i have not got the a clue how x-fire works. but once you sign up to tribble, it gets added as an option on the main launcher. you just select either holodeck or tribble from the same launcher.
i have not got the a clue how x-fire works. but once you sign up to tribble, it gets added as an option on the main launcher. you just select either holodeck or tribble from the same launcher.
I know that already, but for some reason, XFire won't detect STO when logged onto the Tribble server, not only that, but all my screen options were reset back to their default deals as well.
Yes. Your Tribble information is stored under a "Playtest" folder (Cryptic Studios\Star Trek Online\Playtest), whereas your normal game information is stored in a "Live" folder (Cryptic Studios\Star Trek Online\Live).
Yes. Your Tribble information is stored under a "Playtest" folder (Cryptic Studios\Star Trek Online\Playtest), wheras your normal game information is stored in a "Live" folder (Cryptic Studios\Star Trek Online\Live).
Well that explains why XFire is not detecting it then. Thanks.
Does the Tribble server run off a different EXE file? Cause XFire wasn't acknowledging it for some reason.
The test client is indeed a different EXE file. It's an entirely different EXE files and data files, because it's an entirely different version then the live game client. But the patcher is smart enough to check both clients to see if a desired version of a file is resiliently locally in the other client. That is if you test version is up to date, and it's build it pushed to the live server, the patcher will will the version from the test client rather than downloading the file from the Internet.
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I know that already, but for some reason, XFire won't detect STO when logged onto the Tribble server, not only that, but all my screen options were reset back to their default deals as well.
Well that explains why XFire is not detecting it then. Thanks.
The test client is indeed a different EXE file. It's an entirely different EXE files and data files, because it's an entirely different version then the live game client. But the patcher is smart enough to check both clients to see if a desired version of a file is resiliently locally in the other client. That is if you test version is up to date, and it's build it pushed to the live server, the patcher will will the version from the test client rather than downloading the file from the Internet.