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Five vs 20 PvP matchup

SystemSystem Member, NoReporting Posts: 178,019 Arc User
Since I played a carrier before they got thier upgrade from useless to invulnerable I am in no way trying to flame or call foul on anyone who plays a Carrier. However, I am asking that something be done to bring some balance back vs a carrier or 3!

I just finished a Control Space PvP match up that actually turned out was 6v6 however, everywhere I looked all I saw was red! The sky was filled with fighters and BoP's not to mention mines! I actually had no problem takeing out a player BoP when they attacked as I tried to take down a carrier, but I could barely put a dent into a carrier as I was obliterated by all the minis pecking away at me!

To these 3 carriers credit they had very strong builds and knew what to do as a carrier captain to keep a large fleet in pregress and engaged. All three topped the damage chart and beat my damage by almost 200k. I was at 240k, 100k over any other fed player on the board.

Th problem that I have with this is that they didn't die once and at one point all 6 fed ships had targeted one carrier just to try and thin out the red and could only get the carrier to 80% I felt like we were fighting the CE! I was concerened as a carrier captain when I saw the improvements hit Tribble although I love it I hate it.

I don't really want to see fed carriers as the means of balancing this either, but the ships a carrier deploys are not a photonic fleet they deal damage and a lot of it! The carrier is a tank and can take a beating! So how does the federation stand a chance in a PvP matchup vs 3 of these ships?

I don't want to see carriers nerfed as I am a captain of one myself but I feel the need that they need a change to balance them and thier role in the KDF.
Post edited by Unknown User on

Comments

  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    1)Eject warp plasma. Beam fire at will. Mines. cannon spread. Torpedo spread<
    take out fighters
    2)Escorts come in and blow up the carrier.
    3)Repeat for other carriers.

    There's also gravity well to make the fighters bunch up, then you warp plasma them to slow them down and u blow them all to hell. Or photonic shockwave to blow them away and get a clear shot at the carriers. etc.

    Its not impossible/rigged. Just requires more teamwork from the Fed side. You take out most of the fighters near one carrier so you have a clear view of it. Then you come in with escorts to deal damage. If it tries to heal you have a science ship do Subnucleonic Beam to neutralize its healing.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    I know where you're coming from, Trag.

    Zorena even posted a video regarding the ridiculousness of the Klingon Vo'Quv and yet we have a statement from Stormshade that said that Cryptic doesn't view Klingon Carriers as overpowered.

    Personally, I hope they decide to revisit the issue.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rikx wrote: »
    1)Eject warp plasma. Beam fire at will. Mines. cannon spread. Torpedo spread<
    take out fighters
    2)Escorts come in and blow up the carrier.
    3)Repeat for other carriers.

    There's also gravity well to make the fighters bunch up, then you warp plasma them to slow them down and u blow them all to hell. Or photonic shockwave to blow them away and get a clear shot at the carriers. etc.

    Its not impossible/rigged. Just requires more teamwork from the Fed side. You take out most of the fighters near one carrier so you have a clear view of it. Then you come in with escorts to deal damage. If it tries to heal you have a science ship do Subnucleonic Beam to neutralize its healing.

    So how do I magically get these abilities when I enter the match and see what I am up against...I am an escort and can take down a carrier 1v1 pretty handedly but challenge matches don't count towards anything.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Azurian wrote: »
    I know where you're coming from, Trag.

    Zorena even posted a video regarding the ridiculousness of the Klingon Vo'Quv and yet we have a statement from Stormshade that said that Cryptic doesn't view Klingon Carriers as overpowered.

    Personally, I hope they decide to revisit the issue.

    I play a carrier on my Sci Klingon Borg, I know what they are capable and I know what they were before. I do not want any current of new carrier captain to revisit those days. But when a carrier has a full compliment of fighters following it around it is a force to be recond with!
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Tragamite wrote: »
    So how do I magically get these abilities when I enter the match and see what I am up against....

    thats a flaw in the PvP model. closed arenas dont allow for recon in order to strategize or disengage.

    we need open PvP combat zones where we can come and go freely, recon the threats and make strategic choices accordingly. be it, call for help/reinforcements, break off and look for other opponents in another objective area, etc.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    cocoa-jin wrote: »
    thats a flaw in the PvP model. closed arenas dont allow for recon in order to strategize or disengage.

    we need open PvP combat zones where we can come and go freely, recon the threats and make strategic choices accordingly. be it, call for help/reinforcements, break off and look for other opponents in another objective area, etc.

    Agreed and another issue is the limit to 5 man teams and team chat. There needs to be afaction chat so I can coordinate with PvPers not in my team but still in the match.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    cocoa-jin wrote: »
    thats a flaw in the PvP model. closed arenas dont allow for recon in order to strategize or disengage.

    we need open PvP combat zones where we can come and go freely, recon the threats and make strategic choices accordingly. be it, call for help/reinforcements, break off and look for other opponents in another objective area, etc.

    Indeed, open arenas than canned hunts.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    So last night I was on the delivering end of this issue. My brother and I were playing our MGs and in a arena space battle we had 2 BoP and 3 carriers. As Klingons we didn't focus fire really on any ship and I didn't even apply my normal tactic of escort science cruiser I just shot at whatever auto selected. This included my own deployed when we were hit with scramble sensors. I'm set as a ship healer and felt I did a good job keeping everyone up.

    I did 2k less healing then the top fed and was second healing and damage over all. I deployed fighters a BoPs. I don't have any torpedo systems just mines and I have one beam bank and 3 turrets. I'm debating changing the bank to array for the area covered.

    I was actually ashamed of my damage score cause I'm set to be a healer. I also use regenerative shields but the players had a difficult time actually getting damage to my hull.

    As a carrier captain myself I stand by my OP that a balance needs to be brought to carriers, at least the Vo'quv I haven't even seen other support vessels in PvP yet.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Tragamite wrote: »
    So last night I was on the delivering end of this issue. My brother and I were playing our MGs and in a arena space battle we had 2 BoP and 3 carriers. As Klingons we didn't focus fire really on any ship and I didn't even apply my normal tactic of escort science cruiser I just shot at whatever auto selected. This included my own deployed when we were hit with scramble sensors. I'm set as a ship healer and felt I did a good job keeping everyone up.

    I did 2k less healing then the top fed and was second healing and damage over all. I deployed fighters a BoPs. I don't have any torpedo systems just mines and I have one beam bank and 3 turrets. I'm debating changing the bank to array for the area covered.

    I was actually ashamed of my damage score cause I'm set to be a healer. I also use regenerative shields but the players had a difficult time actually getting damage to my hull.

    As a carrier captain myself I stand by my OP that a balance needs to be brought to carriers, at least the Vo'quv I haven't even seen other support vessels in PvP yet.

    The feds you fought probably were just auto targeting too and were probably not very organized. If they don't do teamwork and use the anti-carrier skills then they will lose always period. Just because playing with a certain weapon is easy does not make it invisible. For example in Modern Warfare 2 the dual wield g18 spam was very easy to use and got you lots of kills. But if you used a shotgun or a sniper you killed the guy using it just as easily. So there is always a counter; you just need to you use it properly and effectively.

    I'm simply restating what Stormshade said in a post about PVP, so there wont be any pvp changes made any time soon since even they say you just need good teamwork and to use the proper skills.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    As I've said before my main problem with Carriers is the lag I get when the Swarm of fighters/mines/random TRIBBLE makes it way towards me from a group of Carriers, but other then that I'm fine with Carriers, but REALLY don't want Fed Carriers, the lag will put me off PvP, main reason why I prefer FvF matches is due to less lag.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Rikx wrote: »
    The feds you fought probably were just auto targeting too and were probably not very organized. If they don't do teamwork and use the anti-carrier skills then they will lose always period. Just because playing with a certain weapon is easy does not make it invisible. For example in Modern Warfare 2 the dual wield g18 spam was very easy to use and got you lots of kills. But if you used a shotgun or a sniper you killed the guy using it just as easily. So there is always a counter; you just need to you use it properly and effectively.

    I'm simply restating what Stormshade said in a post about PVP, so there wont be any pvp changes made any time soon since even they say you just need good teamwork and to use the proper skills.

    Agreed but as a fed tac escort captain I am very efficient at killing other ships I did a 1v1 vs a fleety who's set up to tank and does an incredible job at it and she was shocked at how quickly I could get on and do hull damage.

    However, during my encounter against 3 carriers and using teamwork focusing fire on one carrier we barely dented her before we were all wiped by the other Klingon ships. I've noticed how good BoP captains are getting staying in the mix of fighters and BoPs deployed so they are harder to be targeted. However, a carrier should not be both top healer and damage IMHO one or the other is fine but not both. Granted I was only 2nd in each topped in damage by the third carrier in our group and healing to a fed science vessel but only by 1k and 2k respectively.

    I know group effort is key and builds are second to success. I've been on plenty of winning and losing sides and I can't stand a team that lacks organization or players who refuse to join a group to stay organized. Maybe that was the case in my encounter with these Feds but on the flip side as a fed not being able to drop the shields on a carrier 1v1 was equally frustrating cause that is my strong point with my build.

    I'm not butthurt that the carrier build was that good I give him or her props but if I went up against 3 carriers built like mine I can see how impossible it would be to bring one down. Even without teamwork as a Klingon just pew pews on anything and everything which usually gets you dead we won 15 to 1 and I was only in on 11 of the kills. That just feels wrong to me.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Jim-San wrote:
    As I've said before my main problem with Carriers is the lag I get when the Swarm of fighters/mines/random TRIBBLE makes it way towards me from a group of Carriers, but other then that I'm fine with Carriers, but REALLY don't want Fed Carriers, the lag will put me off PvP, main reason why I prefer FvF matches is due to less lag.

    Agreed! As a sci captain in a carrier with only mines and boarding party it get rediculas what I put out that is targetable. In my escort FvF I was cutting apart cruisers even to the point they said I was cheating somehow. I even took out a cruiser that had an escort come to the aid and nomaly I would switch targets emediatly when that happens but I was really laying it down on this cruiser so I finished him off the turned on the escort and took him out in seconds. I did however struggle against a sci captain in an escort actually loosing 3 of 3 1v1 encounters with her.

    I understand there are circumstances that happen that aren't in every encounter even that no battle is the same and I agree that I do not want federation carriers as the counter to Klingon carriers or even at all. In a battle 5v5 with one carrier teamwork on the fed side can win no problem but vs 3 we just couldn't make anything happen. And neither could the Feds we fought yesterday.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Tractor Beam Repulsors are great for making fighters 'go away'. Just saying....
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Azurian wrote: »
    Zorena even posted a video regarding the ridiculousness of the Klingon Vo'Quv and yet we have a statement from Stormshade that said that Cryptic doesn't view Klingon Carriers as overpowered.

    Could you link that video for me id love to take a look.
  • Archived PostArchived Post Member Posts: 2,264,498 Arc User
    edited December 2010
    Could you link that video for me id love to take a look.

    Agreed I'd love to see the video too!
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