I am hoping this can start a discussion, not a fanboy rant. I get it, the game has fanboys.
In playing this game for about a year now as a Fed, I can't help but notice how things are slanted towards the klingon side. I have a klingon toon but have only played it a handful of times, it just isn't in my nature to fire on a Federation vessel.
The klingons get to roam around Sirius Sector Block (while Fed's do not get to roam around Omega Leonis)
They get battle cloak, can fire while cloaked, universals (not for just one but every bridge officer slot) and the ability to send swarms of fighters without "gimping" the carrier vessel in any way.
I am not begruding the klingons having these abilities, as most are cannon but I would like the game developer to please show me one example in Star Trek (Excluding TOS era) where Federation ships have fixed bridge stations and where the few Federations ships that did cloak lacked a "battle" cloak. I also would like to have some explanation why (since the klingons have access to an ability that has a single cannon reference) the Galaxy class doesn't have a phased cloak.
I am sure these points have been raised before but I would like to revisit these issues.
and the ability to send swarms of fighters without "gimping" the carrier vessel in any way.
If you mean by not gimping been useless without the auxiliary vessels, slower to turn then a gal-x and having less firepower then a sci ship. then sure...
Wrong, only Omega Leonis, Eta Eridanni and now Pci Canis are open for KDF.
Only the T2-t% bops have battle clock.
Only the T5 B'Rel retrofit Bop can do that, and only torps, plus the rest of the ship is TRIBBLE.
Only the Bops have that
If you mean by not gimping been useless without the auxiliary vessels, slower to turn then a gal-x and having less firepower then a sci ship. then sure...
The point is, they still have those abilities in what ever form you are suggesting is "limited".
No comment on the universals slots?
As limited as it is, not having them at all is even more limiting, no? and I disagree about the firepower
of the carrier ships. They seem rather adequit to me and their hulls are more than up to the task of taking a beating. BTW, I've seen some science vessels with very nice firepower....both klingon and fed. Both have access to the same types of weapons so its a matter of skills and slot usage.
I stand corrected on the Sirius access. But they did have it at one point....Fed's never had acess to klingon space. Never is not the same as not anymore.
In playing this game for about a year now as a Fed, I can't help but notice how things are slanted towards the klingon side. I have a klingon toon but have only played it a handful of times, it just isn't in my nature to fire on a Federation vessel.
First let me say that I consider myself a Fed player: 10 Fed alts, 1 Klink alt. But ultimately your post is full of fail. For the last 10 months the Klinks had access to 2 zones: Omega Leonis and Eta Eridani while Feds had access to 10 zones. Later both got access to Gamma Orionis (but not access to the missions there, only the STFs).
Yeah, the Klinks get a BoP full of Universal slots but the Feds have access to several more types of ships. Look at T1, alone. Fed have 3 choices of Light Cruiser and can buy 2 more, with a third coming. You can follow that all the way up the ship chain. It took 8 months for the Klinks to get 1 new Ship Skin in the C-Store and 9 months before they started seeing Retrofit ships. Shall we talk about Captain races, BO races, clothing, bridges, and everything else?
As for 1 ship getting to fire torps while cloaked, still not a big deal, and not even hard to defeat. Carriers take some work but there's plenty of threads on how to bring them down too. The Feds have 2 ships with cloaks: Defiant R and Galaxy X so it's not like cloaking BoPs are some great mystery.
Honestly, your posts just sounds l like you lost some PvP matches against the Klinks and now you want some revenge. Having leveled a Klink to General I can tell you Fed players got the revenge a long time ago.
I stand corrected on the Sirius access. But they did have it at one point....Fed's never had acess to klingon space. Never is not the same as not anymore.
And that one point was the end of open beta event where Klingons and Borg attacked the Federation. ESD was full of Borg and Klingons.
First let me say that I consider myself a Fed player: 10 Fed alts, 1 Klink alt. But ultimately your post is full of fail. For the last 10 months the Klinks had access to 2 zones: Omega Leonis and Eta Eridani while Feds had access to 10 zones. Later both got access to Gamma Orionis (but not access to the missions there, only the STFs).
Yeah, the Klinks get a BoP full of Universal slots but the Feds have access to several more types of ships. Look at T1, alone. Fed have 3 choices of Light Cruiser and can buy 2 more, with a third coming. You can follow that all the way up the ship chain. It took 8 months for the Klinks to get 1 new Ship Skin in the C-Store and 9 months before they started seeing Retrofit ships. Shall we talk about Captain races, BO races, clothing, bridges, and everything else?
As for 1 ship getting to fire torps while cloaked, still not a big deal, and not even hard to defeat. Carriers take some work but there's plenty of threads on how to bring them down too. The Feds have 2 ships with cloaks: Defiant R and Galaxy X so it's not like cloaking BoPs are some great mystery.
Honestly, your posts just sounds l like you lost some PvP matches against the Klinks and now you want some revenge. Having leveled a Klink to General I can tell you Fed players got the revenge a long time ago.
Then our perspectives are influenced by our style of play and we seem to have different styles.
For me, a ship with all universals slots is of more value than having 3 different ships to pick from when each of theose three lacks a common element found in just one klingon ship. Your explanation just justifies why it was done, it does nothing to explain why it was done (there is a difference) and that it was seemingly done contrary to what is cannon.
I am not certain just how important race, the bridge layout or clothing is vs having a battle cloak or universal slot in combat, and not just PvP combact, which I rarely ever do, but in mission specific combact.
My post isn't about revenge, as I could careless to seek revenge never mind the fact that this post would never achieve such a result. It was about me trying to understand why it is done this way in the game, why did they give one Fed ship one universal Lt slot? It almost smacks of mockery.
In order to have distinct factions with distinct game play you have to limit some things to one side or the other; otherwise we would have two cookie cutter vanilla factions which would be no fun at all. Also I would like to say that only a crack smoking crack baby would honestly think that this game is slanted towards the Klingons; they have virtually no content.:rolleyes:
For me, a ship with all universals slots is of more value than having 3 different ships to pick from when each of theose three lacks a common element found in just one klingon ship. Your explanation just justifies why it was done, it does nothing to explain why it was done (there is a difference) and that it was seemingly done contrary to what is cannon.
I think canon does justify the BoP being universe. Spock and Scotty do things with a BoP that no Klink could ever do.
I am not certain just how important race, the bridge layout or clothing is vs having a battle cloak or universal slot in combat, and not just PvP combact, which I rarely ever do, but in mission specific combact.
Races and BOs have different Traits which apply different bonuses. The more races available the more bonus choices a Faction has. And Bridges and clothing are important for immersion. This game isn't just pew-pew for many.
It was about me trying to understand why it is done this way in the game, why did they give one Fed ship one universal Lt slot? It almost smacks of mockery.
It was done that way to give some diversity. Without it the Klink ships are simply reskinned Fed ships. There needs to be some distinction between the Factions or it means nothing.
You do know that univeral slots isn't all that it's made out to be right? That BoP also has one less b/o ability, one less rear weapon than the standard escort and the weakest hull strength in the game.
The B'rel that fires while cloaked is still easily detectable when using it's ability. I don't have one, but I hear a lot of folks complain because they feel it's useless sense everyone can still see you.
I think canon does justify the BoP being universe. Spock and Scotty do things with a BoP that no Klink could ever do.
Races and BOs have different Traits which apply different bonuses. The more races available the more bonus choices a Faction has. And Bridges and clothing are important for immersion. This game isn't just pew-pew for many.
It was done that way to give some diversity. Without it the Klink ships are simply reskinned Fed ships. There needs to be some distinction between the Factions or it means nothing.
I agree, they needed to do something to keep the game balanced but that balance is only applicable in PvP which for players like me, is a rare event. So for me, the "balance" needs to be in the aea I play most, not the area I play least (yes I know this is a multi player game...).
In an old game entitled "Borg" with John DeLancey one of the first things our protagonist does is reconfigure a bridge station suggesting they are universal. There are many more examples of this in TNG episodes. While I am not suggesting neither side should be able to do this, as much as it might make thinsg seem cookie cutter, it really should be. In NASCAR (and don't quote me, it might be Formula One, I don't follow either of them) there are rules limiting what the vehicles can do engine wise, making the race more about the driver. If things were cookie cutter then it would be more about the player and the choice of race they elected for, not the universals they slotted with bridge officers that can heal faster than their oponent. We already established that the weapon choice for both factions is the same. One thing I can recall from Star Trek is that both klingon and Cardassian ships always had much stronger hulls than Federation ships, this is something that would make sense in the game as it is cannon.
That said, it is unlikely the game is going to be changed....and I was hoping someone from cryptic would reply but that seems unlikely as well.
You do know that univeral slots isn't all that it's made out to be right? That BoP also has one less b/o ability, one less rear weapon than the standard escort and the weakest hull strength in the game.
The B'rel that fires while cloaked is still easily detectable when using it's ability. I don't have one, but I hear a lot of folks complain because they feel it's useless sense everyone can still see you.
I did not know, as I have yet to explore my klingon toon but most ships have fewer rear weapons
so that is just something that is consistent for both factions. As for the hulls, I would suggest cryptic should change that, if anything, cannon has always suggested that the klingon ships design has a stronger hull than its Federation counterpart.
I did not know, as I have yet to explore my klingon toon but most ships have fewer rear weapons
But Klinks have fewer then what "most ships" have.
so that is just something that is consistent for both factions. As for the hulls, I would suggest cryptic should change that, if anything, cannon has always suggested that the klingon ships design has a stronger hull than its Federation counterpart.
The point is the Hull is part of what makes the Klink ships Klink ships. It's what makes them Faction unique.
Your posts really seem more about wanting to make everyone the same rather then making everyone different. Each faction needs to be different. Otherwise there's no point in playing it. If a Klink BoP operates and feels just like a Fed escort there's no reason to fly a BoP. The same goes for Raptors and Hopes, K'tingas and Galaxies. The Faction ships have to feel unique. You do that by giving each Faction vessel different abilities. Uniqueness doesn't make for imbalance. A T5 BoP that can fire torps while cloaked isn't unbeatable any more then a T5 Galaxy that can separate and have 2 attacking vessels.
But Klinks have fewer then what "most ships" have.
The point is the Hull is part of what makes the Klink ships Klink ships. It's what makes them Faction unique.
Your posts really seem more about wanting to make everyone the same rather then making everyone different. Each faction needs to be different. Otherwise there's no point in playing it. If a Klink BoP operates and feels just like a Fed escort there's no reason to fly a BoP. The same goes for Raptors and Hopes, K'tingas and Galaxies. The Faction ships have to feel unique. You do that by giving each Faction vessel different abilities. Uniqueness doesn't make for imbalance. A T5 BoP that can fire torps while cloaked isn't unbeatable any more then a T5 Galaxy that can separate and have 2 attacking vessels.
I suppose it comes down to what they made different. Perhaps they should have made the differences
a bit more cannon. I can't recall any Federation vessel equipped with plasma based weapons or Romulans using poleron weapons.
You are correct, there does need to be a difference but now that I think about it, it should be in the race attributes, benefits of ship design and the types of weapons and shielding. Those are the three things that were most shown in cannon examples to either hinder or help any given species. Remember, it was a single klingon ship that was not affected by the Breen energy disipator, that is an example of something cryptic could have done for differences.
Its pretty simple, really. When the game was release, the KDF faction had virtually NOTHING to do but PvP. That being the case, the Devs realized they had to give them some advantages or they would be a COMPLETE joke(which some would say they were anyway, but still). And honestly, I agree. Until they have enough content to be be considered a "complete" faction(which the Devs dont even think yet), they deserve some extra perks. Now, what should happen when that day actually comes is up for debate. But one thing I do know is that no Klingon ship is unbeatable.
I suppose it comes down to what they made different. Perhaps they should have made the differences
a bit more cannon. I can't recall any Federation vessel equipped with plasma based weapons or Romulans using poleron weapons.
Those are player choices. Fed ships don't come with Plasma weapons. They come with Phasers. as per canon. Players choose to put plasma weapons on their ships. STO is an MMO and that means it has to include MMO tropes: loot, crafting, etc. Kirk and Picard didn't fly around stealing equipment from defeated foes but those things need to be in MMOs because they're expected by the people who play MMOs.
Its pretty simple, really. When the game was release, the KDF faction had virtually NOTHING to do but PvP. That being the case, the Devs realized they had to give them some advantages or they would be a COMPLETE joke(which some would say they were anyway, but still). And honestly, I agree. Until they have enough content to be be considered a "complete" faction(which the Devs dont even think yet), they deserve some extra perks. Now, what should happen when that day actually comes is up for debate. But one thing I do know is that no Klingon ship is unbeatable.
What 'perk' do we Klingon's have? Really now... I'd like to know.
Its pretty simple, really. When the game was release, the KDF faction had virtually NOTHING to do but PvP. That being the case, the Devs realized they had to give them some advantages or they would be a COMPLETE joke(which some would say they were anyway, but still). And honestly, I agree. Until they have enough content to be be considered a "complete" faction(which the Devs dont even think yet), they deserve some extra perks. Now, what should happen when that day actually comes is up for debate. But one thing I do know is that no Klingon ship is unbeatable.
I understand what you are saying and yes, if I was to play the klingon toon more and find a lack of content I would be annoyed. Heck, I think the Fed side has a lack of content! so I can imagine how lacking it is across the galaxy. That says more about the developer of the game than anything else but that is another subject for another time.
Then a strong motivation for people to play klingon then is the PvP but the PvP doesn't interest me very much.
I don't like to fly the big Fed ships, the Galaxy X is about as big and unwieldy as I'll go but I prefer my glass cannon. In PvP, my glass cannon isn't a match for the carriers that show up so unless I know of a team going in PvP with players that watch each others back, like the klingons do, I just stay out of PvP.
Luckily for the Klingons, when content does become available, it is highly unlikely cryptic will so anything to upset the user base by taking away the universal slots. By extension, I doubt they would give much more than a token universal Lt to the Feds so while it may take time, the klingon side will end up being the side to play.
Ummm.... I'm pretty confused now. The OP is trying to say that in the area of PvE, STO is unbalanced and is favoring the Klinks? Really? Is there an Alternate Universe version I'm not aware of?
What 'perk' do we Klingon's have? Really now... I'd like to know.
Well, there is a general consensus that Klingons ships are a little tougher than Fed ships. Like I said earlier, no Klingon ship is unbeatable, but they tend to take a little more of a licking and bite a little harder.
Ummm.... I'm pretty confused now. The OP is trying to say that in the area of PvE, STO is unbalanced and is favoring the Klinks? Really?
Not so much favoring the klingons, as I do not play that faction so I can't speak to what it is like.
I am saying the Fed side is...gimped when in comparison to the klingons. (for the metrics I have outlined, not areas I have not ie; content)
I understand what you are saying and yes, if I was to play the klingon toon more and find a lack of content I would be annoyed. Heck, I think the Fed side has a lack of content! so I can imagine how lacking it is across the galaxy. That says more about the developer of the game than anything else but that is another subject for another time.
Then a strong motivation for people to play klingon then is the PvP but the PvP doesn't interest me very much.
I don't like to fly the big Fed ships, the Galaxy X is about as big and unwieldy as I'll go but I prefer my glass cannon. In PvP, my glass cannon isn't a match for the carriers that show up so unless I know of a team going in PvP with players that watch each others back, like the klingons do, I just stay out of PvP.
Luckily for the Klingons, when content does become available, it is highly unlikely cryptic will so anything to upset the user base by taking away the universal slots. By extension, I doubt they would give much more than a token universal Lt to the Feds so while it may take time, the klingon side will end up being the side to play.
Now you have confused me. If PvP isnt your interest, then why do you even care about the things you mentioned in the OP? Your not competing with the Klingons(players) in PvE, so why does it matter to you what their ships can do?
Not so much favoring the klingons, as I do not play that faction so I can't speak to what it is like.
I am saying the Fed side is...gimped when in comparison to the klingons. (for the metrics I have outlined, not areas I have not ie; content)
Here's my suggestion for you: spend the next month only playing a Klingon. Then come back and tell us how gimped the Fed PvE side is.
Now you have confused me. If PvP isnt your interest, then why do you even care about the things you mentioned in the OP? Your not competing with the Klingons in PvE, so why does it matter to you what their ships can do?
Only in that I reference "benefits/options" that klingons have, things that the Fed should have (well some of them anyway) since it is cannon for both sides.
I am not suggesting that the klingons not have acess to those things, just that it seems cannon both factions should and for me, it would benefit my normal day to day play when dealing with the Borg or Undine.
Here's my suggestion for you: spend the next month only playing a Klingon. Then come back and tell us how gimped the Fed PvE side is.
Again, for the metric I outlined and NOT content. I already conceded that klingon content is lacking.
If it weren't, would you still feel the klingons are "gimped"? Would you still think things are balanced?
Heck, if klingon content was expanded to areas where I could take missions not requiring me to fight fed ships...I'd probably play that side.
Only in that I reference "benefits/options" that klingons have, things that the Fed should have (well some of them anyway) since it is cannon for both sides.
I am not suggesting that the klingons not have acess to those things, just that it seems cannon both factions should and for me, it would benefit my normal day to day play when dealing with the Borg or Undine.
Canon? Really? With TOS connies, NX classes, and people running around in MU uniforms? Now, the last part of your post above I can understand. But using a "canon" argument simply wont work when the game is already so far un-canon.
Canon? Really? With TOS connies, NX classes, and people running around in MU uniforms? Now, the last part of your post above I can understand. But using a "canon" argument simply wont work when the game is already so far un-canon.
Only in that I reference "benefits/options" that klingons have, things that the Fed should have (well some of them anyway) since it is cannon for both sides.
I am not suggesting that the klingons not have acess to those things, just that it seems cannon both factions should and for me, it would benefit my normal day to day play when dealing with the Borg or Undine.
What benefit/option is canon for Fed? You mentioned several times universal slots, you are suggesting this are you? The BOP has fewer Boff stations in trade for them being universal. This isn't more powerful, just more flexible.I don't recall a single fed ship having a universal bridge station.
Do you maybe mean the Carrier? A pain, yes. Indestructible? not really. I am seeing less conventional mines being used, Gravity well, and beam fire at will. These skills will save you if used right. Spam mines, hold the gravity well until just as fighters are launched, and use the fire at will if you get zerged by fighters. Once a carrier is up close with no fighter support they go down the same as a cruiser.
Well, there is a general consensus that Klingons ships are a little tougher than Fed ships. Like I said earlier, no Klingon ship is unbeatable, but they tend to take a little more of a licking and bite a little harder.
Wait, what? I don't know how to respond to this... Klingon ships are tougher? The carrier and Negh'var are the only ships that even compare to how tough Fed ships can be... I thought that 'general consensus' bull had gone away but people still seem to cling to it...
What benefit/option is canon for Fed? You mentioned several times universal slots, you are suggesting this are you? The BOP has fewer Boff stations in trade for them being universal. This isn't more powerful, just more flexible.I don't recall a single fed ship having a universal bridge station.
Do you maybe mean the Carrier? A pain, yes. Indestructible? not really. I am seeing less conventional mines being used, Gravity well, and beam fire at will. These skills will save you if used right. Spam mines, hold the gravity well until just as fighters are launched, and use the fire at will if you get zerged by fighters. Once a carrier is up close with no fighter support they go down the same as a cruiser.
Do you really want me to remember TNG episodes or DS9 episodes where it is referenced that bridge stations are universal (meaning one station can perform the duty of another)? If you really need that, then I would ask, have you watched either series?
[EDIT: "Starship Down" is an episode of Star Trek: Deep Space Nine, the seventh episode of the fourth season where Worf yells at an engineer for failing to configure an engine room station to match the bridge station console. As I mentioned before, it is also in the game "Borg"]
In my estimation, that "flexability" makes for a more powerful impact in game play. Example, if my glass cannon had a universal commander slot, it wouldn't be a glass cannon, now would it?.
I didn't state that carriers are indestructable, just not a match for a glass cannon, my ship of choice
since I am not a PvP'r. When I do, I take the Galaxy X, which is more suited for PvP but even then, I
am not a big PvP person. I simply do not see the attraction to it.
You put too much stock in the Gal X. It is a slow moving twinkie that gets gobble up every time.
I don't recall any episodes making reference to universal stations. Plenty of examples of an officer staffing a different console to use it for its intended function. If they were universal then the bridge officers were moved for... change of scenery? I would like references on this if you please.
Comments
Wrong, only Omega Leonis, Eta Eridanni and now Pci Canis are open for KDF.
Only the T2-t% bops have battle clock.
Only the T5 B'Rel retrofit Bop can do that, and only torps, plus the rest of the ship is TRIBBLE.
Only the Bops have that
If you mean by not gimping been useless without the auxiliary vessels, slower to turn then a gal-x and having less firepower then a sci ship. then sure...
The point is, they still have those abilities in what ever form you are suggesting is "limited".
No comment on the universals slots?
As limited as it is, not having them at all is even more limiting, no? and I disagree about the firepower
of the carrier ships. They seem rather adequit to me and their hulls are more than up to the task of taking a beating. BTW, I've seen some science vessels with very nice firepower....both klingon and fed. Both have access to the same types of weapons so its a matter of skills and slot usage.
I stand corrected on the Sirius access. But they did have it at one point....Fed's never had acess to klingon space. Never is not the same as not anymore.
Yeah, the Klinks get a BoP full of Universal slots but the Feds have access to several more types of ships. Look at T1, alone. Fed have 3 choices of Light Cruiser and can buy 2 more, with a third coming. You can follow that all the way up the ship chain. It took 8 months for the Klinks to get 1 new Ship Skin in the C-Store and 9 months before they started seeing Retrofit ships. Shall we talk about Captain races, BO races, clothing, bridges, and everything else?
As for 1 ship getting to fire torps while cloaked, still not a big deal, and not even hard to defeat. Carriers take some work but there's plenty of threads on how to bring them down too. The Feds have 2 ships with cloaks: Defiant R and Galaxy X so it's not like cloaking BoPs are some great mystery.
Honestly, your posts just sounds l like you lost some PvP matches against the Klinks and now you want some revenge. Having leveled a Klink to General I can tell you Fed players got the revenge a long time ago.
And that one point was the end of open beta event where Klingons and Borg attacked the Federation. ESD was full of Borg and Klingons.
Then our perspectives are influenced by our style of play and we seem to have different styles.
For me, a ship with all universals slots is of more value than having 3 different ships to pick from when each of theose three lacks a common element found in just one klingon ship. Your explanation just justifies why it was done, it does nothing to explain why it was done (there is a difference) and that it was seemingly done contrary to what is cannon.
I am not certain just how important race, the bridge layout or clothing is vs having a battle cloak or universal slot in combat, and not just PvP combact, which I rarely ever do, but in mission specific combact.
My post isn't about revenge, as I could careless to seek revenge never mind the fact that this post would never achieve such a result. It was about me trying to understand why it is done this way in the game, why did they give one Fed ship one universal Lt slot? It almost smacks of mockery.
Races and BOs have different Traits which apply different bonuses. The more races available the more bonus choices a Faction has. And Bridges and clothing are important for immersion. This game isn't just pew-pew for many.
It was done that way to give some diversity. Without it the Klink ships are simply reskinned Fed ships. There needs to be some distinction between the Factions or it means nothing.
The B'rel that fires while cloaked is still easily detectable when using it's ability. I don't have one, but I hear a lot of folks complain because they feel it's useless sense everyone can still see you.
I agree, they needed to do something to keep the game balanced but that balance is only applicable in PvP which for players like me, is a rare event. So for me, the "balance" needs to be in the aea I play most, not the area I play least (yes I know this is a multi player game...).
In an old game entitled "Borg" with John DeLancey one of the first things our protagonist does is reconfigure a bridge station suggesting they are universal. There are many more examples of this in TNG episodes. While I am not suggesting neither side should be able to do this, as much as it might make thinsg seem cookie cutter, it really should be. In NASCAR (and don't quote me, it might be Formula One, I don't follow either of them) there are rules limiting what the vehicles can do engine wise, making the race more about the driver. If things were cookie cutter then it would be more about the player and the choice of race they elected for, not the universals they slotted with bridge officers that can heal faster than their oponent. We already established that the weapon choice for both factions is the same. One thing I can recall from Star Trek is that both klingon and Cardassian ships always had much stronger hulls than Federation ships, this is something that would make sense in the game as it is cannon.
That said, it is unlikely the game is going to be changed....and I was hoping someone from cryptic would reply but that seems unlikely as well.
I did not know, as I have yet to explore my klingon toon but most ships have fewer rear weapons
so that is just something that is consistent for both factions. As for the hulls, I would suggest cryptic should change that, if anything, cannon has always suggested that the klingon ships design has a stronger hull than its Federation counterpart.
The point is the Hull is part of what makes the Klink ships Klink ships. It's what makes them Faction unique.
Your posts really seem more about wanting to make everyone the same rather then making everyone different. Each faction needs to be different. Otherwise there's no point in playing it. If a Klink BoP operates and feels just like a Fed escort there's no reason to fly a BoP. The same goes for Raptors and Hopes, K'tingas and Galaxies. The Faction ships have to feel unique. You do that by giving each Faction vessel different abilities. Uniqueness doesn't make for imbalance. A T5 BoP that can fire torps while cloaked isn't unbeatable any more then a T5 Galaxy that can separate and have 2 attacking vessels.
I suppose it comes down to what they made different. Perhaps they should have made the differences
a bit more cannon. I can't recall any Federation vessel equipped with plasma based weapons or Romulans using poleron weapons.
You are correct, there does need to be a difference but now that I think about it, it should be in the race attributes, benefits of ship design and the types of weapons and shielding. Those are the three things that were most shown in cannon examples to either hinder or help any given species. Remember, it was a single klingon ship that was not affected by the Breen energy disipator, that is an example of something cryptic could have done for differences.
What 'perk' do we Klingon's have? Really now... I'd like to know.
I understand what you are saying and yes, if I was to play the klingon toon more and find a lack of content I would be annoyed. Heck, I think the Fed side has a lack of content! so I can imagine how lacking it is across the galaxy. That says more about the developer of the game than anything else but that is another subject for another time.
Then a strong motivation for people to play klingon then is the PvP but the PvP doesn't interest me very much.
I don't like to fly the big Fed ships, the Galaxy X is about as big and unwieldy as I'll go but I prefer my glass cannon. In PvP, my glass cannon isn't a match for the carriers that show up so unless I know of a team going in PvP with players that watch each others back, like the klingons do, I just stay out of PvP.
Luckily for the Klingons, when content does become available, it is highly unlikely cryptic will so anything to upset the user base by taking away the universal slots. By extension, I doubt they would give much more than a token universal Lt to the Feds so while it may take time, the klingon side will end up being the side to play.
Well, there is a general consensus that Klingons ships are a little tougher than Fed ships. Like I said earlier, no Klingon ship is unbeatable, but they tend to take a little more of a licking and bite a little harder.
Not so much favoring the klingons, as I do not play that faction so I can't speak to what it is like.
I am saying the Fed side is...gimped when in comparison to the klingons. (for the metrics I have outlined, not areas I have not ie; content)
Now you have confused me. If PvP isnt your interest, then why do you even care about the things you mentioned in the OP? Your not competing with the Klingons(players) in PvE, so why does it matter to you what their ships can do?
Only in that I reference "benefits/options" that klingons have, things that the Fed should have (well some of them anyway) since it is cannon for both sides.
I am not suggesting that the klingons not have acess to those things, just that it seems cannon both factions should and for me, it would benefit my normal day to day play when dealing with the Borg or Undine.
Again, for the metric I outlined and NOT content. I already conceded that klingon content is lacking.
If it weren't, would you still feel the klingons are "gimped"? Would you still think things are balanced?
Heck, if klingon content was expanded to areas where I could take missions not requiring me to fight fed ships...I'd probably play that side.
Canon? Really? With TOS connies, NX classes, and people running around in MU uniforms? Now, the last part of your post above I can understand. But using a "canon" argument simply wont work when the game is already so far un-canon.
Yea, you've got a point there!
(yes I see I misspelled "canon")
What benefit/option is canon for Fed? You mentioned several times universal slots, you are suggesting this are you? The BOP has fewer Boff stations in trade for them being universal. This isn't more powerful, just more flexible.I don't recall a single fed ship having a universal bridge station.
Do you maybe mean the Carrier? A pain, yes. Indestructible? not really. I am seeing less conventional mines being used, Gravity well, and beam fire at will. These skills will save you if used right. Spam mines, hold the gravity well until just as fighters are launched, and use the fire at will if you get zerged by fighters. Once a carrier is up close with no fighter support they go down the same as a cruiser.
Wait, what? I don't know how to respond to this... Klingon ships are tougher? The carrier and Negh'var are the only ships that even compare to how tough Fed ships can be... I thought that 'general consensus' bull had gone away but people still seem to cling to it...
Do you really want me to remember TNG episodes or DS9 episodes where it is referenced that bridge stations are universal (meaning one station can perform the duty of another)? If you really need that, then I would ask, have you watched either series?
[EDIT: "Starship Down" is an episode of Star Trek: Deep Space Nine, the seventh episode of the fourth season where Worf yells at an engineer for failing to configure an engine room station to match the bridge station console. As I mentioned before, it is also in the game "Borg"]
In my estimation, that "flexability" makes for a more powerful impact in game play. Example, if my glass cannon had a universal commander slot, it wouldn't be a glass cannon, now would it?.
I didn't state that carriers are indestructable, just not a match for a glass cannon, my ship of choice
since I am not a PvP'r. When I do, I take the Galaxy X, which is more suited for PvP but even then, I
am not a big PvP person. I simply do not see the attraction to it.
I don't recall any episodes making reference to universal stations. Plenty of examples of an officer staffing a different console to use it for its intended function. If they were universal then the bridge officers were moved for... change of scenery? I would like references on this if you please.