire... and keep the trans clear of everything. I've seen some of his work and he changes kits and weapons frequently for the situation and has inspired me to be a better player...
As far as positioning goes at Trans 4 you should P.M. him and ask because I've never been up there to actually see what he is doing or where he's at but I can assure you it is not the "Non-Aggro" method for sure. He's in Germany so He's generally not around in the U.S. evenings.
Generally I have to look for a message saying shield down and then I run quickly... keep jumping to try and get more distance before you get "rooted". Usually by the time I see the message I'm already really in deep trouble with one or 2 Elite Borg that have strayed into my split beams and I'm pretty desperate & figure the encounter has somehow gone south, but the shield is down and we run to the next group.
I hope you find this helpful and appreciate that some people remember those great times I had with the best Players I've ever seen and had the pleasure of teaming with.
Good luck
Boss fight- Weapon from the Devidian missions- great for hitting shields and Boss at same time for 4 teammates sitting way back
Are you sure that gun is effective? I believe it was nerfed...How has that played in since the nerf in cure?
It was brought up months ago, around the time the Undine STF came out. Wasnt anything official, just discussion about the idea, which most seemed against... I'll see if I can find the threads...