The problem with the CE is that no one knows how to fight it. It has its own hidden rules that don't jive with how anything else works in the game so people avoid it. Still, I'd rather fight the CE - especially a modified CE FA - then fight more Borg. My RA/VA life is spent fighting Borg.
id love a super tough borg ship that needs twenty people to beat it, but CE is just so different that people dont bother. even if every single person sat down, studied a video guide and worked out exactly how to beat it, one newbie could fly in, not know what they are doing and TRIBBLE the whole thing up. Im actually scared to go in and make a mess of several peoples hard work because i shoot the wrong shard or lay a mine or blow my nose.
if the CE was the same and just looked like a cube then no i dont think people would be more inclined to fight it.
If they gave it an epic rare drop or some rare artifact drops that you can use for crafting unique stuff people would play it more. They should make it a queue too, since its such a difficult mission. You could just join a queue and wait to have 5 or 10 people, then it would load you into the map.
I was really surprised that the Doomsday Machine was a mission, and not a FA. A Borg cube would be a fun fleet action too. The CE just isn't fun because all of the regeneration and shards.
If they made a Borg fleet action, they could make only certain sides of the cube regenerative. Like a rotating target. While one side is in regeneration (which gets regenerated by weapons fire), the fleet would have to target the non regenerating face.
That would simplify it a little bit, rather than having to worry about shooting big shards, small shards, do I use torps or not, etc.
Should Borg be able to 'Lego'? I mean you get 1000 cubes and they stack 10x10x10 to make a huge cube, and the fleet would break off chunks of cubes. It would follow the small shard routine that the C Entity does now.
The CE would be a hell of a lot better if the Federation NPC ships stopped playing chicken with the Shards, it would also be a lot better if people realized that the Shards can be outrun if you set your engines high enough, I sit at around impulse factor 21, orbit the shard at 9k, and blast away at the CE and any time I need to make a sharp turn and thus loose speed from inertia I just hit Photonic Shockwave to keep the Shards at bay till I regain speed, but those stupid NPC ships just fly in for the kill.
Yea time to pull the CE out of the game, its just too hard to get a good team.
All the FA's are DEAD, inject a mission for them , ALL of them, complete them all one,twice and three times for a cool reward , then the FA's would be full, i used to love doing them.
The only reason I don't do the CE is because I only play a couple of times a month and don't usually have the time or desire to deal with the people it would take to run it.
Or is it the non-cooperating greifers that get in the way?
I think a single borg cube fleet action in the same vein as the crystalline entity would be pretty cool.
If it were any sort of supership from pretty much any enemy faction...some kind of dreadnought, or a massive enemy fleet, or something like that. THAT would be cool. THAT would be the sort of thing for which I play a Star Trek game...not these 'cosmozoan' creatures.
The problem with the chrystalline entity is that it makes me feel stupid, because it was probably the worst thing to happen to TNG. I mean, come on. It's a flying crystal that shoots laser beams. At least it would be amusing if it had the personality of Lwaxana Troi and the body of a gigantic potato that shot french fries at us. As it stands, though...worst plot device ever. Even the dumbest cartoons I ever watched as a kid didn't have things this stupid in them.
The first time I fought it was shortly after I did the Doomsday mission, and I still had a couple of those Har-Peng torpedo's left over, you know the really powerful ones that can kill the Doomsday machine but not even make a dent in the CE:eek:
Why replace it with the Borg, there will be plenty of time for them, what about an Undine vanguard fleet?
IMHO, Cryptic should make two CE encounters. A lower-tier verison using the original CE and an upper-tier CE thats more difficult, but cannot be rammed. (Also moving the two CEs in low-population zones like Cardassian and the far end of Psi Velorum space).
Second, to help encourage Science builds, to add in a somekind fo weak spot with the CE so they have a chance to compete against Escorts and Cruisers.
Third, like mentioned before on this thread (and I myself suggested dozens in other CE threadS), that the CE drops somekind of rare (not blue rare) drop that could be used for crafting something special.
Fourth, perhaps reconsidering placement and each player gets somekind of participation credit, which kicks in after a certain ammount of damage on the CE (that way last minute moochers can't get easy credit).
With a Borg FA, I suggested one during this summer where you have a FA based on the Borg discovering Omega Fleet. Players simply fight off waves of Borg ships and ends with somekind of Super-Cube.
Or is it the non-cooperating greifers that get in the way?
I think a single borg cube fleet action in the same vein as the crystalline entity would be pretty cool.
The main issues with the CE battle are twofold:
1) The CE is relatively easy, as encounters go - for those willing to actually work as a team, and who know what to do. Most who decide to challenge the Entity decide to lone-wolf it or grief others, sicne the entity encounter has a built-in boobytrap as of the second phase of the encounter.
2) Given the nature of the built-in boobytrap for those who either want to grief others, OR for those who think they can just waltz in, guns a-'blazin and finish the encounter quickly - the CE has a reputation for being "too hard", so most don't even try it.
Changing the encounter to a Borg cube or anything else won't help any - i9t's the way the mission is structured (a tad counter-intuitive) that's the main player issue. Personally, I'd like to see the encounter reworked a bit - leave it the same structure, but cut down on one aspect of it for a manageable encounter - and people will find out it's quite fun.
Or is it the non-cooperating greifers that get in the way?
THIS!
I tried it for hours, back when there still was some kind of activitiy.
After 5 hours seeing it drop to 30% only to regenerate back to 100% because people did not understand to get the frak away from it at 30%..... at some point i just gave up and never returned.
and yeah i still want my Wolf 359 type Fleetaction. (make it a 2409 supercube for all i care)
When i heard the first time that they make an Star Trek MMO the only thing i could think of was: "HELL YEAH! Now we finally can team up with 40 Player controlled Ships and fight a Borg Cube!" ...seriously i was waiting for something like that for years. .... i am still waiting.
Comments
if the CE was the same and just looked like a cube then no i dont think people would be more inclined to fight it.
That would simplify it a little bit, rather than having to worry about shooting big shards, small shards, do I use torps or not, etc.
something like this?
http://memory-beta.wikia.com/wiki/Borg_fusion_cube
Getting gang TRIBBLE by spheres sucks, but it's not as maddening when TRIBBLE by a cube that takes you a dew seconds to cross.
That should be a 10 man STF, and it would be an uber fight. Maybe one where we have to fight our way across a sector.
My wish, loose the NPC ships.
End of rant:rolleyes::D
You would have to only kill one cube in it and the rest goes with it.
But then I'm the guy who was ecstatic when the plasma fire became the proper shade of green, so I suppose I'm probably in a minority.
All the FA's are DEAD, inject a mission for them , ALL of them, complete them all one,twice and three times for a cool reward , then the FA's would be full, i used to love doing them.
Replace the CE with a Cube
If it were any sort of supership from pretty much any enemy faction...some kind of dreadnought, or a massive enemy fleet, or something like that. THAT would be cool. THAT would be the sort of thing for which I play a Star Trek game...not these 'cosmozoan' creatures.
The problem with the chrystalline entity is that it makes me feel stupid, because it was probably the worst thing to happen to TNG. I mean, come on. It's a flying crystal that shoots laser beams. At least it would be amusing if it had the personality of Lwaxana Troi and the body of a gigantic potato that shot french fries at us. As it stands, though...worst plot device ever. Even the dumbest cartoons I ever watched as a kid didn't have things this stupid in them.
The first time I fought it was shortly after I did the Doomsday mission, and I still had a couple of those Har-Peng torpedo's left over, you know the really powerful ones that can kill the Doomsday machine but not even make a dent in the CE:eek:
Why replace it with the Borg, there will be plenty of time for them, what about an Undine vanguard fleet?
Second, to help encourage Science builds, to add in a somekind fo weak spot with the CE so they have a chance to compete against Escorts and Cruisers.
Third, like mentioned before on this thread (and I myself suggested dozens in other CE threadS), that the CE drops somekind of rare (not blue rare) drop that could be used for crafting something special.
Fourth, perhaps reconsidering placement and each player gets somekind of participation credit, which kicks in after a certain ammount of damage on the CE (that way last minute moochers can't get easy credit).
With a Borg FA, I suggested one during this summer where you have a FA based on the Borg discovering Omega Fleet. Players simply fight off waves of Borg ships and ends with somekind of Super-Cube.
The main issues with the CE battle are twofold:
1) The CE is relatively easy, as encounters go - for those willing to actually work as a team, and who know what to do. Most who decide to challenge the Entity decide to lone-wolf it or grief others, sicne the entity encounter has a built-in boobytrap as of the second phase of the encounter.
2) Given the nature of the built-in boobytrap for those who either want to grief others, OR for those who think they can just waltz in, guns a-'blazin and finish the encounter quickly - the CE has a reputation for being "too hard", so most don't even try it.
Changing the encounter to a Borg cube or anything else won't help any - i9t's the way the mission is structured (a tad counter-intuitive) that's the main player issue. Personally, I'd like to see the encounter reworked a bit - leave it the same structure, but cut down on one aspect of it for a manageable encounter - and people will find out it's quite fun.
THIS!
I tried it for hours, back when there still was some kind of activitiy.
After 5 hours seeing it drop to 30% only to regenerate back to 100% because people did not understand to get the frak away from it at 30%..... at some point i just gave up and never returned.
and yeah i still want my Wolf 359 type Fleetaction. (make it a 2409 supercube for all i care)
When i heard the first time that they make an Star Trek MMO the only thing i could think of was: "HELL YEAH! Now we finally can team up with 40 Player controlled Ships and fight a Borg Cube!" ...seriously i was waiting for something like that for years. .... i am still waiting.