The minimap clipping bug happens when your UI scaling ratio is set below 1.00
i am at .85 and i still don't get that bug. is it only at certain ratios or does it need to be even lower than that? i guess it is possible i simply missed it, but i use my minimap fairly often.
I'm at 0.85 too.. What I see is that the map markers don't scale with that numerical setting. They don't move when the interface setting changes, and when I move away from them, they'll exit the minimap's box (out of the bottom and right sides only) before disappearing completely.
I've got a gtx 260 core 216. Graphics settings are at max, resolution is 1080p and I've tried different UI scales from 0.5 to 2.0 and still get the same bug
This isn't that much of a problem, what I was wondering is why are the sector map and the mini map graphics such poor quality still?
It's like there is one place that has good resolution but then zooming out or in once and it gets all pixilated. Thise is the same for both the mini-map and galaxy map.
It'd also be nice to be able to set courses on the minimap...
There was a thread posted by someone about a map revamp it was pretty sweet with waypoints and stuff
Comments
I've been asking this since beta...
http://i.imgur.com/gOKrd.png
this 10 char
Never seen that. might not be a common bug, could have to do with your graphics card or resolution.
hmmm
i am at .85 and i still don't get that bug. is it only at certain ratios or does it need to be even lower than that? i guess it is possible i simply missed it, but i use my minimap fairly often.
If it helps I have an ATI 5870 vid card.
This isn't that much of a problem, what I was wondering is why are the sector map and the mini map graphics such poor quality still?
Oh thank god! I'm not the only one!
There was a thread posted by someone about a map revamp it was pretty sweet with waypoints and stuff
Doubt we'll see any of that until 2012 though :P