It boggles the mind really, at this point I've had a few negative reviews for my mission "An Asguardian Encounter". Up to this point it had been at the top of the list, then a few people picked it up, and gave it bad reviews. Why? They couldn't start it. Said they couldn't find the start point. Now, i find this funny, since if you take the time to read what your Tac officer says when you click "Hail" it tells you to proceed from K-7. So my entire point of this rant is, if you're going to pick up a UGC mission, if you're going to rate a mission, Read the god forsaken pop up dialogs.
...if you're going to pick up a UGC mission, if you're going to rate a mission, Read the god forsaken pop up dialogs.
QFT.
Seriously, this effects the entire community. A few bad reviews from poor players is one thing, but I'd hate to miss out on perfectly good missions because they had a poor rating due to things like this. Statistically speaking, it shouldn't be an issue, though.
It boggles the mind really, at this point I've had a few negative reviews for my mission "An Asguardian Encounter". Up to this point it had been at the top of the list, then a few people picked it up, and gave it bad reviews. Why? They couldn't start it. Said they couldn't find the start point. Now, i find this funny, since if you take the time to read what your Tac officer says when you click "Hail" it tells you to proceed from K-7. So my entire point of this rant is, if you're going to pick up a UGC mission, if you're going to rate a mission, Read the god forsaken pop up dialogs.
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Yes. People should read. They can also check the NPC chat dialogue to see the text again. Unfortunately it doesn't show in the conversation log, but it shows in the NPC chat box tab.
But even then you have to assume people can miss it, so I put the place to go in the mission description as well - that shows up in your mission log so people can check it there too.
Sad thing is, there are people who hate chat dialog boxes but they are the ones losing out. This is why I in my test mission had both the Contact and Tactical Officer mention the location.
The system and the sector should both be mentioned in the starting text, what winds up in the journal. You should also "highlight" the system and sector. There's even a convenient button to slap the tags in to do that. I'd also recommend putting the system in the first step, since it'll involve going there anyway.
If you at least had your system in what shows in the journal, then the people shouldn't have rated you lower for it.
If, however, you had it in some conversation that doesn't wind up in the journal, then they are correct to rate you lower. After all, a person might have very bad short term memory or just not really bother to try and remember, since it is in the journal for every other mission. They might get called away for dinner, phone, or their kids.
Sad thing is, there are people who hate chat dialog boxes but they are the ones losing out.
Agreed, and this is what confuses me beyond belief. If someone skips mission dialog then every mission ends up being the same basic thing. If you're someone who hates dialog boxes, why bother with UGC content at all? The main game has plenty of dialog boxes to skip and the gameplay portion is essentially identical.
Unless your first dialogue starts off with "Call me Ishmael," highlight the important stuff. There's a highlight button, use it so that people skimming can still make out where to go.
Feature Request:
Add UGC dialogue to our Captain's Log, especially the the quest giving instructions.
Agreed, and this is what confuses me beyond belief. If someone skips mission dialog then every mission ends up being the same basic thing. If you're someone who hates dialog boxes, why bother with UGC content at all? The main game has plenty of dialog boxes to skip and the gameplay portion is essentially identical.
It is a bad reflex.
No matter why it happens, the overall work invested is lower if I, as the author, spend some effort on making sure location information is given, instead of expecting every player to take extra note of it.
You don't know what kind of diversions a player might be subject to. Maybe he's sucked into a DSE (most of us Vice Admirals probably have forgotten this little annoyance now), or he entered a PvP match. Or a fleet mate needed help. His daughter started crying. His TRIBBLE download just finished. Whatever.
You don't know what kind of diversions a player might be subject to. Maybe he's sucked into a DSE (most of us Vice Admirals probably have forgotten this little annoyance now), or he entered a PvP match. Or a fleet mate needed help. His TRIBBLE download just finished. Whatever.
This.
No matter how good the dialogue is, there's no accounting for the factors listed above.
Comments
QFT.
Seriously, this effects the entire community. A few bad reviews from poor players is one thing, but I'd hate to miss out on perfectly good missions because they had a poor rating due to things like this. Statistically speaking, it shouldn't be an issue, though.
Yes. People should read. They can also check the NPC chat dialogue to see the text again. Unfortunately it doesn't show in the conversation log, but it shows in the NPC chat box tab.
But even then you have to assume people can miss it, so I put the place to go in the mission description as well - that shows up in your mission log so people can check it there too.
If you at least had your system in what shows in the journal, then the people shouldn't have rated you lower for it.
If, however, you had it in some conversation that doesn't wind up in the journal, then they are correct to rate you lower. After all, a person might have very bad short term memory or just not really bother to try and remember, since it is in the journal for every other mission. They might get called away for dinner, phone, or their kids.
Agreed, and this is what confuses me beyond belief. If someone skips mission dialog then every mission ends up being the same basic thing. If you're someone who hates dialog boxes, why bother with UGC content at all? The main game has plenty of dialog boxes to skip and the gameplay portion is essentially identical.
Feature Request:
That's kinda how linear star-rating systems work, I'm afraid.
No matter why it happens, the overall work invested is lower if I, as the author, spend some effort on making sure location information is given, instead of expecting every player to take extra note of it.
You don't know what kind of diversions a player might be subject to. Maybe he's sucked into a DSE (most of us Vice Admirals probably have forgotten this little annoyance now), or he entered a PvP match. Or a fleet mate needed help. His daughter started crying. His TRIBBLE download just finished. Whatever.
No matter how good the dialogue is, there's no accounting for the factors listed above.