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Shoot Bang Boom - Shoot Bang Boom....... Is not enough anymore.....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Mr Stahl - I know you are working on this and I am probably yet another impatient hard core Trek geek fan.

But please - more exploration and diplomatic missions that involve real diplomacy - i.e. researching ppls' needs, mediation, puzzles (like in previous trek games).

First Contact mission with a species that needs resources (mining etc), food (agricultural equipment from starbase to colony etc).
---People need agricultural equipment set up in a an area where a storm is headed and shield generators need to be installed. "Race against time" type of mission.

Another type of mission could be a diplomatic mediation type mission where one party may have an ulterior motive .
---EG - the first season episode in TNG involving the Anticans and the Selay. One of the diplomatic attaches could be a rogue agent and through multiple clues and a little bit of reading you have to decode what is going to happen to prevent an assassination attempt.

Also, a species that is interested in becoming a member of the Federation but is an aggressive species that needs to see Federation Altruism in action.
----Assist the inhabitants of a nearby system with natural disaster.

Scientific
---Take your team to a Federation outpost where representatives of an aggressive / enemy species need Federation assistance - but you have to work through the cultural issues as well as work together towards a cure for an epidemic.

There are so many options INCLUDING combat and war - remembering that THIS GAME IS SET IN WAR - that also occur. The principle mission of the Federation and Starfleet still continued even during war.

I ***DO*** like the game. Please help me LOVE it.

Thanks so much

Capt Avarok Rozenberg

:)
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    A good post, and if you want to really make an impact (Im fine with how the game is personally) a detailed in depth well thought out "list" not just a list but like a short paragraph really with well organized examples from the trek series and how it can be done in game makes (very key part) for a very strong argument.

    PS good job on constructive criticism. some people dont know what that means =p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    ...................I am editing the first post as we speak.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Also if so inclined one can use the Foundry to make just these types of missions.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    this engine is not really capable of diverse diplomatic stuff.

    i mean its just dialogue box pop ups. If you could actually alter the state of the universe or something based on your actions, like befriend a new race or something etc etc... a new race/sector where starfleet cant go because tey are neutral and your diplomatic players have to work on making them friendly etc, stuff like that woul dmake a difference.

    but i guarantee you with the current options available for making a 'story' mission, you will get most players who play it saying its boring and dumb needs more shooting.

    and therefore the minority are really interested in doing missions like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    All good things, Im all for players making an impact on the game, and I hope other people can see this thread as a how to make a good idea suggestion for the game.

    I do agree making it on the mission maker would be a good step, however its new and most people dont know how to really use it yet, but it is a good idea if you have some time to dabble in it.
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