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How not to be an idiot.....

SystemSystem Member, NoReporting Posts: 178,019 Arc User
How not to be an idiot..... learn from this idiot.

So, in my excitement at making Rear Admiral Upper Half 6, I pressed the "Skill Up" bar the assign my skill points knowing that in a few clicks I would be hailed by Admiral Quinn who will want to see me in his office so as to promote me to Vice Admiral.

But.... what did I do..... I spent all but 100 skill points because I had nothing to buy with 100 sp, I have all the base skills, so, with my unsendable100 sp left I locked my skills in thinking this is it - Vice Admiral 1.... nope, wrong I was still Rear Admiral Upper Half 6, why, because I needed to spend another 100 sp to make Vice Admiral.... dun duh dun..... big mistake, I had no Respec tokens left, and to respec without a token would cost 30000 merit, I was 8500 merits short of this.

The end result, I had to buy 500 C-Points just to reasign 100 sp to make Vice Admiral.

The lesson here, don't be an idiot and lock in your skills, spend them all when you get to Rear Admiral Upper Half 6 or no Vice Admiral robe for you.:cool:
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Way out in the darkness, your avatar is ironically disowning you. :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Moral of the story: Don't spend 9/9 in all of the Lt skills (not that anyone should consider that anyway)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Moral of the story: Don't spend 9/9 in all of the Lt skills (not that anyone should consider that anyway)

    Why? I'm 9/9 on all of them, I thought that it would be a good foundation to have them all? That and as a tac I like to boost the stats of my limited Eng and Sci abilities so I can look after myself without needing a cruiser or science vessel to look out for me up all the time.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Why? I'm 9/9 on all of them, I thought that it would be a good foundation to have them all? That and as a tac I like to boost the stats of my limited Eng and Sci abilities so I can look after myself without needing a cruiser or science vessel to look out for me up all the time.

    The general consensus is to go 7/9 in them. Going 9/9 instead of 7/9 only nets you a gain of +1 (+17 vs +18) and those 200 skill points can be used elsewhere.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    the way cryptic made the skills levels and the levels effect makes it so that you do not have to max things out. It has been proven, proof of concept at least, that you putting 7 of 9 points versus 9 of 9 points for the tier 1 and tier 2 columns is fine. The performance drop is so un-noticeable that you can do it and barely notice it and not lose sleep on it.
    Unless ground is your game for pve/pvp.....dont spec to heavily into it or you gimp yourself for space combat which this game is 70% (my estimate of perception) made of.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    How not to be an idiot..... learn from this idiot.

    So, in my excitement at making Rear Admiral Upper Half 6, I pressed the "Skill Up" bar the assign my skill points knowing that in a few clicks I would be hailed by Admiral Quinn who will want to see me in his office so as to promote me to Vice Admiral.

    But.... what did I do..... I spent all but 100 skill points because I had nothing to buy with 100 sp, I have all the base skills, so, with my unsendable100 sp left I locked my skills in thinking this is it - Vice Admiral 1.... nope, wrong I was still Rear Admiral Upper Half 6, why, because I needed to spend another 100 sp to make Vice Admiral.... dun duh dun..... big mistake, I had no Respec tokens left, and to respec without a token would cost 30000 merit, I was 8500 merits short of this.

    The end result, I had to buy 500 C-Points just to reasign 100 sp to make Vice Admiral.

    The lesson here, don't be an idiot and lock in your skills, spend them all when you get to Rear Admiral Upper Half 6 or no Vice Admiral robe for you.:cool:

    You know (and I like the game a lot); it IS a bad design when you can be stuck in a way that doesn't allow you to progress (and get Promoted) WITHOUT at least poping up a warning informing you that this will NOT promote you, etc. Since it IS th final Level and you MUST spend all your SP to attain it - there SHOULD be a way that the game warns you, or allows you to fix it withoiut the player having to buy another respec, etc.

    Perhaps if the system sees this it would allow you to reset one of your LT skills back to zero at that point; and redestribute from there; or something like that.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    mvs5191 wrote: »
    The general consensus is to go 7/9 in them. Going 9/9 instead of 7/9 only nets you a gain of +1 (+17 vs +18) and those 200 skill points can be used elsewhere.

    But where would you use them? It doesn't allow them to carry over to the next set of skills for the
    higher rank. Or does it? I always thought x # of skills points given for X rank HAD to be spent in that rank.
    Also, without all 9 of certain skills, it won't unlock for training.....

    In order to boost an otherwise unused skill to 7 I would have to reduce 3 skills from 9 to 7 and one from 9
    to 8. That is 4 skills that cannot be used to do training.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    USSZenica wrote:
    But where would you use them? It doesn't allow them to carry over to the next set of skills for the
    higher rank. Or does it? I always thought x # of skills points given for X rank HAD to be spent in that rank.
    Also, without all 9 of certain skills, it won't unlock for training.....

    In order to boost an otherwise unused skill to 7 I would have to reduce 3 skills from 9 to 7 and one from 9
    to 8. That is 4 skills that cannot be used to do training.

    Yep, you have to make a (gasp) choice that will actually affect your character. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    As it stands I still have a respec token from my VA promotion, maybe I will google for a good Tac/Esc setup and good ground setup for STF's, so if anybody has any good links that would save me time.....:D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Armsman wrote: »
    Yep, you have to make a (gasp) choice that will actually affect your character. :)

    Look fanboy smart (insert expletive), my point was merely to show that for a player looking to be able to train, the other suggestions were invalid (much like your post). If you look at the forums you will see, people are in deed trading the ability to train others BOFFs so it is something he may wish to retain.

    (gasp)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    As it stands I still have a respec token from my VA promotion, maybe I will google for a good Tac/Esc setup and good ground setup for STF's, so if anybody has any good links that would save me time.....:D

    /bump:eek:
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    USSZenica wrote:
    But where would you use them? It doesn't allow them to carry over to the next set of skills for the
    higher rank. Or does it? I always thought x # of skills points given for X rank HAD to be spent in that rank.
    Also, without all 9 of certain skills, it won't unlock for training.....

    In order to boost an otherwise unused skill to 7 I would have to reduce 3 skills from 9 to 7 and one from 9
    to 8. That is 4 skills that cannot be used to do training.

    You need to spend 6700 skill points for promotion from Lt. to LCdr. (Unlocking T2 skills.)

    Maxing out every T1 skill to 9 ranks takes 10800 skill points.

    Therefore it is very possible to advance to T2 skills without maxing out every T1 skill.

    (The only skills I always max out is Starship Command and Warp Core Training. Energy and Projectile Weapons usually get the full treatment as well, but not always.)
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