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How many millions for Aegis?

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since i am no crafter i guess i have to buy it. In case it's tradable because only one set per toon allowed.
In case it's not tradeable, do i have to become a mastet crafter or something?
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Maxing out crafting right now will cost you under a million EC and take fifteen minutes. Yeah, it will preobably cost insane amounts on the AH, mainly because of the time needed to gather the anomalies, because the gear is good, and because people are always looking to make a big profit on the exchange.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Maxing out crafting right now will cost you under a million EC and take fifteen minutes.

    sorry but how?

    the easiest way is to just craft 150 hypo's but that would still cost you 1500 of the low level red items.

    your not going to buy 1500 for under a million. maybe 10 - 15 million if your lucky.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    sorry but how?

    the easiest way is to just craft 150 hypo's but that would still cost you 1500 of the low level red items.

    your not going to buy 1500 for under a million. maybe 10 - 15 million if your lucky.

    The market has adjusted since he posted. The Ferengis won.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Well, I guess Krafting is out for me as I'm one poor Klink and do not have near 10-15 million in the bank.
    SO is Krafting to be the rich players playground then?
    Or can it be maxed over time?
    Or will it stall out for the average player without lots of credits to spend on those rare materials that never seem to drop?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The market has adjusted since he posted. The Ferengis won.

    That and I assumed everyone was sitting on lots of unused crafting materials like me, waiting for a crafting revamp.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Roach wrote: »
    Well, I guess Krafting is out for me as I'm one poor Klink and do not have near 10-15 million in the bank.
    SO is Krafting to be the rich players playground then?
    Or can it be maxed over time?
    Or will it stall out for the average player without lots of credits to spend on those rare materials that never seem to drop?

    it can be done over time, all tho very slowly.
    I was lucky and had quit a bit of mats on my fed to level up my Klink.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Roach wrote: »
    Well, I guess Krafting is out for me as I'm one poor Klink and do not have near 10-15 million in the bank.
    SO is Krafting to be the rich players playground then?

    Mostly yes. I've managed to get to around 1000 general crafting (I think the cap is 1500-ish) by spending 3-4 million EC and farming T'ong for around an hour (Tong farming is pointless - far too many people trying to do it, and it seems there's only ever one instance). So with a bit of luck, you could probably reach 1500 with maybe 6-8 million EC.

    [note that some stuff will sell on the exchange, but you won't make a profit overall]
    Roach wrote: »
    Or can it be maxed over time?
    It can be, but obviously you'd still need to either raise X million EC somehow, or farm the t'ong nebula until your eyes fall out.
    Roach wrote: »
    Or will it stall out for the average player without lots of credits to spend on those rare materials that never seem to drop?

    AFAIK the rare materials are only needed for crafting purple items, which you don't "need" to craft... whether there are enough rare items when you reach the cap I don't know.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Also you only really need to max out one of your toons research skills and just send any equip etc to the ones who need it and vice versa with the data supplies.

    Also just 15 mins in B'tran allowed me to collect approx 75 of each of the sample types with about 3 rare ones. It doesn't take that long to just collect the anomalies yourself rather than spend obscene amounts on the exchange.

    Also joining a fleet can sometimes help as many help out each other with data samples, etc. :)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    That and I assumed everyone was sitting on lots of unused crafting materials like me, waiting for a crafting revamp.

    They were but some of us sat on crafting mats because we had maxed under the old system.

    I'm selling the rest and buying an apartment on Risa. You haven't lived until you've had latinum-flecked scrambled eggs in a garish affront to utopian ideals.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    That and I assumed everyone was sitting on lots of unused crafting materials like me, waiting for a crafting revamp.
    Yup. I still pooled together the crafting supplies of 3 characters to max one. I am not sure I can afford the Craft set yet. Well, or rather I am sure I can't, since I don't have the necessary rare anomalies. But I might have them eventually.

    But I am currently too busy with the Foundry...
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    wrote:
    Yup. I still pooled together the crafting supplies of 3 characters to max one. I am not sure I can afford the Craft set yet. Well, or rather I am sure I can't, since I don't have the necessary rare anomalies. But I might have them eventually.

    But I am currently too busy with the Foundry...
    I didn't notice that AEGIS crafting requirements on Memory Alpha in Tribble. Was it listed there and I missed it?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    toddlich wrote: »
    it can be done over time, all tho very slowly.
    I was lucky and had quit a bit of mats on my fed to level up my Klink.
    Thanks:)
    Splutter wrote:
    until your eyes fall out.

    Being a Klink player, I'm already used to this. Thanks for the input though.:)
    Cosmic_One wrote: »
    I didn't notice that AEGIS crafting requirements on Memory Alpha in Tribble. Was it listed there and I missed it?
    Its only on Tribble right now under testing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Cosmic_One wrote: »
    I didn't notice that AEGIS crafting requirements on Memory Alpha in Tribble. Was it listed there and I missed it?

    I must have missed it as well, but from the looks of it reading the boards>Alot of people are pushing for 50 x samples +3 rare for each Aegis item.And Dstahl said it would be a 41 set, so those Tachyon,photonic, and exobiological samples will be used.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The Aegis/Borg sets haven't been posted to Mem Alpha (Tribble) have they? Are they still just available from the consoles at ESD?
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Best way to craft is have all of your alts give samples to one, and that becomes the crafter. Little or no exchange deals are needed, it just takes time. One reason i dont grind with some of my fleet is that they dont go after/wait for gathering of samples. Basically i gather every sample i can.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    SeanNewBoy wrote: »
    Best way to craft is have all of your alts give samples to one, and that becomes the crafter. Little or no exchange deals are needed, it just takes time. One reason i dont grind with some of my fleet is that they dont go after/wait for gathering of samples. Basically i gather every sample i can.

    Unless you only have klingon characters, in which case none of them have *any* useful samples - and you're kindof stuffed. (<- me)
    Roach wrote: »
    Being a Klink player, I'm already used to this. Thanks for the input though.:)

    Ah - but that grinding was required to be a Klingon LG, this grinding is optional and entirely lacking in bloodshed - which made it infinitely more boring to me :).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    The market has adjusted since he posted. The Ferengis won.

    i knew i made a ferengi for a reason........ :p
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Save your rare traces for making stuff you aren't going to replace. There is no need to make a purple mk VI console, because you will be a Captain next week. If you are a Fed, you should have been banking the rares. It was posted when they were introduced that Cryptic wanted to make them part of crafting. The regular data samples should have either been banked, or sold in the exchange. If you sold them off, then you should have enough to buy crafted pieces.

    For Klingons, I highly suggest you run the Pi Canis sorties. Each freighter and supply container has 5 data samples in them. You are still going to be behind the curve on collecting rare traces, so plan ahead and only make uncommon or rare gear, since it is just the purple very rare items that use them.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Nightops25 wrote: »
    For Klingons, I highly suggest you run the Pi Canis sorties. Each freighter and supply container has 5 data samples in them. You are still going to be behind the curve on collecting rare traces, so plan ahead and only make uncommon or rare gear, since it is just the purple very rare items that use them.

    According to a poster on a different thread, the freighters only ever contain basic crafting materials, not traces - so doing the Pi Canis missions you will get vast amounts of basic crafting materials, and a tiny amount of rare traces. (and obviously all the crafting material scales with your combat level, not your crafting level - if you have 0 crafting at LG everything you loot is just going to take up bank space until you find some way to level your crafting).

    I'm not really sure that I understand why the Pi Canis missions exist... they're great, and a lot of effort has been spent making them, but the loot/rewards doesn't make any sense to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Splutter wrote:
    I'm not really sure that I understand why the Pi Canis missions exist... they're great, and a lot of effort has been spent making them, but the loot/rewards doesn't make any sense to me.

    They are there to give Klingons something to do, and a Klingon way to gather research materials. Yes you may not get rares in that instance, but I haven't seen anywhere that Feds can pick up 30 common research components in 1 map. As far as gathering the low level components, you are either going to have to get them from the exchange, a Fed alt, or start a new character to feed samples to your designated crafter. If you are a LG Klingon, then you should be used to half-implemented solutions by now :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Splutter wrote:
    According to a poster on a different thread, the freighters only ever contain basic crafting materials, not traces - so doing the Pi Canis missions you will get vast amounts of basic crafting materials, and a tiny amount of rare traces.
    Klingons need basic crafting materials. They had zero anomaly gathering and zero crafting until Season 3. Nothing. Nada. Zip. Zero.
    I'm not really sure that I understand why the Pi Canis missions exist... they're great, and a lot of effort has been spent making them, but the loot/rewards doesn't make any sense to me.
    I'm not sure how long you played as a Klingon prior to Season 3. However, even the grind to Commander was rough - let alone from Commander to Rear Admiral (where content parity starts appearing more).

    Aside from the Weeklies, Klingons get two featured missions every ten levels. That's it. There's no leveling path outside PvP, Exploration, or Defense/DSE grinds.
    • Klingons players want ways of getting anomalies to bring them to par
    • Klingons players want more content (this statement will only make sense if you recall things before the weekly series or Season 2).

    This is a good step toward giving Klingons more to do and the missions are quite a bit more engaging that the average patrol.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    That and I assumed everyone was sitting on lots of unused crafting materials like me, waiting for a crafting revamp.

    That and I've had about 4 characters farming data samples and only having one character doing the majority of the crafting. ;)
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I think they will sell for 40mill easily lol unless the exchange is taxed by then because then It will be 50mill to compensate for the tax losses :p:p:p

    I'm wondering should I already start pre-sale thats what a true blooded Ferengi would do. :D
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Nightops25 wrote: »
    They are there to give Klingons something to do, and a Klingon way to gather research materials. Yes you may not get rares in that instance, but I haven't seen anywhere that Feds can pick up 30 common research components in 1 map.

    After doing them again last night (reached 1650 crafting with around 6m EC spent), I think I finally understand:
    - these missions give the same amount of rare traces as any other mission (possibly less - I'm not really clear why half the time the crates/anomalies drop different tiers).
    - these missions give a larger quantity of basic crafting materials, but those materials are mostly used for levelling crafting, at 1650 you don't need millions of them (depending on aegis obviously).

    In which case the missions are fine:
    - they are most useful for new klingon players seeking to level crafting. (or players that PvP a lot - as there are no crafting rewards in PvP).
    - they are slightly more useful than other missions for LG players with maxed crafting. (you receive slightly more basic materials, but roughly identical amounts of rare materials).
    - they are still almost entirely useless for anyone whose crafting level does not equal their combat level, but you could sell the junk to fund your "red-matter habbit".
    Nightops25 wrote: »
    As far as gathering the low level components, you are either going to have to get them from the exchange, a Fed alt, or start a new character to feed samples to your designated crafter. If you are a LG Klingon, then you should be used to half-implemented solutions by now :D

    Oh yes. Honestly, the developers have done a much better job of Klingon content than I had expected - and Pi Canis is yet another new idea... And 6m EC really isn't the end of the world... (if you pick the right schematics, and buy the right materials then you can recoup a chunk of that).

    If the emblem reward is tweaked slightly and Eriksson fixed, then the Pi Canis missions will be very good (and the optional objective idea is a great concept - but obviously needs more tweaking for non-escorts).

    I'm not sure how long you played as a Klingon prior to Season 3. However, even the grind to Commander was rough - let alone from Commander to Rear Admiral (where content parity starts appearing more).

    I played a Klingon in season 1, so believe me, I do understand :).
    This is a good step toward giving Klingons more to do and the missions are quite a bit more engaging that the average patrol.

    I quite agree - the idea behind the optional objectives is also good (as-is the crafting mini-game, the idea of 'skill' to some degree, or at least problem solving is nice).
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I am my fleets master crafter, and I fabricate everything for them from hypos to very rare admiral items. For those with low research points, I suggest you petition your fleet to find somebody maxed out in research points, and request that he/she craft items for the fleet in return for a special title or other reasonable compensation. The crafter can be emailed the parts and item request, then email the finished product back to the sender. Attemt to avoid doing any business dealings with the dirty Ferengi if at all possible, save your millions of EC for something else.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    We have a Master Crafter in Starfleet Special Operations Group: http://starfleetops.org/

    Last night, my fellow Commodore greated me with the full set of Aegis items. Now with their combined strength I can rule the gal... uh now I have one of the most powerful escorts in the galaxy!

    I plan on grinding B'Tran over the holidays to supply him with the rare particle traces he will need to make a set for everyone in our fleet.

    Or to sell for millions and make our bank swell like a gorged Tiberian bat! We're saving for a space station, dont'cha know.
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