test content
What is the Arc Client?
Install Arc

Sector space reticles and exploration space annotation suggestions

SystemSystem Member, NoReporting Posts: 178,019 Arc User
edited December 2010 in Controls and User Interface
I’m really loving the new sector space look, in fact it’s a big part of why I’ve started to play STO again. But I think there are two small touchups that could benefit its new sleek look greatly.

The first is to separate sector space reticle visibility from normal space reticle visibility in the HUD. For those who may not know what I’m talking about, reticles are the little windows surrounding ships which show ship distances. Normally their active, but you can change their visibility or completely deactivate them in the HUD. Anyway, separating sector space and normal space reticle visibility in the HUD would allow players to keep the reticles activated in normal space (which is a must imo), while deactivating them in sector space (personally I would make them mouseover in sector space).

Second is to separate sector space near system annotation from exploration space near system annotation in the HUD. Separating these would allow players to keep near system annotations activated in exploration space (which is a must imo), while allowing them to deactivate it in sector space (which is what I personally would do).

Well, just wanted to share my thoughts.
Loving the changes so far, keep up the great work!
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i like to turn the reticles and player and enemy names off in sector space but i find i need them in normal space so i would like an option that you can change one but not the other.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Thats exactly what I mean. I would very much want the same. :)
Sign In or Register to comment.