If the Aegis engines gives you +10 to combat maneuvers, is it necessary to spend any points into the Combat Maneuver skill? Or does it max out at 10?
If it maxes out at 10 anyway, maybe it's beneficial to take those skill points out and put them elsewhere. But if it doesn't max out at 10, maybe it's worthwhile to keep 7 or 8 points in it?
Ten point to the final ability as it appears in your toon UI skills list I would think is what it means.
Much like the LB BO gives +5 to certain skill totals.
Yes, you can afford to spend less in that skill now and let the +10 points fill the gap.
And yet another reason as to why the Devs need to revamp the Skill Tree UI as well as actually list how a power effects you and to what extant. I mean seriously how hard would it be to show us a base stat then show that stat growing as you level up skills, so we can actually tell what the Hell is going on when we put points into Starship Sensor Probes.
I think people are discussing the depreciating returns from the skill points invested.
I never understood why it was created this way. Surely it would have made more sense to have it go up as you invest skillpoints.
So the first skill point does +5 say then +7 and so on. This would encourage specialisation and make us more varied. Instead we are encouraged to be the jack of all trades. :rolleyes:
Ten point to the final ability as it appears in your toon UI skills list I would think is what it means.
Much like the LB BO gives +5 to certain skill totals.
Yes, you can afford to spend less in that skill now and let the +10 points fill the gap.
Yeah, I guess that would make more sense...having a free 10 ranks in a skill would be insane, come to think of it.
Each rank represents a numerical bonus. For Combat Maneuvers each rank represents a 0.5% bonus in Defense and Turn. 9 ranks thus gives a 4.5% bonus. 10 ranks for the set item represents and additional 5% on top of the 4.5% gotten from the skill.
If the Aegis engines gives you +10 to combat maneuvers, is it necessary to spend any points into the Combat Maneuver skill? Or does it max out at 10?
If it maxes out at 10 anyway, maybe it's beneficial to take those skill points out and put them elsewhere. But if it doesn't max out at 10, maybe it's worthwhile to keep 7 or 8 points in it?
Thoughts?
More points always better, I would assume they have extra 'room' to account for bonuses
And yet another reason as to why the Devs need to revamp the Skill Tree UI as well as actually list how a power effects you and to what extant. I mean seriously how hard would it be to show us a base stat then show that stat growing as you level up skills, so we can actually tell what the Hell is going on when we put points into Starship Sensor Probes.
Comments
Much like the LB BO gives +5 to certain skill totals.
Yes, you can afford to spend less in that skill now and let the +10 points fill the gap.
I think people are discussing the depreciating returns from the skill points invested.
And unfortunately there is no good way to tell how those work and to what effect. Maximizing your Skills in STO is a pain in the TRIBBLE.
I never understood why it was created this way. Surely it would have made more sense to have it go up as you invest skillpoints.
So the first skill point does +5 say then +7 and so on. This would encourage specialisation and make us more varied. Instead we are encouraged to be the jack of all trades. :rolleyes:
More points always better, I would assume they have extra 'room' to account for bonuses
What he said - 110%
QFT
/needmorecharacters
Hell, look at a support/healing cruiser captain skill tree, then look at a pure tanking cruiser skill tree. They are completely different too.
Specialization is just more subtle in this game.