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Geometry and FX dissapearing / flickering in STF's / Fleetactions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited December 2010 in Graphical and Sound Issues
I just would like to know if for you guys it is the same.


When i play STF's or Fleetactions, whenever there is much going on in the ground sections


- Weapons (Rifles) get invisible randomly
- sometimes the shots are visible, sometimes not
- Geometry from Turrets dissapears
- any Shield bubble effects are invisible for the most part
- cover shield gets partially invisible


i have set everything to high, only shadows to Low (because of the known driver bug)

Geforce GTX 460 260.99 driver
Q6600 @3,1 GHz
4GB Ram
Asus Xonar D2/PM (soundcard)
Win7 x64

Fullscreen 1680x1050


if wanted i can make some screenshots or yt video of it next time.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I have the same/similar issue, it's realy annoying when you do the cure because half the time I can't tell if the nodes are on and invisible, or if we have failed. Also have/had an issue when you enter the second big room in KA ground (one with loads of nodes) where the room goes invisible if i satand in the doorway.

    HD 5770 in CF, settings all over the place (but mainly stuff is on high or off) because I still have issues with insane temps when using shadows etc
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    ye been gettin that only in the STF's really annoyin, but everywhere else the textures/objects/fx are normal.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Same here.

    Geforce GTX 470 260.99 driver
    Q6600 @2.4 GHz
    4GB Ram
    Win7 x64
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