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Request: Combadges for all

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I understand that especially with exotic BOs like the KA Borg and the Breen, there are issues with customization. Exchange Officers present their own unique issues.

However, on the shows, it was very common for people out of uniform or civilian crew serving in an active duty capacity to wear the appropriate combadge. We saw this even with the exchange officers who didn't wear Starfleet uniforms. We saw it with Seven, Wesley, Neelix, occasionally Quark, and more. Sometimes, even with a civilian scientist.

So I'd like to request that our choice of faction-correct combadges be enabled for otherwise non-customizable BOs like the Breen, Amazon Borg in Borg attire, etc.

It would go a long way towards some added uniformity without the complexity of making Breen or exchange officer Gorn work in all uniforms. (I'm hoping the referral photonic officer becomes customizable when they add playable holograms.)
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    less fluff, more content.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    less fluff, more content.

    Different teams working on it. So I don't see a problem with this.

    I support it.

    +ThumbsUp
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i dont care either way, enough with all the fluff...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    It's fluff in your opinion, some people find these little things make a big difference, as was stated, different teams work different aspects, your last comment just comes across as childish.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Different teams working on it. So I don't see a problem with this.

    I support it.

    +ThumbsUp

    I agree. The teams that make content are not the same as the teams that make "fluff" (as this scholarly gentleman so eloquently put it)


    Wouldn't be hard, the tech is already there.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i dont care either way, enough with all the fluff...

    "More like Trek"

    Seems like the Devs would agree with us, rather than you. :p

    However, first thing I'd like, is allowing all combadges with all uniforms, or at least allow the TNG film combadge with all uniforms. Otherwise, what's the point of "customization"? <_<
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i dont care either way, enough with all the fluff...

    Absolutely ridiculous logic. If the people who are saying "two different teams" are in fact correct, then just because the content team isnt working as fast as you might like doesnt mean the "fluff" team should sit around and do nothing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cuatela wrote:
    "More like Trek"

    Seems like the Devs would agree with us, rather than you. :p

    However, first thing I'd like, is allowing all combadges with all uniforms, or at least allow the TNG film combadge with all uniforms. Otherwise, what's the point of "customization"? <_<

    Agreed as well.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Absolutely ridiculous logic. If the people who are saying "two different teams" are in fact correct, then just because the content team isnt working as fast as you might like doesnt mean the "fluff" team should sit around and do nothing.

    the fluff team is pushing more out then the content team...........theres more fluff almost every month compared to the content additions. so im pretty sure the fluff guys can take a break.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    the fluff team is pushing more out then the content team...........theres more fluff almost every month compared to the content additions. so im pretty sure the fluff guys can take a break.

    You mean stop doing the work their paid to do? What does that have to do with whether or not the other people are doing as much as they should?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    the fluff team is pushing more out then the content team...........theres more fluff almost every month compared to the content additions. so im pretty sure the fluff guys can take a break.

    Wow, did you just offer to pay their salaries and benefits until you feel that more fluff is needed?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Wow, did you just offer to pay their salaries and benefits until you feel that more fluff is needed?

    It's not like the fluff team couldn't work with the content team to get content out more efficiently for a few months.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    more fluff!!! /////signed!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Sounds reasonable enough.
    I support it.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I would really love to see this in game, but I can also see some of the problems why it hasn't. Take something like the Orion (female) diplomatic boff. Where exactly is she supposed to put the combage? And if she is wearing normal KDF armor suddenly the adjustment made to let her wear it no longer works.

    Still, if they can pull it off that would be awesome, and definitely "more like trek"
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rokesmith wrote: »
    I would really love to see this in game, but I can also see some of the problems why it hasn't. Take something like the Orion (female) diplomatic boff. Where exactly is she supposed to put the combage? And if she is wearing normal KDF armor suddenly the adjustment made to let her wear it no longer works.

    Still, if they can pull it off that would be awesome, and definitely "more like trek"
    Adhesives.

    In Babylon 5 they wore their combadges on the back of their hands. Using an adhesive or something.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Fleming86 wrote: »
    It's fluff in your opinion, some people find these little things make a big difference, as was stated, different teams work different aspects, your last comment just comes across as childish.

    That's the same comment he makes anytime anyone asks for anything that's considered eye candy. He seems to think he is the only person who plays this game. Star Trek Fans want fluff. Fluff is what brought most of us to this game to begin with.

    As stated before, there is a fluff team and a content team. Obviously this is not good enough for him. The "fluff" team has a job. Some people just like to sit upon a high horse and bark. I just like fluff.

    Fluff on!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    It's not like the fluff team couldn't work with the content team to get content out more efficiently for a few months.


    Code Rant? Perhaps the code to create content has little or nothing to do with the code that creates the fluff. perhaps this is two different jobs all together. Perhaps that would be like asking a Physician to become your Lawyer?

    I don't know about you, but I would prefer a person who studied to be a Lawyer to be my Lawyer and a person who studied to be a Doctor to be my Doctor. Meaning, I do not want the Fluff team creating my Content. I would rather the Content team to do that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I agree with the OP you should be able to customize any bridge officer you get. Or at the very least put a combadge on them. Like another poster I want a lot more content too.

    I want more re playable content. When STO first launched it seemed like every month we got a STF and every couple of months a new fleet action. If we would have got a new STF every month from launch we would have ten STF's and thats a lot of content. For some reason they stop making them.

    I don't think it would be unrealistic to get a new STF every month and new fleet action every couple of months. Because a couple months after launch they told us they could keep up their current pace for putting out content.

    I like the weekly quest but for me they don't have very much replay value. I only took one character through them. I did the daily with the Defari quest once. I didn't try the other dailies if there were any.

    If they gave us new STF every month and a fleet action every couple of months. That will really add up. That is both casual, MMO and end game content. With a little tweaking like they said they plan to do with STF's. They also said they were thinking about offering daily fleet action quest.

    For me fleet actions offer a lot more replay value than weekly quest. Plus you're grouping with others in a casual form you just jump right in a instant group.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Hate to say it, but you're probably in the minority wanting more STFs and Fleet Actions over more weekly series, 'cause overall those have been very well liked by the community and have more or less supplanted the Fleet and STF as the ongoing content. In any case though the amount of content is about to skyrocket once the Foundry gets going.

    Its just a case of them doing what the majority want. I'd wager that less than 10% (perhaps even drastically lower than that) have completed any of the STFs, yet a much larger percentage have done the weeklies.

    Also, I personally wouldn't put the terms casual and STF in the same sentence, not even Fleet Action all the time. I mean, how many people (post beta) have actually killed the friggin Crystaline Entity?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rokesmith wrote: »
    Hate to say it, but you're probably in the minority wanting more STFs and Fleet Actions over more weekly series, 'cause overall those have been very well liked by the community and have more or less supplanted the Fleet and STF as the ongoing content. In any case though the amount of content is about to skyrocket once the Foundry gets going.

    Its just a case of them doing what the majority want. I'd wager that less than 10% (perhaps even drastically lower than that) have completed any of the STFs, yet a much larger percentage have done the weeklies.

    Also, I personally wouldn't put the terms casual and STF in the same sentence, not even Fleet Action all the time. I mean, how many people (post beta) have actually killed the friggin Crystaline Entity?

    Currently there is no reason to do the fleet actions and STF's. If they offer dailies for them that would get people in them. On the day of the daily fleet action and STF they will be several full instances running.

    If they tweak the STF's like they said they were going to STF's could become casual game play.

    The weeklies for the most part are just single player content. Like you are saying UGC is coming and there is going to be plenty of quest for players to choose from.

    We can't make STF's, fleet actions and PVP mini games. What we will be able to make is single player quest like the weeklies.

    The stories for the weeklies weren't that good and didn't make much sense. I had to heal people with my Nausicaan tactical officer. Then I had to learn the drinking habits of a Federation officer while trying to stop mass destruction from a comet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Wraiven wrote: »
    Code Rant? Perhaps the code to create content has little or nothing to do with the code that creates the fluff. perhaps this is two different jobs all together. Perhaps that would be like asking a Physician to become your Lawyer?

    I don't know about you, but I would prefer a person who studied to be a Lawyer to be my Lawyer and a person who studied to be a Doctor to be my Doctor. Meaning, I do not want the Fluff team creating my Content. I would rather the Content team to do that.

    Could be. It depends on how employees are trained. If the "fluff" people just make concept art and hand it off to developers for implementation, it would probably help less. If the "fluff: people are trained to use the same tools as the developers, it couldn't hurt to have them working on game content that doesn't go into the C-store for a few months.

    This is Cryptic's first (and so far only) AAA title; if they can't successfully produce a game based on one of the most popular media franchises in recent history, they can kiss their chances of getting a chance at other AAA titles goodbye.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    This is Cryptic's first (and so far only) AAA title; if they can't successfully produce a game based on one of the most popular media franchises in recent history, they can kiss their chances of getting a chance at other AAA titles goodbye.
    City of Heroes.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    To be honest I don't think of STO as a AAA title and it makes me sad to admit that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Now, I'm not a computer programer or anything, but I have taken a few classes while I was in college and even was in charge of a large Machinima project (40 minute movie) with 10 other students of varying skills and backgrounds. It has been my experience that even if someone is capable of doing a different job from their own specialized task they really shouldn't, because the results will often (almost always) be sub-par and usually have to be polished/redone by someone else whose job it normally is.

    I mean, I had the same training as the actual CS majors in using Hammer to make maps (HL2 was the basis of the Machinima) and they had the same training I did in using Faceposer for lipsyncing, but when I tried to do maps it sucked and when they tried to do lipsyncing I just ended up redoing it all basically from scratch. And don't even get me started on their attempts to change/second guess the script or story. (I was an English Major) Add to that the fact that this also meant that whatever they were actually assigned to do wasn't getting done and it just wasn't worth it.

    There are employees at Cryptic that are wizards at making costumes and like items, there are writers and programers and coders, and they should stay what they are good at. There is no reason that a backlog of wanted items in episodes and other gameplay issues should affect at all what the costume and customization people are doing. It isn't logical and it isn't good business.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Englebert wrote:
    Currently there is no reason to do the fleet actions and STF's. If they offer dailies for them that would get people in them. On the day of the daily fleet action and STF they will be several full instances running.

    They do offer a "daily" for the Fleet Action (usually it's Big Dig, but rotates between that and the Klingon Scout Force and Gorn Minefield) and each VA STF grants emblems and can be completed once a day, also making it equivalent to a "daily".

    Unfortunately participation has not significantly increased in either of the STFs or Fleet Actions. You may bump into a few people doing the "daily" Fleet Action as opposed to finding it completely empty but it's far from several full instances. As far as the STFs go, it took a very significant bribe to get people interested in those, but I expect participation to fall off pretty quickly once everyone gets their set.

    I'm hoping they continue with more "fluff" and weekly series because between their 4 STFs and half dozen or so Fleet Actions, they've demonstrated an inability to produce "challenging, team-oriented content" that's worth playing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Trueheart wrote:
    They do offer a "daily" for the Fleet Action (usually it's Big Dig, but rotates between that and the Klingon Scout Force and Gorn Minefield) and each VA STF grants emblems and can be completed once a day, also making it equivalent to a "daily".

    Unfortunately participation has not significantly increased in either of the STFs or Fleet Actions. You may bump into a few people doing the "daily" Fleet Action as opposed to finding it completely empty but it's far from several full instances. As far as the STFs go, it took a very significant bribe to get people interested in those, but I expect participation to fall off pretty quickly once everyone gets their set.

    I'm hoping they continue with more "fluff" and weekly series because between their 4 STFs and half dozen or so Fleet Actions, they've demonstrated an inability to produce "challenging, team-oriented content" that's worth playing.

    For me the fluff isn't making up for the lack of content. I think some of the players in STO would buy plastic Targ TRIBBLE for 1000cp in the c-store and be happy.

    The stories were so bad from the weeklies I didn't want to do them with any of my other characters. They weren't really any fun.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Could be. It depends on how employees are trained. If the "fluff" people just make concept art and hand it off to developers for implementation, it would probably help less. If the "fluff: people are trained to use the same tools as the developers, it couldn't hurt to have them working on game content that doesn't go into the C-store for a few months.

    This is Cryptic's first (and so far only) AAA title; if they can't successfully produce a game based on one of the most popular media franchises in recent history, they can kiss their chances of getting a chance at other AAA titles goodbye.

    Personally, I do not think Cryptic has done such a bad job at bringing the majority of the people what they want, while at the same time trying to appease to the minority. I say give them time. For a while, content was over abundant, surpassing fluff. I guess it was just the Fluff's turn to surpass content. I am sure it is only a matter of time before it is content's turn once again.

    Be patient. This game has come a long way in such a short time. Imagine how much further it can go within the next year.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Chat wrote:
    City of Heroes.

    That doesn't really qualify as AAA. It was a good game, but it wasn't an AAA title.
    Wraiven wrote: »
    Personally, I do not think Cryptic has done such a bad job at bringing the majority of the people what they want, while at the same time trying to appease to the minority. I say give them time. For a while, content was over abundant, surpassing fluff. I guess it was just the Fluff's turn to surpass content. I am sure it is only a matter of time before it is content's turn once again.

    Be patient. This game has come a long way in such a short time. Imagine how much further it can go within the next year.

    Content has never been over abundant for anyone but the most casual players. They did a great job catering to the casual market (1-3 hrs a week), but not beyond that.

    As far as patience, the market doesn't really have a lot of patience. STO has until the next newest sci-fi title comes out or it's going to shed subs rapidly. The devs are doing a good job and it seems like Stahl has been the leader this team needed from the beginning, but we have to be realistic when we talk about what an MMO needs to survive. When I worked in the industry about a decade ago, 100k subs meant you were doing quite well... now it's the bare minimum to survive.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    That doesn't really qualify as AAA. It was a good game, but it wasn't an AAA title.



    Content has never been over abundant for anyone but the most casual players. They did a great job catering to the casual market (1-3 hrs a week), but not beyond that.

    As far as patience, the market doesn't really have a lot of patience. STO has until the next newest sci-fi title comes out or it's going to shed subs rapidly. The devs are doing a good job and it seems like Stahl has been the leader this team needed from the beginning, but we have to be realistic when we talk about what an MMO needs to survive. When I worked in the industry about a decade ago, 100k subs meant you were doing quite well... now it's the bare minimum to survive.

    Well, as far as them catering to the casual market, there is no game company who can keep up with people who play for eight hours a day. That's impossible.

    As far as sci-fi titles go, I assume you are referring to Star Wars....all I can say is, I hope the game is as good as you guys are assuming it will be. Otherwise the forums on that game will look much like the forums here did when this game was released.

    Good luck.
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