I just played night of the comet and I am a RA6 with sovereign class ship. First it was ridiculous that I spent 15 minutes figuring out what kind of drink to get cassidy so i could get a quantum flux generator. Then I proceed to destroy the comet and I cant do that because 3 klingon d7 ships are burning through my shields like a hot knife through butter. This is one of the most frustrating missions Ive played. Did anyone else have trouble with this one?
i thought the drinks bit was pretty easy but out of place for the missions story.
the klingon bit is tough but make sure you take out the klingon ships straight away, take out the comet then go back to the next lot of klingon ships that come in. rinse and repeat.
if you are having trouble with the first three, then your difficulty is too high so you might need to drop it.
I ignore the klingons and destroyed the comet without any trouble, but than at the time I was an engineer in a tank specced star cruiser, so tanking was easy.
So the mission didn't go pew, pew, bang. I like that.
You figured out the puzzle - so it wasn't too hard. It took you 15 minutes - so it wasn't too easy. Since you are trying not to alter the time line, it would seem a bit obvious that a less direct approach than pew, pew, bang might be needed on the comets.
The number one rule in any combat game is: if what you are doing isn't working, try a different approach.
Just finished this mission with my Klingon faction char. I loved it. So far it has been the best series of mission I have had. Yes it was challenge...Yes I got frustrated... but that is what I want in a game.
the drink was fairly simple, and I just zerged my way through the comet, dying 2 or 3 times and respawning...never firing on the Klingon ships, because I didn't know if it would fail me or not.
the drink was fairly simple, and I just zerged my way through the comet, dying 2 or 3 times and respawning...never firing on the Klingon ships, because I didn't know if it would fail me or not.
Fortunately, with one potential exception, firing on the Klingon ships will have no more effect than firing on the initial Federation ship at the beginning of that mission. Which is to say: "ships disabled, Captain".
It's that last suicide run you need to keep an eye out for, but by that time clearing out the remaining comet chunks is an easy and swift task. Presuming you've been disabling Klingons.
I just activated RSP a few times and respawned a lot. Also I did not fire on the Klingons at all to 'protect the timeline.' KIlling shiploads of Klingons are a temporal line of duty no imo.
As a Fed character you can 'kill' every Klingon ship that comes at you, they all stop at disabled when you beat on them enough. The only one you have to be careful with is B'Vat, who WILL try to hit you with ramming speed and will kill himself in the process if he hits you or anything else. The best thing to do with him is to disable him away from everyone else so that he doesn't have a chance to successfully suicide himself. I actually beat it the first time I played it without firing on any of the cruisers. This though was before they changed the way that the cruisers spawn after they kill you, and I totally deathspammed my way through it the first time
The other thing you can do is damage all the comet shards down to just a few percentage points before destroying them. Then, once they are all in such a weakened state, so to speak, you can do a pass and blow them all up quickly before B'vat gets far trying to ram you or the other Klingon ships get close enough to do any damage.
Comments
the klingon bit is tough but make sure you take out the klingon ships straight away, take out the comet then go back to the next lot of klingon ships that come in. rinse and repeat.
if you are having trouble with the first three, then your difficulty is too high so you might need to drop it.
You figured out the puzzle - so it wasn't too hard. It took you 15 minutes - so it wasn't too easy. Since you are trying not to alter the time line, it would seem a bit obvious that a less direct approach than pew, pew, bang might be needed on the comets.
The number one rule in any combat game is: if what you are doing isn't working, try a different approach.
More like this please.
"Don't Alter The Timeline" = don't kill anyone.
Fortunately, with one potential exception, firing on the Klingon ships will have no more effect than firing on the initial Federation ship at the beginning of that mission. Which is to say: "ships disabled, Captain".
It's that last suicide run you need to keep an eye out for, but by that time clearing out the remaining comet chunks is an easy and swift task. Presuming you've been disabling Klingons.
All I did was kite them away from the comet (but don't go too far or they "reset" back next to the comet) and voila. Easy as pie.