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So... where's the UGC?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I go to the Community Authored tab and find nothing. Nothing I type in to search yields any results. Where it is? Surely if the interface for searching was left in by accident when Season3 went live it'd be have been removed in a patch by now, so what am I doing wrong?
Post edited by Unknown User on

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  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    It's no accident.

    The interface is there because that part is ready. However, no missions have been created yet on the Holodeck server (due to Foundry not being enabled there yet).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They said somewhere that the Foundry should be live between christmas and new year.... or am I thinking about the Borg loot (which is now live)?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    According to an interview given to STO radio on the 22nd of December, Stahl said that they're still tweaking the Foundry to improve performance on systems and to test server strains etc.

    I suppose Foundry is coming in January really. I don't mind, plenty of stuff to do now to get yer nice sets :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    You could get on the the Tribble server and try it there. It worked for me
    just sign up here---> http://www.startrekonline.com/test-shard-signup
    :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They said somewhere that the Foundry should be live between christmas and new year...
    No Cryptic employee ever posted that on this forum.

    Feel free to check the Dev Tracker and verify this.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Naga stole my Foundry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They said somewhere that the Foundry should be live between christmas and new year.... or am I thinking about the Borg loot (which is now live)?
    The Devs are on break between Christmas and New Years. There's just a skeleton crew holding it all together until everyone gets back in the office. You're not going to see any updates until after the 1st.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    The Devs are on break between Christmas and New Years. There's just a skeleton crew holding it all together until everyone gets back in the office. You're not going to see any updates until after the 1st.

    Hopefully it, or Ground Combat, or both (I can wish), are high on the list. Still, can't blame 'em for taking the silly season off, everyone needs a break now and then.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    Hopefully it, or Ground Combat, or both (I can wish), are high on the list. Still, can't blame 'em for taking the silly season off, everyone needs a break now and then.
    Some ground combat changes are schedules as part of Season 4 which is a few months down the road.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Some ground combat changes are schedules as part of Season 4 which is a few months down the road.

    Some? Hopefully by that, Cryptic is planning a complete overhaul. Ground combat doesn't need tinkering, it needs a complete re-start.

    Please don't get me wrong, I'm not trying to be rude or anything, but I'm not sure which part of your statement there worries me more - that S4 is only addressing "some" of the issues with Ground Combat, or that we'll have to put up with the current system for "a few months" more.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    Some? Hopefully by that, Cryptic is planning a complete overhaul. Ground combat doesn't need tinkering, it needs a complete re-start.

    Please don't get me wrong, I'm not trying to be rude or anything, but I'm not sure which part of your statement there worries me more - that S4 is only addressing "some" of the issues with Ground Combat, or that we'll have to put up with the current system for "a few months" more.
    The fact that you don't like something doesn't mean it's broken, or that hundreds of others don't like it. At some point people need to come to the realization that STO, or any game for that matter, isn't designed specifically for them. It's designed for thousands of people who all have different likes and dislikes. Building an MMO's about compromise. No one ever gets to be 100% happy. I subscribe to 7 MMOs and play 2-3 F2P ones regularly and they're all about that same compromise.

    Cryptic's job is to find the compromise point between both sides of everything. That's just the way it is. If you don't like that point no one is forcing you or I or anyone else to play the game. But no matter what the game still needs to please the majority of subscribers. Not just you or I.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    The fact that you don't like something doesn't mean it's broken, or that hundreds of others don't like it. At some point people need to come to the realization that STO, or any game for that matter, isn't designed specifically for them. It's designed for thousands of people who all have different likes and dislikes. Building an MMO's about compromise. No one ever gets to be 100% happy. I subscribe to 7 MMOs and play 2-3 F2P ones regularly and they're all about that same compromise.

    Cryptic's job is to find the compromise point between both sides of everything. That's just the way it is. If you don't like that point no one is forcing you or I or anyone else to play the game. But no matter what the game still needs to please the majority of subscribers. Not just your or I.

    Woah there buddy, let's step back to Yellow Alert ok?

    I was at pains in my last post to point out that I was raising some concerns about your last post with all due respect intended. I don't think I deserved the "Just because you don't like it, doesn't mean everyone else doesn't too" speech there.

    I've also played quite a large number of MMO's in my time - currently subscribed to three - and in my personal opinion the ground combat in STO is the worst I've ever seen. So, my own personal hopes that a complete overhaul of it is necessary is justified

    Any alternate reading of my previous post was neither intended, nor I believe even reasonable.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    Woah there buddy, let's step back to Yellow Alert ok?

    I was at pains in my last post to point out that I was raising some concerns about your last post with all due respect intended. I don't think I deserved the "Just because you don't like it, doesn't mean everyone else doesn't too" speech there.

    I've also played quite a large number of MMO's in my time - currently subscribed to three - and in my personal opinion the ground combat in STO is the worst I've ever seen. So, my own personal hopes that a complete overhaul of it is necessary is justified

    Any alternate reading of my previous post was neither intended, nor I believe even reasonable.
    Did you read your post? You start out by saying the system needs a complete overhaul rather then a few changes. You're stating right there your conditions. I'm simply saying your conditions are your conditions not everyone's. There are lots of people who like ground combat, and there are lots of people who think it will be fine with only a few tweaks.

    Now let me get the point across again. The fact that you think "the ground combat in STO is the worst I've ever seen" doesn't mean everyone does. The changes they make to please you might simply end up ticking-off others. That's my point about compromise. In every game people have to settle for things they don't like. If the likes outweigh the dislikes you stay. If they don't you leave. That's the way it works in MMOs.

    The fact that you really, really, really, really want to like STO doesn't mean you ever will. The game mechanics might never please you because you'll never like the compromise point Cryptic has to take to please everyone else too. That's just the way it goes sometimes. There's a reason why I left SWG, after all. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Did you read your post? You start out by saying the system needs a complete overhaul rather then a few changes. You're stating right there your conditions. I'm simply saying your conditions are your conditions not everyone's. There are lots of people who like ground combat, and there are lots of people who think it will be fine with only a few tweaks.

    Now let me get the point across again. The fact that you think "the ground combat in STO is the worst I've ever seen" doesn't mean everyone does. The changes they make to please you might simply end up ticking-off others. That's my point about compromise. In every game people have to settle for things they don't like. If the likes outweigh the dislikes you stay. If they don't you leave. That's the way it works in MMOs.

    The fact that you really, really, really, really want to like STO doesn't mean you ever will. The game mechanics might never please you because you'll never like the compromise point Cryptic has to take to please everyone else too. That's just the way it goes sometimes. There's a reason why I left SWG, after all. :)

    Pardon me, but I do not see what the problem is with stating conditions on a forum. This is a place for ideas, critisisms and feedback so that the ones that work on the game can see all sides of the story. In the end .... its just an idea on a forum. How is that so threatening that it requires a response like yours? Im not trying to be combative here or anything.. .but is this what I can look forward to if I have a gripe or a change to request?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    pipboy1981 wrote: »
    Pardon me, but I do not see what the problem is with stating conditions on a forum. This is a place for ideas, critisisms and feedback so that the ones that work on the game can see all sides of the story. In the end .... its just an idea on a forum. How is that so threatening that it requires a responce like yours?
    Perhaps you're reading more into the responses then what is really there. My point is simply that no one is ever going to like everything in an MMO. Companies can't cater to any one individual's wants. They have to try and please the majority. That doesn't mean people can't list their wants but they also have to be prepared to accept that "some changes" might be all they'll ever get. And people also have to accept that there are times that you have to walk away from a game you don't like rather then constantly beating your head against a wall.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Did you read your post? You start out by saying the system needs a complete overhaul rather then a few changes. You're stating right there your conditions. I'm simply saying your conditions are your conditions not everyone's. There are lots of people who like ground combat, and there are lots of people who think it will be fine with only a few tweaks.

    Now let me get the point across again. The fact that you think "the ground combat in STO is the worst I've ever seen" doesn't mean everyone does. The changes they make to please you might simply end up ticking-off others. That's my point about compromise. In every game people have to settle for things they don't like. If the likes outweigh the dislikes you stay. If they don't you leave. That's the way it works in MMOs.

    The fact that you really, really, really, really want to like STO doesn't mean you ever will. The game mechanics might never please you because you'll never like the compromise point Cryptic has to take to please everyone else too. That's just the way it goes sometimes. There's a reason why I left SWG, after all. :)

    Cosmic_One,

    For the record, let me state very clearly, though I hadn't previously though it necessary, that everything is my own personal opinion.

    If you knew me in real life, you'd know I'm the sort of person who likes a good debate, who values a well crafted opinion, regardless of whether it is in favour or opposition to my own, so you will never see a post from me starting opinions as facts. It's all opinions.

    So please, no hard feelings from me, my post was never intended as anything more than my own take on what needs to be fixed and in what order. Ok?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i quite like ground combat. im more along the lines of a few tweaks needed over a complete overhaul.

    1) graphics need improving so the graphics for weapon fire works, and characters dont turn invisible when you get near them.

    2) bridge officer control interface needs improving so you have better control over them (something more like Kotor or dragon age style)

    3) stupid hard one shot mobs need to go.

    4) powers need to work all the time. im surprised that was not fixed some time ago.

    none of those things are major overhaul fixes and most are just bug fixes or improving the interface or graphics.

    fix all of them and i think you would have a much more enjoyable ground experience. i cant say im in love with the ground mechanics for any of the main mmo's. wow, warhammer, co, cox. they were all pretty boring to me. the only thing in their favour is the visual aspect is much easier to pull off because of the superhero abilities or magical abilities look better than just shooting things with a phaser.

    perhaps they could look at having some abilities build up others, so for example you have to shoot someone five times with a normal phaser before you can fire your main phaser blast. or build up damage to then activate a defensive ability?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Perhaps you're reading more into the responses then what is really there. My point is simply that no one is ever going to like everything in an MMO. Companies can't cater to any one individual's wants. They have to try and please the majority. That doesn't mean people can't list their wants but they also have to be prepared to accept that "some changes" might be all they'll ever get. And people also have to accept that there are times that you have to walk away from a game you don't like rather then constantly beating your head against a wall.

    Maybe I was reading more into what was there.. and my apologies if I assumed to much.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    Cosmic_One,

    For the record, let me state very clearly, though I hadn't previously though it necessary, that everything is my own personal opinion.

    If you knew me in real life, you'd know I'm the sort of person who likes a good debate, who values a well crafted opinion, regardless of whether it is in favour or opposition to my own, so you will never see a post from me starting opinions as facts. It's all opinions.

    So please, no hard feelings from me, my post was never intended as anything more than my own take on what needs to be fixed and in what order. Ok?
    Please let me state that it was never my intent to offend you in any way. I'm not targeting your opinions as anything other then someone's opinions. I'm really just addressing the idea that for every yin there's a yang and that what we all want is an enjoyable gaming experience. Unfortunately the idea of "enjoyable" is different for us all. The problems in STO are only going to be solved through compromise, IMO. No one is going to get everything they want.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i quite like ground combat. im more along the lines of a few tweaks needed over a complete overhaul.

    1) graphics need improving so the graphics for weapon fire works, and characters dont turn invisible when you get near them.

    2) bridge officer control interface needs improving so you have better control over them (something more like Kotor or dragon age style)

    3) stupid hard one shot mobs need to go.

    4) powers need to work all the time. im surprised that was not fixed some time ago.

    none of those things are major overhaul fixes and most are just bug fixes or improving the interface or graphics.

    fix all of them and i think you would have a much more enjoyable ground experience. i cant say im in love with the ground mechanics for any of the main mmo's. wow, warhammer, co, cox. they were all pretty boring to me. the only thing in their favour is the visual aspect is much easier to pull off because of the superhero abilities or magical abilities look better than just shooting things with a phaser.

    perhaps they could look at having some abilities build up others, so for example you have to shoot someone five times with a normal phaser before you can fire your main phaser blast. or build up damage to then activate a defensive ability?

    Ever see the Deep Space Nine Season 7 Episode "Siege of AR-558"? That's what I'd like to see ground combat be. Fast paced, (though certainly not twitch based), eye-catching dodge 'em combat. Point 4 of your post is probably my biggest gripe about it right now, that I sit for 3 out of every 4 seconds doing nothing at all waiting even for a standard attack to cooldown, while shooting mobs that take 20, 30 or even more hits to kill.

    Still, if you like ground combat, then I envy you (I mean that all with sincerity by the way). For me, it's something I have to try and work around, it'd be much easier if I didn't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Please let me state that it was never my intent to offend you in any way. I'm not targeting your opinions as anything other then someone's opinions. I'm really just addressing the idea that for every yin there's a yang and that what we all want is an enjoyable gaming experience. Unfortunately the idea of "enjoyable" is different for us all. The problems in STO are only going to be solved through compromise, IMO. No one is going to get everything they want.

    Well, that I can certainly agree with. On a "holistic" level, I hope STO fixes enough things quickly enough (and there is a time limit) to become a profitable ongoing concern with a rosy future. On a personal level, I will continue to hope they fix it in exactly the precise way that I'd like, and that that way satisfies everyone else to.

    I do have to admit though, I would be VERY surprised if ground combat as currently implemented had wide-spread support in the playerbase. But hey, wouldn't be the first time I was wrong if it did, but I'd bet real money that it doesn't.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    I do have to admit though, I would be VERY surprised if ground combat as currently implemented had wide-spread support in the playerbase. But hey, wouldn't be the first time I was wrong if it did, but I'd be real money that it doesn't.
    I think there are certain MMO tropes the game is stuck with no matter what. For example, I'd prefer ground combat to be more Defense based rather then Resistance based. I'd like to see characters blocking and diving and jumping behind things, and moving quickly to try and keep from being hit rather then standing in the open and taking multiple hits before going down. But the Resistance model is the most common in MMOs. It's just something I accept as a difference between my MMOs and the console/single-player games I play.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I think there are certain MMO tropes the game is stuck with no matter what. For example, I'd prefer ground combat to be more Defense based rather then Resistance based. I'd like to see characters blocking and diving and jumping behind things, and moving quickly to try and keep from being hit rather then standing in the open and taking multiple hits before going down. But the Resistance model is the most common in MMOs. It's just something I accept as a difference between my MMOs and the console/single-player games I play.

    Well, you're describing the sort of ground combat I'd like to see pretty much exactly. The trick is how to do it without making it so dependent on a good client-to-server latency (the "twitch" combat I referred to in a previous post) that only those close to the server survive (an issue for someone like me in Australia).

    As it is right now, I could complete combat without even crouching let alone actually dodging or setting up in a strategic position, and the mobs I face are exactly the same, standing as little as a few feeet in front of me while my epic ground weapon takes 20 to 30 shots to kill them.

    It's like tanks-at-twenty-paces...with spitballs.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Another important thing to remember (and this is grounded in market science) is that no single product leaves everyone satisfied. There is no perfect game for everyone: there are only perfect games for distinct market slices. I know it seems like postmodernist fantasy-land but the market backs it up.

    Here's a good TED talk about Howard Moskowitz's studies into food preferences (with some good information that applies to how games address needs).


    From an objective standpoint, STO really did release with little content (especially noticeable on the KDF side), it did release with few pvp options, etc. From that standpoint, it wasn't good. However, the base mechanics in some area were polished enough to warrant praise (space combat).

    However, as STO moves forward and eventually addresses all those issues, you'll notice that the game won't appeal to everyone when time comes to make decisions regarding end game, territory control, exploration revamp, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Another important thing to remember (and this is grounded in market science) is that no single product leaves everyone satisfied. There is no perfect game for everyone: there are only perfect games for distinct market slices. I know it seems like postmodernist fantasy-land but the market backs it up.

    Here's a good TED talk about Howard Moskowitz's studies into food preferences (with some good information that applies to how games address needs).


    From an objective standpoint, STO really did release with little content (especially noticeable on the KDF side), it did release with few pvp options, etc. From that standpoint, it wasn't good. However, the base mechanics in some area were polished enough to warrant praise (space combat).

    However, as STO moves forward and eventually addresses all those issues, you'll notice that the game won't appeal to everyone when time comes to make decisions regarding end game, territory control, exploration revamp, etc.

    While I agree that there's almost no universal products - public goods to get back to my nerdy economist roots - beyond the obvious life essentials, I'd stress again though that MMO's are subject to a very strong network effect.

    Part of the reason World of Warcraft is so successful is because (as tortological as this sounds) it is so successful. It's very success breeds further success. The same applies to STO, but in reverse.

    While I agree with you that as STO develops it will do so in a way gauranteed to annoy some people, it will miss out on all the people who tried it at launch, hated it, and never came back - even though some of those people may well have liked the finished product.

    Thus, STO will never be where it could have been, and the content development cycle at the heart of this thread, will never be a speedy as it could have been. It is, I believe why Cryptic's opted for the Foundry.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    While I agree that there's almost no universal products - public goods to get back to my nerdy economist roots - beyond the obvious life essentials, I'd stress again though that MMO's are subject to a very strong network effect.

    Part of the reason World of Warcraft is so successful is because (as tortological as this sounds) it is so successful. It's very success breeds further success. The same applies to STO, but in reverse.

    While I agree with you that as STO develops it will do so in a way gauranteed to annoy some people, it will miss out on all the people who tried it at launch, hated it, and never came back - even though some of those people may well have liked the finished product.

    Thus, STO will never be where it could have been, and the content development cycle at the heart of this thread, will never be a speedy as it could have been. It is, I believe why Cryptic's opted for the Foundry.
    True.

    I guess in my round about way, I'll agree with you. What you launch with is what most people judge you with.

    However, I'm very interested in horizontal market segmentation - acknowledging that maybe that quirky new indie game has as much right to exist as the tried-true game, with varying levels of bugginess balanced by how audacious they are.

    Had STO been more audacious and broken more molds, some of those who left might've forgiven the company for content gaps more (however, some who prefer polish over daring-do might have left too - or those who prefer combat over the most experimental diplomacy models that might've been attempted at launch).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    It's perhaps harsh I will admit, that STO has to compete with the standards set by larger and vastly more funded competitors, but such is the market it is in.

    There's only so many hours people can spend playing MMO's and as with most unregulated markets, the bigger tend to get ever bigger at the expense of the smaller.

    Perhaps it's just financially impossible for a small developer to keep a product in-house, with all costs and no revenue, for such a very long time that the initially released product is free from glaring inadequacies, but if so, then it bodes an ill-wind for the likely long-term success of independent MMO developers.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    OzHawkeye wrote: »
    It's perhaps harsh I will admit, that STO has to compete with the standards set by larger and vastly more funded competitors, but such is the market it is in.

    There's only so many hours people can spend playing MMO's and as with most unregulated markets, the bigger tend to get ever bigger at the expense of the smaller.

    Perhaps it's just financially impossible for a small developer to keep a product in-house, with all costs and no revenue, for such a very long time that the initially released product is free from glaring inadequacies, but if so, then it bodes an ill-wind for the likely long-term success of independent MMO developers.
    Do not question the power of the Minecraft!

    Also, is it a bit weird that I prefer minecraft ugc over the the foundry?
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