People's wrists would get tired after offering that many bribes.
It would just be ineffective and I think people should realize that shamelessly bumping their unqualified mission will lower the quality of suggested missions.
Why do you need to bribe people?
If your mission is any good, the reviews will sell it for you.
If it's not, the reviews will absolutely destroy it.
Of course, there will be some good missions that simply never get played. Considering how many missions have already been made on Tribble, and how few people actually use Tribble compared to Holodeck, there will be an insane number of missions once the system goes live. Some simply wont see the light of day.
Regarding the subject of this thread, my question is why do you care? Do you feel threatened by the thought of someone doing this? Does it make you feel insecure about yourself or your mission? I dont plan on trying to "bribe" anyway to play my missions, but I dont really care what other people want to do.
I plan on advertising my missions with commercials that will help promote the game, my guild and my hope(that these missions can include diplomacy rewards), by encouraging thought provoking story, puzzles, riddles and the development of an entirely new antagonist in the Starfleet universe.
I plan on advertising my missions with commercials that will help promote the game, my guild and my hope(that these missions can include diplomacy rewards), by encouraging thought provoking story, puzzles, riddles and the development of an entirely new antagonist in the Starfleet universe.
I look forward to seeing something "new" using existing game assets
Why do you need to bribe people?
If your mission is any good, the reviews will sell it for you.
If it's not, the reviews will absolutely destroy it.
I think the intention is to get those first few players in the door, to get those (hopefully) good reviews.
I'd actually not have a problem with this, I don't see it being much different than a developer or publisher offering a pre-order bonus for their game.
But offering a bribe for a favorable review (or unfavourable, if offered by a competing author) is something that shouldn't be tolerated.
I think the intention is to get those first few players in the door, to get those (hopefully) good reviews.
I'd actually not have a problem with this, I don't see it being much different than a developer offering a pre-order bonus for their game.
But offering a bribe for a favorable review (or unfavourable, if offered by a competing author) is something that shouldn't be tolerated.
But as LordofPit put it, how do you stop it?
Maybe if they put in the option to rate other people's ratings. E.g. someone gives a false 5 stars and then you can click on that and say "this rating is BS!" and give it a thumbs down, sort of like comments on YouTube.
I think the intention is to get those first few players in the door, to get those (hopefully) good reviews.
I'd actually not have a problem with this, I don't see it being much different than a developer or publisher offering a pre-order bonus for their game.
But offering a bribe for a favorable review (or unfavourable, if offered by a competing author) is something that shouldn't be tolerated.
But as LordofPit put it, how do you stop it?
This is what I had in mind when I started this thread. At LEAST getting it on the map as a far as ratings go. Whether good or bad.
The best bribery is effective marketing of your mission: don't offer to scratch their back, just offer them a good mission by promoting it in an effective manner.
My mission wasn't that good (and it was a sequel to a poorly rated mission). However, because of advertising effectively, people were stoked for the idea and what it represented. Let's analyze this advertisement:
The Surak's Tear Movement (a Vulcan Separatist group) is sharing their work on an Undine Detection regimen with the Cardassians. Starfleet Command wants you to journey on a fact-finding mission to learn more about the process and of the unstable relationship with Cardassia Prime.
Head to the Toron System in Beta Ursae Sector Block to receive further instructions.
I put in an epilogue to the mission, taking place on the player's ship. I have no idea if that's a good thing or bad thing but I though it'd be more interesting than just "mission end, beam up, the end." Let me know: it's short and doesn't drag the denouement out too far.
Note was made about Undines being detected as a plot-hole last mission. It would be, if the dialogue was reliable. However, who said the narration in the mission was reliable?
Pros:
Mission Summary: not the best written but gives a hook and an idea of what a player can expect
Starting location and sector block: (very much needed as people skip quest text and this would frustrate them)
Screenshots: showing the beauty of your mission is great way to generate interest and enthusiasm (instead of being yet another mission in a randomized bag of missions
Notes on design choices and areas you though might turn players away. People appreciate knowing what they're getting into
Suggested Improvements:
Designed Mission length: include the average playtime for people on a time budget
Language: should be clear from the summary
Group Size: some missions are impossible to solo, state how many people are needed.
Gameplay Emphasis: Space Combat, Ground Combat, Diplomacy, etc.
Why do you need to bribe people?
If your mission is any good, the reviews will sell it for you.
If it's not, the reviews will absolutely destroy it.
You assume every mission will get reviewed by someone. Be aware that some missions will most likely sit in the 'to be reviewed' queue forever without getting a single play after the author puts it up; and it will have NOTHING AT ALL to do with the quality of said mission. The description may just not stand out to make people interested; or the reviewers may have too many other review requests from personal friends, fleetmates, etc.
So, I'm sure some authiors will try something to get someone just to look at and review their new mission so it can appear on the general list available to everyone.
You assume every mission will get reviewed by someone. Be aware that some missions will most likely sit in the 'to be reviewed' queue forever without getting a single play after the author puts it up; and it will have NOTHING AT ALL to do with the quality of said mission. The description may just not stand out to make people interested; or the reviewers may have too many other review requests from personal friends, fleetmates, etc.
So, I'm sure some authiors will try something to get someone just to look at and review their new mission so it can appear on the general list available to everyone.
I wouldn't worry too much about bribery. There are already several tools in-place to stop this (Like the report spam in-game feature). Also, while someone might be willing to pay to have there mission get through the system, shortly after that the actual ratings system will come into effect, and if the mission is no good, it will end up being rated as such. If it's offensive, we'll also find out and take the appropriate actions.
I'm sorry to hear that. This is something we're more concerned with, and we are gathering data to see how this plays out. Remember we're in Beta now, and numbers could be changed as time goes on.
In the mean time, please do make sure to promote your missions in the appropriate forum. I'm sure other players will be more than happy to review it once they are aware of its existence.
I wouldn't worry too much about bribery. There are already several tools in-place to stop this (Like the report spam in-game feature). Also, while someone might be willing to pay to have there mission get through the system, shortly after that the actual ratings system will come into effect, and if the mission is no good, it will end up being rated as such. If it's offensive, we'll also find out and take the appropriate actions.
I'm sorry to hear that. This is something we're more concerned with, and we are gathering data to see how this plays out. Remember we're in Beta now, and numbers could be changed as time goes on.
In the mean time, please do make sure to promote your missions in the appropriate forum. I'm sure other players will be more than happy to review it once they are aware of its existence.
Thanks,
Stormshade
oh- its up in both starbase UGC and the UGC wiki. Hence why i URLed it in my sig
I wouldn't worry too much about bribery. There are already several tools in-place to stop this (Like the report spam in-game feature). Also, while someone might be willing to pay to have there mission get through the system, shortly after that the actual ratings system will come into effect, and if the mission is no good, it will end up being rated as such. If it's offensive, we'll also find out and take the appropriate actions.
I'm sorry to hear that. This is something we're more concerned with, and we are gathering data to see how this plays out. Remember we're in Beta now, and numbers could be changed as time goes on.
In the mean time, please do make sure to promote your missions in the appropriate forum. I'm sure other players will be more than happy to review it once they are aware of its existence.
Thanks,
Stormshade
i have too bneenb down this road on city of. where i spent months on my arcs, to have almost noone to play them. ie. my 1st arc had 15 plays not alot but some. my 2nd arc had 10. my 3rd had 4. my 4th and 5th 1 play each. and that was with my friend.
so my question is how/canb my arc get played when it getsfloatedto the bottom, under farm missions and dev choises.
like i said i spent months on my arcs that almost noone played. so what incentive would it bne to make another arc. that gets no plays.
i have too bneenb down this road on city of. where i spent months on my arcs, to have almost noone to play them. ie. my 1st arc had 15 plays not alot but some. my 2nd arc had 10. my 3rd had 4. my 4th and 5th 1 play each. and that was with my friend.
so my question is how/canb my arc get played when it getsfloatedto the bottom, under farm missions and dev choises.
like i said i spent months on my arcs that almost noone played. so what incentive would it bne to make another arc. that gets no plays.
you are doing better than I am so far. I have had 2 plays and 1 person leave a 4 star review with no comments- and that was 2 people i literally dragged off holodeck onto the mission
Of course, there will be some good missions that simply never get played. Considering how many missions have already been made on Tribble, and how few people actually use Tribble compared to Holodeck, there will be an insane number of missions once the system goes live. Some simply wont see the light of day.
I don't agree that the experience on Tribble reflects what will happen on the live server. People who want to make missions are seeking Tribble out, those who want to play missions aren't. The amount of content creators to players on Tribble is extremely exaggerated. I wouldn't be surprised if half the population of Tribble at any given time is using the Foundry.
As far as bribery goes, who really cares? And how could you stop it in any case?
I wouldn't worry too much about bribery. There are already several tools in-place to stop this (Like the report spam in-game feature). Also, while someone might be willing to pay to have there mission get through the system, shortly after that the actual ratings system will come into effect, and if the mission is no good, it will end up being rated as such. If it's offensive, we'll also find out and take the appropriate actions.
I too do not worry about these cliques that will, most likely, develop for the sole purpose of boosting mission-ratings. I do think Cryptic is doing a better job than Paragon Studio is doing in regards to the UGC tool-set and mission ratings, but that has more to do with the fact that currently there is nothing attached to the mission ratings other than popularity. According to Paragon Studio's vision however, mission ratings may eventually translate into a tangible positive effect above and beyond being popular.
Ex_Libris explained as much in this post: "Creators will actually get in game benefits for making content that gets highly rated. We even offer a Dev Choice and Hall of Fame standing for the best of the best."
What I remember from the Mission Architect set-up, is that each author gets 3 publishing slots for their stories. If any published story gets chosen for Dev Choice or Hall of Fame, the publish-slot is in effect returned to the author so they can publish another story, while the published story that gained such high praise remains available! On top of this system, Paragon Studio also offers extra publish-slots for a fee.
Like StormShade said, I wouldn't worry too much about bribery or those mean people who would down-rate a story just because.
I would not worry about it at all, as long as Cryptic doesn't actually attach any tangible rewards to the system.
I don't agree that the experience on Tribble reflects what will happen on the live server. People who want to make missions are seeking Tribble out, those who want to play missions aren't. The amount of content creators to players on Tribble is extremely exaggerated. I wouldn't be surprised if half the population of Tribble at any given time is using the Foundry.
As far as bribery goes, who really cares? And how could you stop it in any case?
Sorry, but your simply confused. First of all, you dont even know whats going on on Tribble unless you read the forums. Second, a Dev recently confirmed that only like 10% of the playerbase reads the forums. So we only have a very small % of the playerbase that actually knows whats going on on Tribble and testing the Foundry ATM. The number of missions is going to explode once this goes live and all the people who dont use the forums get exposed to it. But hey, dont take my word for it. Feel free to bookmark this thread and come back when it finally happens and see who was right.
Sorry, but your simply confused. First of all, you dont even know whats going on on Tribble unless you read the forums. Second, a Dev recently confirmed that only like 10% of the playerbase reads the forums. So we only have a very small % of the playerbase that actually knows whats going on on Tribble and testing the Foundry ATM. The number of missions is going to explode once this goes live and all the people who dont use the forums get exposed to it. But hey, dont take my word for it. Feel free to bookmark this thread and come back when it finally happens and see who was right.
To add onto this. There are around 200-300 unique users in the TTS channel and not even all of them use Tribble and only 100 of them log in at a time. This is compared to around 200k+ players in-game (wild guess but it wouldn't surprise me)
To add onto this. There are around 200-300 unique users in the TTS channel and not even all of them use Tribble and only 100 of them log in at a time. This is compared to around 200k+ players in-game (wild guess but it wouldn't surprise me)
It would definitely surprise me. Not because I dont think the game is improving, but because it would be hard to believe Cryptic/Atari wouldnt announce reaching that milestone. Companies will never admit when their numbers are falling, but they will definitely tell you when they're increasing.
People's wrists would get tired after offering that many bribes.
It would just be ineffective and I think people should realize that shamelessly bumping their unqualified mission will lower the quality of suggested missions.
I should think that people would wish to carefully select players with whom to build a quality fleet, too. But instead I get blind-invites to fleets all day, every day, without so much as a tiny whisper.
I should think that people would wish to carefully select players with whom to build a quality fleet, too. But instead I get blind-invites to fleets all day, every day, without so much as a tiny whisper.
Never underestimate lazy spammers.
Oh, I totally understand that lazy people will still spam but most people will tune them or report them.
Comments
It would just be ineffective and I think people should realize that shamelessly bumping their unqualified mission will lower the quality of suggested missions.
If your mission is any good, the reviews will sell it for you.
If it's not, the reviews will absolutely destroy it.
Of course, there will be some good missions that simply never get played. Considering how many missions have already been made on Tribble, and how few people actually use Tribble compared to Holodeck, there will be an insane number of missions once the system goes live. Some simply wont see the light of day.
Regarding the subject of this thread, my question is why do you care? Do you feel threatened by the thought of someone doing this? Does it make you feel insecure about yourself or your mission? I dont plan on trying to "bribe" anyway to play my missions, but I dont really care what other people want to do.
I look forward to seeing something "new" using existing game assets
I think the intention is to get those first few players in the door, to get those (hopefully) good reviews.
I'd actually not have a problem with this, I don't see it being much different than a developer or publisher offering a pre-order bonus for their game.
But offering a bribe for a favorable review (or unfavourable, if offered by a competing author) is something that shouldn't be tolerated.
But as LordofPit put it, how do you stop it?
Maybe if they put in the option to rate other people's ratings. E.g. someone gives a false 5 stars and then you can click on that and say "this rating is BS!" and give it a thumbs down, sort of like comments on YouTube.
This is what I had in mind when I started this thread. At LEAST getting it on the map as a far as ratings go. Whether good or bad.
My mission wasn't that good (and it was a sequel to a poorly rated mission). However, because of advertising effectively, people were stoked for the idea and what it represented. Let's analyze this advertisement:
Pros:
Suggested Improvements:
You assume every mission will get reviewed by someone. Be aware that some missions will most likely sit in the 'to be reviewed' queue forever without getting a single play after the author puts it up; and it will have NOTHING AT ALL to do with the quality of said mission. The description may just not stand out to make people interested; or the reviewers may have too many other review requests from personal friends, fleetmates, etc.
So, I'm sure some authiors will try something to get someone just to look at and review their new mission so it can appear on the general list available to everyone.
I'm in the middle of that experience right now.
I'm sorry to hear that. This is something we're more concerned with, and we are gathering data to see how this plays out. Remember we're in Beta now, and numbers could be changed as time goes on.
In the mean time, please do make sure to promote your missions in the appropriate forum. I'm sure other players will be more than happy to review it once they are aware of its existence.
Thanks,
Stormshade
i have too bneenb down this road on city of. where i spent months on my arcs, to have almost noone to play them. ie. my 1st arc had 15 plays not alot but some. my 2nd arc had 10. my 3rd had 4. my 4th and 5th 1 play each. and that was with my friend.
so my question is how/canb my arc get played when it getsfloatedto the bottom, under farm missions and dev choises.
like i said i spent months on my arcs that almost noone played. so what incentive would it bne to make another arc. that gets no plays.
I don't agree that the experience on Tribble reflects what will happen on the live server. People who want to make missions are seeking Tribble out, those who want to play missions aren't. The amount of content creators to players on Tribble is extremely exaggerated. I wouldn't be surprised if half the population of Tribble at any given time is using the Foundry.
As far as bribery goes, who really cares? And how could you stop it in any case?
Ex_Libris explained as much in this post: "Creators will actually get in game benefits for making content that gets highly rated. We even offer a Dev Choice and Hall of Fame standing for the best of the best."
What I remember from the Mission Architect set-up, is that each author gets 3 publishing slots for their stories. If any published story gets chosen for Dev Choice or Hall of Fame, the publish-slot is in effect returned to the author so they can publish another story, while the published story that gained such high praise remains available! On top of this system, Paragon Studio also offers extra publish-slots for a fee.
Like StormShade said, I wouldn't worry too much about bribery or those mean people who would down-rate a story just because.
I would not worry about it at all, as long as Cryptic doesn't actually attach any tangible rewards to the system.
Sorry, but your simply confused. First of all, you dont even know whats going on on Tribble unless you read the forums. Second, a Dev recently confirmed that only like 10% of the playerbase reads the forums. So we only have a very small % of the playerbase that actually knows whats going on on Tribble and testing the Foundry ATM. The number of missions is going to explode once this goes live and all the people who dont use the forums get exposed to it. But hey, dont take my word for it. Feel free to bookmark this thread and come back when it finally happens and see who was right.
To add onto this. There are around 200-300 unique users in the TTS channel and not even all of them use Tribble and only 100 of them log in at a time. This is compared to around 200k+ players in-game (wild guess but it wouldn't surprise me)
It would definitely surprise me. Not because I dont think the game is improving, but because it would be hard to believe Cryptic/Atari wouldnt announce reaching that milestone. Companies will never admit when their numbers are falling, but they will definitely tell you when they're increasing.
I should think that people would wish to carefully select players with whom to build a quality fleet, too. But instead I get blind-invites to fleets all day, every day, without so much as a tiny whisper.
Never underestimate lazy spammers.
Oh, I totally understand that lazy people will still spam but most people will tune them or report them.