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Deep Space Encounters need to go.

SystemSystem Member, NoReporting Posts: 178,019 Arc User
I don't usually complain about stuff in the game cause for the most part, I like where things are going. But trying to do missions and having these ships come up and engage me and suck me into a deep space encounter isn't fun. It seems like it's worse now than it was when I was leveling up my first character. I don't know, maybe I'm just alone in this, but I'm just annoyed when it happens and wait for the first possible moment to leave it.
Post edited by Unknown User on
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Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    What would make more sense if if they were just optional rather than going all together.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Some people complain about the game not having enough random things that can happen to you and others complain about wanting the only random thing in the game to be removed because it's annoying. There's just no winning here because you can't please everyone. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    If I can find the post I will put it up, but DStahl has said that he plans on completely overhauling DSE's.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i think nobody would miss the DSE's at this point.

    Just make it a permanent zone like with the klingons...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Some people complain about the game not having enough random things that can happen to you and others complain about wanting the only random thing in the game to be removed because it's annoying. There's just no winning here because you can't please everyone. :)

    If it was some cool spatial anomalies or something for me to investigate and give me xp for then I'm all for it. But just sucking me into some mindless killing spree isn't fun. I'm already doing mindless killing in the normal missions. It's not like these deep space encounters are 'breaking up' the monotony.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Z3R0B4NG wrote: »
    i think nobody would miss the DSE's at this point.

    Just make it a permanent zone like with the klingons...
    I'd miss them. My hope is that DSEs will eventually evolve into different types of ransom missions in Sector Space. So you're flying through sector space and get pulled out of warp by a Space Amoeba, or you're flying through space and encounter President Lincoln on a throne, or you're flying through space and get trapped in a Cosmic String, or you're encounter a derelict that you need to bored and investigate, and so on, including encountering hostile Factions.

    I think the current DSEs are just the tip of the iceberg for what they can be.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    If it was some cool spatial anomalies or something for me to investigate and give me xp for then I'm all for it. But just sucking me into some mindless killing spree isn't fun. I'm already doing mindless killing in the normal missions. It's not like these deep space encounters are 'breaking up' the monotony.
    Those encounters are generally supposed to signify that the galaxy is at war in this time period. I know many fans like to forget the war and pretend they're playing in one of the series' eras and just out exploring but the game is supposed to have a theme. I'm not saying DSEs are great: they're quickly constructed like everything else in the game, but they do have a 25th century continuity purpose, IMO.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Presbytier wrote: »
    If I can find the post I will put it up, but DStahl has said that he plans on completely overhauling DSE's.

    I heard this, too. I just wish that they'd fix the zone-in points for some of the maps. I hate warping in only to be ambushed by the enemy flagship and it's entourage! :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    i agree, the dses do need to go. i was pulled into a fight with +5's i had no chance to even fight back. i was killed within 25 sec. luckily for me there was a group of captainbs that pulled the arrgo off of me to escape.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I'd miss them. My hope is that DSEs will eventually evolve into different types of ransom missions in Sector Space. So you're flying through sector space and get pulled out of warp by a Space Amoeba, or you're flying through space and encounter President Lincoln on a throne, or you're flying through space and get trapped in a Cosmic String, or you're encounter a derelict that you need to bored and investigate, and so on, including encountering hostile Factions.

    I think the current DSEs are just the tip of the iceberg for what they can be.


    ...President Lincoln on a throne

    jeez TOS had some silly Aliens.

    If they want to scare me they should show Angela Merkel with Guido Westerwelle in Space. :eek:


    no no no...
    i have nothing against random encounters.
    But i hate random loading screens while i fiddle arround in my inventory while i fly from A to B.

    It's just that a random loading screen, because i gonna warp out ASAP anyway.

    At least at Vice Admiral they ignore you all.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    If it was some cool spatial anomalies or something for me to investigate and give me xp for then I'm all for it. But just sucking me into some mindless killing spree isn't fun. I'm already doing mindless killing in the normal missions. It's not like these deep space encounters are 'breaking up' the monotony.

    I think they should either be made into enemies you fight in sector space, in which case SS needs a tweak to allow for warp and non-warp movement.

    My approach is:

    Make DSE contacts into enemies that spawn IN sector space, tough single enemies. Also, increase the number of them. These enemy engagements would be potentially more common and less level restricted but shorter, since it's just a single enemy that pulls you out of moving. No fleet of enemies. No load screens. Just one enemy.

    Increase the number of random vendors. Create a signature item that is only sold at each vendor. Include some sort of limited supply incentive item that randomly spawns on space vendors.

    Increase the size of sector space by a factor of 5.

    Increase player speed by a factor of 5 when warp speed is engaged. Warp would be a copy/paste of full impulse from system space, for the most part. No weapons, fast movement. Without warp engaged, you're just moving at impulse through a (not to scale but big) persistent zone with enemies.

    The enemy kill missions would be changed. Since DSEs are no longer a separate map, the mission is to kill, say, 25 enemies in sector space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I'd miss them. My hope is that DSEs will eventually evolve into different types of ransom missions in Sector Space. So you're flying through sector space and get pulled out of warp by a Space Amoeba, or you're flying through space and encounter President Lincoln on a throne, or you're flying through space and get trapped in a Cosmic String, or you're encounter a derelict that you need to bored and investigate, and so on, including encountering hostile Factions.

    I think the current DSEs are just the tip of the iceberg for what they can be.

    Yes, I agree Cosmic. It would be great to have them trigger UGC missions too.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I utterly totally HATE DSE's. Every single time I get sucked into one of these TRIBBLE things I file a bug report. I always state these have to be a bug because no one in their right mind would do this moronic junk on purpose. That would be stupid. I have asked hundreds if not thousands of people in the last 10 months and have not found one single person who likes them. They suck you in 30 times trying to fly somewhere. BUT when you actually have a mission to use them, good luck getting in. You have to ram into them 50 times to finally get in one. As far as I'm concerned they could throw them in the trash where they belonged from day one.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    wait until you finish all your story mission and patrol missions. for hating them i bet ill see people in em. i dont hate em. a minor annoyance that i dont mind because i tend to pay attention in sector space.

    if and when i do get sucked in sometimes im glad because it will be like 8 out of 9 and then yay free skill points. then leave.

    or go rush over and help out that other Capt. who is being swarmed. Its not much but I happen to enjoy those "whew ty" i get occasionally when saving someone/or a group who thought they could take the flagship and well were having a hard time doing it.

    i say make a insanely loud annoying optional sound that goes off when a dse is about to engage you , for those people who dont pay attention in sector space.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    We really need to be adding content and features, not removing them.
    If they're annoying, they need a fix, but I don't think "complete removal" is the correct approach. Sector space feels sterile without them.

    There's a number of ways you can avoid such encounters, start by not using automatic navigation to the next system. Fly at the ceiling of sector space, or see if you can find someone to give you a "Diplomatic Immunity" buff before you head out.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    nuh wrote:
    We really need to be adding content and features, not removing them.
    If they're annoying, they need a fix, but I don't think "complete removal" is the correct approach. Sector space feels sterile without them.

    There's a number of ways you can avoid such encounters, start by not using automatic navigation to the next system. Fly at the ceiling of sector space, or see if you can find someone to give you a "Diplomatic Immunity" buff before you head out.

    Yes there are a number of ways to avoid them, but an easier solution would make them ignore people and we could CHOOSE to enter them instead of having the fly straight at me and suck me in. So auto navigation, which is an awesome feature, should be avoided so I'm not sucked into a DSE? Meh, just make them option. I never want to do them ever again for any reason.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    And I might add that a 'killing zone' is not 'content'.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I think making them optional is better than no change at all but it does defeat the point of them, which I think is to add the feeling of danger to sector space and to avoid it just being a "gryphon ride"/"train service" between missions.

    So instead of fighting 15 ships or warping out of a DSE ASAP, I'd really just rather have the occasional quick fight IN sector space, no loadscreens. No armadas.

    Just, bam, I get tagged by an enemy and spend 30 seconds fighting them and anyone who passes by can join in and start dogpiling that one enemy to help me resume my travels.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    Yes there are a number of ways to avoid them, but an easier solution would make them ignore people and we could CHOOSE to enter them instead of having the fly straight at me and suck me in. So auto navigation, which is an awesome feature, should be avoided so I'm not sucked into a DSE? Meh, just make them option. I never want to do them ever again for any reason.
    I think the point is the game requires players to pay attention when in Sector Space just as a real starship captain would. Too many people have this idea that Sector Space is nothing more then where you need to be between missions. Sector Space isn't where you're supposed to be clearing your inventory (a Starbase is) or letting your ship fly around in circles while you go and get some tea. It's an active part of the game just like everything else and needs to be treated as such. If you want to avoid the dangers of Sector Space you need to actively avoid them. Not auto-pilot avoid them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    So auto navigation, which is an awesome feature, should be avoided so I'm not sucked into a
    DSE? Meh, just make them option. I never want to do them ever again for any reason.

    In Sirius Sector, while flying as a VA, no, auto-navigate as much as you want.
    In Beta Ursae as a LT? Keep your eyes open and fly manually!


    Zehra wrote:
    And I might add that a 'killing zone' is not 'content'.
    For you, perhaps.
    There's plenty of others who think differently.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I think the point is the game requires players to pay attention when in Sector Space just as a real starship captain would. Too many people have this idea that Sector Space is nothing more then where you need to be between missions. Sector Space isn't where you're supposed to be clearing your inventory (a Starbase is) or letting your ship fly around in circles while you go and get some tea. It's an active part of the game just like everything else and needs to be treated as such. If you want to avoid the dangers of Sector Space you need to actively avoid them. Not auto-pilot avoid them.

    So you're suggesting that in Sirius sector block I should be randomly attacked by huge groups of klingons? Uh, no. It doesn't make sense to have huge groups of klingons in federation space randomly, so close to Earth.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    They are wandering monsters , like in every other game ever. Not like they are hard to avoid. If you were a star fleet officer and you came across a klingon force in your space , i would think you would at least want to go in and supply starfleet with some numbers.

    you know , if you role play or something :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Xtorma wrote: »
    They are wandering monsters , like in every other game ever. Not like they are hard to avoid. If you were a star fleet officer and you came across a klingon force in your space , i would think you would at least want to go in and supply starfleet with some numbers.

    you know , if you role play or something :p

    Yeah, but who roleplays?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    So you're suggesting that in Sirius sector block I should be randomly attacked by huge groups of klingons? Uh, no. It doesn't make sense to have huge groups of klingons in federation space randomly, so close to Earth.
    Are you suggesting in a game whose premise is that the Federation is at war with the Klingons (a species with cloaking technology) that you shouldn't ever be attacked by them? Really? What would be the point of a war if you can't be attacked by those you're at war with?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    Are you suggesting in a game whose premise is that the Federation is at war with the Klingons (a species with cloaking technology) that you shouldn't ever be attacked by them? Really? What would be the point of a war if you can't be attacked by those you're at war with?

    So close to Earth though? Really? I can see when I'm getting into Klingon territory having it.

    Guess if you guys all love them then I must be wrong and they aren't annoying. I remember someone a while back saying that the 'fun' factor of the game should come before the 'realism' factor. Maybe I'm remembering that wrong though.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I think the point is the game requires players to pay attention when in Sector Space just as a real starship captain would. Too many people have this idea that Sector Space is nothing more then where you need to be between missions. Sector Space isn't where you're supposed to be clearing your inventory (a Starbase is) or letting your ship fly around in circles while you go and get some tea. It's an active part of the game just like everything else and needs to be treated as such. If you want to avoid the dangers of Sector Space you need to actively avoid them. Not auto-pilot avoid them.

    Right. If it's intended as auto pilot or just a means of travel, they should consider just having us go to a shipboard instance (with streaking stars outside) and mini-games and then dump us into the sector block we were warping to.

    I don't think it's supposed to be travel though. I think it's supposed to be the persistent game world, like the city exterior in Champions or City of heroes or the main continents in WoW. DSEs are supposed to be like the crocs that used to make travel at low levels between Darnassus and Stormwind into a chore and are supposed to heavily dissuade low levels from straying into high level zones.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    So close to Earth though? Really? I can see when I'm getting into Klingon territory having it.

    Guess if you guys all love them then I must be wrong and they aren't annoying. I remember someone a while back saying that the 'fun' factor of the game should come before the 'realism' factor. Maybe I'm remembering that wrong though.

    The implementation IS annoying. I don't think sector space should feel safe or like a place where you can AFK either.

    But I think the solution to that is adding stuff to DO in sector space, like placing enemies and anomalies that you interact with directly in SS.

    I think SS should have everything exploration clusters have now... plus enemies who you fight without entering a separate instance.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Zehra wrote:
    So close to Earth though? Really? I can see when I'm getting into Klingon territory having it.
    You think the Klinks don't attack Federation areas while at war? There's a whole series of Klingon missions where they attack the shipyards at the planets in the Sol system. :)

    You have an idea of the Federation space that isn't really accurate. The Feds don't own all the space in the blue areas. There are literally hundreds of species in the blue areas that have declined to join the Federation: such as the Orions. The Federation is really nothing more then a joined system of planets who control the rights of a certain distance around their individual star systems. All the areas in between are free to be traveled, just as the oceans are on earth once you get past the country controlled 12 mile limit.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    You think the Klinks don't attack Federation areas while at war? There's a whole series of Klingon missions where they attack the shipyards at the planets in the Sol system. :)

    You have an idea of the Federation space that isn't really accurate. The Feds don't own all the space in the blue areas. There are literally hundreds of species in the blue areas that have declined to join the Federation: such as the Orions. The Federation is really nothing more then a joined system of planets who control the rights of a certain distance around their individual star systems. All the areas in between are free to be traveled, just as the oceans are on earth once you get past the country controlled 12 mile limit.

    Yeah.

    One reason why the Fed space is so much bigger than Klingon or Romulan Space on most maps is that it represents areas where there is Federation travel or a Fed presence. But Feds don't really control space, which is one reason why traffic controllers and PvP turf wars seem weird to me.

    Klingons control space. Romulans control space. The Federation just roams around wherever nobody will stop them from going and holds isolated pockets where bases and planets are. That's part of why you have traders like Cyrano Jones or Ferengi, even though Federation members live in a peaceful socialist state where people from member worlds don't have to work for basic necessities.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    You think the Klinks don't attack Federation areas while at war? There's a whole series of Klingon missions where they attack the shipyards at the planets in the Sol system. :)

    You have an idea of the Federation space that isn't really accurate. The Feds don't own all the space in the blue areas. There are literally hundreds of species in the blue areas that have declined to join the Federation: such as the Orions. The Federation is really nothing more then a joined system of planets who control the rights of a certain distance around their individual star systems. All the areas in between are free to be traveled, just as the oceans are on earth once you get past the country controlled 12 mile limit.

    We'll have to agree to disagree on that.
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