OK seriously, what is up with the Klingon Swordmasters?
I just played Treasure Trading Station
Lt. Cmdr. Char Mk III - IV equipment on Elite
this was the first mission that i got ...TRIBBLE by any NPC Mob since i started that char,
1: no matter if i shoot at him myself, or if i try to stay out of range and only send my BOffs after him, he comes only running for me!
2: he hits me 2 times with his Bat'leth and i'm on the ground O_O
3: i Riffle But him 5 times, he does not fall over
4: Sniper Shot (usually comes with knock back or knock down)... nothing!
5: Weapons Malfunction II (engineering skill that blocks enemies from shooting their guns) ...he still shoots his dual bolt disruptors as if nothing happened, of course the Bat'Leth is not affected either.
6: Devidian Staff.... he flies up in the air as evry other NPC... then suddenly falls down and hit's me in the face with his Bat'Leth... maybe flies up again, maybe not
7: i got one Swordmaster Exposed in this mission, switched to my Sniper Rifle and ...wait what?
The Expose was gone allready! It lasted maybe 0,5 microseconds...
COME ON!
this guy is immune to frakking EVERYTHING?
Of course he also suffers from the Uber Dual Wield Disruptor Pistol Bug that plagues this game for as long as the Difficulty Slider exists, yes and even before that he was one of the toughest enemies.
This guy would still be a challenge if he was scaled 50% down in ....everything.
Simple strategy, send your BOs after him/her while you take care of the other Klingons in the group. I guarantee once you've eliminated the other Klingons if the Swordmaster isn't gone already you'll be able to easily do it now.
I may have overlooked your class, but you'll prob have a hard time as tactical. I prefer engineer for the ability to recharge my own shields, although healing yourself with science is probably great too. Anyway, I always take that guy out first because if you dont he'll kill you. Have all of your BOs attack him(and let them start first before you fire your first shot), then sprint around and take shots at him. If your able to knock him down, sprint away and repeat.
I focus fire on him with all my boffs. make sure you have a dedicated healer, and that he is not the first target of the sword master. Weapons malfunction (the ability you use, not fuse armor) II should work on him. it does misfire sometimes, and also if he is already starting to shoot, he will shoot off that round before it takes effect.
But if you focus fire on him and take him down, the rest of the group is cake (though aim for the munitions officer second if there is one, followed by the targ handlers)
Engineer, on Elite you do not have the time to take care of the other enemies first, and as i said he comes running for YOU no matter if you or any of your BOffs aggro's him.
Also the Bat'Leth goes directly on your health and bypasses the Shields, so as engineer shield buff's don't realy help.
I am not complaining that he is too hard. I am asking what the hell is he NOT immune to?
Every offensive ability that i have just doesn't work on him... and at Lt. Cmdr. Rank you don't have much choices anyway.
I've only just recently made it to Commander (I finally got a computer that could run the game well enough for me to get a subscription) and even on normal these guys were a huge pain.
With the klingons the pain was the sword masters that would come running to me no matter what I did and the only way I could really deal with it was to use the skill focus fire and have all my bridge officers gang up on him.
Then I moved on to Romulans and the pain was fighting groups with 2-3 Romulan medics that would all heal each other. With no equivalent of mana, they can just do it indefinitely, and while I was never in any danger of being killed by them (my own science officers did a good job of keeping us alive) it still took ridiculously long to kill the stupid medics. If I focused fire on one, the other two would heal him, and if I split my away team up to attack all three of them, they would be able to heal themselves just as fast as I could damage them.
The only way I could really deal with them is by taking advantage of exploits which required that I run away and switch weapons (I was using a type 2 phaser at the time, but had to switch once I realized how horrible the bridge officers are at taking advantage of exposes when equipped with weapons capable of exploits).
while they are killable for me, the swordmasters are still ridiculously over-powered. just the other day i did the mission replay of future imperfect, and even though i was able to kill ships that were 36 levels below me with about three phaser shots and a couple of torpedoes, the -36 swordmaster was able to run at me from 30m away, even while being hit by my level XI phaser sniper rifle with a double critical stat. he even knocked me down and got my shields down. had it not been for everyone rallying to my defence i would have been dead.
yes, i know the game is supposed to be challenging, but THIRTY SIX levels? i was killing d7's in the time it takes to exhale but a swordmaster was harder to take down than a vi'dto on my own level.
Personally I hope they delete the entire ground combat and do it all again as it is embarrasing at the moment. 50 shots to kill one enemy is just a joke, boring and totally unrealistic. Fair enough if he is a top elite boss but your average trash mobs take ages to die.
Personally I hope they delete the entire ground combat and do it all again as it is embarrasing at the moment. 50 shots to kill one enemy is just a joke, boring and totally unrealistic. Fair enough if he is a top elite boss but your average trash mobs take ages to die.
Ages? I can kill the "average trash mob" in less than 30 secs. If its taking you a long time to kill the normal NPCs your doing something wrong.
I actually enjoy them as hard enemies to kill. Each faction has it's hard enemies that require their own strategies to beating. In fact they're usually harder then bosses:)
Ages? I can kill the "average trash mob" in less than 30 secs. If its taking you a long time to kill the normal NPCs your doing something wrong.
Yes thats what I mean 30 seconds, put a group of 8 mobs all taking 30 seconds each and place 7 groups of said mobs around each corner of the space station and you have a great recipie for a totally dreadful and boring time as you watch each mob take a good 15 - 20 shots from various phasers.
I would rather iron a shirt than do ground combat and I actually mean that.
while they are killable for me, the swordmasters are still ridiculously over-powered. just the other day i did the mission replay of future imperfect, and even though i was able to kill ships that were 36 levels below me with about three phaser shots and a couple of torpedoes, the -36 swordmaster was able to run at me from 30m away, even while being hit by my level XI phaser sniper rifle with a double critical stat. he even knocked me down and got my shields down. had it not been for everyone rallying to my defence i would have been dead.
yes, i know the game is supposed to be challenging, but THIRTY SIX levels? i was killing d7's in the time it takes to exhale but a swordmaster was harder to take down than a vi'dto on my own level.
and i have specced for ground too.
Yeah, noticed that when helping a friend do that mission on my VA a few months ago, even on Elite and being 30+ levels above, those Klingon Swordmasters did some serious damage.
Because of that guy, it gave me the idea that for a ground revamp that all players get a martial arts skill where players could avoid melee attacks.
I actually enjoy them as hard enemies to kill. Each faction has it's hard enemies that require their own strategies to beating. In fact they're usually harder then bosses:)
Yeah, noticed that when helping a friend do that mission on my VA a few months ago, even on Elite and being 30+ levels above, those Klingon Swordmasters did some serious damage.
Because of that guy, it gave me the idea that for a ground revamp that all players get a martial arts skill where players could avoid melee attacks.
I noticed this as well. I was killing groups of ships with one pass of scatter volley and torpedo spread. Less than 3 seconds and you get 3 kills. Beam down to face a group of Swordmasters and it takes a good 10 to 15 sec to take down the first guy. And he gets some real damage in before he goes down. After that first group on that mission tho, the rest dropped like flies. There is still a noticeable difference in ground combat difficulty and space combat. I find it especially annoying because I just dont like the ground combat on top of the wierd difficulty curve.
I was frustrated by Swordmasters one evening and in my frustration I found this page
From TVtropes: Klingon Swordmasters almost always make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for the fact that Swordmasters are dual disruptor pistol wielding, BFS carrying, seriously ****ed off damage sponges capable of killing players in seconds at lower levels. Such as all of the Lieutenant grades. Note that every enemy you encounter has their own Bad TRIBBLE Mook equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a PCs existence.
◦Unless you realize that if you punch them in the face they go down like everyone else.
◦Pretty much any Cardassian ship flirts with this, but especially Keldons, which spawn a holographic squadron of Galors that mob you with firepower until you manage to actually kill the Keldon itself.
■Galors have Feedback Pulse. On enemy ships it's limited to Science Vessels, but it's based off of beam weaponry and currently (April 2010) ignores shields, going right to damage the hull. It's available as a player ability as well. The holographic Galors can't take much damage, so it's a good ability to use to take them out while focusing on the Kheldon.
◦Back on the ground, any troop that repairs his or her shields. Medics are annoying but health heals aren't fast enough to overcome 4 people beating on them. Shield heals basically go from 0 to 100% instantly and can be used every few seconds. Cardassian C-whatevers, Romulan Commanders, and Terran Empire Engineers are an exercise in frustration, as the only damage they take is the bleedthrough that passes through shields.
■... Until you realize that you can pull a swordmaster, equip a Bat'leth and ignore their shields, too.
◦Reman Shadow Guards, why? Because like the Klingon Swordmaster they have an attack that bypasses shields. Unlike the Klingon Swordmaster, they can do this at range. They also appear (rarely) in a boss version that can generate telepathic clones, like the Keldon, but unlike the Keldon, they persist after the Shadow Guard has been killed.
◦The Borg. Full stop. (If you haven't been to Borg Space, you do not know pain yet.)
■To give you some idea of how painful it is to fight the Borg, at maximum admiral level with the top tier weapons, shields and extras, and all the right skills, you can take out a single Borg cube. But it will drain the hell out of your shields and hold you in a tractor beam while doing it, all while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be at half hull strength by the time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and a few probes, or a cube and a sphere), you will barely survive if you choose to run intead of fight. And if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to order "Evasive! Emergency power to engines! RUN FOR IT!".
◦Pretty much any Cardassian ship flirts with this, but especially Keldons, which spawn a holographic squadron of Galors that mob you with firepower until you manage to actually kill the Keldon itself.
Someone doesnt know what their doing. When the holograms spawn you dont keep fighting the Kelvin, you destroy them one at a time(which doesnt take long as they are much weaker than a normal ship) and then resume the fight with the Keldon.
I' pretty much drop an mission where I have to deal with these guys now. If it's an actual mission as opposed to a patrol mission I try and muddle through but usually die.
Right now I'm doing a explore the B'tran Area and I got stuck with a SwordMaster and some other type of Master. I've died 8 times, each time within seconds. This guy kills my BOs within 20 seconds if I hide or try to fight from afar, and it's just plain nuts. I'm a RO, Lower 5 with everyone having level X stuff.
It's just plain silly and after doing some of the Borg missions where it takes 10 shots to kill someone, it's just getting boring.
Someone doesnt know what their doing. When the holograms spawn you dont keep fighting the Kelvin, you destroy them one at a time(which doesnt take long as they are much weaker than a normal ship) and then resume the fight with the Keldon.
I blow up the Keldon without even giving the photonic fleet a second thought. Works fine for me.:rolleyes:
Someone doesnt know what their doing. When the holograms spawn you dont keep fighting the Kelvin, you destroy them one at a time(which doesnt take long as they are much weaker than a normal ship) and then resume the fight with the Keldon.
What ?
Geez, you must love waste your time...just fry the damn ship and the holograms will die with it, don't bother fighting the fake ones.
I have all BOff focus fire on them along with me before dealing with anyone else, but I have noticed that they don't always knock back with my rifle strike anymore...which can mean the diffrence between life and death.
Someone doesnt know what their doing. When the holograms spawn you dont keep fighting the Kelvin, you destroy them one at a time(which doesnt take long as they are much weaker than a normal ship) and then resume the fight with the Keldon.
I didn't write the article, I just posted it, but I always destroy the keldon and the holos are gone. Its not that hard. Just go out of range when the holos show up, and they'll despawn in a few moments. Then go back and finish the keldon off.
I' pretty much drop an mission where I have to deal with these guys now. If it's an actual mission as opposed to a patrol mission I try and muddle through but usually die.
Right now I'm doing a explore the B'tran Area and I got stuck with a SwordMaster and some other type of Master. I've died 8 times, each time within seconds. This guy kills my BOs within 20 seconds if I hide or try to fight from afar, and it's just plain nuts. I'm a RO, Lower 5 with everyone having level X stuff.
It's just plain silly and after doing some of the Borg missions where it takes 10 shots to kill someone, it's just getting boring.
I had the same thing going on today in an exploration map, but my twink is in the Lt. Ranks. Final group: A Dahar Master, Swordmaster, Munition Officer and what not else. Tried it 3 times. (no respawn points except the starting point...running all the way again...) and it was just impossible for me...on normal.
Those maniacs are the chuck norrises of STO.
I hate it when dual pistol mobs can wipe your party before you can even fire a shot.
That isn't difficulty; that's masochism.
Masochism is trying to beat the USS Molly on normal at level equivalent. Seriously, that ship is way overpowered. I may not be the best player at ship combat, but I'm not that bad either. If there were more content to level with I'd just skip it entirely.
The sword masters are certainly very VERY annoying, but I don't think they are IMPOSSIBLE. I always aim for the targ handlers first, they infuriate me more.
Oh, and I have found it helpful to have a phaser turret fabrication kit when battling these guys.
The sword masters are certainly very VERY annoying, but I don't think they are IMPOSSIBLE. I always aim for the targ handlers first, they infuriate me more.
Oh, and I have found it helpful to have a phaser turret fabrication kit when battling these guys.
Targ handlers...arrrgh. But they aren't that hard to kill. TWO of 'em gets annoying. I once forgot to look out for them and ended up fighting more targs than klingons.
Sword Masters? Geezuz, they're tough...but the most annoying ground foes are those daggone romulan medics.
Comments
But if you focus fire on him and take him down, the rest of the group is cake (though aim for the munitions officer second if there is one, followed by the targ handlers)
Also the Bat'Leth goes directly on your health and bypasses the Shields, so as engineer shield buff's don't realy help.
I am not complaining that he is too hard. I am asking what the hell is he NOT immune to?
Every offensive ability that i have just doesn't work on him... and at Lt. Cmdr. Rank you don't have much choices anyway.
argh i allway confuse those names...
Hence the sprinting I mentioned. If you out of melee range then he'll only be shooting you.
yeah tried that a few times too... enough to say he is faster then me and WILL catch me ;P
i mean... yeah i get those guys down, but i came out of it with like 4 injuries in that mission, and there are multiple ones.
With the klingons the pain was the sword masters that would come running to me no matter what I did and the only way I could really deal with it was to use the skill focus fire and have all my bridge officers gang up on him.
Then I moved on to Romulans and the pain was fighting groups with 2-3 Romulan medics that would all heal each other. With no equivalent of mana, they can just do it indefinitely, and while I was never in any danger of being killed by them (my own science officers did a good job of keeping us alive) it still took ridiculously long to kill the stupid medics. If I focused fire on one, the other two would heal him, and if I split my away team up to attack all three of them, they would be able to heal themselves just as fast as I could damage them.
The only way I could really deal with them is by taking advantage of exploits which required that I run away and switch weapons (I was using a type 2 phaser at the time, but had to switch once I realized how horrible the bridge officers are at taking advantage of exposes when equipped with weapons capable of exploits).
yes, i know the game is supposed to be challenging, but THIRTY SIX levels? i was killing d7's in the time it takes to exhale but a swordmaster was harder to take down than a vi'dto on my own level.
and i have specced for ground too.
Ages? I can kill the "average trash mob" in less than 30 secs. If its taking you a long time to kill the normal NPCs your doing something wrong.
Klingons: Swordmaster
Romulans: Combat Medic
Cardassians: Gul
Borg: Elite Tactical Drone
Breen: (don't know the name)
Mirror Universe/Federation: Combat engineer
Devidians: Ediolian
Yes thats what I mean 30 seconds, put a group of 8 mobs all taking 30 seconds each and place 7 groups of said mobs around each corner of the space station and you have a great recipie for a totally dreadful and boring time as you watch each mob take a good 15 - 20 shots from various phasers.
I would rather iron a shirt than do ground combat and I actually mean that.
Yeah, noticed that when helping a friend do that mission on my VA a few months ago, even on Elite and being 30+ levels above, those Klingon Swordmasters did some serious damage.
Because of that guy, it gave me the idea that for a ground revamp that all players get a martial arts skill where players could avoid melee attacks.
Lets not forget the Reman "I killed you with my MIND" commanders
I noticed this as well. I was killing groups of ships with one pass of scatter volley and torpedo spread. Less than 3 seconds and you get 3 kills. Beam down to face a group of Swordmasters and it takes a good 10 to 15 sec to take down the first guy. And he gets some real damage in before he goes down. After that first group on that mission tho, the rest dropped like flies. There is still a noticeable difference in ground combat difficulty and space combat. I find it especially annoying because I just dont like the ground combat on top of the wierd difficulty curve.
From TVtropes: Klingon Swordmasters almost always make a beeline straight for the player, outright disregarding the rest of the landing party, no matter how well they've been armed. This wouldn't be a problem, except for the fact that Swordmasters are dual disruptor pistol wielding, BFS carrying, seriously ****ed off damage sponges capable of killing players in seconds at lower levels. Such as all of the Lieutenant grades. Note that every enemy you encounter has their own Bad TRIBBLE Mook equivalent, but for the majority of the early game, the Swordmaster will be the bane of many a PCs existence.
◦Unless you realize that if you punch them in the face they go down like everyone else.
◦Pretty much any Cardassian ship flirts with this, but especially Keldons, which spawn a holographic squadron of Galors that mob you with firepower until you manage to actually kill the Keldon itself.
■Galors have Feedback Pulse. On enemy ships it's limited to Science Vessels, but it's based off of beam weaponry and currently (April 2010) ignores shields, going right to damage the hull. It's available as a player ability as well. The holographic Galors can't take much damage, so it's a good ability to use to take them out while focusing on the Kheldon.
◦Back on the ground, any troop that repairs his or her shields. Medics are annoying but health heals aren't fast enough to overcome 4 people beating on them. Shield heals basically go from 0 to 100% instantly and can be used every few seconds. Cardassian C-whatevers, Romulan Commanders, and Terran Empire Engineers are an exercise in frustration, as the only damage they take is the bleedthrough that passes through shields.
■... Until you realize that you can pull a swordmaster, equip a Bat'leth and ignore their shields, too.
◦Reman Shadow Guards, why? Because like the Klingon Swordmaster they have an attack that bypasses shields. Unlike the Klingon Swordmaster, they can do this at range. They also appear (rarely) in a boss version that can generate telepathic clones, like the Keldon, but unlike the Keldon, they persist after the Shadow Guard has been killed.
◦The Borg. Full stop. (If you haven't been to Borg Space, you do not know pain yet.)
■To give you some idea of how painful it is to fight the Borg, at maximum admiral level with the top tier weapons, shields and extras, and all the right skills, you can take out a single Borg cube. But it will drain the hell out of your shields and hold you in a tractor beam while doing it, all while burning through your hull and lobbing extremely devastating torpedoes at you. Expect to be at half hull strength by the time the battle is over. Plus you'd better be far away when it dies or the blast will finish you off. If you end up facing anything more than a single Cube (even a cube and a few probes, or a cube and a sphere), you will barely survive if you choose to run intead of fight. And if you blunder into a Borg fleet of two cubes or more, you'll become a rapidly expanding vapour in less time than it takes to order "Evasive! Emergency power to engines! RUN FOR IT!".
Someone doesnt know what their doing. When the holograms spawn you dont keep fighting the Kelvin, you destroy them one at a time(which doesnt take long as they are much weaker than a normal ship) and then resume the fight with the Keldon.
Right now I'm doing a explore the B'tran Area and I got stuck with a SwordMaster and some other type of Master. I've died 8 times, each time within seconds. This guy kills my BOs within 20 seconds if I hide or try to fight from afar, and it's just plain nuts. I'm a RO, Lower 5 with everyone having level X stuff.
It's just plain silly and after doing some of the Borg missions where it takes 10 shots to kill someone, it's just getting boring.
I blow up the Keldon without even giving the photonic fleet a second thought. Works fine for me.:rolleyes:
What ?
Geez, you must love waste your time...just fry the damn ship and the holograms will die with it, don't bother fighting the fake ones.
:rolleyes:
I didn't write the article, I just posted it, but I always destroy the keldon and the holos are gone. Its not that hard. Just go out of range when the holos show up, and they'll despawn in a few moments. Then go back and finish the keldon off.
Those maniacs are the chuck norrises of STO.
That isn't difficulty; that's masochism.
Thats funny.
Masochism is trying to beat the USS Molly on normal at level equivalent. Seriously, that ship is way overpowered. I may not be the best player at ship combat, but I'm not that bad either. If there were more content to level with I'd just skip it entirely.
Oh, and I have found it helpful to have a phaser turret fabrication kit when battling these guys.
Targ handlers...arrrgh. But they aren't that hard to kill. TWO of 'em gets annoying. I once forgot to look out for them and ended up fighting more targs than klingons.
Sword Masters? Geezuz, they're tough...but the most annoying ground foes are those daggone romulan medics.