do we really need it? think about it a moment. if/when we do get it, that would mean the galaxy has been completely explored and nothing new to find. now, with about 25% of the trekverse galaxy explored there's so much more the devs can add to STO. maybe this is a bit too ambitious, but there's the rest of the alpha/beta quadrants left, and all of the delta/gamma quadrants to explore strange new worlds, to seek out new life and new civilizations. as I see it, there should be no end game content until all that can be done has been done. I'm sure there are those who disagree, but then, that's the nature of our little world here, isn't it.
End-game content is any content that you play at end-game. People don't care if it's exploration in new quadrants, episodes in existing quadrants, STFs, PvP, or anything else. It simply needs to have enough variety so that people don't feel like they're doing the exact same 6-10 things over and over. Right now there's not enough variety in the end-game material. Unfortunately it takes several times longer to create new content then it does to play it: Weeks to write and implement a 5-part Featured Episode Series that most people will play through in about an hour.
Personally I'm looking forward to the Foundry as end-game content. 150 missions at, say, 5 a day, will keep me busy for a month.
i think you have a different definition of endgame to me.
why does end game signify the end of content itself. we already have end game content. its just lacking. task forces, pvp and dailys are endgame. its what you do at max level, that repeatable.
open pvp is another example of endgame people want.
it does not mean the end of the other stuff. the exploration of the other quadrants and other areas of the star trek universe will still be added after we get better end game.
It appears that the OP has a different definition of the term than I do. I see it as things to do once you hit level cap. It can be anything...high level raids (STFs), meaningful PvP, crafting worth doing, Tribble breeding, exploration missions, badge grinding, achievement (accolade) hunting, dabo, new missions, etc.
Really, the possibilities should open up at level cap, not bottleneck your experience like the game seems to be right now. The Foundry will certainly add to it and a lot of the new changes seem to be giving us more and new options.
well, in all the games i've played prior to STO, they all came to a specific end point. that's something I don't want to see in STO
STO is an MMO. If you've been playing RTS or FPS games, or even RPG games prior to playing an MMO then they do have an end point. But STO is a persistent game server that has no end. It is just constantly getting updates and new additions added to it (this includes new stories and missions and overall things to do).
the problem is adding the rest of the galaxy requires hand made scripted content by artists or writers etc, textures, etc etc, unless you want everywhere to look exactly the same, or similar, like all those stupid exploration missions which have maze bases with different color walls.
It appears that the OP has a different definition of the term than I do. I see it as things to do once you hit level cap. It can be anything...high level raids (STFs), meaningful PvP, crafting worth doing, Tribble breeding, exploration missions, badge grinding, achievement (accolade) hunting, dabo, new missions, etc.
Really, the possibilities should open up at level cap, not bottleneck your experience like the game seems to be right now. The Foundry will certainly add to it and a lot of the new changes seem to be giving us more and new options.
Yeah, this is my perspective too. I'm glad that the Foundry is there to give players more options, but like everyone I'd still like to see moar.
When the game first went live, the only real options for solo PvE players was B'Tran exploration and defending the Cestus sector. That's obviously significantly expanded, particularly with the release of Season 3 and mission replay, but it should still be something that more options are always being included for (but not at the expense of PvP or STF players, either.)
well, in all the games i've played prior to STO, they all came to a specific end point. that's something I don't want to see in STO
Um I'm getting the impression that you havent played MMO's before this perhaps?
'Endgame content' doesn't mean the game comes to an end. In fact quite the opposite. What folks are clamouring for is that when one gets to the max level the game should NOT end, there should be many interesting and varied things to do. Stuff that can be repeated and that, improtantly is FUN to repeat and that gives you a reason to do so.
Now STO isnt completely lacking in end game, there ARE some STFs, exploration missions etc etc, but frankly, exploration as it stands doesnt really feel very 'explorey' its just repeating the same 5 or 6 missions over and over with slight variations, and the STF's are not very numerous, and not massively varied and a HUGE leap in difficulty over the normal gameplay making for quite a steep learning curve which can be frustrating. And theres not really much incentive to actually DO them, you dont get access to a cool new ship or anything, theres not much awesome gear and even if there was what would you actually NEED it for? The next set of harder STFs?
Oh wait there arent any
Basically the game simply needs alot more content, at all levels but especially for the top end to keep folks playing their admirals beyond just PVP. Don't get me wrong, I like PVP, but it's not my main reason for playing. And if Cryptic wants to keep the fans happy they need to appeal to more than just PVPers.
Personally I'm hoping alot of these problems will be adressed in a big way by the foundry. It promises nearly unlimited content. But the trick needs is the foundry wont be the same as full on dev tools to make missions and new content STILL needs adding through this as well. I'd also like to see the top missions from the foundry each week get added in as proper in game missions personally or perhaps the option to have foundry missions merged into the random exploration missions.
In short what I want is to get those missions by flying to places in the game world not just picking them from a menu, that breaks immersion.
Um I'm getting the impression that you havent played MMO's before this perhaps?
'Endgame content' doesn't mean the game comes to an end. In fact quite the opposite. What folks are clamouring for is that when one gets to the max level the game should NOT end, there should be many interesting and varied things to do. Stuff that can be repeated and that, improtantly is FUN to repeat and that gives you a reason to do so.
Now STO isnt completely lacking in end game, there ARE some STFs, exploration missions etc etc, but frankly, exploration as it stands doesnt really feel very 'explorey' its just repeating the same 5 or 6 missions over and over with slight variations, and the STF's are not very numerous, and not massively varied and a HUGE leap in difficulty over the normal gameplay making for quite a steep learning curve which can be frustrating. And theres not really much incentive to actually DO them, you dont get access to a cool new ship or anything, theres not much awesome gear and even if there was what would you actually NEED it for? The next set of harder STFs?
Oh wait there arent any
Basically the game simply needs alot more content, at all levels but especially for the top end to keep folks playing their admirals beyond just PVP. Don't get me wrong, I like PVP, but it's not my main reason for playing. And if Cryptic wants to keep the fans happy they need to appeal to more than just PVPers.
Personally I'm hoping alot of these problems will be adressed in a big way by the foundry. It promises nearly unlimited content. But the trick needs is the foundry wont be the same as full on dev tools to make missions and new content STILL needs adding through this as well. I'd also like to see the top missions from the foundry each week get added in as proper in game missions personally or perhaps the option to have foundry missions merged into the random exploration missions.
In short what I want is to get those missions by flying to places in the game world not just picking them from a menu, that breaks immersion.
yeah, actually, Star Trek is my first mmo. never saw the attraction of evercrack, or what WoWies saw in that one. I'm glad someone came out with STO, and who knows what the future will bring.
do we really need it? think about it a moment. if/when we do get it, that would mean the galaxy has been completely explored and nothing new to find.
Ah, I see your problem: you have no idea what "end game content" means. You seem to think end game content = the end of the game(nothing left to do), but your wrong. End game content simply means content designed for max level players.
Ah, I see your problem: you have no idea what "end game content" means. You seem to think end game content = the end of the game(nothing left to do), but your wrong. End game content simply means content designed for max level players.
The term is kind of misleading. Although there is obviously no "end" to an MMO(well, unless the servers shut down), when people reach the max level they tend to feel like they have nothing to do unless there is something specifically designed for max level characters that still poses a challenge as well as a goal to reach(like new gear or other phat lootz).
Further Accolades, more Titles. 'Professor of Astrophysics', for maxed out players who do something related, and things along that line. 'Kilroy Was Here', a planet just for end-gamers where you can phasor your name into a clif-face along with a thousand others. I would like a spot in a valley with all my accolades on pedistals, all my trophies floating aroung me, a nice chair where I can go sit and chat, perhaps have a friend over to see all my achievments. Something that I can truly make unique that others actualy have a chance to see, after all what good is a bridge full of trophies if nobody else can visit my bridge to see them?
While I agree the things you mentioned would be cool, many would find them absolutely useless. There are many players who arent interested in things that dont actually make them more powerful.
With foundry...once it is up and running on live, will allow for a massive amount of new
content. Foundry content is all (currently) scaled to the player using it.
So if your max capped...and you load up a UGC mission, the bad guys will be packing serious heat.
You can call it endgame content.
I like to call it universal content.........fun for all levels
and that concept kinda has a star trek feel to it
With foundry...once it is up and running on live, will allow for a massive amount of new
content. Foundry content is all (currently) scaled to the player using it.
So if your max capped...and you load up a UGC mission, the bad guys will be packing serious heat.
You can call it endgame content.
I like to call it universal content.........fun for all levels
and that concept kinda has a star trek feel to it
Thats definitely what I'll be doing. However, since the Devs have said that the Foundry isnt a replacement for official content, that cannot be an "official" response to anyone who says they feel like there is no endgame.
Thats definitely what I'll be doing. However, since the Devs have said that the Foundry isnt a replacement for official content, that cannot be an "official" response to anyone who says they feel like there is no endgame.
Well yes and no
Foundry content is not official...........UNTIL they make it official
Ferengi rule ALWAYS read the fine print, that is the fun part
When Foundry goes live, the developers stated that they would include a process
where the best adventures would become official content and no longer be listed as UGC
but would pop up as regular missions.
the math says the rest
even if only one percent get advanced each month...the amount of new official content
will grow..at increasing rates because the amount of UGC will not be constant..the UGC pool
will just increase...and as writers perfect and improve thier missions through feedback,
the number of missions that qualify to be advanced will increase
Comments
:rolleyes:
Personally I'm looking forward to the Foundry as end-game content. 150 missions at, say, 5 a day, will keep me busy for a month.
why does end game signify the end of content itself. we already have end game content. its just lacking. task forces, pvp and dailys are endgame. its what you do at max level, that repeatable.
open pvp is another example of endgame people want.
it does not mean the end of the other stuff. the exploration of the other quadrants and other areas of the star trek universe will still be added after we get better end game.
It appears that the OP has a different definition of the term than I do. I see it as things to do once you hit level cap. It can be anything...high level raids (STFs), meaningful PvP, crafting worth doing, Tribble breeding, exploration missions, badge grinding, achievement (accolade) hunting, dabo, new missions, etc.
Really, the possibilities should open up at level cap, not bottleneck your experience like the game seems to be right now. The Foundry will certainly add to it and a lot of the new changes seem to be giving us more and new options.
STO is an MMO. If you've been playing RTS or FPS games, or even RPG games prior to playing an MMO then they do have an end point. But STO is a persistent game server that has no end. It is just constantly getting updates and new additions added to it (this includes new stories and missions and overall things to do).
Yeah, this is my perspective too. I'm glad that the Foundry is there to give players more options, but like everyone I'd still like to see moar.
When the game first went live, the only real options for solo PvE players was B'Tran exploration and defending the Cestus sector. That's obviously significantly expanded, particularly with the release of Season 3 and mission replay, but it should still be something that more options are always being included for (but not at the expense of PvP or STF players, either.)
Um I'm getting the impression that you havent played MMO's before this perhaps?
'Endgame content' doesn't mean the game comes to an end. In fact quite the opposite. What folks are clamouring for is that when one gets to the max level the game should NOT end, there should be many interesting and varied things to do. Stuff that can be repeated and that, improtantly is FUN to repeat and that gives you a reason to do so.
Now STO isnt completely lacking in end game, there ARE some STFs, exploration missions etc etc, but frankly, exploration as it stands doesnt really feel very 'explorey' its just repeating the same 5 or 6 missions over and over with slight variations, and the STF's are not very numerous, and not massively varied and a HUGE leap in difficulty over the normal gameplay making for quite a steep learning curve which can be frustrating. And theres not really much incentive to actually DO them, you dont get access to a cool new ship or anything, theres not much awesome gear and even if there was what would you actually NEED it for? The next set of harder STFs?
Oh wait there arent any
Basically the game simply needs alot more content, at all levels but especially for the top end to keep folks playing their admirals beyond just PVP. Don't get me wrong, I like PVP, but it's not my main reason for playing. And if Cryptic wants to keep the fans happy they need to appeal to more than just PVPers.
Personally I'm hoping alot of these problems will be adressed in a big way by the foundry. It promises nearly unlimited content. But the trick needs is the foundry wont be the same as full on dev tools to make missions and new content STILL needs adding through this as well. I'd also like to see the top missions from the foundry each week get added in as proper in game missions personally or perhaps the option to have foundry missions merged into the random exploration missions.
In short what I want is to get those missions by flying to places in the game world not just picking them from a menu, that breaks immersion.
yeah, actually, Star Trek is my first mmo. never saw the attraction of evercrack, or what WoWies saw in that one. I'm glad someone came out with STO, and who knows what the future will bring.
A open PVP Zone that any character can join and leave at any time.
A buzzing Server with Fleet Actions that are full (they need a reward for if you complete everyone, like a new ship finish etc)
A high End new sector with a new social hub and mini games centralized.
It would be buzzing ingame, at the moment it simply isnt and it is being left for too long.
Ah, I see your problem: you have no idea what "end game content" means. You seem to think end game content = the end of the game(nothing left to do), but your wrong. End game content simply means content designed for max level players.
ahh, ok. that makes sense
While I agree the things you mentioned would be cool, many would find them absolutely useless. There are many players who arent interested in things that dont actually make them more powerful.
With foundry...once it is up and running on live, will allow for a massive amount of new
content. Foundry content is all (currently) scaled to the player using it.
So if your max capped...and you load up a UGC mission, the bad guys will be packing serious heat.
You can call it endgame content.
I like to call it universal content.........fun for all levels
and that concept kinda has a star trek feel to it
Thats definitely what I'll be doing. However, since the Devs have said that the Foundry isnt a replacement for official content, that cannot be an "official" response to anyone who says they feel like there is no endgame.
Well yes and no
Foundry content is not official...........UNTIL they make it official
Ferengi rule ALWAYS read the fine print, that is the fun part
When Foundry goes live, the developers stated that they would include a process
where the best adventures would become official content and no longer be listed as UGC
but would pop up as regular missions.
the math says the rest
even if only one percent get advanced each month...the amount of new official content
will grow..at increasing rates because the amount of UGC will not be constant..the UGC pool
will just increase...and as writers perfect and improve thier missions through feedback,
the number of missions that qualify to be advanced will increase
Meow